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I think it'd be cool to have to have cards as a side collectible in reference to Sonic Rivals. They could feature artwork of a character and a brief word on their history.I'm going to start the discussion job while voting is going on.
Discussion Period: What should our side collectible(s) be?
Most Smash games have Trophies. Ultimate has Spirits. The AGES thread has Capsule Toys. Rivals has Runes. Some of these may be tied to specific modes, or just are unlocked randomly. While not every platfighter has a side collectible for players to find, I think we should have something that can be constantly contributed to without worry of voting, deconfirmation, or anything like that. So, what would you guys want to have? What're your ideas?
Okay, for sure keep the Chao Garden in mind. I would love to be able to bring that back for Champions. I'm not sure if I should allow a whole new mode to be created for the side collectible discussion job, though. (Come to think of it, Chao could work great as Spirit replacements!)Okay this is probably a stretch but
Collectible Animals that represent real animals as well as sonic characters that can be used in a Chao Garden
Discussion period
When it comes to collectibles I think it's a core part of the Smash style experience. The downside is Sonic doesn't have anything particularly obvious IMO like Shenmue having the capsule toys.
The cards idea could work because of Rivals, and Shuffle both using cards.
However I'd like to pitch an alternative idea if I may:
Emblems
View attachment 350397
These iconic emblems will feature a Sonic character performing a little animation where they pop up although instead of just Sonic's name it'd read the name of the character.
These would include a biography of course.
I love these ideas so much and equally (YoshiandToad's for the series significance and Wario Wario Wario's for the creativity potential and possibility of having official classic versions of modern characters like Shadow and Blaze) that I really hope there's some way of being able to combine them somehow. Maybe whenever you unlock an Action Figure, the Emblem animation plays, and the Action Figures appear as Emblems in menus and such, like in a gallery of your overall collection (with the Gallery Mode WWW proposed being renamed to something like "Studio").My proposition: Action Figures
These would be action figures of classic versions of the characters. They'd come with a "product description" that describes their personality and powers in an over-enthusiastic tone like that of an advert.
There's also a gallery mode that lets you pose them and put them on display or even animate them in a simple way, a bit like MMD! Kill the part of you that fears cringe and let your creativity go wild!
Metal Sonic is a character who can be similar to Sonic in some respects, but trades some of his ground speed for increased air speed and control. Due to floating for movement though, it takes a while for him to stop, so to brake (almost) on a dime, you'll have to flick the stick in the opposite direction of where you are currently going.
Notable Normals: Many of Metal's normal attacks involve him utilizing his claws to slash at opponents. His claws are actually a disjoint at the tip, so they're fairly safe to approach with. Metal also utilizes short, quick lasers and electrical bursts or zaps. His neutral air is pretty much SSBU Mewtwo's and some of his grounded normals are borrowed from MvC Wolverine.
Grab & Throws: Metal Sonic fades slightly into the background, hooking himself up to a slot in a machine fit for him, as Silver Sonic (from 8-bit Sonic 2) comes in from offscreen and uses its long, spindly arm to wrap up the opponent. If it misses, the Silver Sonic falls face-first to the ground and despawns, while Metal comes back into the foreground, looking down slightly. If it succeeds, the throws involve Silver Sonic just tossing the opponent and then flying off, occasionally with Metal popping in early to deliver a follow-up attack.
Neutral B: Plasma Pulse Laser
Yellow energy charges up in Metal's chest, before he delivers a medium-range laser from it that deals a fair amount of damage and knockback. The best part, though, is that if used in the air, this attack can greatly increase Metal's momentum or even shift it entirely by changing stick direction mid charge. The momentum thing is kind of like how Corrin's bair functions, but to a greater extent.
Side B: Head-On Assault
Metal Sonic surrounds himself with electricity as his body color shifts between blue and yellow, and he charges forward headfirst. This is a decent kill option if you just manage to hit someone with it, however, this a very unique move in that it is a two-way move. If the opponent runs towards Metal when he uses this move, the pair will be head-to-head in a deadlock, with the camera zooming in during 1v1 fights to call the Sonic OVA fight to mind. Whoever is the better masher in this exchange will stay put, and whoever isn't will be launched much further than if Metal just used the move without the deadlock part of it. This move is pretty strange, isn't it? Metal cannot cancel this Side B while it is in the deadlock animation, unlike most other moves from every character.
Down B: Black Shield
A move that makes heavy use of Metal's decreased traction. When activated, Metal puts on his invincible Black Shield from the Sonic Adventure 2 Multiplayer mode, and opponents who attack it will have a lot more hitstop on their animations (basically meaning they get paused for a few frames while Metal doesn't). If he's currently in motion, the Black Shield will not stop him, instead he'll travel while invincible. It's a pretty good approach option against overaggressive campers.
