Unpredictability shouldn't take a role in the matchup discussion.
Punishability might.
That is, if you take into account a common behavior and see (maybe framewise) how vulnerable the move is after missing, then find a character-specific counter to it, then that should be valid.
Punishability might.
That is, if you take into account a common behavior and see (maybe framewise) how vulnerable the move is after missing, then find a character-specific counter to it, then that should be valid.