• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Sonic 4 Episode 1.

finalark

SNORLAX
Joined
Nov 23, 2007
Messages
7,829
Location
Tucson, Arizona
Please enlighten, me what parts of this game are good? Because all the good things in this game are borrowed wholesale from Sonic 2. They even took menu SFX from SA2(Not that I'm claiming this as a 'good thing'). It adds inferior control, physics anomalies, and bland music to the 2D series' list of gameplay innovations.
Well let's see:

1: It's fun as all hell once you get over the "OMG PHYSICS" bull****.
2: It did a great job of modernizing the old game play.
3: It manages to try several new things successfully.

You seem to be content with a game as long as the game is named Sonic and you get to play as the titular blue hedgehog. I hold my games to a higher standard. To me Sonic isn't a mascot to be trotted out for a quick cash grab.
... I have to smack my head against my keyboard for a few seconds, hold on...

bgvbhvfghdmhyvgvgjkl;xchkl;ghgrfgfd

Okay, now that that's over with...

NO I DO NOT HAVE LOW STANDARDS FOR GAMES I'M JUST NOT A NITPICKY FANBOY WHO ISN'T SATISFIED WITH A GAME UNLESS ITS EXACTLY THE WAY HE WANTS IT.

I see this game as being flawed but still really fun, like a majority of Sega's games. It's far from perfect and so were the 16-bit games, this is a good way to get Sonic back on track and I'm sorry that it wasn't the way that you wanted it. Stop trying to ruin it everyone else.

If the game didn't play every trope from the Sonic 2 catalog of game design I'd go easier on it but this game lifted everything it could from better Sonic games and copy pasted on to a bland platformer that doesn't seem to know what fans of the series look for in a release.
Correction: doesn't seem to know what YOU look for in a release.

And I don't see very much Sonic 2 in it aside from the final boss. Honestly, it feels more like Sonic 1 than anything else.

I'm sorry that you're so butthurt over how this game isn't what YOU were looking for. Maybe you should just go play the old Sonics and stop *****ing.

EDIT: Am I the only one who sucks at the special stages? I only have one emerald.

Sad face.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
1: It's fun as all hell once you get over the "OMG PHYSICS" bull****.
Fun is subjective and quality can be measured. The game being "fun" doesn't constitute a point. Physics are the core of the came you can't "Get over" it. it's the foundation of Sonic games.
2: It did a great job of modernizing the old game play.
Explain how the classic games were antiquated and what "Modern" gameplay is.
3: It manages to try several new things successfully.
Identify said things and describe how they improve the game.

I see this game as being flawed but still really fun, like a majority of Sega's games. It's far from perfect and so were the 16-bit games, this is a good way to get Sonic back on track and I'm sorry that it wasn't the way that you wanted it. Stop trying to ruin it everyone else.
Are you trying to say this game is of the same caliber as the 16-bit games?

And I don't see very much Sonic 2 in it aside from the final boss. Honestly, it feels more like Sonic 1 than anything else.
I'm starting to doubt you played Sonic 1.
Tropes.org said:
Expy: Each Zone is similar to those from the original three and a half games:

* Splash Hill: Green Hill and Emerald Hill.
* Casino Street: Casino Night and Carnival Night.
* Lost Labyrinth: Labyrinth and Hydrocity, with a little bit of the Underground Zone from the 8-bit Sonic 2.
* Mad Gear: Scrap Brain, Metropolis, and Flying Battery.
* E.G.G. Station: Death Egg (Sonic 2).
 

finalark

SNORLAX
Joined
Nov 23, 2007
Messages
7,829
Location
Tucson, Arizona
Fun is subjective and quality can be measured. The game being "fun" doesn't constitute a point. Physics are the core of the came you can't "Get over" it. it's the foundation of Sonic games.
...

Hold on a second:

Dictionary.com said:
game
–noun
an amusement or pastime
A game is supposed to be amusing AKA FUN. You're saying that if a game is entertaining or not doesn't count to it's overall quality despite the fact that games are supposed to be fun by definition.

When did people become so cynical and start taking games so seriously to the point of ignoring their original intention?

Explain how the classic games were antiquated and what "Modern" gameplay is.
The game is modernized because it has things that are common to the current era such as a level select feature (YES I KNOW THE OLD ONES HAD THIS BUT IT WAS A SECRET), online function, sharper control, ect. The old games have several out dated elements such as difficulty through trial and error game play (or sometimes just plain bull****) and unfair glitches as far as the eye can see.

Identify said things and describe how they improve the game.
The homing attack works well in 2D, you can carry the emeralds rather than having to get them all in one go the leader boards are fun and the world map is pretty cool.

