Chis
Finally a legend
So I fixed the OP a bit. How about we start re discussing all the characters with no guides, then chip in to make the guide?
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D*** you. Tesh just gave you the essay version of what I just F'ing said!Tesh is absolutely right.
Yes.Wait... wut?
The great prophet of Battlefield (and Bairs) just said to BAN it?
Is there something about Bowser that I don't know about and may want to take into consideration?
Oh really?lol at shadowlink getting upset because he agrees that sonic gets ***** by ICs but for completely different reasons.
Except it isnt ****, its a winnable matchup.if we already have an understanding that their character ***** ours,
Okay then lets make every matchup 100-0.than what point does it serve to argue about numbers that people dont even understand the meaning of if we are both coming to the same conclusion?
sonic loses to ICs really really hard. what more needs to be said?[/COLOR]
Bowser can GR chain grab Sonic all the way across a stage and follow up with jab, tilt, any throw, or sideB.Bowser can get jabs from GR, uncertain of what else he can get on Sonic.
Bowser can GR chain grab Sonic all the way across a stage and follow up with jab, tilt, any throw, or sideB.
You're gonna eat around 20-30% with every time you get grabbed.
It's not hard to time...well, all you do is wait for the release, and dashgrab again. For Bowser mains I suppose it isn't that difficult, but there is a margin of error where you can mess up, lol. But Vex did a good job of showcasing the grab release power with that CG across the stage.
the one time vex did it to you is honestly the only time ive seen in done that well across an entire stage. It seems to be very hard to time
I agree with everything you said, but I'd put the ratio at 50 : 50. Like you said, if sonic makes a mistake, he can get chaingrabed, ground release sonic to a side b, about 19 damage or worse. Bowser doesnt have to rack up as much as sonic does before he can kill, so like you said, sonic really has to be ready to punish any opening. 50 :50 just because they can both punish each other well, but sonic has to do a little extra before he can finish him.I played a bowser before. I basically had to take my time and be defensive. show a lot of approaches and fakes. It got obvious to be that any lack of discipline would get be grabbed or side B'd. I did an okay job of baiting those OOS fortresses, but knowing that his size will let me combo the mess outta him, i just played defensive and made sure I was able to pull it out. I didn't feel like he'd destroy me so long as I weaved in and out with dashes n stuff.
I think its in sonic's favor, 55-45.
It can be, depends on your position when Bowser jabs you.jab to side b is a combo for bowser?
The only thing would would beat it is something else with invincibility frames, though few last as long as Fortress. In fact, I don't think any do besides Kirby's DownB. Other than that, you need something with godly priority like Ganon's UAir or Kirdy's DAir.question: can bowser fortress OOS between hits of the ASC? this is a small tidbit that I think affects the matchup greatly
In the event you clash with his fortress, shield. He WILL fortress again, it's his best attack out of clank, out of shield, out of anything lol.bowsers jab out ranges sonics jab and is faster than our f tilt.
if bowser clanks with fortress, he can just fortress again, and itll probably beat everything, seeing as it has instant invincibility frames 1-6
Does this mean if there is a gap in shield stun for a multihit move he can just use this to power through anyway? Everyone makes mistakes but this sounds like an awful thing to go up against
So how can we safely deal some damage to a Bowser in a neutral standing position without getting grabbed or hit by fortress. Is there enough range on bair to hit the back of his shield and get away before he can grab or fortress?
I hope you've considered hitstun (it exists in this game).
It is. thats why bowser can up b, wolf can down b and marth can up b all between the hits of snakes nair, and i know that if you time it right, marth can up b between the ASC hits. which is why I asked about bowser doing the same thing.