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Sonic The Hedgehog: Community Matchup thread

What is Sonic's worst match up?


  • Total voters
    52
  • Poll closed .

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
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Shenandoah, PA
I like just SideBing into Olimar. It's surprisingly effective. Spinshot CAN work but there's enough time for him to get ready. It's fun to spinshot a few times and then just roll one of them.
 

Tenki

Smash Hero
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use SDJ or iSDJ instead of spinshot. Double jump can save you from a bunch of trouble, and breaking momentum / delaying with a D-air can give you exactly the speed to punish a whiffed u-smash.
 

ShadowLink84

Smash Hero
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Sep 12, 2005
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Middle of nowhere. Myrtle Beach
I'll have to check out ASC priority and see what does what with what ^_^
blindly rushing olimar is a poor choice to... fsmash >_> it's too good, in fact... it's sakurai good XD
If you're exploiting olimar's dead angle... you think he'll just sit there and take it over and over again? lol.
But of course. The ASC is a good answer to a number of Olimar's attacks but simply using it over and over isn't good since it isn't as good as say peach.
The ASC priority is weird.
I do not understand it. I hav managed to break through bombs and Yoshi's eggs at the beginning of an ASC.
Weird *** move.
In ancyase its the angle at which it moves rather than priority.

Bair is good, but incredibly easy to whistle.
already talked about pikimn...
...
spring is a good move in this match ^^; just use it sparingly.
and yes, olimar is very floaty, but I wouldn't count on him being light as a big advantage... I have amazing DI, and my oliamr lives to 160's regularly... if not 200%'s (by luck). DI is where it's at with olimar. Don't get too excited if you land a kill move... olimar has a pretty good momentum cancel.
Of course not. Most of sonic's kill moves are ruined by DI butit does allow him to set up for ane dgeguard and Ssince Olimar dislikes the air, thats good too.
Just as long as Olimar cannot get a foothold and Sonic maintains pressure. thats really the key for Sonic winning against Olimar, or anyone else vs Olimar in general.

But you can aerial dodge through the fair ;)
and yes. agreed
You'll eat another Fair.
If you airdodge my fair I side B pivot in the air and Fair. You won't be able to avoid it. I think. Not entirely sure actually ^_^;
he does, but some olimar's don't camp 24/7. Just a forewarning ;)
agreed with everything else
Of course not but its best for limar to camp against Sonic hence why I assumed it.

deprive of his pikmin O_o? I'm confused. You were doing so well until now, lol.
I've already talked about RC
If you want, just youtube "Fino olimar" and see some matches of my on RC
One of them I CP a G&W there O_O :D CP my *** lol.
yeah, Sonic can chase Olimar when he spawns and place a grounded spring.
Olimar will bounce up off the spring and be unable to draw any pikmin.
Sonic is the only character that can truly force a NOlimar state.

Can you link me to the video please? My cop is rathe, buggy.
Well, I hope I helped some. If not, let the flaming begin. I tried. I won't post a definitive answer on the match-up % until I play an amazing sonic. :D


~Fino[/COLOR]
FLAME THE ******* FLAME HIIIIIM!


use SDJ or iSDJ instead of spinshot. Double jump can save you from a bunch of trouble, and breaking momentum / delaying with a D-air can give you exactly the speed to punish a whiffed u-smash.
There is only one thing I really dislike about spinjumping against Olimar. Its rather, predictable in its motion and not as fast. The double jump is a boon but I don't mind sacrificing it early in the matchup IMO. Mainly since I want to take advantage of Olimar as quickly as possible and I feel the spinjump just doesn't do it as quickly.
 

Tenki

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@Shadowlink:
lol sloppy multiquotes.

Spinshot can be pretty predictable in its own way though. Unless you cancel it with an aerial, airdodge, or spring, you can't really change spinshot's trajectory too quickly. Most Sonics will do a full 'forward' spinshot. Holding back and/or fastfalling work, but again, it's not exactly the quickest thing to do.

