Jim Morrison
Smash Authority
I might do one/two.
Chis, add my Falcon matchup.
Chis, add my Falcon matchup.
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It saddens me that Chis was too lazy to add this, or missed this. Just requoting to make sure you get it this time.I feel confident doing this write-up, after playing Knee's Falcon with green/blue connection nearly daily...
CAPTAIN FALCON - Character Matchup 22
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Introduction
Captain Falcon has been in the Smash Bros. Series right from the start. Always being a decent character, built for combos, he'd receive decent credit. In Brawl, however, he has been nerfed on some aspects. Hitstun was reduced, making Falcon less of a combo machine, thus reducing his effectiveness. His awesome finisher, the Knee of Justice, has also been nerfed. It now has a much smaller box of time for a sweetspot.
Behaviour:
Falcon is quite the aggresive character. It depends on the players style in this matchup wether he approaches or not. It's basicly a camp fast. You can keep camping. Another thing worth noting: Both are speed characters and rely a lot on punishment. Falcon kills earlier than Sonic and has more priority, however, Sonic has the tools to gimp and punish well. Falcon is much more dominant in the air than on the ground.
Commonly Used Moves:
Jab: Falcon jab is sexsauce, he can hold A and spam it over 9000 times a second. It also has a good priority. Falcons jab is about 50% of his ground game. He has tons of followups with single/double jabs. He can grab, repeat jabs, finish the jabs or up-B to punish a shielder after jabbing.
U-tilt: Falcons U-tilt is another one of his amazing ground moves. He can spam it. It's got IASA frames and WAY too good priority/range on it. Can kill. Falcon can sort of safely spam this move when you are hanging on the ledge.
U-air: This is how Falcon becomes a winrar. It can combo at low %, kill at higher %, cancels out a spring you drop, be AC'd and more more more cool stuff. A very good move. Also beats out our D-air.
D-air: This isn't very effective in this matchup, since it won't spike up to 50% or so, where we can just spring back. This should only hit you when coming out of a Spring, and even then you should airdodge/U-air it.
B-air: An amazing Falcon aerial, can be SHFF without lag. Weak hitbox leads to followups, strong hitbox kills. B-air your opponent with awesome spacing.
F-air: The Knee. Nerfed from melee, but still should be feared. You think you'll never get hit, but oh, play a good Falcon and see yourself getting Knee'd once every stock. This isn't used as an approach anymore, but more as a punisher. Most obvious to punish Sonic would be laggy F-airs, D-airs or airdodges. This is totally gonna kill you.
D-smash: A good, quick move that should never be forgotten. It punishes rolls amazingly well. Near the ledge it covers getup, roll and jump. This should be shielded and then grabbed.
F-smash: Another good killer, however has a lot of cooldown to it. Shield it and dashgrab in. This move can also be stutterstepped.
Grab: Falcon has an (above) average grab game. Decent pummels and throws. D-throw leads into stuff if you don't pay attention. Airdodge after being D-thrown.
How to Win:
In this match you should by no means play aggresively. Instead, play safe, leave no openings and don't get punished. Gimping Falcon is no easy task, as his up-B grabs you out of your attacks. Space well. If you get close you get jabbed, which can do easily 15-20%. Don't be afraid to shield, his moves don't take away an awesome amount of shield, except F-smash. Try to stay grounded here. Don't Spindash more than necessary, Falcons jab clanks, after which he can do another jab. In the air your main moves should be U-air and B-air. Make sure you get down to the ground ASAP and airdodge frequently.
Don't be predictable with your recovery. Switch up between normal jumps, high Springs, side-B recovery. Also, don't go swinging your kill moves around, you'll want your moves fresh every chance you get. Play to rack up damage. Sonics F-air is a decent move, as it goes over Jab. Watch out for Falcon Kick ledge cancel stuff. However, only a few Falcons can actually implement it (LIKE SPINSHOT). If Falcon has some prediction, you might just get hit by a Falcon Punch.
Grab Falcon a lot, throw him around. U-throw > Spring > U-air is always decent, but DI messes it up. Can kill at 100%. Don't pummel, throw it out immedeatly.
Recommended Stages:
Ban Battlefield, Falcon seriously get an advantage from the platforms
Counterpick Final Destination, the lack of platforms give you the oppurtunity to abuse the fact that you are faster than the 2nd fastest in the game.
Matchup Summary:
55:45
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We didn't have a lot of Falcon input here, so I based some of this from own expierence.
Chis, you can copy paste this, as long as you give me credit.
It saddens me that Chis was too lazy to add this, or missed this. Just requoting to make sure you get it this time.
Do you mind if I do the ROB write up? I want to help contribute to this thing, and ROB is the only match up I truley know by heart >_>I can do IC's probably and ROB tonight.
Yea but that attribute makes Shiek distinct, like Snakes DAC plays a huge part in why snake is a good character, not the most important but it is taken into consideration.a pro shiek player as in...who? button inputs dont make u a pro. and no matter what they do with the chain...there is no reason for u to run into it unless they have the % lead and its last minute.
You have been playing CPU MK's. MK NEVER recovers with down-B. In fact, he never uses it AT ALL. Mach Tornado obviously isn't gonna be spammed and won't be used to approach Sonic. You're not gonna time the F-smash correctly all the time on a decent player. And HA is total bull****, because MK gets little landing lag, and you get more than him. Enjoy your D-smash.I really think that sonic can be a MK counter if you know were to hit him. Like his mach tornado if you hit it from the middle up you will ether A break through and hit MK or B just cancel both attacks leading to a possibly garb or dodging another attack. Also when Mk uses his teleporting down special he leaves a trail of dust that moves the opposite direction that he's moving in. and the place where he's about to appear is distorted. Another thing i found about MK is all his moves hit before you can see the slash marks. So dodging early will result in the move missing.
Mk also have more range than sonic but as much range as Kirby's forward attack move for all of his sword attacks that are on the ground. Footstooling has proven for me to be very useful on a MK because if they try to use their down special to recover you can ether bair or fair were they are going to appear.
do I really have to say it?How does Short hopping over mk's dtilt and bairing him in the *** work for you guys? I seem to pull it off quite a bit as long as I do it right.
I hope you all realized that even though the habit that OS was punishing with D-tilt (homing attack) was questionable, he still has a point in that MK has a pretty quick, high priority/ranged move that he isn't really committed to, so just like how we can charge and shield cancel a side-B to punish a reaction, MK can hit D-tilt a few times and then stop to punish your reaction.lol I though as much,though shouldn't doesn't mean it doesn't. But It might be good for a surprise or if they're spamming it?this spoiler may be correct ;/
Smartass, it says your join date by your name.no I joined a while ago...I just never posted till now...smart one
Mickey, welcome to the boardsSonic vs Pit is most defiantly not an even match up. Pit has a huge advantage due to Quick ducking, Projectiles (arrows), 2 drills, and Fast smashes. it is very difficult to punch pit because he ducks so quick and could counter you with a smash soon after. Also its hard to roll and hit him if he times his drill right and gets you caught in it. Yes sonic can avoid arrows if he spins but if the Pit has decent arrow game he will hit you with his second arrow. My advice if you want to stand a chance is using tilts the quickest moves sonic has that way pit wont react fast enough to duck. Try to avoid charging a spin or even spinning at all costs!!!
Actually,that sounds like a great idea.if you had balls youd play me urself hahaha yall are all talk