Hit down on the control stick and you accomplish exactly what a side B cancel does in much less time. Anyone can already cancel their dash with a crouch and then use any move out of that faster than you can even drop your shield, let alone throw out SideB, cancel with a shield, drop your shield, then do your action.
Any use spinshotting could have is done better by just running and jumping. You've still got a second jump left afterwards, it's faster, you get more distance, and better control. Could obviously still be used as a recovery mix up though.
The only thing not made useless for bait and punish is the invincibility frames, which many OoS UpBs already give with more damage and knockback. Like MK and Marth's.
ALL your side B mindgames are inferior to physics changes applied across the board. Except SideB to shield or grab as a very situational mindgame.
Bait and punish is not going to work as a strategy to build a character around, in my opinion. It worked to some extent in vBrawl and Sonic was actually better at it than others.
Now other characters can bait and punish in Brawl+ just as well, if not better than Sonic. Difference being that they have options to fall back on if baiting and punishing isn't working.
I think tech chasing should be Sonic's fall back option (OPINION FLAG).
Probably should be implemented differently than the usmash spike, as that wasn't too well received, obviously.
On the other end of the argument, we could just buff his BnP game to fix the flaws I mentioned and give him no style changes or backup options.
I feel this makes him far too predictable, makes him easy to counter, would encourage the Sonic player to stall while waiting for or trying to bait an opening, and in my opinion be very boring at higher levels.
Others don't. So that's on the table as well.
Feedback plz?