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So I guess ICs are "S Tier" now :) / :( ?

Dnyce

Smash Master
Joined
Mar 10, 2010
Messages
3,049
Location
Allen, TX
Well, it appears I will have better luck teaching fundamental concepts of what a frame means to a wall. I'm done wasting my time here.
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
It was called Z cancelling because it gave you 0 lag. I didn't make up the name I'm just pointing out it wasn't called l-cancelling until melee.

I don't think airdodging after an attack should be given a name..I would just call it buffering an ad after using an uair with mk lol. I'm also still not sure you can even airdodge after inputting a fast falled uair at the peak of mk's sh. Are you absolutely sure you can and it's not the air dodge that you're fast falling?
This isn't about the shffl thing. As we discussed earlier, you can't fastfall the uair and get the airdodge out. You have to fastfall the airdodge.

Right, but it wasn't called L-cancelling until melee. If you refer to L-cancelling even 64 players will think you are talking about melee because it's referred to as Z-cancelling in 64. They are called different things because they do different things. Yes the both reduce lag, but there is a huge difference in reducing all lag compared to half which is why they are differentiated. Just like float cancelling isn't called Z-cancelling even though it reduces all lag.
But that's just a difference in degree. That would be like my saying that we have to call a fully charged Charge Shot something different from a half charged charge shot. Also the reason why float cancelling is recognized as different from z cancelling is that you are performing the cancel in a functionally different way.


It's absolutely necessary to differentiate between the two because they have different results and different mechanics behind them...Why would you call them the same thing when they do different things? L-cancelling is certainly specific to melee and pretty much any competitive 64 or melee player will recognize this. Z-cancelling and L-cancelling are different, have different windows of frames to input, have different results, and are in different games.
What mechanics behind them are different? Both follow the structure that for some reason, pressing the shield or grab button 20 frames prior to landing results in a significant reduction in landing lag. The only variation in the results of the two is by degree, and I addressed that above. The fact that they are in different games shouldn't matter either, that would mean I should change the name of the Falcon Punch from game to game due to small differences between the move throughout the games.

The fact that IASA frames are much easier to use in brawl because of buffering misleads people. You are not "cancelling" anything when you airdodge with mk into the ground, you are just using an airdodge before landing by buffering it after your uair. In melee L-cancelling was not a move and literally only cancelled lag. Airdodging is not cancelling lag it just has that much landing lag.
You are effectively canceling a little more than half of the landing lag you would receive by airdodging before touching the ground than by just landing with the uair. Five frames compared to twelve frames.
 

Hylian

Not even death can save you from me
Administrator
BRoomer
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Missouri
Switch FC
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Finished argument on FB..too good lmao.


Edit: Not touching this anymore because arguing semantics is pointless.
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
You were having an argument with someone on facebook along with this argument? Too many brain cells to be using on a Sunday morning.

lol
 

Hylian

Not even death can save you from me
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I finished arguing with dynce on facebook about it lol and it came down to semantics so meh.
 

Mr. game and watch

Smash Master
Joined
Sep 10, 2010
Messages
4,273
Location
Tyler, Texas
I have to go with hylian. Gee that never happens? xD ok so essentially, if you l or z cancel, you don't see an airdoge, the lag just reduces or goes away right? And In the mk thing, you see an airdodge, and are just making the landing lag come from something different. I got this down and simplified correctly right?

:phone:
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
I have to go with hylian. Gee that never happens? xD ok so essentially, if you l or z cancel, you don't see an airdoge, the lag just reduces or goes away right? And In the mk thing, you see an airdodge, and are just making the landing lag come from something different. I got this down and simplified correctly right?
For the sake of not wanting to have another page and a half of arguing in circles I'm going to say believe what you wish to believe.

In previous games one did not see an airdodge before touching the ground when performing this type of cancel.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
*sigh* I'm mad there has been a 4-5 page discussion on whether or not L-Cancelling/Z-cancelling exists in brawl...
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,312
Mr. Game and Watch, you need to make a distinction between "desyncing" and "desynced". The act of desyncing is just what you do in order to get desynced. There really isn't any pro or con to it outside of the options you choose to get desynced. What you do while desynced compared to synced is where more pro's and con's can be weighed.

Are you wanting a pro/con of desyncing options? I wrote a thread about that.
Are you wanting a pro/con of desynced play?
 

Mr. game and watch

Smash Master
Joined
Sep 10, 2010
Messages
4,273
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Tyler, Texas
If there's no pros and cons to how to desync, then I'm not wanting those xD like while your desynched. To me it seems like nana gets back to me before I can get a desynched move in, or she gets hit, *****, and gimped. I also don't like having sopo dthrow cg as my only cg option, should I get a grab.

:phone:
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,312
Well the pros and cons of desyncing is:

Pro: You are now desynced
Con: You are no longer synced

is what I'm trying to get at.


I think you're confusing "separated" from "desynced" based on what you wrote :\
 

Blissard

Smash Lord
Joined
Aug 7, 2010
Messages
1,399
Location
Philadelphia, PA
If there's no pros and cons to how to desync, then I'm not wanting those xD like while your desynched. To me it seems like nana gets back to me before I can get a desynched move in, or she gets hit, *****, and gimped. I also don't like having sopo dthrow cg as my only cg option, should I get a grab.

:phone:
Wait do you actually know what it means to be desynced? Because you do realize that the IC's are desynced when they CG, right? And that they can be desynced, but still be right next to each other?

Also I l'd-ol at Lux's post.
 

Mr. game and watch

Smash Master
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Sep 10, 2010
Messages
4,273
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Tyler, Texas
It actually started with Lucas. But were not going back there. Yeah I get how cg's are desynced but I mean being spereated like doing uair and utilt at the same time type stuff. I landed my first bthrow cg today! By accident. Fml.

:phone:
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
Ooops.
Turns out i missed alot. Sigh.

Oh well. I thought i was on the most recent page. *shrugs*
It happens.
This thread moves fast enough to cause a sonic rainboom.

Umad mink? Haha I said blue. It gave me "blue so dark it almost matches the black/grey backround blue." I'll change it when I get less lazy
Try "RoyalBlue".
 

GDX

Smash Hero
Joined
Jan 6, 2005
Messages
9,428
Location
Orlando, FL
NNID
GameDragonX2
nah i just had to quote the pun

i hate fighting ICs, i hate playing as ICs, so i'll promptly be leaving now

(and btw jeff we only saved game 2 of our pools set =/ )
 

GDX

Smash Hero
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Jan 6, 2005
Messages
9,428
Location
Orlando, FL
NNID
GameDragonX2
i saved round 2, a match that i won, mainly cause i thought he saved game 1, the match that he won. I thought i also saved game 3 cause it was so close but i guess i didnt cause i didnt see it :glare:
 
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