ShadowLink84
Smash Hero
Never goes for dash shield grabs.
Ever.
Ever.
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Atomsk mains DDD and uses Olimar when he feels comfortable using him in a matchup. Blackwaltz, among others, solo mains Olimar. He uses him against Olimar's bad matchups, and thus place worse in tournaments than Atomsk does. (not by a very large margin though)I thought Atomsk had the best olimar.
And yes, I was joking about the dtilt thing, lol. Sorry if you weren't.
To be frank, although F-smash might give an advantage, it doesn't beat Sonic alone. As SL stated, ASC would beat it. Also, running->shield grab might give us just enough a boost on some pikmen to get in, or powershield and get it. But, that's more situational. Spinshot can get past it easily and land us a b-air, or a b-air grab. Spindash jump will also work, as in, we come in with spinshot, SDJ over the F-smash and do what we can. =/
Have you met Rickerdy-doo-da-day?Just please, give us something besides Kinzer.![]()
Olimar 50:50... let's see what you sonic mains have to offer (at this point I haven't read any of it, I'm just going as I see them).Oh God Sonic and Olimar are not an even matchup.
Prepare to get torched.
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I partially disagree here. It's not that olimar WON'T approach, it's that there's not point to. In this match-up, if olimar goes towards sonic, the sonic can literally run circles around him. I'm not taking about noobish tactics or anything. Look at vids of anther's pikachu, random running around really messes with people. The fact that olimar won't be able to reach sonic is kind of discouraging - and I have yet to see a campy sonic XD. By that I mean a sonic who will sit and wait for you to come and approach him. Also, I dis-credit you for saying pacman instead of pikmin. It offends me >_> lulzy.Behaviour:
Will not approach because their approaching isn't half as good as their defence. From a distance he will throw Pikmin. However this is no problem, for we can run. Any ballform attack will get pacman off you. Dash attack, N-air, side-B. Blue is usually grab, but sometimes they make you believe that and just smash you. He has incredible range on the air and decent on the ground. Has a meteor smash, but U-air outranges is.
Pikmin pluck... O_o? Was that necessary? Like, I understand if you've never played brawl before, that could be useful... but pikmin pluck?!?! Also, olimar can pluck cancel his moves. EVERYONE waits for olimar to pluck his pikmin, but you can cut your pluck animation and go straight to a smash or grab. Try it out, press be and cstick almost at the same time. Waiting right next to olimar results in free damage. Though few take advantage of this, I did say I was talking about high level playCommonly Used Moves:
Pikmin pluck. When Olimar dies he is immedeatly gonna pluck Pikmin. KILL THEM. I noticed a N-airing Olimar is a winning Olimar, it's a great move. Most don't use it enough. Probably like Sonics D-tilt.
. He also uses his F-air and B-air to keep you back. Can spam smashes. Pikmin throw isn't useful in this matchup. U-air when coming from below. IIRC it outprioritizes Sonics D-air. Olimar rarely uses his Tilts. His grabs are godly. Don't shield too much, dodging is better. His grab takes longer than a usual grab. Blue does amazing knockback. White has strong pummels.
This section made me laugh at first, but it needed to be here (this was the character bias I was talking about earlier XD). I will first give you congratz on saying good olimar's don't get gimped. Few people realize this, trying is still your best option though - you may get lucky ^^;How to Win:
GIMP. Gimp Olimar. B-air him off stage and drop Springs/edgehog. Good Olimars don't really get gimped, but still try it. Stutterstepped F-smash could be an hero for you. Throws are always good. I heard Olimar has some "forbidden angle" at about 45 degrees, but I am poorly informed about this. By the sounds of 45 degrees, SH F-air would work.
I will CP rainbow cruise on you, if that says anything. LOL. Just saying, and I'm slowly convincing the olimar community to believe this as well, olimar is great on RC... and from what I know about sonic... he isn't. I could be wrong though, so please correct meRecommended Stages:
RAINBOW CRUISE. Also Brinstar and friends. Frigate Orpheon would work too. Choose stages with as little ledges as possible and lots of jumping.
