Chis
Finally a legend
Anyone who say Charizard is a counter should be ignored.
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you mean the charge spindash, then the jump?inb4downtiltjokes
What what?
A Spinshot is where Sonic moves at high speed horiztonally through the air. We aren't talking about Homing Attack
Flamethrower is very very easily dodged and leaves you vunerable to Sonic spinshooting over you to punish the lag zard has when he stops using flame thrower
If zard is at the edge, Sonic can spin shoot over him and Bair him from behind
Hmm, I think you're looking at the wrong vidyou mean the charge spindash, then the jump?sorry i'm a noob at sonic xD
nvm, just looked at a video, which brings me to the point of, isn't it a little short ranged?
uair ***** people from below. ): utilt is interesting, but it seems to me like you'll need precise spacing to protect sonic from a rock smash. fsmash idk. bair seems a little awkward to rock smash counter. just how disjointed is it? fair seems like a good answer to rock smash. it won't work all the time but if charizard does happen to try to rock smash that attack, you may still get through and hit zard, if what some sonics have said is true. SideBhop seems to be solid bait for Rock Smash if you don't get through during the invincibility.The Legendary Boxob said:Uair, Utilt, Fsmash, Bair, Fair, Spring drop, SideBhop(?) are all disjointed.
flamethrower is nice because sonic's approaches are often right in flamethrower's path, but it's too slow to rely on in this matchup. it's a solid move and makes for a pretty good approach on sonic (if you ever approach sonic lol...) but you can't use it against sonic's approaches as well as rock smash. it's more vulnerable to feints and the like. charizard's more vulnerable if you fail. flamethrower's about as useful as it usually is in matchups, which is alright.
flamethrower (and rock smash) on a sonic at the apex of the spring jump is nice though, since afaik sonic can't sweetspot the ledge on the way up.
uair ***** people from below. ): utilt is interesting, but it seems to me like you'll need precise spacing to protect sonic from a rock smash. fsmash idk. bair seems a little awkward to rock smash counter. just how disjointed is it? fair seems like a good answer to rock smash. it won't work all the time but if charizard does happen to try to rock smash that attack, you may still get through and hit zard, if what some sonics have said is true. SideBhop seems to be solid bait for Rock Smash if you don't get through during the invincibility.
sonic will need some solid mindgames to get around rock smash.the amount of options sonic has from his spins makes me think that the best policy with rock smash is to use it a few times per stock and not just whenever sonic seems to be approaching. that way, rock smash's effectiveness won't be negated that much by whatever mindgame tactic sonic has up his sleeve. charizard still has usmash, dtilt, utilt, jab, grab, although none are as effective as rsmash.
can sonic be grabbed out of a spindash? obviously you'll need really solid timing if it's possible, but the range on zard's grab makes me think it could be.
No Roy. The Bair has a sex-kick effect. The front, back and Sonic's body do 13%.Fairly disjoint. You can Spinshot over and bair, even if you end up in front of him, Sonic's bair has a hitbox in front of him too (weaker, does 9% D; )
http://i41.tinypic.com/282gzes.jpgp.s. dj, i think your hit box circles for up air and fsmash are way too small. im 95% sure that the hitboxes go farther than your pictures illustrate.