Terios the Hedgehog
Smash Hero
I like just SideBing into Olimar. It's surprisingly effective. Spinshot CAN work but there's enough time for him to get ready. It's fun to spinshot a few times and then just roll one of them.
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But of course. The ASC is a good answer to a number of Olimar's attacks but simply using it over and over isn't good since it isn't as good as say peach.I'll have to check out ASC priority and see what does what with what ^_^
blindly rushing olimar is a poor choice to... fsmash >_> it's too good, in fact... it's sakurai good XD
If you're exploiting olimar's dead angle... you think he'll just sit there and take it over and over again? lol.
Of course not. Most of sonic's kill moves are ruined by DI butit does allow him to set up for ane dgeguard and Ssince Olimar dislikes the air, thats good too.Bair is good, but incredibly easy to whistle.
already talked about pikimn...
...
spring is a good move in this match ^^; just use it sparingly.
and yes, olimar is very floaty, but I wouldn't count on him being light as a big advantage... I have amazing DI, and my oliamr lives to 160's regularly... if not 200%'s (by luck). DI is where it's at with olimar. Don't get too excited if you land a kill move... olimar has a pretty good momentum cancel.
You'll eat another Fair.But you can aerial dodge through the fair
and yes. agreed
Of course not but its best for limar to camp against Sonic hence why I assumed it.he does, but some olimar's don't camp 24/7. Just a forewarning
agreed with everything else
deprive of his pikmin O_o? I'm confused. You were doing so well until now, lol.
I've already talked about RC
If you want, just youtube "Fino olimar" and see some matches of my on RC
One of them I CP a G&W there O_O :D CP my *** lol.yeah, Sonic can chase Olimar when he spawns and place a grounded spring.
Olimar will bounce up off the spring and be unable to draw any pikmin.
Sonic is the only character that can truly force a NOlimar state.
Can you link me to the video please? My cop is rathe, buggy.
FLAME THE ******* FLAME HIIIIIM!Well, I hope I helped some. If not, let the flaming begin. I tried. I won't post a definitive answer on the match-up % until I play an amazing sonic. :D
~Fino[/COLOR]
There is only one thing I really dislike about spinjumping against Olimar. Its rather, predictable in its motion and not as fast. The double jump is a boon but I don't mind sacrificing it early in the matchup IMO. Mainly since I want to take advantage of Olimar as quickly as possible and I feel the spinjump just doesn't do it as quickly.use SDJ or iSDJ instead of spinshot. Double jump can save you from a bunch of trouble, and breaking momentum / delaying with a D-air can give you exactly the speed to punish a whiffed u-smash.
(bad) experience(s).why do you know these things, and where the hell were you all day?
Who told you our secrets?I noticed that Olimars seem to want to grab you just as much as you want to grab them, so keep that in mind.
The thing is, they won't have to carelessly rush at you BECAUSE of how easy it is to get the Pikmin off. So there are regards to the ease of Pikmin removal.sigh.. Olimar...
Im convinced this is a really hard matchup. Pikmin are annoying projectiles, and provoke careless rushes by sonic regardless of how "easily" you get them off. YOu gotta approach sometime, Olimar doesn't need to right away.
@Shadowlink:
lol sloppy multiquotes.=p I was playing fallout 3 when a ninja bear attacked me =[
True but the trajectory of the spnshot is much lower allowing Sonic to get at Olimar more quickly without fear of Olimar runnin away.Spinshot can be pretty predictable in its own way though. Unless you cancel it with an aerial, airdodge, or spring, you can't really change spinshot's trajectory too quickly. Most Sonics will do a full 'forward' spinshot. Holding back and/or fastfalling work, but again, it's not exactly the quickest thing to do.
I do use the spin jump but I just fnd the spinshot to work better for me overall.
It does help in adding pressure on the opponent.Spawn-springing only really works on people who aren't familiar with Sonic's tricks. I generally practice doing this on people in most games, but it's kind of easily 'countered' by double jumping off the spring, using N-air, or whatever. And since Olimar's pikmin pluck isn't very punishable, it doesn't really change too much xD;;
Place a ground spring, Olimr spawns, he bounces of it, double jumps, runs out of invincibility frames on the way down, proceed to harass wth uair
A
It really only works on Olimar because he is floaty and doesn't have much of an aerial game AND IT JUST KEEPS HIM OFF THE GROUND THAT MUCH LONGER.
(bad) experience(s).
haaaaaa!I'm in VA atm and am leeching off of a random network and keep disconnecting.![]()
DanGR, after the past couple posts on the olimar forums, and this one; I'm declaring scrub status. GTFOI'll name his weaknesses off the top of my head.
recovery
poor edgeguarding
no grab armor
slow grab (pre-lag wise)
bad priority
lack of angled attacks
weight
floatyness
bad roll
bad gettup attack
bad tilts
no jab setups
no attacks to protect him as he lands
no interrupting attacks (such as Weegee's, Peach's, or MK's nair, or a fast jab)
no broken attacks
I just put my text in green... hopefully it makes it somewhat better ^_^But of course. The ASC is a good answer to a number of Olimar's attacks but simply using it over and over isn't good since it isn't as good as say peach.