-_- first quote in, and I'm already running into this garbage... you just said yourself a good olimar doesn't get gimped that easily. Yes, you can spring the tether, but once the spring hits olimar, the hitbox is gone... olimar can just re-tether (assuming he's holding on to it and waiting to get owned for some weird reason). Also, the fact olimar can fsmash most of sonic's approaches, and grab sonic out of... the majority of his moves would clearly give olimar and advantage. You say 55:45 Sonic, or even 50:50, you jsut have scrub written all over you XD. Sorry, that's kinda mean, but seriously... you gave one thing that you think would make sonic 55:45, and that was the spring gimp, which I said - even before I read this - that it is the dumbest, noobish comment ever to be made.Matchup Summary:
Olimar is a great character, but I can't see how it is in his favor. Sonic has the spring. The safest and funnest gimper ever. 50:50 or 55:45 Sonic.
Constantly throwing off the stage would work well on any character... just keep in mind range and priority when you need to actually grab him.Hmmm....
-Constantly throwing him off the stage works well
-Dair, Spring ect. quite gimpable
-Whistle gives him super amour, keep that in mind when trying to gimp him
-Keep watch of his Pikmin (purple, red and yellow
-Sonic has no problem if Pikmin attach to him
-I didn't feel that Olimar's height made much of a difference
-Olimar can **** you in the air if you're not carly (Uair, Up B, Bair and Fair)
-This should be played as a bait and punish match
-His smashes have some cool down
-Don't jump into the ****
-Get off a platform ASAP
-Don't spot dodge his grab...
Ban: Battle field?
Counter: Rainbow cruise?
Thoughts?
It's definitely in olimar's favor, though I'm not sure how much, whether little or a lot, I need to play a REALLY good sonic to know.I still think it's only just in Olimar's favour. 55:45
The only issue is approaching, you need to do a lot of baiting and punishing. Once you're on him and you're pressuring him he's conpletely helpless.
Gimping him isn't as easy as you'd expect.
Pikmin throw is useless here.
X amount of Pikmin on Sonic < Nair.
Yeah, if we're going on the difficulty to approach and stuff, it's 40:60. However, I just can't see how Olimar's going to rack up damage without Pikmin Throw :\
Tenki - full of win. Nuff said. Reading people has always been a part of smash, so keep that in mind when facing olimar. Notice what he likes to do. Spot dodge to dsmash is EASILY punishable, or double smashing (online), or what he preferably does with grab combos.so a few weeks ago, I was playing with my friend, and I kept thinking about this one pretty good Olimar I was playing against online, who could follow up grabs pretty well.
I knew my friend didn't really know Olimar too well, but I played to avoid putting myself in a grabbable or up-B'able position.
Then I realized I really didn't know Olimar's lag time, and I started freaking out because I pretty much only landed hits when he used a move (smash, aerial, etc) too many times, or if he dodged.
then I lost.
so yeah. 9__9; it kind of sucks. Olimar can be really evil if your opponent has a read on you.
anyway, some matchup notes:
- Olimar can smash at the same time he pulls a pikmin out. I'm not sure if he can grab too, but he's definitely NOT punishable while he's pulling out pikmin.
- Olimar's grab hugs the floor. (sh moar)
- Olimar's non-pikmin attacks >>>> Sonic's moves (good defense vs Sonic's approaches)
- N-air/B-air/D-air = Single hit Pikmin attacks
- Yellow and purple pikmin tend to outprioritize Sonic's moves.
Neutral... joke! and I think I've went through all this stuff before. projectile and approaching... ectIt's just a tad shame though, no Sonic in their right mind will use Nair for anything other than pushing you away from us, Fair will trade hits at worst, and Bair is a really disjointed move.
Really though, the more I'm looking at it, the more I see it neutral. Just 'cause we don't have a projectile doesn't mean we have to approach, Olimar doesn't exactly have anything that really classifies as a projectile, since Pikmin have a set path (mini-projectile maybe? I'm just puttingo n an anti-flame shield, don't mind me), and besides that Sonic has some crazy-a** speed to help him avoid getting pinned down by Pikmin assuming Olimar is approaching.