Spawn-springing only really works on people who aren't familiar with Sonic's tricks. I generally practice doing this on people in most games, but it's kind of easily 'countered' by double jumping off the spring, using N-air, or whatever. And since Olimar's pikmin pluck isn't very punishable, it doesn't really change too much xD;;

why do you know these things, and where the hell were you all day?
(bad) experience(s).

I'm in VA atm and am leeching off of a random network and keep disconnecting. :bee:
 

JayBee

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sigh.. Olimar...

Im convinced this is a really hard matchup. Pikmin are annoying projectiles, and provoke careless rushes by sonic regardless of how "easily" you get them off. YOu gotta approach sometime, Olimar doesn't need to right away. A basic combination of Fsmashes and retreating Grabs, which look very similar, negate Sonics ground game well, which means you need to go in the air more, and means you are going to rely on his slow fall speed and aerials to get in, which Olimar can time and swat you out of the sky because we got two things, spring and Spinshot, to increase his aerial movement. eventually he'll get what you are doing. Then He'll just camp your landing because your falling speed is slow and mindgame uairs, Up Smash, and other aerials.

I noticed that Olimars seem to want to grab you just as much as you want to grab them, so keep that in mind.

Sonic has to not get coaxed into careless approach, and play percentages wisely. The spotdodge is something to expect off the bat from olimar, and the D Smash is used often in this situation. If you can discourage this quickly, probably by baiting it and quickly punish with a spin or a Dsmash, then that's a start. I feel like Sonic can win if he can get in, score a knockdown, and punish the **** outta him for as much as he can for as long as he can, then try to gimp him asap.

That's all i can say for now, he's not a character I have strong experience playing against.
 

Puddin

Smash Lord
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I noticed that Olimars seem to want to grab you just as much as you want to grab them, so keep that in mind.
Who told you our secrets?

sigh.. Olimar...

Im convinced this is a really hard matchup. Pikmin are annoying projectiles, and provoke careless rushes by sonic regardless of how "easily" you get them off. YOu gotta approach sometime, Olimar doesn't need to right away.
The thing is, they won't have to carelessly rush at you BECAUSE of how easy it is to get the Pikmin off. So there are regards to the ease of Pikmin removal.
 

ShadowLink84

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@Shadowlink:
lol sloppy multiquotes.
=p I was playing fallout 3 when a ninja bear attacked me =[
Spinshot can be pretty predictable in its own way though. Unless you cancel it with an aerial, airdodge, or spring, you can't really change spinshot's trajectory too quickly. Most Sonics will do a full 'forward' spinshot. Holding back and/or fastfalling work, but again, it's not exactly the quickest thing to do.
True but the trajectory of the spnshot is much lower allowing Sonic to get at Olimar more quickly without fear of Olimar runnin away.
I do use the spin jump but I just fnd the spinshot to work better for me overall.

Spawn-springing only really works on people who aren't familiar with Sonic's tricks. I generally practice doing this on people in most games, but it's kind of easily 'countered' by double jumping off the spring, using N-air, or whatever. And since Olimar's pikmin pluck isn't very punishable, it doesn't really change too much xD;;
It does help in adding pressure on the opponent.
Place a ground spring, Olimr spawns, he bounces of it, double jumps, runs out of invincibility frames on the way down, proceed to harass wth uair
A
It really only works on Olimar because he is floaty and doesn't have much of an aerial game AND IT JUST KEEPS HIM OFF THE GROUND THAT MUCH LONGER.
(bad) experience(s).
I'm in VA atm and am leeching off of a random network and keep disconnecting. :bee:
haaaaaa!
 

Fino

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nxt to Dphat wit all dem azn biches
So, before I post another sizeable wall of garbage text (lulz) I want to say: NOW ACCEPTING CHALLENGES FROM (preferable the best) SONICS
okay, done looking like my career is mixing cement, I will move on to posting ^_^

I'll name his weaknesses off the top of my head.

