SonicTHP
Smash Cadet
I'm not sure I saw anyone mention, that Sonic's side B can be cancelled before being fully charged by shielding, allowing him to roll, grab, dodge or whatever. It only works before he finishes pulling back. Haven't quite found a use for it, but knowledge is knowledge.
I've also used Sonic's utilt as a followup for a late hitting dash attack at moderate damages. Since the dash attack seems to pop them up only slightly, if you hit near the end, Sonic comes out of the attack with the opponent just floating right around where you would want them for a usmash or utilt. It depends on DI and placement though...
A more situation thing I found was that Sonic's nair has enough knockback to push Snake off of his cypher when recovering. for a faster alternatice to using a bair.
Also, I find that I have a decently hard time going against Pikachu and Kirby with Sonic. Anyone have any ideas of how to fight them effectively?
I've also used Sonic's utilt as a followup for a late hitting dash attack at moderate damages. Since the dash attack seems to pop them up only slightly, if you hit near the end, Sonic comes out of the attack with the opponent just floating right around where you would want them for a usmash or utilt. It depends on DI and placement though...
A more situation thing I found was that Sonic's nair has enough knockback to push Snake off of his cypher when recovering. for a faster alternatice to using a bair.
Also, I find that I have a decently hard time going against Pikachu and Kirby with Sonic. Anyone have any ideas of how to fight them effectively?