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Thanks. I didn't put this into my post since I figured it's already covered on smashboards and youtube, but I might add a section for it eventually.
You can buffer shai drop during the aerial landing lag and be immediately airborne (or maybe there's 1 frame of shield), and thus you'll be airborne faster than if you regular drop.- Shai drops do not offer any benefit after landing with a normal aerial (no autocancel)
Went back and checked this after I made my post. You are right but the perfect Shai drop apparently has one shielding frame before the drop happens, so it ends up being the same as doing a frame perfect shield drop. Just different inputs, and I'm guessing Shai dropping is probably easier, haha.You can buffer shai drop during the aerial landing lag and be immediately airborne (or maybe there's 1 frame of shield), and thus you'll be airborne faster than if you regular drop.
That's exactly one of the shai drop methods, I do that too. Iirc you need to press down and then shield on frame 4 or 5.The way I light shield drop from platforms is to just press down and then light shield riiiiight after, actually. It sounds like it shouldn't work, but it actually does
No you can't. If you press shield earlier than frame 4 after inputting down, you'll spot dodge, and if you press it later than frame 5 nothing happens. When you press the shield on frame 4, you'll drop frame 5, and if you shield on frame 5 you drop on frame 6. The shai drops always result in immediate drops, so you can't use them to get parry invincibility. If you want to be invincible before the drop, you should just regular shield drop, which conveniently happens usually on frame 5-6 of the shield animation or later.can't you do imperfect Shai drops and have the preshield animation stay out longer than just one frame, thus getting maybe 2+ frames of parry? Or would you have to actually do lightshield then quickly press down to make it stay out longer than a frame?
Oh btw @ Sashimi , you mentioned a little while ago that there should be some info on wavelanding out of doublejumps, something about the properties that allow for perfectly horizontal/perfect wavelands every time or something, but I've read all of the main post and don't see it there. If you get around to it sometime, could you provide more info/data on this? ^^
I actually let go of shield as soon as possible so I don't accidentally tumble off the platform if I waveland backwards. I have no trouble sliding off the platform if I hold the direction I'm going while wavelanding.- hold shield after the landing lag from the waveland is done to make sure you slide off the platform