recovery
poor edgeguarding
no grab armor
slow grab (pre-lag wise)
bad priority

lack of angled attacks
weight
floatyness

bad roll
bad gettup attack
bad tilts

no jab setups
no attacks to protect him as he lands
no interrupting attacks (such as Weegee's, Peach's, or MK's nair, or a fast jab)
no broken attacks
DanGR, after the past couple posts on the olimar forums, and this one; I'm declaring scrub status. GTFO
Poor edguarding my ***. You're too afraid to jump off the ledge than yeah, maybe, you still have tether, pikmin toss, and fsmash if you want to play it safe.
Slow grab - lol... play olimar again, and then compare his grab with other grabs, taking into consideration of lag and what now
bad priority is a joke - use your range... their hit boxes are hard to get into olimar's tiny bodied hurt box (and past his range I might add).
weight helps more than hurts. You have this melee mentality, and it's people like you who claim things that are true in that game that don't apply here. lighter characters can get out of attacks faster - i.e. you should never get hit by pits fsmash with DI b/c you're light. this helps with a lot of sonics multihit moves (don't bother with usmash near the edge..... not worth it).
You can't complain about lack of recovery, and then floatyness... how many times can you seriously just use your double jump to get to almost the middle of the stage. Oh, that's right... you're still using jump to momentum cancel ROFLOLOLOL
I hope you're joking about bad get-up attack and bad roll. XD but really, are you joking? do those matter? Game changing attack,s and tier lists are based off of rolling and get up attacks... i forgot XD
bad tilts are lawlz too. Olimar tiltls have TOO much priority. Give up now, this is horrible
As for attacks to protect him as he lands... ALWAYS LAND CANCEL YOUR NAIR, my goodness, the hit box surrounds you... it protects from every angle and side.
Nair is also an interupting attack. smash di up + nair > mk's whornado. kthnx
no broken attacks... broken is thrown around to lightly... there's not attacks I can think of that break the game.

Sorry sonic boards.... after reading that... I dub danGR trash. Don't listen to what he says or has said.
But of course. The ASC is a good answer to a number of Olimar's attacks but simply using it over and over isn't good since it isn't as good as say peach.
The ASC priority is weird.
I do not understand it. I hav managed to break through bombs and Yoshi's eggs at the beginning of an ASC.
Weird *** move.
In ancyase its the angle at which it moves rather than priority.
Would love to test this would ^_^

Of course not. Most of sonic's kill moves are ruined by DI butit does allow him to set up for ane dgeguard and Ssince Olimar dislikes the air, thats good too.
Just as long as Olimar cannot get a foothold and Sonic maintains pressure. thats really the key for Sonic winning against Olimar, or anyone else vs Olimar in general.
the other thing to worry about is whistling, which almost guarantees footing... =-/

You'll eat another Fair.
If you airdodge my fair I side B pivot in the air and Fair. You won't be able to avoid it. I think. Not entirely sure actually ^_^;
Of course not but its best for limar to camp against Sonic hence why I assumed it.
Something I would like to test again ^_^


yeah, Sonic can chase Olimar when he spawns and place a grounded spring.
Olimar will bounce up off the spring and be unable to draw any pikmin.
Sonic is the only character that can truly force a NOlimar state.
you know... you don't have to go straight down when you spawn >_> LOL still sneaky though. I'm sure I would fall for it once or twice.


Can you link me to the video please? My cop is rathe, buggy.
Here: http://www.youtube.com/watch?v=AY61c9-IdBA
and http://www.youtube.com/watch?v=CHTZTV2554I


FLAME THE ******* FLAME HIIIIIM!
:D sorry ^^;
I just put my text in green... hopefully it makes it somewhat better ^_^
I'ma head out to bed now, I've wall of texted you guys too much.
sleep = C-C-C-Combo breaker XD


~Fino
 

Jim Morrison

Smash Authority
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Spinshot can be pretty predictable in its own way though. Unless you cancel it with an aerial, airdodge, or spring, you can't really change spinshot's trajectory too quickly. Most Sonics will do a full 'forward' spinshot. Holding back and/or fastfalling work, but again, it's not exactly the quickest thing to do.
Do a Cat combo Spinshot overhead (springs hits them and pops them in the air), D-air (which hits them), run away and taunt.
 

