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Nah, Legan is from the States. Izaw is the guy from Sweden, he made the cool movie full of Link Advanced Tactics. Legan is a really good link to practice against though, he is totally into the wifi play.I was chatting with Legan on the Link boards... isn't he from Sweden?! I've never bothered trying to play anyone that far away. PR is the furthest. Back on topic, Link is at the bottom of the tier list primarily because of his bad match up against characters with strong chain grabs like falco and DeDeDe. His biggest weakness is how easily he can be gimped (killed early at low percents (For those not familiar with the lingo). One of his best recoveries is the double tap Z tether. This gives him invincibility frames when he hooks the ledge.
I'm not one to depend on gimping with Sonic, but it looks like this is something that Link is weakest at. If you can do anything to force him off stage then you should keep pressure on him at all costs. Even if it's jumping out and then quickly grabbing the ledge to limit one of his recoveries. If you time it right, your invincible frames will protect you from any projectiles, similar to when ivysaur is trying to recover. His tether is no where near as long as Samus' so keep in mind that he has to be much closer to use it. He can also use it only up to 3 times before he must grab solid ground again. If you see link fast falling from the ledge and using his tether... keep track of this and you'll know when he's GOING to have to come up.
This week sucked with school so maybe I can get some matches in with Links (which I really didn't get to do with DK).
Edit: Like ^^ he said
Is it common though, as in, has it become a mainstream kind of movement?Most used move imo is throwing the bomb down after jumping because it starts combos.
I agree with the N-air thing.Also, I've found from playing a number of good Sonics, that Link's Nair stops pretty much everything of Sonic's dead in it's tracks, makes for easy camping since most Sonics have a similar approach.
Yeah, all matchups concerning Sonic are weird. On one hand, you have moveset vs moveset, which tends to create the image that Sonic is at a disadvantage. Then you have rabid Sonic fa- ..mains that argue about Sonic's punishing ability or some other thing relating to Sonic's speed. Then the matchup discussion deteriorates and becomes really muddy since the line between player skill and character ability starts to blur.I dunno, I guess I would call it a somewhat even match. If not slighty in Sonic's favor because it's a little tough for Link to deal with his annoyingly high speed. But it's nothing major. Might as well just call it 50/50. It's a very strange match-up though if you ask me.
Heyy I actually ran into that guy on AiB the other day! He's pretty good! But I won moar. mwahahahaOn the other hand, a good Sonic definitely knows how to put on the pressure. Anyone here played against a Sonic user by the name of Shugo? That kid's an absolute beast. X_x
This is a beast of a post.A good link should be able to beat a good Sonic.
A great Sonic should be able to beat a Great link, though.
I can't see it happening. If I'm in a position to spring from below, I'd feel pretty safe about having time to air dodge. But of course I don't play good Links often.I use Link on the side, but I have never played Sonic at all in this matchup. My honest guess is that this is one of Sonic's better matchups considering how easy it is to gimp Link, and considering how most of Link's other bad matchups are vs fast characters, but I don't know really.
One thing I'd suggest to Sonic mains is never recover from below if you can help it. You will get D-aired and it will suck.
Well, it applies when fighting any character, and not just Link.I can't see it happening. If I'm in a position to spring from below, I'd feel pretty safe about having time to air dodge. But of course I don't play good Links often.
That's a misquote. I don't think I ever said that, it was probably someone else.How to Win:
If you are ever hanging on the ledge, link can SH dair over the edge and if you do anything except roll onto the stage, youre going to die. even so, theres still no avoiding it if he predicts a roll onto the stage and just hovers over the end of the roll to dair you. i think the safest way out is to just jump off the edge and maybe spinshot or spring/homing attack back onto the stage.
-ROOOOY!
I highly suspect that it's a lot harder for Sonic to avoid Link's D-air than he'd like if he's recovering from below.I can't see it happening. If I'm in a position to spring from below, I'd feel pretty safe about having time to air dodge. But of course I don't play good Links often.
I miss Melee Link.
Anecdotal evidence does not apply and even if it did, the Sonic you re facing must be extremely stupid to ^ Bfrom below where Link can reach him with the Dair.I highly suspect that it's a lot harder for Sonic to avoid Link's D-air than he'd like if he's recovering from below.
Like seriously, I punish Sonic close to 100% of the time for recovering from below by using G&W's slowfalled D-air. I don't see why this is too much of a different situation for Link, considering his normal fall speed is like the same as G&W's fastfall speed, and since his D-air also lasts forever. Except well, G&W has better recovery so can jump a little bit further out with a D-air, but that's it really.
sawp.I highly suspect that it's a lot harder for Sonic to avoid Link's D-air than he'd like if he's recovering from below.
Like seriously, I punish Sonic close to 100% of the time for recovering from below by using G&W's slowfalled D-air. I don't see why this is too much of a different situation for Link, considering his normal fall speed is like the same as G&W's fastfall speed, and since his D-air also lasts forever. Except well, G&W has better recovery so can jump a little bit further out with a D-air, but that's it really.
edits/further additions in blue.Well, it applies when fighting any character, and not just Link.
and, in this second anecdotal case, GAW. I'd also like to say that I've been spiked out of this by DK's for the following reasons, as well:
The first frames or so, Sonic can be hit out of the spring either before or slightly after he spawns it. Then for the first third or so (about full hop height) of the spring jump, he has invincibility, then there's a bit of distance (maybe half of shorthop?) where Sonic is vulnerable but has no control (at all), then you can airdodge.
It's just a matter of you controlling your own height and spacing when you recover.
If you're vertically close to the ledge, you can use invincibility frames. If you're low below the edge, you can airdodge so you basically float by the ledge in airdodge state and land with no landing lag (since landing lag out of neutral state/airdodge only comes from falling too fast).
Other than poor spacing (passing your opponent during that window of vulnerability) or attacking instead of airdodging, there shouldn't be any reason why you should be hit out of a spring jump.
ehhhhh....maybe. But personally, I would not risk it with Sonic. If you can pull it off quick enough, then possibly. Otherwise I would avoid iti find that the hitboxes on u-air are wider than some characters d-air. for instance i can hit a gaw out of a key with an u-air as long as i am a bit wider out. would this apply to link?
what? more like
bombs
zair
jab
and dsmash for the KO
Bombs (usually dropped to set up for aerial or thrown in conjunction with another projectile)its easy enough to do if they are using the d-air for a quicker fall or hoping for a fluke hit, and it's not a matter of speed, it's just about placing it right.
He could have his d-air out forever, as long as the u-air is placed right, Sonic wont be touched.
anywho... my propsed list for common moves:
bombs
rangs
arrows
usmash
utilt
dair
nair
Before you start the next character I figure i could add something about this matchup.new page here wanted for next char?