Kei_Takaro
Smash Lord
I didn't know the current cap for downB, but that sounds like a good idea.one change ive always wanted to see was to make it less button taps (3 IMO) to reach maximum power with the down B, make it easier for ASC to get multiple hits when you hold forward (possibly by making the space in between the hits some frames shorter)and to take away frames from between the moment you release your side B, to when the move actually comes out. this way, you are not making them better persay, but you get more reward for hitting with them. I also thought that since certain moves in brawl have a special amount of hitlag, that giving the spindash specials more hit lag( as well as moves that directly follow the spins), it solidifies its purpose as a combo tool. I don't think this makes him ********, but it makes his spins more worth doing, as well as gives him a bit more garenteed damage ( which he needs more than anything if you dont intend to buff or speed up his kill moves.
Also, more hitstun with the nair would be nice
eidt? what about increase the time allowed to cancel the side B?
Also I didn't know that you went into the Brawl+ scenes.
Since you're here, what do you think of a Ground Spring that doesn't require the enemy to jump on top of it? ( instead, you just have to walk over it)
@Bionic, I'm a bit frustrated with PSA lol, you're right, I can't do much with the articles. <_<;;