DanGR

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DanGR, after the past couple posts on the olimar forums, and this one; I'm declaring scrub status. GTFO
Stabbing at my credibilty, inteligence, and skill won't get you anywhere. I'd like you to point out the posts that gave you the impression that I don't know my character. I can and will back them up if you quote them.

I named all of Olimar's weaknesses that I could think of in that moment. (no matter how small they are)

I loosely define a weakness in Smash as a character trait that is below average among high-mid, high, or top tier characters.

Poor edguarding my ***. You're too afraid to jump off the ledge than yeah, maybe, you still have tether, pikmin toss, and fsmash if you want to play it safe.
It's not about being "too afraid" to jump off. It's about not being an idiot and risking a stock. What I meant by edgeguarding was going off the stage to keep an opponent from getting back to the stage. If you're still edgeguarding with fairs and dairs often, then your opponents have serious issues avoiding attacks. Olimar's fair and dair have bad priority and most attacks will beat it out. Being floaty makes it easier for opponents to see him coming because he doesn't move very fast aerial wise.

Using fsmash as an on-stage edgeuard is a good way to make up for Olimar's BAD offstage edgeguarding. Fsmash is a good way to hit people that are on the ledge. Most people that I've talked to define edgeguarding as guarding the edge. If they make it back, you haven't edgeuarded them well enough.

Slow grab - lol... play olimar again, and then compare his grab with other grabs, taking into consideration of lag and what now
For a tether, the pre-lag on his grab is about average and the after-lag is very good.
Compared to non-tether grabs, the pre-lag is bad and the after-lag is average.

Most grabs aren't tethers though. With tethers, the grabbox extends toward the opponent and retracts when it hits or misses. Regular grabs have a grabbox that appears and then disappears while Olimar has to wait a bit for the pikmin to reach the opponent. During this time, quick attacks can interrupt his grab because he has no grab armor.

The grabbox on Olimar's grab will grab in 8 frames if the opponent is standing right next to Olimar. (which is still slower than normal grabs) When your opponent spaces an attack, the grab takes even longer to get to the opponent. When you couple that with having no grab armor, (as I said earlier) his grab isn't a very good close-range grab. There are some characters with lagless, landcanceled attacks and a fast jab can use the falling aerial->jab to interrupt Olimar's grab. Some examples include Squirtle, Sheik, Peach, and Luigi. And these characters do well versus Olimar! I wonder why!

What his grab does have is incredible range, which is good OoS against many attacks that are normally used to space. These attacks tend to have a little bit of lag, but people don't worry about the small amount of lag because they're spaced well. A great example is GaW's turtle. Olimar can shieldgrab the turtle because of the range on his grab.

bad priority is a joke - use your range... their hit boxes are hard to get into olimar's tiny bodied hurt box (and past his range I might add).
A way we can try to avoid his bad priority is to space Olimar's ranged attacks, but that doesn't take away from the fact that they have bad priority. You can't outspace every attack, especially in the air. You have to clash with your opponent's attacks sometimes, and when you do, Olimar gets beaten out.

Also, for Olimar range=/=priority.

weight helps more than hurts. You have this melee mentality, and it's people like you who claim things that are true in that game that don't apply here. lighter characters can get out of attacks faster - i.e. you should never get hit by pits fsmash with DI b/c you're light. this helps with a lot of sonics multihit moves (don't bother with usmash near the edge..... not worth it).
When you're light, you die earlier. While Olimar does get out of "combos" more easily, it doesn't outweigh the fact that he dies at a considerably lower percent than most characters. Whether you accept it or not, it is a weakness.

Being floaty means you fall slower and die off the top more easily. When you're flaoty, you float in the air- making you an easy target. You can't fast fall->airdodge through opponents very well, and you can't fast fall the to ground really quickly like Fox or Snake can.

Pit's fsmash is WAY too fast to DI out of without inhuman reflexes. If you know it's coming, you can jam the control stick back, but otherwise, it's not going to happen. The same thing goes for Sonic. His multihit attacks are either too fast and thus too difficult to DI in time, or impossible to DI out of completely. If you're going to argue otherwise, then you need video proof that you or someone else does this consistently.

