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SmashBoards Creates: Ultimate DLC In A Parallel Universe (Finished! - Some Content Incomplete)

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
CP5 Candidate Results
Voters: 9

Bandana Waddle Dee: 8
Cuphead: 11
Rabbid Peach: 8
Matt: 3
Monster Hunter: 4
Jonesy: 4
2B: 5
Dr. Robotnik: 11

And for the first time since CP1, we have a tie for characters! Thankfully, this time a tiebreaker vote is easier to pull off.

Vote your favorite between Cuphead and Dr. Robotnik. You may vote your own. In addition, discussion is encouraged during voting (not just here, but in general).

I vote Cuphead.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,235
Location
the building from smash mouth's astro lounge
Given that I'm able to vote my own, Robotnik it is!... but let me explain.

Whilst he acts as a character representing a series that's already here, he acts as a method of representing it in the way it deserves (like Sephiroth, to a lesser extent.) The capacity for new music, new Spirits, and maybe a new stage that isn't a grassy hill, is all there - plus, it gives a new character to the whole "Heroes vs Villains" aspect that Ultimate seemed to be going for.

Not only this, but Eggman could do an excellent job of representing aspects from across the Sonic series throughout his moveset, be it through him using a pastiche of different boss vehicles of his, or even if it's just by having Orbot and Cubot come out for some of his taunts.

He's a classic character - an icon not just of SEGA, but of gaming. He's up there in terms of recognisability with the likes of Bowser, Sephiroth, and Wario.

Am I biased? Probably... but this seems like a perfectly logical pick (to me at least, not to diss Cuphead at all!), especially to finish off the roster of the first Fighter's Pass.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
CP5 Tiebreaker Results
Cuphead: 4
Dr. Eggman: 5

Looks like we have another mech-wielding heavyweight villain! Funny how that works. Dr. Eggman is our CP5!

Submissions for moveset, stage, and music list are open. Much like Porky, I would like moveset submissions to specify the main concept for Eggman--whether he's on foot, piloting a hovercraft, using his walker, etc.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,973
Location
Cheese Wheels of Doom
Stage submission: Casino Night Zone
I will submit Figure-8 Circuit from Brawl, albeit with a visual redesign more akin to Mario Kart 8's Mario Circuit, and Casino Night Zone
View attachment 322072
View attachment 322073

This is a rough mock up of CNZ's layout. The flippers on the side will occasionally flip and should someone stand on them, send them flying - into the bumpers if the trajectory is right. The three bars aren't a platform but rather the slot gate.

It is usually in the background, but will sometimes extend into the foreground which will let you jump in and roll the slots - there are 4 possible faces that can show up on the slots - Sonic, Tails, Knuckles, and Eggman. Getting a Knuckles heals 5% damage, getting a Tails heals 10%, and getting a Sonic heals 20% - these add up, so for example a Sonic, Tails, and Knuckles would heal you 35%, or 3 Sonics would heal 60%. When you roll an Eggman, you gain back 10% of that damage - it can only really make for a net loss if you get multiple Eggmen or one Eggman and two Knuckleses, but it's still pretty frustrating to think you've got a good heal before rolling a Robotnik. In 1v1s a character rolling the slots has super armour, but in free-for-alls they're completely invulnerable.

