Some older quotes I wanted to respond too.
Am I seriously the only one who didn't like both Galaxy 2 and NSMB Wii?
.
Nope I am the same way. And I disliked Galaxy 1 even more.
You know each game has it's own glitches right? Like even SMG2 had it's own glitches. That means absolutely nothing as whether or not it makes a game bad if SMG2 can go and be a worldwide hit if it has glitches as well.
Lol yea. Like dying in the Ending Credits. Omg that is the most amazing **** ever.
I'm actually one of those people who hated 2-D Sonic games and the like, my favorite being Sonic Adventure 2: Battle.
/
I didn't hate it but I did have more fun with Adventure 2 Battle primarly cause I am a Nintendo person and I was too young to handle sonic. I always ran into something I never saw, a pit or a boulder and painfully had to restart my momentum. Maybe I'll like the games better now.
Does a normal person care about the color of Sonic's eyes? No. If the physics are different from the old games? No. If he has an idle animation or not? No.
.
For the record I did notice the idle animation in the old games and it was cool. Its not a major component to gameplay but it has its place in making the game complete and full. I also find that certain things (not this in particular) are hidden easter eggs and cool things that you would find by accident or something. One being SM64s sleep animation. It was so cool to find that out and I would purposely wait for that. Not anymore though cause I just want to play the game.
_______________________________
Also, I actually highly disagree with your "noone cares if the physics engine is like the old games" because this is one of my biggest complaints with the mario games. The physics engine of all retro games are tight and impeccably precise. The physics engine these days are built slow and unresponsive. Mario takes forever to jump, forever to change directions, forever to get to top speed (which is crucial to getting the better jump), the air control is too slow.
Prime example. NSMBW I remember several occasions where there was a medium high wall which you could NOT jump over from a standstill (much like the retro games) and the game only gave you a small runway. Well, I was having a much harder time than I should have getting over those walls because of the physics engine where mario needs a mile to get the extra jump boost. This obstacle would have been no problem in the older games.
Mario is a game NOT built around momentum in the sense that it takes time to fight momentum for Newtons law. You can unnaturally stop and start. Sonic however is a game built for this realistic physics implementation and Mario games now are using Sonicesq physics. This makes Mario platforming unnecessarily more difficult.
The realistic physics engine is what made Sonic games good in the first place because the game was built around that style of movement. Now the Sonic engine is more Marioesq where you lose momentum for no reason. This makes Sonic games unnecessarily more difficult and hard to control.
In general the physics engines have become more and more realistic (or more UNLIKE what they were designed to fit with) which isn't fun. It doesn't feel like a game anymore with wacky things you can do and nowadays I feel like half my energy is spent fighting the physics engine then it is enjoying the game. The challenge in platforming games should be harder obstacles and gaps, not difficulty with sloppy control. For dedicated gamers like myself, feel is super important and noticeable and its not something I can let slide when I know how much better it can be because of how much better it used to be.