Little England
Smash Master
All those stupid characters who you can't uthrow to uair (i.e. Samus and Doc.) I fthrow or more often bthrow onto platforms. It's really fun.
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*awesome statement of the day*I call every character outside of top/high tier with the exception of Ganon stupid.
im a big fan of this, and started doing it because i have sloppy di on foxupthrows.Can somebody tell me, in great detail, how to DI out of Fox's uair?
That was amazing.im a big fan of this, and started doing it because i have sloppy di on foxupthrows.
when you get hit, there are a few frames where you cant move (think getting charge blastered) and the game may 'pause' or slow down for a sec. this is called hitstun.
during each frame of hitstun you have access to 1 SDI. you can use your SDI by moving the joystick from any position (including neutral) to a new position. melee recognizes 16 angles on the joystick (halfway between each corner). you do not have to return to neutral to use another SDI.
samus' charge shot has 18 frames of hit stun. go find the clip from perfect control where mario techs it on the klaptrap stage. so each frame, mario moves the joystick to a new direction, using his 1 SDI per frame.
he moves in funny angles. this is because he can get farther to the left by going upleft, left, downleft, instead of going left neutral left neutral left
idk if you play 2d fighters, but imagine this is the joystick, 5 being neutral, facing right:
789
456
123
forward smash would be 6. dtilt would be 2.
ideally you would want to move in a 9-6, 6-3, or 9-6-3 direction to escape the upair.
like cranking it back and forth between up-right and down-right (or left).
by doing so, you are moving the joystick rapidly, and allowing for possible SDI inputs on many frames.
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i find it MUCH easier to SDI out when having no di on the upthrow. you are right on top of him, and there should be no compliacations. when you DI, you are both moving in 1 direction, but your relative placement can vary a lot.
its just timing and practice. its nice playing technical foxes, because their upthrow upairs are very fast and efficient, so the timing is always the same. against sloppy foxes, you will have to focus on your timing more because the upair speed will vary.
kind of rambly but yeha. talk to me about doublestick or ledge teching if u want, i memorized all of magus420's stuff
if you do any of these 'special' methods too quickly, there's a chance you SDI out of it... then SDI right back into ityou just want to move your joystick during the 2-3 frames of the first hit of the upair
on paper, the most effective says would be keeping the joystick in motion
this is where quater-circle DI came from even though no ones ever heard of it
so quater circle, half circle, 3/4 circle, cranking it back and forth*
dont get caught up in your method
focus on not getting up aired
this is what i do, it works all the time for me. like really, i dont get upaired that muchi've found that mashing one direction really ****ing hard works good too
got 4th, beat eggz in winners lost to m2k in winners semis, beat bladewise in losers and lost to eggz in losers semis. i dont feel bad about losing to eggz, he was playing really bad in our first set and really good in our last one, plus we did really long $5 MMs (best of 7 and best of 5) in between tourney sets and they were really good and close so i enjoyed the matches I played against himhowd you do in singles Kira?