lol sorry dave
i was trying to explain the draw of 'quarter circle di'
even though i dont do it that way
how to double stick tech (doesnt actually need both sticks*)
SDI cannot create collision with the ground
ASDI can
ASDI happens the frame after hitlag ends
ASDI moves you in the direction the c-stick or control stick is pointed
c-stick out prioritizes the control stick. you only get 1 ASDI.
c-stick down, to create a collision with the ground (thats the green flash, the thing that means you can tech)
regular DI perpendicular to the direction you would get sent flying
(you usually get hit up and away, so angle down and away)
shield 20 frames before you get hit
jigglypuff DK kirby and ness get low trajectories compared to the rest of the cast, so they can do it at higher precents
*since you can ASDI with either the c-stick or the control stick,
at low percents you can sometimes double stick tech on accident just by holding down or down and away, ASDIing with control stick, and shielding
the percentage factor is kind of explained like this
at low percents you dont fly as far or as quickly. ASDI occurs on the first frame after hitlag; the first frame you get sent flying.
its kind of hard for me to explain, but if youre at 999 and you get hit. you die REALLY fast. if you slow it down, you are moving very far each frame.
now if youre at 30 and you get hit by the same move, you are moving very slowly compared to 999.
the distance you get downwards with your 1 ASDI needs to be equal to or greater than the distance you character moves up and away on that 1 frame. this is why down and away DI helps, because you are trying to diminish the upwards movement of your character
i dont know if SDIing towards to the ground to enable an ASDI collision is possible
so c-stick down
DI down and away
shield right before you get hit