You can't complain about lack of recovery, and then floatyness... how many times can you seriously just use your double jump to get to almost the middle of the stage. Oh, that's right... you're still using jump to momentum cancel ROFLOLOLOL
I said it was a weakness. I never specified how big a weakness it is and didn't say it was a major flaw. I'm one of the few that actually know that his recovery isn't a huge deal. It still isn't a good or even an average recovery. I consider that a "weakness".

Being floaty helps Olimar to recover, but it doesn't outweigh the bad parts about it onstage that I mentioned earlier.

I momentum cancel with Olimar's second jump when I have no other choice! If I KNOW I'm going to die, I use it. If not, I don't waste my second jump. I already told you this in that thread you made.

I hope you're joking about bad get-up attack and bad roll. XD but really, are you joking? do those matter? Game changing attack,s and tier lists are based off of rolling and get up attacks... i forgot XD
The SOLE reason Olimar doesn't have an 70-30 matchup on DDD (and instead about a 60-40 matchup on him) is because Olimar is very easy to tech chase. I condsider that a flaw. If you don't, then you're an idiot.

bad tilts are lawlz too. Olimar tiltls have TOO much priority. Give up now, this is horrible
As for attacks to protect him as he lands... ALWAYS LAND CANCEL YOUR NAIR, my goodness, the hit box surrounds you... it protects from every angle and side.
Olimar's uptilt is good situationally. It does have good priority, but you have to commit the attack. Against obvious approaches such as Wario's or Fox's dair, it is a good way to beat them.

His ftilt is awful. It moves him forward, making it very unsafe upon block. It has no combo potential.

His dtilt is about average. It does combo nicely at low percents, but most dtilts do it better. It moves Olimar forward- again, making it unsafe upon block.

Even with land-canceling, his nair is unsafe. It lacks range and is shieldgrabbed easily. It does not protect Olimar as he lands. Olimar has no attacks that are good at protecting him as he lands. His fair has bad priority and nair lacks range. Ground attacks generally trade hits with nair (which will only deal about 1 percent because it's multhit) or beat it out. Both are shieldgrabbed by most of the cast as well.

Nair is also an interupting attack. smash di up + nair > mk's whornado. kthnx
That's called DI.
no broken attacks... broken is thrown around to lightly... there's not attacks I can think of that break the game.
"Broken" is a subjective term so I'll leave this one alone.

Sorry sonic boards.... after reading that... I dub danGR trash. Don't listen to what he says or has said.
I'll keep that in mind. ;)
 

ShadowLink84

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you know... you don't have to go straight down when you spawn >_> LOL still sneaky though. I'm sure I would fall for it once or twice.
Don't be silly of course you aren't just going to drop straight down to the ground.
sonic can and will chase you and plants a ground spring beneath you.

Blue terrorist performed it twice.
Its in a video here actually.

Slow grab - lol... play olimar again, and then compare his grab with other grabs, taking into consideration of lag and what now
its an 8 frame grab.
On average, grabs are 6 frames.
Only other grabs thata re of that speed is Snake's and other tether grabs.
bad priority is a joke - use your range... their hit boxes are hard to get into olimar's tiny bodied hurt box (and past his range I might add).
He isn't Marth and there are several characters that can simply attack through the pikmin.
weight helps more than hurts. You have this melee mentality, and it's people like you who claim things that are true in that game that don't apply here. lighter characters can get out of attacks faster - i.e. you should never get hit by pits fsmash with DI b/c you're light. this helps with a lot of sonics multihit moves (don't bother with usmash near the edge..... not worth it).
Fair and Usmash can be DI'ed out of.
not sure about the utilt since it has rather good vertical range.
In general DI mostly helps to ge tout of moves with lots of hits to them or are killing moves.
so i think the issue is more that when he is struck he ends up above the opponent often.
You can't complain about lack of recovery, and then floatyness... how many times can you seriously just use your double jump to get to almost the middle of the stage. Oh, that's right... you're still using jump to momentum cancel ROFLOLOLOL
That isn't the issue that Dan is pointing out. Everyone can use their double jump to cancel momentum. its the fact that once Olimar is recoverin he practically states how he is going to recover and from where.