Fun fact: the base platform of CNZ was modeled after the Las Vegas sign
I will wait for a stage to be decided before submitting music
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,393
Location
The perpetual trash fire known as Planet Earth(tm)
Here's what I had in mind for Eggman:
If Eggman was a DLC character in Ultimate, here's how I'd handle his Challenger Pack:
  • Eggman primarily fights in his Egg Mobile, which also acts as his gimmick
    • The Egg Mobile itself, at the bottom, has continuous super armor, so Eggman can take any weak hits
    • The glass at the top also has continuous super armor, but the twist is that it can also be damaged and broken
    • Once the glass is broken, Eggman takes 1.5x more damage and is more susceptible to being launched when his body is struck
  • Eggman is a heavyweight fighter, between Donkey Kong and King K. Rool
    • Eggman's movement speed and jump height are generally low
  • Eggman excels at controlling the space between him and his opponents by hitting them with moves that hit when the opponent least expects it; however, they are easily telegraphed and tend to leave him open
  • Alternate costumes:
    • Dr. Eggman (default)
    • Maria Robotnik (blue; Eggman's mustache becomes blonde)
    • Gerald Robotnik (white; Eggman's mustache becomes gray)
    • Eggman Nega (black; Eggman's mustache becomes white)
    • Classic Eggman (alternate costume)
    • Snively (Classic green)
    • Concept art pajamas (Classic pink)
    • Eggrobo (Classic alt)
Jab: Eggman constantly shoots energy lasers (4% each hit, small knockback). Unlike Kazuya's Devil Blaster, these lasers only hit one opponent at a time.
Forward+A: Eggman attacks with one of the bumpers from the EGG-HVC-001 (6%, OK knockback). Use this move to keep opponents from getting too close.
Down+A: Eggman sends out a boxing glove attached to a spring that sends opponents flying (11%, OK knockback). Use this when it looks like the opponent has you cornered.
Up+A: Eggman attacks using the pointy tail from the boss of Oil Ocean (6%, OK knockback). The tail appears behind the Egg Mobile, so you can possibly see a sneak attack coming and counter as appropriate.

Air+A: Eggman attacks using the flippers from the final boss of Sonic CD (3% each hit, OK knockback). Useful for clearing away opponents taking up a lot of space.
Air Forward+A: Eggman fires a more powerful shot from his energy gun (10%, OK knockback). This version of the energy gun has more endlag, so to compensate, it fires even when you land on the ground.
Air Back + A: Eggman drops some blue toxic water from the back of his Egg Mobile (8% with a meteor effect, OK knockback). More situational due to considerable startup lag.
Air Up+A: Eggman raises a drill from the Marble Garden boss above himself (9%, OK knockback). Good for keeping a single opponent in the air.
Air Down+A: Eggman drops down with a spike at the bottom of the Egg Mobile (8% with a meteor effect, OK knockback). Eggman plummets to the ground at high speed, so it's probably best not to try and spike someone with it. no pun intended

Smash Attacks
Forward+A: Egg Hammer; Eggman slams the ground with a giant hammer (25%, medium knockback). When fully charged, the hammer buries the first opponent in the shockwave (37%).
Up+A: Eggman clamps the two claws from the Casino Night Zone boss (22%, medium knockback). The claws slowly hurt fighters during the chargeup, so you can either raise their damage at the risk of losing your grasp or using the Up Smash immediately so the opponent can't escape once they're caught.
Down+A: Eggman fires two fireballs from the bottom of his Egg Mobile (17% each hit, OK knockback). Any fire ball that misses an opponent creates a small trail of fire that slowly deals continuous damage.

Grab: Eggman uses Big Arms to grab the opponent
Pummel: Eggman slowly squeezes the opponent (5%)
Forwards+Throw: Eggman tosses the opponent forward (9%, OK knockback)
Down+Throw: Eggman hovers up a bit and buries the opponent with a full-force ground slam (15%)
Back+Throw: Eggman throws the opponent behind himself (12%, OK knockback)
Up+Throw: Eggman throws the opponent above himself (8%, small knockback)
B : Egg Mobile-H; Eggman unleashes a wrecking ball and slams it forward after a brief spin (21%, medium knockback), which can meteor Smash opponents in the air. By tilting the control stick in the opposite direction, Eggman can also backflip and attack opponents behind him. However, if his glass is broken attacking him stops the attack altogether.

B + Forwards : Egg Mobile-D; Eggman rushes forward in a drill car (13%, OK knockback); in the air, he uses a drill jet;. The drill releases itself when Eggman is attacked cancels out the Drill item, but travels less of a distance.

