Rubberbandman
Smash Champion
Well I did good and bad at the same time. =/
Good news, I beat gimr. Bad news, I lost to a random.
/shame
Good news, I beat gimr. Bad news, I lost to a random.
/shame
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Lol @ this guy calling my brother's (SOVAman's) D3 a random.Well I did good and bad at the same time. =/
Good news, I beat gimr. Bad news, I lost to a random.
/shame
A random? lolWell I did good and bad at the same time. =/
Good news, I beat gimr. Bad news, I lost to a random.
/shame
6-4Lol @ this guy calling my brother's (SOVAman's) D3 a random.
Dude has definitely has been more active in the scene longer than you.
Yeah guys, D3 vs IC's is sooooo bad for D3, amirite?
SOVAMAN IS NOT A RANDOM!!! He actually taught me everything I know about this game!A random? lol
I am pretty sure I ***** you, so you can be the "random"
/shame on you
A D3!!!!11
Bro, not talking about you. Last stock last hit **** mad legit. I need to stop sucking in the punishment with pivot grabs departmentA random? lol
I am pretty sure I ***** you, so you can be the "random"
/shame on you
A D3!!!!11
hmmm, kkBro, not talking about you. Last stock last hit **** mad legit. I need to stop sucking in the punishment with pivot grabs department
I lost to someone worse though.
/shame
Sorry, I don't agree with your ratio, though I agree with what you said mostly, I think it's 6:4, and 55:45 on Frigate.D3 vs IC is even. Ive taught Coney what to do so imma laugh if he plays any OOS ice climbers and you are wondering why ur losing a supposed 65:35 mu. Pro D3 players are aggro and do hard reads with their character relying on their shield. We completely shut off their regular way of playing MUs cuz of our character. This is why they dont play this match up with their main anymore.
When both people know what to do in the MU it becomes a waiting game on who can make a mistake with DDD at an advantage because of a far superior grab range. If d3 buffers any throws its a garenteed throw because of invincibility frames and the fact his throws do knock back to those next to him. If they know nanas patterns its even easier to kill her.
Im too tired to explain the MU more. D3 has tools to make it even, but most D3s dont know what they are doing in the MU.
Did anybody make any chaingrabbing videos with the Fusion glitch? I couldn't find any, which is why I made the vid. I'm also currently researching the Fusion glitch, its pros and cons.^^^coo, probably the most viable CG with fusion.
also lol @ the comments xD
Link me to your youtube.Yeah, I did a bunch of research on fusion as well when it was big. I've got a plethora of fusion vids including chaingrabs and other various tricks that you can do if you'd like to see. Get on the Skype if you wanna hear anything I've got on it.
Why should it be banned, its not like these occurences are random right? It's the players fault for throwing out an electric move for starting the fusion in the first place.Yeah, it's been able to be recreated the easiest through primarily "electric" based attacks like pikachu's tjolt, yellow pikmen, falco and wolf's lasers, but someone was able to do it with nado. But yeah, it's pretty different in the sense that it's like you're playing with only sopo, trying not to get hit, because at a certain percent, almost anything will cause nana to go into her freefall state. But the things you can do with desyncs are incredible. Like being able to jump while nana is holding them. Cg'ing is odd, but possible.
I think the main problem somes along when nana goes into her freefall. It's eventually going to happen and when it does, people will start teleporting, there'll probably be a movement to ban fusion or rules on it, like getting rid of your stock to prevent the teleporting.
uh.... but they teleport to the same spot usually right?But it teleports people underneath the stage lol.
That could easily be classified as a game changing glitch.
Though, people don't know that once they teleport, they have 4 (or 5?) more jumps (which will be footstool jumps) that they can do under the stage to get to a position to where they can use their recovery, which will be easy to edge guard.
Talk to me on AIM please, I want to know more, I'm currently testing stuff as we speak.Nah, you can teleport them to different spots depending on which side Nana "falls" from and your location on the stage. So if they double jump at a certain point if the stage, you can put them almost at the center of the bottom of the stage, an impossible place for falco or wolf to make it back from, even with the 4 extra footstools + recovery.
I has skype, but I'm not gonna talk.I don't have aim on my school cpu right now, which is why I suggested skype, but I'll just use a 3rd party site like meebo for now. My aim is bandxaid702. IM me when you read this.
VexKasraniWhat's you're skype name so I can add you to the IC chat
My bad, thought I used the edit button ><
I saw it, he died because he double jumped, also the fact he CHOSE to shoot jolts at you, and he could have recovered also lol. its not ban worthy til proven so lul.vex its ban worthy
http://www.youtube.com/watch?v=BRUbGbeLag0
i cant imagine a falco getting outta that situation tho