Perfect Chaos
Smash Master
If I recall correctly, Toon Link's does the same thing on the first use. Only after it is used repeatedly after getting hit repeated times will it stall completely.
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yeah, I know all that. I just don't read every single post in every topic. I have a university life to live which requires more than 40 hours per week of attention and I work, party and participate in an association of students. I didn't know if you guys knew or not about the easy DIing. I'm just sharing. I have a question though, the forward tilt can down an opponent, only upon diing down, or can it happen on heavy characters that don't Di?Yeah, GG and all, Damax. We know about that. Certain characters can't DI it up, and others can't until certain percents. Side-b is situational, as is the invincible tech-chase (not as good as I'd hoped. D: D: D. Against those characters, I've taken to uthrow uairing, or, if they like to airdodge, uthrow, wait, grab, and then either uthrow or dthrow. Situational.
-Zeal
EDIT: lolololol@telling my friends to learn how to DI. Have you seen some of the stupid **** we've survived?
SSE is extremely boring, but that still sucks.My US brawl doesn't work on the modded wii. I really wanna play SSE. Sad times.
That really blows Izzy. Hopefully you get things worked out soonMy US brawl doesn't work on the modded wii. I really wanna play SSE. Sad times.
yes we all knew, you can even down air twice after being it upwards and you won't plummet toward the ground.Hello all! I'm a more recent 'Sonic mainer'. After purchasing the game, and getting a good amount of playtime in, I found (strangely enough) that Sonic fits my style more than pretty much any other character.
One thing that I noticed, and I'm not sure if this has been mentioned at all, is that his Down Air takes on some strange properties when used immediately after being hit.
Now, I don't know if anyone else has experienced this, but I've found that (on occasion) following up with this move right after getting knocked into the air will cause Sonic to perform the kick without plummeting to the ground. In fact, he barely moves at all (if at all). From what I can tell, the attack still functions the same, meaning the same damage and knockback, but he doesn't fly toward the stage.
Has anyone else experienced this?
yep it does my friend, but I doubt it his MUCH MORE priority, we're talking here from crap priority to normal priority. what I'm not sure if, if one charge more does the priority goes up? the speed increase must definitly help to it though.Damax, I don't think that greater priority rule applies in the initial hop the side-b has because I've been hit out of it quite a lot when I experimented with it.
You might have known that but it's good to clarify that in any event.
quoted for truth, at some time while playing against friend I would wait for them to approach, if they jumped on me I'd only do side b to counter them, it felt like Street fighters 2 where you had to spam projectile and do a shoryuken if they did dare to approach/jump on you.TwinkleToes, for Sonic's side B the effect only lasts during the VERY beginning of the initial hop. But if you time it right he is invincible!!!. I can beat a falcon punch with sonic's side B. it's too good!
From what I've seen, he pretty much eats through anything and keeps going.Hm, that's useful to know. That actually makes Zeal's dash->side-b idea a whole lot better. Does Sonic just move through whatever is in his way and hit it or does using that invincibility knock him out of the spin?
distance? I dunno but it is really at the start of the move... I haven't really tried out how long it last, but its really short, and that I'm sure.This is why I need someone to test stuff with :/
How much distance does Sonic have to travel for the invincibility to wear off?
EDIT: Oh, and does charging affect the duration?