B + Up : Egg Hornet; Eggman angles his ascent in the Egg Hornet (9%, OK knockback), then dives down (14%, medium knockback). After landing, the Egg Hornet gets stuck in the ground, with Eggman needing to mash to get out. Charging the attack has Eggman travel more of a distance, but gets him stuck a bit longer upon impact.

B + Down : Laser from M.E.; Using power from the Master Emerald, Eggman fires a huge one-hit laser that goes offscreen (30%, far knockback). This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right before he actually fires the laser. During the charge, Eggman has super armor.

Final Smash: Death Egg Robot; Eggman summons the Death Egg Robot. Both of its arms can be controlled with either control stick, and pressing B has Eggman fire both of them towards the screen (40% each, far knockback); if opponents are at 60% or higher, they will suffer a screen K.O.
Taunts
  • 1: “Yosh…” Eggman pets his Egg Mobile
  • 2: “Time for a change of pace!” Eggman gets out of the Egg Mobile for a sec to do a “Well! What is it?” gesture
  • 1+2: “Ohohoho!” Eggman puts his hand on his chest as he laughs
Winposes
Losing animation: Eggman mimics the good ending from Sonic the Hedgehog
Icon: The Eggman Empire emblem
Boxing Ring Title:
  • Baldy McNosehair (Eggman)
  • Hard-Boiled Henchman (Eggrobo)
Star K.O.: “You’ll regret thiiiis…!” “I hate that hedgehog…!”
Victory Music: E.G.G.M.A.N.
Kirby Hat: Eggman’s glasses and mustache
Game of Origin: Sonic Colors (2010)

Eggman supposedly builds this giant theme park out of remorse for his past transgressions, but in reality, it's a front for a plan to use the hyper-go-on energy of Wisps to fuel a mind control cannon.

Layout: The layout is a central platform with a smaller one in the middle, similar to Hollow Bastion. It looks simple, but Wisps will appear every now and then to assist fighters who rescue them. Only one Wisp appears at a time, but fighters can save their Wisps for later use as they travel between zones.

Gimmicks and Hazards: You travel across six different zones with one Wisp per zone. Wisps can be activated by pressing B instead of your neutral special, but they only work when you stay on the stage.

  • Tropical Resort has the Cyan Laser, which has the user travel in a zigzag line, smacking opponents. The fighter can slowly adjust their path for a second before zipping away.
  • Sweet Mountain has the Yellow Drill, which has the user drill underground to trip opponents. After a couple seconds, the Drill pops out of the ground and fires like a rocket.
  • Starlight Carnival has the Blue Cube, which turns the user into a giant cube that causes a shockwave upon impact. It can also bury opponents on the ground and meteor smash them in the air.
  • Planet Wisp has the Pink Spikes, which turns the user into a spiky ball and sticks them to any surface they land on
  • Aquarium Park has the Purple Frenzy, which turns the user into a violent beast that can only be controlled by moving the control stick left or right
  • Asteroid Coaster has the Violet Void, which turns the user into a black hole that sucks up everything in its path; opponents above 100% are instantly K.O.'d
While the general layout is always the same, each zone has a different Wisp to rescue and use.

Also in each zone, you get to hear Dr. Eggman talk away on the PA during the battle, with different announcements depending on the zone. Here are a few examples:
  • "The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."
  • "Welcome to the Sweet Mountain! Insulin will be provided at a marginal extra cost. And by 'marginal', we mean 'enormous'."
  • "Remember, for your safety, please avoid...as well as...never under any circumstances...as it is actually a living being and will bite your face off."
  • "Please remember, all planets in Eggman's Incredible Interstellar Amusement Park are, as far as you know, wholly owned properties of Eggman Enterprises and its subsidiaries. All unauthorized photography, video reproduction, or shutting down of generators is strictly prohibited. Thank you."
  • "Please avoid breaking the glass, as it is the only thing between you and ten million gallons of freezing wet DEATH."
  • "In space, nobody can hear you scream...except for the person sitting next to you. Please be considerate of others. Nobody likes a screamer."
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,235
Location
the building from smash mouth's astro lounge
In terms of stage, I'm going to submit an icon of Eggman's arsenal, a horrific behemoth of his own creation...