The ASC priority is weird.
I do not understand it. I hav managed to break through bombs and Yoshi's eggs at the beginning of an ASC.
Weird *** move.
In ancyase its the angle at which it moves rather than priority.
Would love to test this would ^_^
Of course not. Most of sonic's kill moves are ruined by DI butit does allow him to set up for ane dgeguard and Ssince Olimar dislikes the air, thats good too.
Just as long as Olimar cannot get a foothold and Sonic maintains pressure. thats really the key for Sonic winning against Olimar, or anyone else vs Olimar in general.
the other thing to worry about is whistling, which almost guarantees footing... =-/
You'll eat another Fair.
If you airdodge my fair I side B pivot in the air and Fair. You won't be able to avoid it. I think. Not entirely sure actually ^_^;
Of course not but its best for limar to camp against Sonic hence why I assumed it.
Something I would like to test again ^_^
yeah, Sonic can chase Olimar when he spawns and place a grounded spring.
Olimar will bounce up off the spring and be unable to draw any pikmin.
Sonic is the only character that can truly force a NOlimar state.
you know... you don't have to go straight down when you spawn >_> LOL still sneaky though. I'm sure I would fall for it once or twice.
Can you link me to the video please? My cop is rathe, buggy.
Here: http://www.youtube.com/watch?v=AY61c9-IdBA
and http://www.youtube.com/watch?v=CHTZTV2554I
FLAME THE ******* FLAME HIIIIIM!
:D sorry ^^;
Do a Cat combo Spinshot overhead (springs hits them and pops them in the air), D-air (which hits them), run away and taunt.Spinshot can be pretty predictable in its own way though. Unless you cancel it with an aerial, airdodge, or spring, you can't really change spinshot's trajectory too quickly. Most Sonics will do a full 'forward' spinshot. Holding back and/or fastfalling work, but again, it's not exactly the quickest thing to do.
Stabbing at my credibilty, inteligence, and skill won't get you anywhere. I'd like you to point out the posts that gave you the impression that I don't know my character. I can and will back them up if you quote them.DanGR, after the past couple posts on the olimar forums, and this one; I'm declaring scrub status. GTFO
It's not about being "too afraid" to jump off. It's about not being an idiot and risking a stock. What I meant by edgeguarding was going off the stage to keep an opponent from getting back to the stage. If you're still edgeguarding with fairs and dairs often, then your opponents have serious issues avoiding attacks. Olimar's fair and dair have bad priority and most attacks will beat it out. Being floaty makes it easier for opponents to see him coming because he doesn't move very fast aerial wise.Poor edguarding my ***. You're too afraid to jump off the ledge than yeah, maybe, you still have tether, pikmin toss, and fsmash if you want to play it safe.
For a tether, the pre-lag on his grab is about average and the after-lag is very good.Slow grab - lol... play olimar again, and then compare his grab with other grabs, taking into consideration of lag and what now
A way we can try to avoid his bad priority is to space Olimar's ranged attacks, but that doesn't take away from the fact that they have bad priority. You can't outspace every attack, especially in the air. You have to clash with your opponent's attacks sometimes, and when you do, Olimar gets beaten out.bad priority is a joke - use your range... their hit boxes are hard to get into olimar's tiny bodied hurt box (and past his range I might add).
When you're light, you die earlier. While Olimar does get out of "combos" more easily, it doesn't outweigh the fact that he dies at a considerably lower percent than most characters. Whether you accept it or not, it is a weakness.weight helps more than hurts. You have this melee mentality, and it's people like you who claim things that are true in that game that don't apply here. lighter characters can get out of attacks faster - i.e. you should never get hit by pits fsmash with DI b/c you're light. this helps with a lot of sonics multihit moves (don't bother with usmash near the edge..... not worth it).
I said it was a weakness. I never specified how big a weakness it is and didn't say it was a major flaw. I'm one of the few that actually know that his recovery isn't a huge deal. It still isn't a good or even an average recovery. I consider that a "weakness".You can't complain about lack of recovery, and then floatyness... how many times can you seriously just use your double jump to get to almost the middle of the stage. Oh, that's right... you're still using jump to momentum cancel ROFLOLOLOL
The SOLE reason Olimar doesn't have an 70-30 matchup on DDD (and instead about a 60-40 matchup on him) is because Olimar is very easy to tech chase. I condsider that a flaw. If you don't, then you're an idiot.I hope you're joking about bad get-up attack and bad roll. XD but really, are you joking? do those matter? Game changing attack,s and tier lists are based off of rolling and get up attacks... i forgot XD
Olimar's uptilt is good situationally. It does have good priority, but you have to commit the attack. Against obvious approaches such as Wario's or Fox's dair, it is a good way to beat them.bad tilts are lawlz too. Olimar tiltls have TOO much priority. Give up now, this is horrible
As for attacks to protect him as he lands... ALWAYS LAND CANCEL YOUR NAIR, my goodness, the hit box surrounds you... it protects from every angle and side.