That's all off the top of my head and it's all my opinion.

Are you trying to say this game is of the same caliber as the 16-bit games?
Yes.

Oh wait you don't think so therefor I must be completely wrong despite that being subjective.

I'm starting to doubt you played Sonic 1.
I was saying in terms of game play, I never mentioned the zones and TV Tropes is not a good place to go to support your argument.
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
The fan game looks amazing. Too bad it doesn't start gameplay. I can get past the title screen, but that's as far as I can go.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
A game is supposed to be amusing AKA FUN. You're saying that if a game is entertaining or not doesn't count to it's overall quality despite the fact that games are supposed to be fun by definition.

When did people become so cynical and start taking games so seriously to the point of ignoring their original intention?
Fun and good are two different things. Games are also a product if there is shoddy design that detracts from the original purpose it can't be considered good.

The game is modernized because it has things that are common to the current era such as a level select feature (YES I KNOW THE OLD ONES HAD THIS BUT IT WAS A SECRET), online function, sharper control, ect. The old games have several out dated elements such as difficulty through trial and error game play (or sometimes just plain bull****) and unfair glitches as far as the eye can see.
  • You can find level select screens in the earliest of portable Sonic games starting with the Game Gear. Hardly what I would call modern.

  • Sonic Rush Adventure Had Online Multiplayer and leaderboards so again this is not new.
  • "Sharper Control"? That's just spin. Sonic isn't supposed to control that way. Sonic carries momentum making it hard to stop.
  • This game has tons of unpredictable bottomless pits the casino zone being big offender.


The homing attack works well in 2D, you can carry the emeralds rather than having to get them all in one go the leader boards are fun and the world map is pretty cool.

That's all off the top of my head and it's all my opinion.
  • The homing attack works well in 2D because it was already in Sonic Unleashed and Sonic Advance 2. Not new.
  • When was the last time you couldn't save your progress in a Sonic game? Of course you can keep your emeralds Sonic 2 was the last console game in the main series that didn't let you save.

Oh wait you don't think so therefore I must be completely wrong despite that being subjective.
Enjoyment is subjective quality isn't. Every time you see Sonic standing on a 90 degree wall it's a reminder of how lazily this game was programed.

I was saying in terms of game play, I never mentioned the zones and TV Tropes is not a good place to go to support your argument.
This game plays nothing like Sonic 1.
 

Grandeza

Smash Master
Joined
Nov 11, 2007
Messages
4,035
Location
Brooklyn,New York
I think it's fun. I'm only on casino act. I'm kind of disappointed that its a huge rehash of Casino from Sonic 2. I'll see what i think at the end of the game.
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
i just want to say how hard i laughed when i saw that you posted here brandon
 

Kei_Takaro

Smash Lord
Joined
Feb 3, 2009
Messages
1,007
Location
Underneath FD
*Sees thread, looks awesome, expects some good discussion
*Sees Drama from fellow Sonic Fans
*Leaves this and exits thread instead
Sorry
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
Did you format the controls properly? What are they set at before you begin?
Well, I play with keyboard. I set up the controls like I normally do. I set it to windowed, but I never got into the level.
 

Luigitoilet

shattering perfection
BRoomer
Joined
Jul 30, 2001
Messages
13,718
Location
secret room of wonder and despair
*Sees thread, looks awesome, expects some good discussion
*Sees Drama from fellow Sonic Fans
*Leaves this and exits thread instead
Sorry
FYI this kind of posting is even more annoying and pointless than the discussion about whether Sonic 4 sucks or not

SONIC 4 SPOILERS:
it does suck

That being said, although I was disappointed with this game, I actually am looking forward to playing Mario Galaxy 3 Sonic Colors
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Well, I play with keyboard. I set up the controls like I normally do. I set it to windowed, but I never got into the level.
It took me a while to get past that, too. Just make sure that "Start/Pause" is set to the key you want. My problem was that the default setting there was a key that my keyboard doesn't actually have. -_-
 

Ryu Shimazu

Smash Master
Joined
Nov 5, 2009
Messages
4,234
Location
Alabama
NNID
Ryushimmy
3DS FC
5000-5048-5681
Yeah. I want to buy this, but the fact it's so short just turns me off from it. Sonic Colors seems pretty cool (besides the weird name). I hope it's like old sonics/A2B/stuff like that and not like when I watched my friend play Sonic 06
 

Ryu Shimazu

Smash Master
Joined
Nov 5, 2009
Messages
4,234
Location
Alabama
NNID
Ryushimmy
3DS FC
5000-5048-5681
^ Yeah, I'm thinking the will. Which is why I'm playing the waiting game...
 