Death Egg Zone
1640399378109.png
1640399386984.png
1640399429057.png
1640399470814.png
1640399490234.png


That's right, I'm loosely basing it on the Death Egg. I think that whilst the gravity switching mechanic seen in Sonic & Knuckles is a bad idea to implement, the framework isn't bad - and setting it in the hangar of the Death Egg, as seen in Sonic 2, Sonic the Fighters and even Sonic Forces, would be an incredibly powerful setpiece with the earth set behind it. It's mostly flat, though with Hazards on, it's sometimes possible for the electrical coils from S&K to drop in. The background is mostly made up of Earth, but you'll also see various Badniks from the classic and modern games alike either cheering the players on, or just doing their work. These include Motobugs, Crabmeats, Slicers, Grounders, Buzzbombs, Eggrobos, Eggpawns, and even more notable Eggman robots such as Silver Sonic, making cameos! Of course, however... that isn't the most exciting aspect.

The primary stage hazard of this specific stage is that of the Death Egg Robot, originating from Sonic 2 and seen in games such as Generations since then.

1640399906097.png


Its primary form of attack is in the form of its stretchy arms - it punches in a down-forward direction, leaving its arms open to be used as platforms. It's also able to leap into the air, and stamp on opponents, burying them. This behemoth is able to be destroyed similar to other hazards like Metal Face and the Yellow Devil, however. As with those two, it can also be turned off with a simple deactivation of the Stage Hazards toggle.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Eggman Stage: Egg Fleet
1640399081671.png

Based on the penultimate level of Sonic Heroes, the Egg Fleet would have players fight on top of a battleship while many more battleships and fighters fly through the background. There could also be cameos from iconic Eggman crafts and weapons from across the series, such as the Egg Viper, Egg Dragoon, and Egg Carrier. You would also get to see other Sonic characters leaping across ships on occasion--Team Rose (Amy, Big, and Cream), Team Chaotix (Vector, Espio, and Charmy), and Team Dark (Rouge and Omega--not Shadow due to him being an Assist Trophy). On very rare occasions, you may see Blaze or Metal Sonic.
1640400022038.png

The playable area would be a craft resembling a smaller version of the Egg Carrier in its Adventure design (see above). When the match starts, if hazards are on, zero to two smaller ships will appear at random spots to act as soft platforms. Also if hazards are on, Egg Pawns will occasionally appear to fire explosive blasts as they fly by.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Perkilator's Eggman moveset automatically wins due to being the only submission. In addition, as Wario Wario Wario has said he will submit music after the stage has been decided, we will not vote music right now.

Eggman Stage Vote
Please vote your top 2 of the following options. You may vote your own for #2.

Casino Night Zone
1625756476356.jpeg
1625756476356.jpeg

8A7F495C-E3CB-4AF6-A148-65E2E8F223C3.jpeg
8A7F495C-E3CB-4AF6-A148-65E2E8F223C3.jpeg

This is a rough mock up of CNZ's layout. The flippers on the side will occasionally flip and should someone stand on them, send them flying - into the bumpers if the trajectory is right. The three bars aren't a platform but rather the slot gate.

It is usually in the background, but will sometimes extend into the foreground which will let you jump in and roll the slots - there are 4 possible faces that can show up on the slots - Sonic, Tails, Knuckles, and Eggman. Getting a Knuckles heals 5% damage, getting a Tails heals 10%, and getting a Sonic heals 20% - these add up, so for example a Sonic, Tails, and Knuckles would heal you 35%, or 3 Sonics would heal 60%. When you roll an Eggman, you gain back 10% of that damage - it can only really make for a net loss if you get multiple Eggmen or one Eggman and two Knuckleses, but it's still pretty frustrating to think you've got a good heal before rolling a Robotnik. In 1v1s a character rolling the slots has super armour, but in free-for-alls they're completely invulnerable.