Up B: Biodata Copied
A crosshair appears on the nearest opponent to Metal, it looks like a slighlty more mechanical version of the Homing Attack crosshair from Colors Ultimate. After a short period of time, Metal will use the Up B of that character. So yeah, if we have a character with a not-so-great Up B somewhere down the line (maybe like Honey or something?), then they would for sure be an interesting matchup for Metal Sonic.
Sorry I'm late!
Metal Sonic Moveset
Sonic Taunts
- Neutral Special: Plasma Pulse Attack
- Pretty much the same thing as what Janx suggested; Metal Sonic charges up before firing an energy blast from his chest - the charge of the move determines its size and power. It'd also have similar momentum manipulation properties.
- Side Special: Maximum Overdrive
- Metal Sonic coats himself in electricity before blasting forwards, launching opponents in his path.
- Up Special: Jet Blast
- Metal Sonic propels himself upwards with his jets, giving him a decent recovery while not putting him into freefall (although he cannot use any of his specials until he hits the ground again).
- Down Special: Black Shield
- Again, this is very similar to Janx's submission, with Metal Sonic forming the shield around him as he continues his momentum, becoming an invincible hitbox.
Sonic Victory Animations
- Up: Sonic does a backflip before landing in his iconic finger wagging pose.
- Side: Sonic runs in place, resembling the Super Peel Out from Sonic CD.
- Down: Sonic breakdances.
Tails Taunts
- Sonic runs onto the stage before skidding to a stop and giving the camera a thumbs-up with his back turned. This combines his victory animations from Sonic Advance 1 and 2, with some inspiration from Sonic 06.
- Sonic performs a breakdance before jumping to his feet and posing. The breakdance is taken from Sonic Generations, while Sonic's ending pose is his victory pose from Sonic Adventure.
- A lone Goal Post is seen bearing Dr. Eggman's mug. Sonic then whizzes by it, causing it to flip over to a portrait of himself, who winks at the camera.
Tails Victory Animations
- Up: Tails hovers in the air for a moment with his tails, waving at the camera before landing.
- Side: Tails does a spin before posing, resembling his victory animation from Sonic Mania.
- Down: Tails fiddles with the Miles Electric.
Knuckles Taunts
- Tails takes flight, flying around before approaching the camera with a double thumbs-up, resembling his victory animation from Sonic Heroes.
- Tails lands on the floor and poses with his hands on his hips, resembling his victory animation from Sonic Adventure.
- Tails flies by in the Tornado, waving to the camera before flying out of sight.
Knuckles Victory Animations
- Up: Knuckles raises a fist aggressively.
- Side: Knuckles shadowboxes. In a similar vein to Kazuya's side taunt, this taunt can actually damage opponents.
- Down: Knuckles chuckles. I'm only human. I had to put this in.
- Knuckles leaps out of the ground, landing with his fist planted into the ground.
- Knuckles shadowboxes before posing.
- Knuckles rests in front of the Master Emerald, sitting down with a content look on his face.
Sonic Taunts:
Sonic Victories:
- Up: Sonic eats a Chilli Dog whilst staring at the camera and tapping his foot impatiently
- Side: Sonic performs the Super Peel Out (I know it's the same as FazDude's but it really is a great taunt)
- Down: Sonic flips a Chaos Emerald in his hand cockily, wagging his finger with the other hand.
Tails Taunts:
- Sonic races past a goalpost sign which spins changing it from Eggman to Sonic's face. He then leans on it casually when it stops spinning. "Too Easy"
- Sonic lands on a capsule releasing dozens of Flickies. He stands atop the capsule watching them escape with a cocky smile on his face.
- We witness a bunch of badniks get broken open by Sonic, releasing the animal buddies within, with Sonic landing out of his homing attack in front of the camera doing his finger wag.
Tails Victories:
- Up: Tails plays skip rope with his two tails.
- Side: Tails brings out the Miles Electric and becomes engrossed in his calculations
- Down: Tails whips out a wrench and begins tinkering with his back turned to the camera, and whips out one of the following: Buddy Bot (Sonic Boom), Remote Robot (Tails Adventure), Miles Electric (Sonic Unleashed), an Emerald Detector (Sonic Riders) or a fake Chaos Emerald (Sonic Adventure 2).
Knuckles Taunts:
- Tails flies through the sky in the Tornado before leaping out and performing his Sonic 3 ending pose alongside four Flickies referencing Super Tails.