M.K

Level 55
Joined
Jul 10, 2007
Messages
6,033
Location
North Carolina
I used to play the old Sonic games at my dentistry. They had a Sega system set up and I used to play it while waiting for my appointment.
My biggest complaint with the 2-D Sonic games is that they....well, they aren't fun to me. There's nothing fun about building up extreme momentum and blazing through a level in the fastest time possible, and there's nothing fun about being too slow to go up a ramp/down a hill/escape the water.
However, to each his own. If you like this game, I'm glad there is another iteration of it for you to have (and more to come). However, if you're like me and simply enjoy the 3D games more, I'll be looking forward to the next Sonic Colors. =)
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
I don't know if I'm going to get colors immediately on release...I'll probably look at reviews before I use 50$ on it.
 

Ryu Shimazu

Smash Master
Joined
Nov 5, 2009
Messages
4,234
Location
Alabama
NNID
Ryushimmy
3DS FC
5000-5048-5681
I'm going to wait until Christmas. My GF wants to get me Colors or SMG for Christmas; I told her to wait for reviews and such.

And how come it isn't worth 50? :p
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
Just broke my record on LLA2 again. It's now at 1'43'71, about 9 seconds ahead of the guy behind me. Funny thing is that I know I still made some mistakes in that run, so I wouldn't be surprised if eventually the record time is going to be faster than 1'40.

And I'd like to be one of them that could break that time, since I'm terrible at al the other stages XD
 

Ryu Shimazu

Smash Master
Joined
Nov 5, 2009
Messages
4,234
Location
Alabama
NNID
Ryushimmy
3DS FC
5000-5048-5681
Well he is the TC, so I had faith in him. Sue meh. I actually think it looks neat.
 

Luigitoilet

shattering perfection
BRoomer
Joined
Jul 30, 2001
Messages
13,718
Location
secret room of wonder and despair
Well he is the TC, so I had faith in him. Sue meh. I actually think it looks neat.
There are hands-on reviews though and that's what they said? It's a short game and most likely just worth a rental (I might be wrong). Just trying to save people money, not trolling, but Finalark is sensitive and hates me.

I wouldn't pay 50 bucks for Portal either for the record.

edit: and what's TC stand for?
 

Ryu Shimazu

Smash Master
Joined
Nov 5, 2009
Messages
4,234
Location
Alabama
NNID
Ryushimmy
3DS FC
5000-5048-5681
Time Capsule. Actually, Topic Creator, I thought Chain-Ace or whatever said it's short.

Meh, if it's short an isn't like Chrono Trigger it sucks in my book. Probably just go get SMG over it.


Honestly, unless it has a lot of replay value for 100%,and it is 4~5hours short, Sega failed again in my book. Short isn't fun =/ I can't stress that enough. I mean everyone hated on Other M it seemed for all the nitpicky stuff, but the only complaint, and a big one I had was how short it was.

But whatever. (And yes, not moving in first person was nitpicky. it worked fine =p)
 

Lord Viper

SS Rank
Joined
Sep 26, 2007
Messages
9,023
Location
Detroit/MI
NNID
LordViper
3DS FC
2363-5881-2519
☯ Judging by how long the gameplay on some runs I looked at, I'll just wait until Episode II come out. Luckily I know a friend that downloaded Sonic 4 Episode I.
 

Poltergust

Smash Master
Joined
Apr 30, 2008
Messages
4,462
Location
Miami, Florida
NNID
Poltergust
3DS FC
3609-1547-9922
That actually had nothing to do with the level design. It was just the player sucking.

:069:
 

Luigitoilet

shattering perfection
BRoomer
Joined
Jul 30, 2001
Messages
13,718
Location
secret room of wonder and despair
So, I gave this another shot and I realized what I hate most about it.

When you spindash, and then jump in the air, you immediately lose ALL momentum and just jump straight up. It's ridiculous. The lack of momentum in general is just really weird, it's like he's wearing sandpaper shoes.
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
Couldn't you just keep your finger pressed on the control pad when you jump?

Edit: Oh, out of SPINDASH. Read that wrong, my bad. But still, if you move finger over to the direction you're going after you let the Spin Dash go, and jump, you'll still go in that direction.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Yes because being good at video games is totally a requirement for every job in the industry.
How hard is it to play a Sonic game correctly? Moreover, how hard is it to play Sonic 4(The Sonic game for infants) correctly?

Face it, the game didn't properly guide him in what he should do. After the enemies you were supposed to homing attack were gone there was no way to know that there was a platform just out of view. He had to guess to homing attack the bumper (or it may have happened on accident) to get a boost. A mechanic that the game never really explains to you.
Take the bait finalark. Take it.
A prime example of bad level design and game design.
 
Top Bottom