Dark Sonic
Smash Hero
I'll fight him. I live in Orlando. Not that close, but it's not NY.
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Exactly.you should limit your comment to things that you are sure of that you know about samus, as you can see, thats exactly what we are doing
Samus's main KO move is the dtilt, which does indeed star KO at about 140%. (This means that your point is completely inaccurate and your credibiltiy "goes real far down".)Greenstreet said:6. We are better off on stages with low cielings, because Samus hasn't really got the capacity to star ko (terms and conditions apply).
@n00b: hate to see u go. still want a match tho?You can't SHAD zair, afaik. Short-hopping it is the usual way to use it. Some people claim to be able to SHFF a full length Zair (SHFFZ lol), but i've never seen it in a vid or been able to do it myself.
Zair is weakest against short characters that can close gaps early, because the hitbox is always at the same height as samus, but travels along the beam (ie near the tip). In other words, if you start it at a height where it will hit a short character at a distance, it won't hit them if they are close. You can hold onto it and do a half-zair, but in many cases it is still not possible to hit.
Against sonic samus uses tilts, aerials like landing fair and uncharged shots. Uair is a great follow up to a d-tilt at low percents. Any horizontal hit to samus will result in a MC, slowing down sonic's follow up and often allowing counter approach.
Samus' game in this MU is to approach sonic to try and shut down his many mix-ups and lightning approach. On the other hand, she has to space well to take advantage of her tilt range.
Ground game is probably sonic's but samus' excellent tilts and superior aerial game (combined with d'tilt, which allows her to put sonic in the air in the 1st place) put this back to a neutral imo. Due to the hedgehog's light weight, it could even be argued for samus. I also think samus can get the kill easier in this fight with charge shot, d-smash and d-tilt.
Both characters have clear advantages over the other, so the match is going to come down to who gets to play their game. I call even.
thats what i mean, those are exactly the kinds of things that we need to know that we wont know as sonic mains, i hope you stay around to provide insight on your character. i personally appreciate it. thats why i dont put myself out there making assumptions abut a character i know nothing about. i just put in the things i know about sonic and the shallow pool of things i know about samus.Exactly.
Samus's main KO move is the dtilt, which does indeed star KO at about 140%. (This means that your point is completely inaccurate and your credibiltiy "goes real far down".)
That's probably the last you'll hear from me. Good luck with the matchup thread, I'm sure there will be plenty of other knowledgeable Samus players to chime in.
EDIT in response to GreenSt: Thanks for the offer to settle this via wi-fi. I'm flattered, really, it's cute and all, but I'll have to pass.
Unfortunately (or in the competitive sense, fortunately), not everyone knows about them, which is why some people like Shadowlink get really defensive (offensive?lol) when statements like that are said :[I was not aware of these ATs.
I kinda covered the first part of this with the last quote.****, it's pretty near impossible to try to help you guys out on this matchup on your own boards without being met with elitist doubt and questioning. Obviously I don't know Sonic as well as you do, so take whatever I say with a grain of salt. As for his recovery options, I don't know the standard terminology for the techniques, but I'm sure you guys are aware that Sonic can cancel his forward B approach with a shield, and he can sling in an arc in the air when he recovers.
I've had ASC destroy missiles.its funny, cause sonic can cancel/ shred through just about any projectiles.
against projectiles, sonic has. like, god priority. but against other characters, its straight awful
;__; I'm closer. I've only fought one good Samus with a decent connection, but we only played one round, since he went ZSS the next round ,'/EDIT in response to GreenSt: Thanks for the offer to settle this via wi-fi. I'm flattered, really, it's cute and all, but I'll have to pass.
I'm not gonna play you because I'm English and so the lag would murder us and there are better Sonic players out there then myself. You wouldn't know of any English Samus players, would you? I've only played one (I forget who, though ¬_¬) and IMO Sonic has a very slight advantage, 55:45 or 60:40, though probably the former.Since im the best samus on SWF, ill play any of you sonic guys just so you can see if sonic does well or does not do well. AIM me at xyro77 or PM me tomorrow and ill play all you guys.
IMO sonic has a slight and i mean SLIGHT advantage
1. Ohoho, you'd think so, but not if the person trying to spike you knows where Sonic's vulnerability points are and can mindgame at least 1 yomi level. dNES knows what I'm talking about lol.1. Sonic can't be spiked
2. samus is tall, (like c-falcon),Heavy... makes a great ASC combo target.
3. ASC CAN go thru missiles, depending on which is more stale.
4. samus has a tether grab, further making ASC an applicable move choice.
You read me like a book... ganon spike had me rolling my eyes. We'll have to get some more matches in sometime soon.1. Ohoho, you'd think so, but not if the person trying to spike you knows where Sonic's vulnerability points are and can mindgame at least 1 yomi level. dNES knows what I'm talking about lol.
2. Would be true, except on a stale ASC, she can N-air you before you pull an aerial out.
3. Ay.
4. Samus has a retaliatory up-B out of shield lol.
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PS i wanna play xyro for the lulz
Sonic should never be in a [spotdodge] > [D-smash] mentality, anyway.You know what I hate? Sonic's Dsmash. It's honestly like my 3rd least favourite move.
Again it proves it's fail by being TOO SLOW to use in a spotdodge war against Samus, as hers is far less suckish. I know running away is really what you've got to do, but run away and you're going to get projectile spammed again. Running away defeats the advantage of actually having successfully approached her up close, which is her weak point IMO.
I'm still thinking it's either neutral or Sonic's advantage, though. It's not Like Samus can really force you to go aerial like Link can, her bombs aren't insta-explode.
Tenki, did you ever play Xyro? It seems like not many people have played Samus'. I've played two different ones, one being pretty darn good and the other being ok and have like won most of the games to be honest.
We need moar insight into this match-up, people!
If Samus keeps SH every single moment possible, then what? What are you going to hit her with? Dash attack? U-smash?But that's what I'm getting at. You don't need to follow her into the air, and she has no tools to make you need to go aerial, so that's that problem sorted. From time to time when they were landing I'd do an airdodged shorthop, and most of the time you could punish the very short lag that her aerials seem to have if you could bait one out of her.
And I wasn't aware of the zair hitting me in a spindash deal. My opponents must have been doing it wrong.