Fun fact: the base platform of CNZ was modeled after the Las Vegas sign
Dr. Eggman's Incredible Interstellar Amusement Park
Game of Origin: Sonic Colors (2010)

Eggman supposedly builds this giant theme park out of remorse for his past transgressions, but in reality, it's a front for a plan to use the hyper-go-on energy of Wisps to fuel a mind control cannon.

Layout: The layout is a central platform with a smaller one in the middle, similar to Hollow Bastion. It looks simple, but Wisps will appear every now and then to assist fighters who rescue them. Only one Wisp appears at a time, but fighters can save their Wisps for later use as they travel between zones.

Gimmicks and Hazards: You travel across six different zones with one Wisp per zone. Wisps can be activated by pressing B instead of your neutral special, but they only work when you stay on the stage.
  • Tropical Resort has the Cyan Laser, which has the user travel in a zigzag line, smacking opponents. The fighter can slowly adjust their path for a second before zipping away.
  • Sweet Mountain has the Yellow Drill, which has the user drill underground to trip opponents. After a couple seconds, the Drill pops out of the ground and fires like a rocket.
  • Starlight Carnival has the Blue Cube, which turns the user into a giant cube that causes a shockwave upon impact. It can also bury opponents on the ground and meteor smash them in the air.
  • Planet Wisp has the Pink Spikes, which turns the user into a spiky ball and sticks them to any surface they land on
  • Aquarium Park has the Purple Frenzy, which turns the user into a violent beast that can only be controlled by moving the control stick left or right
  • Asteroid Coaster has the Violet Void, which turns the user into a black hole that sucks up everything in its path; opponents above 100% are instantly K.O.'d
While the general layout is always the same, each zone has a different Wisp to rescue and use.

Also in each zone, you get to hear Dr. Eggman talk away on the PA during the battle, with different announcements depending on the zone. Here are a few examples:
  • "The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."
  • "Welcome to the Sweet Mountain! Insulin will be provided at a marginal extra cost. And by 'marginal', we mean 'enormous'."
  • "Remember, for your safety, please avoid...as well as...never under any circumstances...as it is actually a living being and will bite your face off."
  • "Please remember, all planets in Eggman's Incredible Interstellar Amusement Park are, as far as you know, wholly owned properties of Eggman Enterprises and its subsidiaries. All unauthorized photography, video reproduction, or shutting down of generators is strictly prohibited. Thank you."
  • "Please avoid breaking the glass, as it is the only thing between you and ten million gallons of freezing wet DEATH."
  • "In space, nobody can hear you scream...except for the person sitting next to you. Please be considerate of others. Nobody likes a screamer."
Death Egg Zone
1640399378109.png
1640399378109.png
1640399386984.png
1640399386984.png
1640399429057.png
1640399429057.png
1640399470814.png
1640399470814.png
1640399490234.png
1640399490234.png


That's right, I'm loosely basing it on the Death Egg. I think that whilst the gravity switching mechanic seen in Sonic & Knuckles is a bad idea to implement, the framework isn't bad - and setting it in the hangar of the Death Egg, as seen in Sonic 2, Sonic the Fighters and even Sonic Forces, would be an incredibly powerful setpiece with the earth set behind it. It's mostly flat, though with Hazards on, it's sometimes possible for the electrical coils from S&K to drop in. The background is mostly made up of Earth, but you'll also see various Badniks from the classic and modern games alike either cheering the players on, or just doing their work. These include Motobugs, Crabmeats, Slicers, Grounders, Buzzbombs, Eggrobos, Eggpawns, and even more notable Eggman robots such as Silver Sonic, making cameos! Of course, however... that isn't the most exciting aspect.

The primary stage hazard of this specific stage is that of the Death Egg Robot, originating from Sonic 2 and seen in games such as Generations since then.

1640399906097.png
1640399906097.png


Its primary form of attack is in the form of its stretchy arms - it punches in a down-forward direction, leaving its arms open to be used as platforms. It's also able to leap into the air, and stamp on opponents, burying them. This behemoth is able to be destroyed similar to other hazards like Metal Face and the Yellow Devil, however. As with those two, it can also be turned off with a simple deactivation of the Stage Hazards toggle.
Eggman Stage: Egg Fleet
View attachment 341008
Based on the penultimate level of Sonic Heroes, the Egg Fleet would have players fight on top of a battleship while many more battleships and fighters fly through the background. There could also be cameos from iconic Eggman crafts and weapons from across the series, such as the Egg Viper, Egg Dragoon, and Egg Carrier. You would also get to see other Sonic characters leaping across ships on occasion--Team Rose (Amy, Big, and Cream), Team Chaotix (Vector, Espio, and Charmy), and Team Dark (Rouge and Omega--not Shadow due to him being an Assist Trophy). On very rare occasions, you may see Blaze or Metal Sonic.
View attachment 341016
The playable area would be a craft resembling a smaller version of the Egg Carrier in its Adventure design (see above). When the match starts, if hazards are on, zero to two smaller ships will appear at random spots to act as soft platforms. Also if hazards are on, Egg Pawns will occasionally appear to fire explosive blasts as they fly by.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,235
Location
the building from smash mouth's astro lounge
1. Casino Night Zone
2. Death Egg Zone

I absolutely have to give a shout out to Egg Fleet, as it's one of my favourite stages in Sonic, like, at all. I'd adore seeing it as a Smash stage (alongside Flying Battery!) but I feel like Casino Night is a more... recognisable pick, and I have to put my biases aside.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Eggman Stage Results
Casino Night Zone: 10
Death Egg: 6
Dr. Eggman's Incredible Interstellar Amusement Park: 4
Egg Fleet (Paraster): 4

Casino Night Zone wins!

Submissions for Eggman's alternate colors, entry animation, taunts, victory animations (also victory music, though the default Sonic music will be a votable option). Boxing Ring title, and Classic Mode are open. Music submissions are also still open.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,973
Location
Cheese Wheels of Doom
Music subs:

  1. EGGMAN - Sonic Adventure 2
  2. Ruby Illusions - Sonic Mania
  3. Big Arms - Sonic 3 and Knuckles
  4. Death Egg Robot - Sonic 2
  5. Casino Night Zone - Sonic 2
  6. Casino Night 2 Player - Sonic 2
  7. Casino Night Zone Modern - Sonic Generations 3DS
  8. Spring Yard Zone/Star Light Zone - Sonic 1
  9. Carnival Night Act 1 - Sonic 3 and Knuckles
  10. Carnival Night Act 1 - Sonic and Knuckles Collection
  11. Casino Park - Sonic Heroes
  12. Dilapidated Way - Sonic Adventure
  13. Pleasure Castle - Sonic Adventure
  14. Casino Street Act 1 - Sonic 4 Episode 2
  15. Metropolis Zone - Sonic 2
  16. Back in Time - Sonic R
  17. Chemical Plant Zone - Sonic 2
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,235
Location
the building from smash mouth's astro lounge
Well, here's my musical submissions. I have a few oddball picks here, and quite a lot of tracks, but I think filling out Sonic's musical selection is... well, necessary at this point. Notably, a main problem I came across was Sonic 3 & Knuckles as well as Mania - because of them having different tracks for different acts. Even so, I tried my best to implement these well where I could. I also put these in... an attempted, psudeo-chronological order, that'll inevitably be wrong... anyways, here goes!

Also, just for funzies - I originally had no less than 74 planned tracks, but realising it was unrealistic to include so many, I tried to cut them down. However, I want to at least try to keep an accurate representation of the series... and one or two of the songs in here are complete personal bias from my part. The problem is, I'm not sure SEGA will be as willing to hand over 74 tracks (NOT INCLUDING NEW ONES!!) Hence... I ended up at 32 tracks - still a lot, but pretty fair.


I also have a few suggestions for alts, specifically - Eggman should have a similar scheme to Joker. His first 6 alts would be his modern appearance, each of which is a recolour as follows:

1. Modern Eggman
2. A primarily dark blue scheme with small hints of red and blue, referencing Metal Sonic
3. A primarily green colour scheme, based on Snively
4. A white alt with slightly orange trim, referencing Gerald Robotnik
5. A more pinkish-crimson red with black trim, based on Jim Carrey's Robotnik in the Sonic Movie
6. Eggman Nega

Then, there's a model change for Alts 7 and 8, specifically:

7. Classic Eggman (Alternative Model)
8. Eggrobo (Alternative Model)

And the Boxing Ring title? Egg-Headed Man with a Plan.
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,393
Location
The perpetual trash fire known as Planet Earth(tm)
Sonic is known for having enjoyable music, so I was always sad Smash Ultimate only has about 20 out of the dumptruck load of bangers. In this case, the song list is primarily focused on Sonic Colors, but there are plenty of songs from throughout the series.

Sonic Colors Medley
Tropical Resort (Act 1)
Sweet Mountain (Act 3)
Starlight Carnival (Act 1)
Planet Wisp
Planet Wisp (Act 3)
Aquarium Park (Act 1)
Asteroid Coaster (Act 2)
Terminal Velocity (Act 1)
Vs. Nega-Wisp Armor (Phase 2)
Chemical Plant Zone
Death Egg Robot
Palmtree Panic (Present)
Stardust Speedway (Bad Future) (JP)
Big Arms
Sky Sanctuary Zone
Doomsday Zone
Unknown from M.E.
Run Through the Speed Highway
E.G.G.M.A.N.
Supporting Me
Seaside Hill / Ocean Palace
Egg Emperor
What I'm Made Of
Right There, Ride On
Back 2 Back
Wrapped in Black
I Am (All of Me)
Crisis City
Dreams of an Absolution
Endless Possibility
Vs. Egg Dragoon
Honeycomb Highway
The Deadly Six Theme
Sonic Mania Medley
Tabloid Jargon
Rogues Gallery
Hi-Spec Robo Go!
Built to Rule / Steel Cortex
Moonlight Battlefield (Aqua Road)
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Eggman Alt. Color Vote
Alternate costumes:
  • Dr. Eggman (default)
  • Maria Robotnik (blue; Eggman's mustache becomes blonde)
  • Gerald Robotnik (white; Eggman's mustache becomes gray)
  • Eggman Nega (black; Eggman's mustache becomes white)
  • Classic Eggman (alternate costume)
  • Snively (Classic green)
  • Concept art pajamas (Classic pink)
  • Eggrobo (Classic alt)
I also have a few suggestions for alts, specifically - Eggman should have a similar scheme to Joker. His first 6 alts would be his modern appearance, each of which is a recolour as follows:

1. Modern Eggman
2. A primarily dark blue scheme with small hints of red and blue, referencing Metal Sonic
3. A primarily green colour scheme, based on Snively
4. A white alt with slightly orange trim, referencing Gerald Robotnik
5. A more pinkish-crimson red with black trim, based on Jim Carrey's Robotnik in the Sonic Movie
6. Eggman Nega

Then, there's a model change for Alts 7 and 8, specifically:

7. Classic Eggman (Alternative Model)
8. Eggrobo (Alternative Model)
Vote your favorite of these two options. You may vote your own.

Eggman Music Vote
  1. EGGMAN - Sonic Adventure 2
  2. Ruby Illusions - Sonic Mania
  3. Big Arms - Sonic 3 and Knuckles
  4. Death Egg Robot - Sonic 2
  5. Casino Night Zone - Sonic 2
  6. Casino Night 2 Player - Sonic 2
  7. Casino Night Zone Modern - Sonic Generations 3DS
  8. Spring Yard Zone/Star Light Zone - Sonic 1
  9. Carnival Night Act 1 - Sonic 3 and Knuckles
  10. Carnival Night Act 1 - Sonic and Knuckles Collection
  11. Casino Park - Sonic Heroes
  12. Dilapidated Way - Sonic Adventure
  13. Twinkle Park - Sonic Adventure
  14. Casino Street Act 1 - Sonic 4 Episode 2
  15. Metropolis Zone - Sonic 2
  16. Back in Time - Sonic R
  17. Chemical Plant Zone - Sonic 2
Vote your favorite of these 3. You may vote your own.

Eggman Victory Theme
Default Sonic victory theme
Sonic 1 boss theme (KneeOfJustice99)
E.G.G.M.A.N. (Perkilator)

Vote your favorite of these 3. You may vote your own.

Eggman Title
Egg-Headed Man with a Plan (KneeOfJustice99)
Baldy McNosehair / Hard-Boiled Henchman (Eggrobo) (Perkilator)

Vote your favorite of these two options. You may vote your own.

All other content for this period will be taken from Perkilator's comprehensive Eggman submission due to a lack of other submissions.
 
D

Deleted member

Guest
KneeOfJustice's music

Perkilator's victory

Perkilator's title

KneeOfJustice's alt
 
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Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Looking back at Perkilator's submissions, his Classic Mode is specifically geared around his stage concept, which was not used. As such, Classic Mode submissions are still open unless Perkilator is willing to modify his CM or allow someone else to modify it.
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,393
Location
The perpetual trash fire known as Planet Earth(tm)
Looking back at Perkilator's submissions, his Classic Mode is specifically geared around his stage concept, which was not used. As such, Classic Mode submissions are still open unless Perkilator is willing to modify his CM or allow someone else to modify it.
Nah, it's fine. You can axe my CM route.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,235
Location
the building from smash mouth's astro lounge
Music: Perkilator's (I feel it represents "modern" Sonic better than my list)
Victory Theme: Perkilator's (it seems to fit way better to be fair.)
Colours: Perkilator's (the mix between designs works well and I think it has overall more focused references than mine.)
Title: Perkilator's (I find it pretty funny, plus it's a nice touch that Eggrobo gets his own title.)
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Results

Eggman Music

Perkilator: 2
Wario Wario Wario: 0
KneeOfJustice99: 3

Eggman Victory Theme
default: 0
Perkilator: 5
KneeOfJustice99: 0

Eggman Colors
Perkilator: 1
KneeOfJustice99: 4

Eggman Title
Perkilator: 3
KneeOfJustice99: 2

Classic Mode submissions are still open. Submissions for Eggman's DLC Spirit Board and Mii Costume Wave 5 are open.
Old Mii costumes not yet added are:
Akira, Jacky
Chocobo
Gil
Hunter, Rathalos
Knuckles, Tails
Lloyd
MegaMan.EXE, Proto Man, X
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,973
Location
Cheese Wheels of Doom
Eggman costumes
  1. Tails (Gunner, masked now)
  2. Knuckles (Brawler, masked now)
  3. Shadow (Gunner or Brawler, masked)
  4. Hyper Form (Hat, makes your hair fade a rainbow of colours with animation)
  5. Bonanza Bros. costume (Gunner, masked, has two skin tones: yellow for lighter tones and orange for darker tones. Red like Robo by default, but can be blue like Mobo if blue or light blue is set as favourite colour)
  6. ToeJam and Earl costume (Brawler, Mii itself is Earl while ToeJam perches on his back, peeking from behind. Hat is extremely simple antennae)
 
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D

Deleted member

Guest
1. Tails (Gunner)
2. Knuckles (Brawler)
3. AiAi (Brawler)
4. Ulala (Gunner)
5. Akira (Brawler)
6. Jacky (Brawler)

Getting the four veteran sega costumes out of the way plus two new ones. Jacky and Akira could have been saved for a fighting game character but I don't know if we'll get another one haha.
 
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