ShadowLink84
Smash Hero
yeah I'll go to AIB and send him a message now. I didn't do it last night since it was rather late, and I was sleepy, and converting movies for my itouch.u should ask glick SL....he knows the matchup.
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yeah I'll go to AIB and send him a message now. I didn't do it last night since it was rather late, and I was sleepy, and converting movies for my itouch.u should ask glick SL....he knows the matchup.
I can't remember who it was against on here, but I played Jiggz v Sonic quite a lot one night last week.Roy, I thought you said you didn't know the match up?
Yeah i can play you, no problems there... Even though lag may ruin everything... BTW my Jigglypuff isn't that good.. but atlast i get to figth a good Sonic... I really need to see how a "Good" Sonic playsI'll play him.
I'll get ***** but I'll still play him.
Every Jiggz WILL approach with dair.While sonic is doing homing attack, hold sheild. Just keep holding it.
He is pretty easy to gimp off stage. If he is under the edge of the stage, edge guard. Then quickly do it again. He WILL use homing attack after to try to get up.
Ok, then what do you use after a Spring recovery when you are out of jumps under the edge? I can assume your next option. It's the only other vertical move sonic has in this case.Every Jiggz WILL approach with dair.
See? I can do it too.
I will never, EVER use that piece of **** Homing Attack for recovery, and I'll never be put into a position where I need to, either, because I don't think that's possible.
Don't hold shield to deal with Homing Attack. Powershield it for an easier time punishing the silly sausage for using such a terrible move.
Ok, then what do you use after a Spring recovery when you are out of jumps under the edge? I can assume your next option. It's the only other vertical move sonic has in this case.
And yes, hold sheild. It is still easily punished after that. There is a new sheilding system in brawl you know. Sonic is too fast, unless you can time a sheild like that, then don't hold it. It's a safe option.
And that was not a negitive post btw.
This is true.You can't use B moves after a Spring.
...Wait... what?posts.
If we're assuming that the Sonic's good, which you're meant to in match-up discussions, he should be able to recover from anywhere offstage. Horizontally, we've got spindash => jump -> Spring, or Spinshot => Spring. Both of which will let Sonic recover from offscreen on Final Destination. The point is, unless attacked and hit under the stage, Sonic should never be in that position. If we are attacked, Homing stall on the underside of the stage if we're not near enough to float away from the stage to Spring back up. If we Spring, are hit under the stage, that attack allows us to use B moves again.Ok, then what do you use after a Spring recovery when you are out of jumps under the edge? I can assume your next option. It's the only other vertical move sonic has in this case.
Yeah, your way is safe enough, and if it works that's fine. I just play a lot of Sonic's, and at least 90% of the time punish them for using Homing Attack, if grounded doing what I mentioned before. I'm just used to the timing thanks to the repitition, I guess.And yes, hold sheild. It is still easily punished after that. There is a new sheilding system in brawl you know. Sonic is too fast, unless you can time a sheild like that, then don't hold it. It's a safe option.
Ok here we go... personal attacks... i knew you guys weren't better than the rest... GG guys, i'm out... hope you're proud... as i said i was to tired to Discuss much with you guys soo... yeah...mister E makes the pika player Mr. E look like a scrub.
and lol @ M wuz...
hes so far behind in the sonic metagame hes using the dojo...
please hold shield against my homing attack, i wont cancel the start up, and it will shield stab you.
sonics only use laggy down airs about 5% of the time. and thats only when we KNOW you either:
1. will get hit by it.
2. cant punish it.
sonic will be grabbing you MUCH more than you throw sonic, and sonic actually has followups to his throws, JP really doesnt have any followups against sonic from any throws.
sonic cant HA after his spring and if you hit him after the spring, he gets his spring back.
so if there is anytime when sonic can HA, he can spring as well
No UI'll just post a few words cuz obvously many of you have no idea what you're talking about... ...
Well then. My point, but I don't use Sonic. Quite frankly I HATE the character sonic. I didn't know this.You can't use B moves after a Spring.
The dojo? no, I saw somthing there before and I thought it was funny. Sakurai beleves in combos. I was not using the crappy info there to put together his metagame. I am not an expert at him, but I know most of it.mister E makes the pika player Mr. E look like a scrub.
and lol @ M wuz...
hes so far behind in the sonic metagame hes using the dojo...
please hold shield against my homing attack, i wont cancel the start up, and it will shield stab you.
sonics only use laggy down airs about 5% of the time. and thats only when we KNOW you either:
1. will get hit by it.
2. cant punish it.
sonic will be grabbing you MUCH more than you throw sonic, and sonic actually has followups to his throws, JP really doesnt have any followups against sonic from any throws.
sonic cant HA after his spring and if you hit him after the spring, he gets his spring back.
so if there is anytime when sonic can HA, he can spring as well
Lol i really hate homing attack. AndAs the other one said, you can't use B moves after the spring.
The only time Homing attack could be used as recovery is if you're trapped underneath the stage, and even then you have to be touching the stage at the time when you use it.
Also, the shield decays way too fast to hold it for more than a half a second. And, since the context of your post was on the subject of the Homing Attack, it's not that hard to perfect shield. You know how long it takes to get ready, and how fast it moves. What's the difficulty?
I am saying that he isn't a hard kill. He has good recovery, but jigglypuff GIMPS recovery. MK, pit, and kirby are prevented from recovering when jiggs is useing WoP to keep them off. This next quote is correct.This is true.
...Wait... what?
Tell me you aren't confusing us for Link mains... I know it might be confusing seeing as how were all in the same bracket of the tier... but this is Sonic we're talking about here... you know... that Blue Hedgehog that can recovery from any corner of the stage with usually a Spring and a double jump?
C'mon man, it's neutral at worst, but I can't see it being in Jigglypuff's favor... at all... unless you somehow became really convincing.
Jiggs makes my Sonic feel quite vulnerable while recovering.
And our recovery is rather predictable if we lose our midair jump. Without that jump, we can't use side-B or down-B unless they'll reach the stage on their own, or we start really high up.
But yea, we rarely use Homing Attack unless we're willing to face the consequences. Mindgames onlyit's rarely necessary, IF we have our midair jump.
so this post is flaming, flaming, player skill, misinformation about sonic's LOLpriority, and johns for his poor behaviorThis is an disccusion which is really annoyingflaming... I'll just post a few words cuz obvously many of you have no idea what you're talking about...flaming i've never lost to a Sonic player... i've played many, but never lost...player skill doesnt factor into matchups... he's extremely annoying but Jiggly does outprioritise him...not completely, upsmash beat airial approaches. so this is misinfo I'm to tired to get into a figth with you so i'll just say what i think...johns for poor behavior 60-40/55:45 in Jiggs Favor...