Ummm.... rofl. olimar can cover all his angles with those moves. your goal is to hit a 45 degree angle, I wouldn't worry about the tether at all unless you become predictable. 30 and 65 would be magic, 30 = fsmash / pivot grab 65 = usmashNow when it comes to approaches, ASC works like magic here, just go for Olimar's blindspots, which would be like at a 30 degree angle and a 65 degree angle... just anywhere he can't grab/Up-B/USmash your approaches is a nice place to attack Olimar from.
No comment... seems like good stuff here ^^;Sonic works alright on most stages, and with Olimar has MOAR places to take him than the other way around. DJ was right when he said it can be stage dependent, I think Sonic may even have the advantage of Frigate Orpheon.
Stay unpredictable no doubt, if the Olimar catches on to you, it will just at best set you back to square 1 with more damage.
Space your attacks, use K.O. moves as Olimar is rather light, and gimp if you can.
I'll have to check out ASC priority and see what does what with what ^_^Extremely doubtful since I've met Fsmash spamming Olimars (and they do it intellignetly) but ASC beats it out because of its very, very lovely angle.
It really only works if Sonic blindly rushes Olimar.
While Olimar's fsmash is really good, it does not cover his dead angle which Sonic can exploit.
Considering Sonic can also spinshot, the Fsmash is not the problem as it is more his grabs.
I rarely get hit by Fsmashes.
its the grabs that hurt
Bair is good, but incredibly easy to whistle.Anyway I would say even if not 55:45 Olimar.
For several reasons. sonic's bair and ASC have nice angles to their attack. It allows him to go at Olimar's dead angle which is something not many characters can do.
he also can shake pff pikmin as he approaches Olimar whereas most characters MUST stop and shake off the pikmin unless they want to get more damage. At which point it leaves Olimar an opening.
The spring is also an extremely good move.
both when Olimar has respawned and when he is in the air.
Olima is a light character and moves slowly in the air in comparison to other characters. This give Sonic plenty of time to lay a ground spring to restrict Olimar's path to the ground and allow Sonic to maintain pressure.
trufaxYou will never punish Olimars pivot grabs. Don't bother, you'll get punished for it.
Pressure Olimar to the edge. Once at the edge he cannot pivot grab safely and so most of the time Olimar will remain a the center of the stage where he can maneuver more easily.
But you can aerial dodge through the fairOff stage olimar can have a hard time because sonic's Fair can outlast the SA frames of the whistle and his extreme speed is just annoying to deal with after being knocked ff sage. He really doesn't allow Olimar time to breath.
he does, but some olimar's don't camp 24/7. Just a forewarninghowever, Olimar has hardcore camping.
There is VERY little error that can be made around Olimar because he has so much range to his attacks and punishes very harshly.
Hell at 0% you WILL take at least 30% off a single grab. 12% more if you Di improperly or do not spring away.
tru-datOne more thing, don't spring away from Olimar.
Not unless you KNOW the move will kill you.
Why?
Olimar WILL land camp you and you'll get grabbed again because Olimar is just that gay.
He doesn't need speed he has massive range.
deprive of his pikmin O_o? I'm confused. You were doing so well until now, lol.I would say 60:40 if not for the fact that Sonic has a spring which can keep Olimar in the air and deprive him of pikmin.
RC is the best CP as is brinstar.
You forgot the most important part of my post.This is my opinion but I'm not very expierenced with Olimar. If an expierenced Olimar comes along and disproves me, just ignore my foolish opinion. TRUFAX
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Agreed .Fino, I'm almost inclined to refute most of the points you made. You seem to underestimate Sonic's speed and his priority over Olimar.
I was about to say that I thought I actually did something wrong, but then I saw wat u did thar.Just please, give us something besides Kinzer.I <3 Kinzer.