That's called DI.Nair is also an interupting attack. smash di up + nair > mk's whornado. kthnx
"Broken" is a subjective term so I'll leave this one alone.no broken attacks... broken is thrown around to lightly... there's not attacks I can think of that break the game.
I'll keep that in mind.
Sorry sonic boards.... after reading that... I dub danGR trash. Don't listen to what he says or has said.
Don't be silly of course you aren't just going to drop straight down to the ground.you know... you don't have to go straight down when you spawn >_> LOL still sneaky though. I'm sure I would fall for it once or twice.
its an 8 frame grab.Slow grab - lol... play olimar again, and then compare his grab with other grabs, taking into consideration of lag and what now
He isn't Marth and there are several characters that can simply attack through the pikmin.bad priority is a joke - use your range... their hit boxes are hard to get into olimar's tiny bodied hurt box (and past his range I might add).
Fair and Usmash can be DI'ed out of.weight helps more than hurts. You have this melee mentality, and it's people like you who claim things that are true in that game that don't apply here. lighter characters can get out of attacks faster - i.e. you should never get hit by pits fsmash with DI b/c you're light. this helps with a lot of sonics multihit moves (don't bother with usmash near the edge..... not worth it).
That isn't the issue that Dan is pointing out. Everyone can use their double jump to cancel momentum. its the fact that once Olimar is recoverin he practically states how he is going to recover and from where.You can't complain about lack of recovery, and then floatyness... how many times can you seriously just use your double jump to get to almost the middle of the stage. Oh, that's right... you're still using jump to momentum cancel ROFLOLOLOL
Actually those are taken into accuont too since it reflects on their ability to escape pressure and can raise them up and down.I hope you're joking about bad get-up attack and bad roll. XD but really, are you joking? do those matter? Game changing attack,s and tier lists are based off of rolling and get up attacks... i forgot XD
Its a non disjointed move like Sonic's nair so the priority isn't too good.bad tilts are lawlz too. Olimar tiltls have TOO much priority. Give up now, this is horrible
As for attacks to protect him as he lands... ALWAYS LAND CANCEL YOUR NAIR, my goodness, the hit box surrounds you... it protects from every angle and side.
bad example. Sonic can Dair MK after DIing out of the tornado.Nair is also an interupting attack. smash di up + nair > mk's whornado. kthnx
no broken attacks... broken is thrown around to lightly... there's not attacks I can think of that break the game.
I think its more of an interpretation thing.Sorry sonic boards.... after reading that... I dub danGR trash. Don't listen to what he says or has said.
This is so true....this isnt gonna end well![]()
I was wrong. I remember reading "14" in this thead.Edit: 14 frame grab!?
I thought it was 8 @_@
I was so wrong so dreadfully wrong!
/facedeskp.s. did this fool above me just say that you can DI out of fox's up smash?
explanation plox?
SO I WAS RIGHT!I was wrong. I remember reading "14" in this thread.
It said the duration was 14 frames- not the startup. 8 frames seems right.
He was talking about Sonic's upsmash and fair.Fair and Usmash can be DI'ed out of.
That's odd...the Japanese voice actor for Sonic sounds vaguely similar to the American voice actor for Fox. Maybe it's just me.So guys...
I'm assuming you haven't seen this video or you'd already be invading the tier list thread by now.
http://www.youtube.com/watch?v=blLij6YRJTg
Anyways, I wonder if Fino is even going to respond to my post. ._.
he problem is that we typically are ignored. =(So guys...
I'm assuming you haven't seen this video or you'd already be invading the tier list thread by now.
http://www.youtube.com/watch?v=blLij6YRJTg
Anyways, I wonder if Fino is even going to respond to my post. ._.
1. Pick MKI can't even believe it, Olimar is the best character in the game. End of story.
All you have to do is grab. Just grab, that's it. What about killing? Oh don't worry, his grabs kill too.
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You failed at number two.1. Pick MK
2. Dsmash Olimar
3. Nair a bunch offstage
4. ???
5. Profit!
Oli ***** peach.peach too
10 char
Well. He tried learning to play Olimar. Didn't work out too well.i wonder what caused boxob's now burning hate of olimar
Something about this post is just way too funny. Good job.All you have to do is grab. Just grab, that's it. What about killing? Oh don't worry, his grabs kill too.
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Considering you put such an emphasis on the word **** I can only assume you were serious. In which case my response is as follows; You sir, are an idiot.Oli ***** peach.
Lol at you actually using Zangoose. I currently have nobody to play against, and my skills are dulling for lack of use... /crySomething about this post is just way too funny. Good job.
![]()
with all those facts you dazzled me with I can't help but agreeConsidering you put such an emphasis on the word **** I can only assume you were serious. In which case my response is as follows; You sir, are an idiot.
It's a basically even match and a well-played Peach can really make Olimar work for victory.