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This isn't about the shffl thing. As we discussed earlier, you can't fastfall the uair and get the airdodge out. You have to fastfall the airdodge.It was called Z cancelling because it gave you 0 lag. I didn't make up the name I'm just pointing out it wasn't called l-cancelling until melee.
I don't think airdodging after an attack should be given a name..I would just call it buffering an ad after using an uair with mk lol. I'm also still not sure you can even airdodge after inputting a fast falled uair at the peak of mk's sh. Are you absolutely sure you can and it's not the air dodge that you're fast falling?
But that's just a difference in degree. That would be like my saying that we have to call a fully charged Charge Shot something different from a half charged charge shot. Also the reason why float cancelling is recognized as different from z cancelling is that you are performing the cancel in a functionally different way.Right, but it wasn't called L-cancelling until melee. If you refer to L-cancelling even 64 players will think you are talking about melee because it's referred to as Z-cancelling in 64. They are called different things because they do different things. Yes the both reduce lag, but there is a huge difference in reducing all lag compared to half which is why they are differentiated. Just like float cancelling isn't called Z-cancelling even though it reduces all lag.
What mechanics behind them are different? Both follow the structure that for some reason, pressing the shield or grab button 20 frames prior to landing results in a significant reduction in landing lag. The only variation in the results of the two is by degree, and I addressed that above. The fact that they are in different games shouldn't matter either, that would mean I should change the name of the Falcon Punch from game to game due to small differences between the move throughout the games.It's absolutely necessary to differentiate between the two because they have different results and different mechanics behind them...Why would you call them the same thing when they do different things? L-cancelling is certainly specific to melee and pretty much any competitive 64 or melee player will recognize this. Z-cancelling and L-cancelling are different, have different windows of frames to input, have different results, and are in different games.
You are effectively canceling a little more than half of the landing lag you would receive by airdodging before touching the ground than by just landing with the uair. Five frames compared to twelve frames.The fact that IASA frames are much easier to use in brawl because of buffering misleads people. You are not "cancelling" anything when you airdodge with mk into the ground, you are just using an airdodge before landing by buffering it after your uair. In melee L-cancelling was not a move and literally only cancelled lag. Airdodging is not cancelling lag it just has that much landing lag.
For the sake of not wanting to have another page and a half of arguing in circles I'm going to say believe what you wish to believe.I have to go with hylian. Gee that never happens? xD ok so essentially, if you l or z cancel, you don't see an airdoge, the lag just reduces or goes away right? And In the mk thing, you see an airdodge, and are just making the landing lag come from something different. I got this down and simplified correctly right?
This is especially surprising because you are in the BBR.*sigh* I'm mad there has been a 4-5 page discussion on whether or not L-Cancelling/Z-cancelling exists in brawl...
Wait do you actually know what it means to be desynced? Because you do realize that the IC's are desynced when they CG, right? And that they can be desynced, but still be right next to each other?If there's no pros and cons to how to desync, then I'm not wanting those xD like while your desynched. To me it seems like nana gets back to me before I can get a desynched move in, or she gets hit, *****, and gimped. I also don't like having sopo dthrow cg as my only cg option, should I get a grab.
'Cept it wasn't about Ice Climbers and the latter half wasn't about shffling.Lets get this straight.
Ice climbers can't shffl.
/end convo.
This thread moves fast enough to cause a sonic rainboom.Ooops.
Turns out i missed alot. Sigh.
Oh well. I thought i was on the most recent page. *shrugs*
It happens.
Try "RoyalBlue".Umad mink? Haha I said blue. It gave me "blue so dark it almost matches the black/grey backround blue." I'll change it when I get less lazy
I love you.This thread moves fast enough to cause a sonic rainboom.
.
i know this was awhile back, i just feel this seibrik-like pun needs to be quotedBut it's always been cool to be here. It's the Ice Climbers.
im not gonna even worry about uploading it then...i thought we saved it all. the one match that was saved was the only one that wasnt closeI know I told you that lol