Of course his reovery is leagues better than Link's (WHY SAKURAI WHY!?) but in general, most characters can just continously pressure him and rack up damage.
I hope you're joking about bad get-up attack and bad roll. XD but really, are you joking? do those matter? Game changing attack,s and tier lists are based off of rolling and get up attacks... i forgot XD
Actually those are taken into accuont too since it reflects on their ability to escape pressure and can raise them up and down.

bad tilts are lawlz too. Olimar tiltls have TOO much priority. Give up now, this is horrible
As for attacks to protect him as he lands... ALWAYS LAND CANCEL YOUR NAIR, my goodness, the hit box surrounds you... it protects from every angle and side.
Its a non disjointed move like Sonic's nair so the priority isn't too good.
And ground moves like his tilts are dependant on the amount of damage they produce.
Nair is also an interupting attack. smash di up + nair > mk's whornado. kthnx
no broken attacks... broken is thrown around to lightly... there's not attacks I can think of that break the game.
bad example. Sonic can Dair MK after DIing out of the tornado.

interruptible attacks ar emoves that are so fast that as soon as you are hitstu you can attack while the opponent is still in the midst of their attack.

jigglypuff's rest
Yoshi and Luigi's nair.

So they can actually Di into the opponent and Nair or Rest in jigglypuff's case where as if Olimar was in the same position, he would just keep getting hit
Sorry sonic boards.... after reading that... I dub danGR trash. Don't listen to what he says or has said.
I think its more of an interpretation thing.
you don't see the grab as slow because its only a 2 frame difference and you can pivot grab to fix the speed issue.
But dangr speaks that in comparison to other characters it is indeed slower.

*shot*

Edit: 14 frame grab!?
I thought it was 8 @_@
I was so wrong so dreadfully wrong!
 

da K.I.D.

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just a note on pits f smash.
i used to think it was too fast for a lot of things too, but i played this pika and he beat me on the last stock by bumrushing my f smash, powershielding the first hit and than n airing before the second even came out...

IT BLEW MY EFFING MIND...

so yea... pit f smash isnt as great as you think

p.s. did this fool above me just say that you can DI out of fox's up smash?

explanation plox?
 

ShadowLink84

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p.s. did this fool above me just say that you can DI out of fox's up smash?

explanation plox?
/facedesk



Seriously, read the friggin posts rather than going "WOMG THE PERSON I AM BIASED AGAINST POSTED!"

I was wrong. I remember reading "14" in this thread.

It said the duration was 14 frames- not the startup. 8 frames seems right.
SO I WAS RIGHT!
MY FEARS HAVE BEEN VANQUISHED!
 

da K.I.D.

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thats why i asked for an explanation

i asked if i read correctlly

iam asking again if i read that correctly.

i read it like 2-3 times the first time through and thats what i saw, but if you are saying i read incorrectly ill go back and read it again
 

da K.I.D.

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that fox is trash-garbage, stank-up-the-building tier...

that beign said, sonic is going to once again get shafted on the tier list.
 

Boxob.

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I can't even believe it, Olimar is the best character in the game. End of story.

All you have to do is grab. Just grab, that's it. What about killing? Oh don't worry, his grabs kill too.

:093:
 

PhantomX

WarioMan
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I can't even believe it, Olimar is the best character in the game. End of story.

All you have to do is grab. Just grab, that's it. What about killing? Oh don't worry, his grabs kill too.

:093:
1. Pick MK
2. Dsmash Olimar
3. Nair a bunch offstage
4. ???
5. Profit!
 

Puddin

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Oli ***** peach.
Considering you put such an emphasis on the word **** I can only assume you were serious. In which case my response is as follows; You sir, are an idiot.

It's a basically even match and a well-played Peach can really make Olimar work for victory.
 

Ryan-K

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Considering you put such an emphasis on the word **** I can only assume you were serious. In which case my response is as follows; You sir, are an idiot.

It's a basically even match and a well-played Peach can really make Olimar work for victory.
with all those facts you dazzled me with I can't help but agree

cith: try again xd
 
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