I completely understand how you're thinking, but you're probably better off starting the subject of Sonic vs. Olimar in a couple months again. Calling it 50:50 can be misleading to players looking up matchups.I'll start out calling 50:50 untill someone shows me why it should be in favour of X character.
So far, everybody else seems to be agreeing, and this is past mid-December.Calling it 50:50 can be misleading to players looking up matchups.
It's frustrating, at least to me, to hear people say that our character is "broken", knowing that most of the competitive community doesn't have a clue about how to abuse his many, many weaknesses. And it's funny to see a person I just destroyed try to use Olimar because they say he's sooo easy to use, and then I continue to **** them into the ground because I know how he works- and they don't.to be fair olimar players have a reputation for complaining about their character who they have a tendency to think sucks even though hes retardedly good
Lol, he plays Falco in MELEE.Well I know he isn't broken, but he ain't easy to pick up either... in fact he can't be broken because he has flaws. At least this isn't Ike who gets hard-countered by Olimar.
Sonic can easy attack Olimar's blindspots thanks to his speed and stuff like ASC, granted sometimes the Olimar might be able to pick up on you, but that's only if you get predictable. Since this is Sonic & Olimar at their highest potential... no. Olimar can grab all they want, but unless they're pivot grabs, then it's too easy to get damage on Olimar by that method.
Sonic is better than you give him credit for, and perhaps Malcom has little matchup experience with Olimar.
Not only that, but you're not very convincing with a Falco avi/icon... sorry, but do you have any youtube vids of your Olimar or something I can look into?
1) i didnt say he was brokenIt's frustrating, at least to me, to hear people say that our character is "broken", knowing that most of the competitive community doesn't have a clue about how to abuse his many, many weaknesses. And it's funny to see a person I just destroyed try to use Olimar because they say he's sooo easy to use, and then I continue to **** them into the ground because I know how he works- and they don't.
Fix'd for great justice.to be fair sonic players have a reputation for complaining about their character who they have a tendency to think sucks even though hes retardedly fast and still sucks
yeah because playing boxob and malcolm all the time means i'm just theorycraftingBesides that, Sonic is the king of punishment, if there is any frames of lag in any attacks, you bet we will find a way to manipulate them.
Let's take for example Olimar's USmash, sure it covers him from above when it comes to any attacks Sonic may have in his arsenal, but even SDR will take care of that.
assuming the olimar doesn't have his head up his *** he wont usmash randomly, if you're above him and he does it he's safe, if you're right in front of him he's safe. it has very little lag for what it does and he's only going to use it either after a throw when it will hit or when it's totally safe
Standing grabs are countered even by a simple Spring. I'll have you know Olimar can't even get fake SA from his grab, which leaves him open for any non-grounded approach. Then there is ASC.
olimar usually pivot grabs but even then standing grab is extremely safe. if you spring olimar has enough time to shield or do whatever because his grab has very little lag. olimar does get fake super armor if he grabs, everyone does -_- olimar can run away and pivot grab on reaction from the spin and assuming sonic doesnt stop since olimar is out of range olimar just blocks the spin
Grounded Tether is punished by anything but ASC.
um why would he do that? are we assuming the olimar has a mental handicap?
Try spamming FSmash and Sonic can easily just SDJ into a Dair.
see above
Pivot grabs have been covered, and Sonic really doesn't have anything to assault him with, but how long before Sonic gets bored of trying to attack that/Olimar gets tired of pivot-grabbing doing nothing because Sonic doesn't recklessly charge in?
see above, noone cares about "boredom" if they're trying to win. if sonic doesnt try to go in then olimar just throws pikmin for small damage till sonic gets tired of getting chipped for no reason for small percent since he has to nair them off. you just admitted sonic can't do anything about olimar's main tool yet you are banking on the fact that the olimar will get bored? LOL
Sonic also happens to be great at gimping. Maybe not MK great, but still, it's all too easy.
doesn't matter, it's more efficient to edgehog in most situations anyway
For everything else, there is Bair.
what do you mean "everything else?" it's not really safe on block lol
Trust me, Sonic is better in practice than in theorycrafting.