Jim Morrison
Smash Authority
What KID says is kind of what I do :O
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's because matchup knowledge is EVERYTHING for success with Sonic.Random statement but, when looking at the total posts of character specific threads. All have around either on the low side of 20 thousand to 30 thousand...then you see Sonic boards with over 76 thousand. I guess it's true that steak bulks you up.
I honestly wouldn't really count those for game-breaking reference,Yoshi 40:60 to maybe 50:50? (See 3000's latest vids vs Furbs yoshi... Doesnt show any signs of a noticeable disadvantage)
This, numbers wont help people with the match up. We should focus more on write ups and and how to deal with problematic match ups more effectively.Why are we so hung up on numbers? I'm more concerned with getting information out to other Sonic's so that we can improve our play against each opponent. Matchup numbers mean nothing if we don't discuss and post final summaries on what works and what doesn't. R.O.B. doesn't even have a summary under his post. He's not the only one.
the numbers generally give the reader a heads up concerning the difficulty of the matchup, and lets them know a few things before reading the explanation. It is a more detailed and condensed way of saying that "character A is better than character B."
But numbers wont help people finding trouble with the match up. Time is better spent on discussing in greater detail on how to win.
Not necessarily. That's just and assumption, for all we know Sonic could have an infinite (example:
If the matchup was 70: 30, you can tell that for whatever reason, sonic can impose his will with ease as well as kill without fear of massive punishment and/or the opponents characteristics prevent him from taking full advantage of sonic errors and possibly is unable to land a consistent KO move without risking punishment himself.
Interesting.We also need to, when possible to link to advanced tournament examples of the matchup as reference here. that way, when one wins, it will be come more obvious as to why. this is better than having people come in who only play noob versions of sonic, exclaiming ignorance, and gives them indusputable evidence to support our arguments. Even if the match up is in the favor of one, we can, for example, see that sonic'ss ftilt may be the key to controlling the space to make it a 45:55 inssteak of 30:70 (GaW fans lol) and that counterpicking somthing like frigate can make it even.
I have spoken. Steak.
Not necessarily. That's just and assumption, for all we know Sonic could have an infinite (![]()
)
But numbers wont help people finding trouble with the match up. Time is better spent on discussing in greater detail on how to win.
Interesting.
Not really. When people enter a match up discussion they want to learn how to win against a certain character, numbers don't help that. All I'm saying is discussing how to win > match up numbers.later down the road, yeah, but were talking about current game, right?
you make it sound like all teh time is spent on the numbers, when usually the numbers are talked about after the discussion on how to win...
I may not have been active all the time with this thread, but I have been with it since it was created. I'm just saying that if we invest more discussion in specific details about matchups then the numbers will kind of show themselves to us. The numbers shouldn't be the source of the debate. The numbers should be obvious to us once we cover the details.Why are we so hung up on numbers? I'm more concerned with getting information out to other Sonic's so that we can improve our play against each opponent. Matchup numbers mean nothing if we don't discuss and post final summaries on what works and what doesn't. R.O.B. doesn't even have a summary under his post. He's not the only one.
i played a couple, its worse that you think, man.@ROOOOY:, why would bowser be changed to 60:40?
Why would Ike be 60:40 with Sonic?
I am curious about the reasoning for this especially with Ike. From my experiences with Ryko's Ike, neither character has anything over the other to really push it into their advantage.
We already cover this towards the end, if you reac each section with the completed character write-ups (or at least mine), they always have "recommended stages" filled out and accounted for.Lastly, we need to include stage selection in our discussions. it will not always be final destination. we need to discuss each character's counter pick stage against the other, and how that increases or evens the odds of winning. that way people not only know what to look out for against a character, but what stages to ban, and counter pick with, to give them the best chance to fight back.
We also need to, when possible to link to advanced tournament examples of the matchup as reference here. that way, when one wins, it will be come more obvious as to why. this is better than having people come in who only play noob versions of sonic, exclaiming ignorance, and gives them indusputable evidence to support our arguments. Even if the match up is in the favor of one, we can, for example, see that sonic's ftilt may be the key to controlling the space to make it a 45:55 inssteak of 30:70 (GaW fans lol) and that counterpicking somthing like frigate can make it even.
I have spoken. Steak.
I just look at it like a TL:DR version.Not really. When people enter a match up discussion they want to learn how to win against a certain character, numbers don't help that. All I'm saying is discussing how to win > match up numbers.
Nobody wants to talk about Mario man, for one thing even though the numbers say its 55:45 his favor, we all know it's more even now and it doesn't matter because they don't give us any noticeable trouble and there aren't too many tourney'going Marios to begin with. We want to cover our more harder/frequently seen matchups, or a combination of both of them.I may not have been active all the time with this thread, but I have been with it since it was created. I'm just saying that if we invest more discussion in specific details about matchups then the numbers will kind of show themselves to us. The numbers shouldn't be the source of the debate. The numbers should be obvious to us once we cover the details.
I suggest we rewind all the way back to the start and cover each matchup again, discussing relevant stuff that we haven't covered/should be added. It just came to my attention that Sonic can down-B while holding ROBS gyro for some fun.
I dunno what the trouble is with Falco that you have Speed, take it from me when I said that unless it was a fluke somehow, me and Sk went moreorless even (of course he won because he wast he better player but bleh).i played a couple, its worse that you think, man.
also, i am tired of stinking falcos. i need help and to get more info on how to deal with him. And i need help against marth, lucario, and G&W. i know this isnt a "i need help thread" but still, they seem to impose problems.
I agree with you there about Ike, though SL. We all played Ikes and got good results. Its really what you stated, they both just even each other out. But, Sonic can gimp Ike![]()
Sonic dittos, but I think everybody keeps forgetting this.so....are we gonna discuss something? lol. and marth isnt even close to sonics worst 3 matchups. neither is meta.