What about our frame 5 dash attack, even if he does fortress again, the startup of dash attack will bring us close enough to outspeed him with jab. Dash attack is faster than all of his offensive options he has and it puts us too far away to get punished OoS(unless the ledge is directly behind him, stopping our escape). If I am correct here, first 5 frames do nothing vs invincible Bowser. frame 6 we clank again, congrats we are inside the fortress with a small frame advantage.bowsers jab out ranges sonics jab and is faster than our f tilt.
if bowser clanks with fortress, he can just fortress again, and itll probably beat everything, seeing as it has instant invincibility frames 1-6
Edit: Hehe forgot this is all pure nonsense, frame for frame fortress just trades with grabs and aerials and is invincible during any move thats faster than frame 6. What I should have said is RPS. Fortress beats or resets vs everything except grab, which trades or if u shieldgrab, you win. Shield and wait option for sonic loses to his grab, which sill wreck you.
However unlikely it may be, frame for frame, what can Bowser really do against a Dash attack directly in front of his shield without a wall or ledge blocking our escape.
This is where is all breaks down to who decided to do what during the hit lag of this clank. Does he go greedy for a harder hit and eat the jab/dash attack or does he fortress/shield again for another clank. Do we predict this fortress and shield grab and start a juggle? Does he predict our shield and go for a chain grab? Do we run away and reset the situation? This is all habits and mind games during this moment. Nothing solid here. And despite having the extra option of hightailing it out of the fight without anything to show for it, his rewards are higher if we hesitiate even a couple of frames.
If we hit, I believe his Dair is too slow to hit us and even if it is, its not safe on hit until i think 50%?(landing shock wave vs ending lag)
Sadly, I'm not too knowledgeable about our jab in depth, but how likely is it that he power shields the 2nd or 3rd hit and grabs us? It won't do us any good to make trades early in the stocks.
Can we Jab 1-spring for 7 damage like a wuss and stay safe?
Fortunately, it seems that his frame 9 jump leaves him with little else to work with OoS, all of his aerials are frame 8 or worse so shields stun + 17 and if we can escape the sky we should be safe.
Okay skip forward to mid stock, mistakes have been made, people have been punished hard with CGs and juggles. If ASC shieldstun pulls through maybe we can ASC 1 and 2 + spring to wear down his shield enough for an fair poke to lift him off the ground. I don't think Fair puts us far enough away to be safe even if we jump right through his shield if he doesn't get poked. Hyphen smash could be an option too, but I'm pretty sure you are screwed worse if it doesn't work.
And 4nace if we use that invincible side b, he can still make us clank with a short burst of fire. That we may be able to punish on hit though. This would be risky for him if we have enough time to jump cancel over and land an aerial/start a juggle.
Doesn't look like we have alot of wiggle room from a neutral standing position, most approach are an easy fortress/grab.
Same first edit: For christ sake, fortress OoS can be buffering during sonic's fair and Usmash and it just trades with one of the hits(kinda clanks with Usmash sometimes, I don't get it) Side B and Up B are both broken crazy with the possibilities.