- Tails sits in his Cyclone walker smiling cockily as he presses a button, causing it to shoot out several missiles that fly into the sky. The explode into a fireworks explosion that looks like Tails with the words 'Tails wins'
- Tails is tinkering with the Miles Electric in his workshop with many of his past vehicles and inventions in the background (the Sea Fox, the Lunar Fox, the Tornado, the cyclone walker, the chao walker, etc). He notices the player 'come in' and waves to them picking up the incomplete Miles Electric which promptly explodes on him, causing him to be comically covered in soot. He shakes himself off smiling embarrasedly and returns to tinker with the invention.
Knuckles Victories:
- Up: Bashes his fists together with a determined face
- Side: Whips out the Master Emerald, keeping it safely on him at all times, whilst looking around paranoid. Inspired by the Sonic Mania shorts.
- Down: Tunnels underground briefly before returning with a Master Emerald shard. He puts it away.
SPECIAL TEAM VICTORIES.
- Knuckles is sat alone on Angel Island atop the Master Emerald. He looks around before relaxing atop it.
- Knuckles is seen scaling a wall rapidly. Upon reaching the top he looks out to survey a beautiful sunset.
- The victory screen is a dark tomb, with Knuckles coming across a shard of the Master Emerald. He picks it up happily whilst King Boom Boo materialises behind him. Knuckles looks behind him, and King Boom Boo disappears as Knuckles returns to look happily at the shard. King Boom Boo will reappearing on Knuckles other side, causing him to look that way before the ghost disappears, and rinse and repeat.
Because honestly this is just a cool idea I want to pitch. Feel free to ignore if you think it's too much work.
Sonic + Tails
Sonic + Knuckles
- Sonic and Tails hi five, transforming into the 'giant rolling attack' from Sonic 4: Episode II, smashing through some badniks before seperating. Tails catches Sonic mid air before the two both land, fist bumping.
- Tails has a welding mask on as Sonic zips back and forth over each of Tails shoulders. Tails stops welding and removes the mask, looking mildly bemused by Sonic's impatience. Sonic smiles back and Tails rolls his eyes as he picks up what he was working on; a chilli dog, handing it to Sonic who proceeds to munch it down whilst Tails smiles.
- Sonic and Tails perform the Sonic 2 title screen animation, emblem and all.
Tails + Knuckles
- Sonic dodges back as Knuckles shadow boxes against him, the two smiling as the perform a friendly spar, before standing back to back.
- Sonic goes for a fist bump, and Knuckles knocks him flying accidentally with his strength. Knuckles looks as surprised as Sonic.
- Sonic relaxes atop the Master Emerald whilst Knuckles yells at him angrilly and animated, Sonic enjoying winding his buddy up.
- Tails and Knuckles fly and glide through the sky together waving to one another as they do so.
- Tails and Knuckles celebrate a victory over the opponent with Knuckles throwing Tails into the air a few times to celebrate. On the third time Knuckles puts his all into it and Tails doesn't return back down. Knuckles looks up into the air peering and looking slightly worried.
- Tails in a mecha suit arm wrestles against Knuckles with the two coming to a draw. Tails's suit seems to be overheating though whilst Knuckles is relatively fine.
Vote below for your favorite animations!Sonic Taunts:
1. Sonic runs in place like in CD, saying "You're Too Slow!"
2. Sonic breakdances and says, "C'mon, step it up!"
3. Sonic slicks his hair back like a mohawk, before shaking his head and ridding himself of it.
Sonic Victory Animations:
1. Sonic runs by a signpost with a 16-bit Eggman on it. When the sign stops spinning, a 3D model of Sonic pops out a gives a thumbs up. (The Sonic who originally ran past is gone now)
2. Sonic is seen surfing on a Buzz Bomber from above before sending it into the ground, breaking free the Cucky inside of it, who dances around Sonic as he admires it.
3. Sonic has his back turned away from the camera, looking agitated and tapping his foot on the ground. When he does notice the camera, he wags a finger, says "I'm outta here!" and jumps offscreen like in CD, leaving the victory area entirely.
Tails Taunts:
1. Tails uses hisasscoptertwin tails as a fan to dry his fur.
2. Tails fists bump the air, like his win animation in the Classic Sonic games.
3. Tails turns toward the camera and yawns.
Tails Victory Animations:
1. Tails lowers to the ground from flying, and after landing, does his win animation from Sonic Mania by spinning around a placing a fist in front of him.
2. We see a starry night sky with a constellation of Tails - but Tails soon flies in on the tornado and strikes a pose as he flies by and the camera follows him.
3. Tails is fixing his Miles Electric with the circuit board out and tools surrounding him, and looks ecstatic when he seems to have mended the issue.
Knuckles Taunts:
1. Knuckles punches his fists together tauntingly.
2. Knuckles crosses his arms and chuckles.
3. A red orb appears and spins around Knuckles, not unlike Navi in some of Link's previous taunts. Knuckles nearly gets knocked off balance from surprise.
