Sieguest
Smash Master
Oh neato! That makes things convenient! :D
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No.ugh fine
Beloved Floridians, i will be in Pensacola in mid july for a week, so if you would ever so kindly have a tourney then, or we could meet up and brawl, thatd be great :D
how was that?
i hope it falls off a cliff but alas i know that wont happenWonder if MLP is going to make any college students switch their major to Equine Science. x.x
Yes he does. Uair can be buffered into an air dodge so that it has less lag than landing normally. Same natural input, similar -- if not the same -- effect, but different mechanics.No he doesn't.
UAIR
frame breakdown:
1 startup
2-3 hitbox out
4-13 aerial cooldown
frame summary:
Hits on: 2
IASA frame: 14
Aerial cooldown: 10
Landing lag: 12
Autocancels on: 21
Shield hitlag differential: 0
Shield stun: 2
Optimal shield advantage: -10
Optimal shield drop advantage: -3
It's not a smart thing to do with all of your aerials. If you hit the ground before the autocancel frames on any aerial then you'll experience aerial landing lag. Best example I know is Ganondorf's fair.im talking about short hop fast falling dair, nair, bair, and nair, with any and every character in brawl?
uhhh.... well the fast fall isnt that important to it, but i get the fast falls in on my short hop aeriels. i SERIOUSLY doubt im the only person on brawl who does this.
By normally I hope you mean "without aerial landing lag" (or whatever the term is for it). Landing with an air dodge will still cause a character to experience soft/hard landing lag.Yes he does. Uair can be buffered into an air dodge so that it has less lag than landing normally. Same natural input, similar -- if not the same -- effect, but different mechanics.
Reduced landing lag. In other words, 5 frames instead of 12. IIRC, L canceling would reduce lag by down to a minimum of 5 frames.It's not a smart thing to do with all of your aerials. If you hit the ground before the autocancel frames on any aerial then you'll experience aerial landing lag. Best example I know is Ganondorf's fair.
By normally I hope you mean "without aerial landing lag" (or whatever the term is for it). Landing with an air dodge will still cause a character to experience soft/hard landing lag.
You can't l-cancel in brawl, that was my point so shffling doesn't exist. Fast falling isn't usually very good from short hops either because you won't autocancel.im talking about short hop fast falling dair, nair, bair, and nair, with any and every character in brawl?
uhhh.... well the fast fall isnt that important to it, but i get the fast falls in on my short hop aeriels. i SERIOUSLY doubt im the only person on brawl who does this.
And where exactly is the fast fall? You can't fast fall uair into airdodge so you can't shuffl.Yes he does. Uair can be buffered into an air dodge so that it has less lag than landing normally. Same natural input, similar -- if not the same -- effect, but different mechanics.
I really hope that you aren't serious.And where exactly is the fast fall? You can't fast fall uair into airdodge so you can't shuffl.
The fastfall occurs just after the apex of the short hop. You can buffer an airdodge and fastfall.And where exactly is the fast fall? You can't fast fall uair into airdodge so you can't shuffl.
Wtf I quoted the wrong post (I wanted to quote the post where you put the frame difference). But okay, I was just making sure I wan't missing anything here. xDI really hope that you aren't serious.
But the whole point is to fast fall the aerial lol, fast falling the airdodge isn't shffling especially considering there is no airdodge in shffling lol you don't fast fall an l-cancel...Well, to be technical, you can't FF the uair and buffer the airdodge before you land (You cut it close just trying to do that with a full hop). What you can do is perform a Uair just as MK starts falling from the top of his short and then buffer an FFairdodge.