Hey ho snake updates...
Currently in the development notes as "Godzilla vs Cloverfield Monster, HO!" What I suggested was "****-waving contest between Kirk and BPC; Kirk wins due to BPC being tired and disinterested and having other mains".
Basically, we're arguing about changes here...
On Kirk's snake:
-Ftilt1 hitlag x2
-Ftilt2 hitlag x3
-Utilt damage normal, hitlag strong hit x3, hitlag weak hit x2
-Fair autocancel frame 40, IASA frame 50
-Dash attack jump cancel in a limited (6-frame) window after frame 13
-C4 detonation normal
On My snake:
-
Ftilt1 hitlag normal
-Ftilt2 hitlag normal
-Utilt damage +2 on both hits, strong hitboxes mirrored in the front, hitlag normal (EY's utilt, pretty much)
-Fair Autocancel Frame 26 (hitbox terminates frame 26 also), Fair IASA frame 40
-Dash attack jump cancel unlimited after frame 13
-C4 detonation speed x3
Ones I really care about in bold.
Also, I support lowering the landing lag on Nair, Bair, and Dair, and maybe the other two as well (by about half), but that's not in my build currently.
http://www.mediafire.com/file/jinzwmwmy4z/fitsnakebpc.pac
http://www.mediafire.com/file/5qzbzkyznjl/fitsnakekirk.pac
Check it out.