Knuckles Victory Animations:
1. A red blur is seen falling from the top of the screen and into the ground. Knuckles emerges from his burrowing a few seconds later, giving a thumbs up as his head pokes out and holding a Chaos Emerald in the other hand.
2. Knuckles sits atop the Master Emerald, meditating.
3. Knuckles glides onscreen and smiles at the camera - but he is then hit by his own victory plate and falls to the ground, flat on his back like in S3&K.
YoshiandToad sounds fun, let's include it! Along with our next job, it's going to be pretty cool to have multiple things to contribute to at any given time. (though I will only allow characters who have both had their victory animations done, and there will be a limit of 3 to match your precedent). I don't think anyone would object to how awesome your choices for the main three are, even if they are a bit lengthy - but I guess that will be something unique to our game, having longer victory animations than a lot of other platfighters. I'll add them in unless anyone submits an alternate list in the next hour and in that case we'll have a vote for those as well.
You unlock the Action Figures in packs, which you break open by attacking it with your character (kind of like a car bonus round in Street Fighter). Each pack comes with a character figure, a companion figure (for example, the spring seen in the quoted post, or a Tails one might come with a Tails Pup), and a background (a Shadow one might come with a Space Colony ARK background). There would be a function to share animations or screenshots made with the Figures in Gallery mode, like Shared Content in SSBU.My proposition: Action Figures
These would be action figures of classic versions of the characters. They'd come with a "product description" that describes their personality and powers in an over-enthusiastic tone like that of an advert.
There's also a gallery mode that lets you pose them and put them on display or even animate them in a simple way, a bit like MMD! Kill the part of you that fears cringe and let your creativity go wild!
Sonic taunts, Tails victories, Knuckles animations/alts, and Metal Sonic moveset are all ties! If we don't receive votes for them soon, I'll get help from an outside source.Sonic victory animations: FazDude
Tails taunts: YoshiandToad
Knuckles taunts: FazDude
WWW's proposition/my submission for Action Figures wins out!
My proposition: Action Figures
These would be action figures of classic versions of the characters. They'd come with a "product description" that describes their personality and powers in an over-enthusiastic tone like that of an advert.
There's also a gallery mode that lets you pose them and put them on display or even animate them in a simple way, a bit like MMD! Kill the part of you that fears cringe and let your creativity go wild!
Submit Action Figure packs based on fighters in Sonic: The Champions!You unlock the Action Figures in packs, which you break open by attacking it with your character (kind of like a car bonus round in Street Fighter). Each pack comes with a character figure, a companion figure (for example, the spring seen in the quoted post, or a Tails one might come with a Tails Pup), and a background (a Shadow one might come with a Space Colony ARK background). There would be a function to share animations or screenshots made with the Figures in Gallery mode, like Shared Content in SSBU.
We also received Action Figure Packs for Sonic, Tails, Eggman, Mephiles, Knuckles, Metal Sonic, Shadow, and Whisper. Thank you guys so much for the submissions!Knuckles alts from FazDude win! Since it's been awhile, here's his list.
I had a friend here on SmashBoards CannonStreak give a deciding vote on the tiebreakers. My Metal moveset and lists for Sonic taunts and Tails victories win, while FazDude's Knuckles victories win!
Bridge Zone (Sonic 1 8-bit)
This sidescrolling stage has the same gimmick as Dream Land GB, taking place inside of a Game Gear as the fighters do battle in Bridge Zone from Sonic 1.The stage is pretty simple, mostly taking place on bridges that are affected by gravity and the occasional floating grassy platform. If hazards are on, not only will badniks appear in Bridge Zone, but the battery may run out soon - oh dear! It's somewhat random when the GG will run out of battery (at least two minutes in, at most five minutes in), but when it does, the picture will fade out and everyone will just be fighting in a blank Game Gear.
Added a pic in Torgo's submission. Vote for your favorite. New jobs will commence shortly!
Music Plant
Sonic Advance 2 is one of my favorite Sonic games (mainly for nostalgia reasons) so I definitely want a stage based on it. The layout will be a combination of Wily Castle’s main platform and Smashville’s floating moving platform. However, there will also occasionally be giant piano keys that come in from one of the blast zones, similarly to the temporary walls on Mementos. Instead of being walls, these piano keys will inflict damageless knockback to anyone who hits them, sending people flying away in the opposite direction! On the chance the piano takes over the bottom blast zone, you can safely bounce on the keys down there as if they were springs.
Vote here for the musician you think should compose the game's main theme.@Torgo the Bear 's Music Plant submission wins out!
Ring submissions closing soon! c'mon Motobug please be playable
(Skippable Knuckles cutscene)Because it was locked in a tie for so long, I have merged mine and Pupp135 's submissions. So the route now looks like this: