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Smashboards Creates: Smash from Scratch! (A Smash game from the ground-up)

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,283
1. Isabelle
2. Tax evader Yoshi
3. Donkey Kong
4. Ness
5. Mars
6. Sukapon

1. 45
2. 40
3. 42

1. DragonRobotKing26 DragonRobotKing26
2. M Master Hero Sock-on-Rye
3. PinkFlare PinkFlare

Job 4: Pokemon Colosseum
SSBU-Pokémon Stadium 2.png
This is Pokemon Stadium except there’d be alternate forms for 8 types: fire, water, grass, electric, ice, poison, psychic, and dark.

I’ll add the music (sorry about that)
Pokemon Red/Green/Blue/Yellow Theme
Battle: Pokemon Red/Green/Blue/Yellow
Gym Battle: Pokemon Red/Green/Blue/Yellow
Indigo Plateau
Vs. Red
Victory Road: Ruby/Sapphire
Battle: Diamond/Pearl

Job 5: Since Super Smash Flash 2 has 12, I’ll just say to increase the alt count to 12; otherwise, it’s fine as it is.
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,521
Isabelle
DK
Marth
Yoshi
Wario
Fox


30
35
40

Fazdude
Tankman
Janx

Wuhu Island



A very important location in Nintendo History appearing in Mario kart and several Mii games. This island is iconic and amazing

As a stage it would be a flat plane either taking place on the Swordfighting arena, On a boat at sea, or on top of a plane flying around the island.

The layouts wouldn't change between variations and the only hazards would be water in the Boat variation.

1. Title Theme - Wii Sports Resort
2. Title Theme - Wii Sports Club
3. Wii Sports Resort Ver. 2
4. Wii Sports Series Medley (SSB4)
5. Wuhu Loop/Maka Wuhu
6. Wuhu Town
7. Mii Channel
8. Mii Plaza
 

Champion of Hyrule

Smash Master
Writing Team
Joined
Sep 15, 2018
Messages
4,394
Location
*doxxes myself*
1. 30
2. 35
3. 40

1. DK
2. Wario
3. Isabelle
4. Duck Hunt
5. Marth
6. ROB

While they’re both mainstays of smash in our universe I feel like Fox or Captain Falcon are examples of characters who feel like really low priorities compared to other Nintendo characters given how little moveset material they really have. Sorry if this is too harsh but I think in a world where smash starts today I don’t see a reason for starfox and fzero to get more than just stages/music/items when there are so many other picks at this moment
 
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Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,690
1. Isabelle
2. Tax evader Yoshi
3. Donkey Kong
4. Ness
5. Mars
6. Sukapon

1. 45
2. 40
3. 42

1. DragonRobotKing26 DragonRobotKing26
2. M Master Hero Sock-on-Rye
3. PinkFlare PinkFlare

Job 4: Pokemon Colosseum
SSBU-Pokémon Stadium 2.png
This is Pokemon Stadium except there’d be alternate forms for 8 types: fire, water, grass, electric, ice, poison, psychic, and dark.

Job 5: Since Super Smash Flash 2 has 12, I’ll just say to increase the alt count to 12; otherwise, it’s fine as it is.
You need to add music to your stage.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,186
Location
Wherever good books are sold.
Voting is closed!
  • Please welcome Donkey Kong, Isabelle, Wario, Ness, and Fox to our roster!
  • There has been a three way tie for our roster size (30, 35, and 40), so I've taken the average. Our base roster will consist of 35 characters!
  • My gameplay pitch has won out - This means that our game will have four specials and a Final Smash per character, plus Melee wavedashing and strafing!
  • Finally, we will be using Fraymakers-style assists! The first assist job won't be for a while, but I wanted to set this predecent ahead of time.
----
Submissions for yesterday's jobs has also closed.
  • We got the exact cutoff number for the number of stages I wanted to add for this job, so they will all be accepted! However, there are a few music-related issues I'll give the submitters some time to fix.
    • Wario Wario Wario Wario Wario Wario - You have an extra song in your Mushroom Kingdom submission.
    • Pupp135 Pupp135 - You need one to eight music tracks for Pokemon Stadium.
  • Please vote for the number of alts each character has here: https://strawpoll.com/polls/ajnEOOWKjZW
----
Time for some new jobs!
Job 6: Submit movesets for Mario, Link, and/or Donkey Kong!

Please submit a moveset for our first two fighters, plus the overall winner of our first newcomer job! At bare minimum, your submission should include four specials (Neutral/Side/Up/Down) and a Final Smash, but you are invited to go into more detail if you wish! Please do not submit alts or taunts/victories, those will be handled in a future job!

For Link, I had a general, "composite" design in mind, but a moveset based on any adult version of Link is A-OK!

Job 7: How many stages should we have?
Give a number of how many stages you'd like to see in the base game. Like the roster number job, please try and be reasonable here.

Submissions close tomorrow around noontime. Have fun!
 
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Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,283
Voting is closed!
  • Please welcome Donkey Kong, Isabelle, Wario, Ness, and Fox to our roster!
  • There has been a three way tie for our roster size (30, 35, and 40), so I've taken the average. Our base roster will consist of 35 characters!
  • My gameplay pitch has won out - This means that our game will have four specials and a Final Smash per character, plus Melee wavedashing and strafing!
  • Finally, we will be using Fraymakers-style assists! The first assist job won't be for a while, but I wanted to set this predecent ahead of time.
----
Submissions for yesterday's jobs has also closed.
  • We got the exact cutoff number for the number of stages I wanted to add for this job, so they will all be accepted! However, there are a few music-related issues I'll give the submitters some time to fix.
    • Wario Wario Wario Wario Wario Wario - You have an extra song in your Mushroom Kingdom submission.
    • Pupp135 Pupp135 - You need one to eight music tracks for Pokemon Stadium.
  • Please vote for the number of alts each character has here: https://strawpoll.com/polls/ajnEOOWKjZW
----
Time for some new jobs!
Job 6: Submit movesets for Mario, Link, and/or Donkey Kong!

Please submit a moveset for our first two fighters, plus the overall winner of our first newcomer job! At bare minimum, your submission should include four specials (Neutral/Side/Up/Down) and a Final Smash, but you are invited to go into more detail if you wish! Please do not submit alts or taunts/victories, those will be handled in a future job!

Job 7: How many stages should we have?
Give a number of how many stages you'd like to see in the game. Like the roster number job, please try and be reasonable here.

Submissions close tomorrow around noontime. Have fun!
here are the songs (Sorry about not doing this earlier):
Pokemon Red/Green/Blue/Yellow Theme
Battle: Pokemon Red/Green/Blue/Yellow
Gym Battle: Pokemon Red/Green/Blue/Yellow
Indigo Plateau
Vs. Red
Victory Road: Ruby/Sapphire
Battle: Diamond/Pearl

Stage count: I’ll say 38, which is slightly more than the roster, which was the case in Brawl.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,186
Location
Wherever good books are sold.
Mario Moveset
I want to keep Mario a simple, beginner-friendly character. A handful of his basic attacks are changed to reference some more Mario games, but there's no crazy disjoints or gimmicks to be found here - Just pure, easy-to-learn but hard-to-master Mario!
  • Neutral Special: Fireball
    • Same as it ever was!
  • Side Special: Dive
    • Mario dives forward. If you press the jump button as soon as you land on an opponent or platform, Mario cancels the endlag into a jump while knocking the opponent down a little should they get hit. This gives Mario a better horizontal recovery and approaching option.
  • Up Special: Super Jump Punch
    • Same as it ever was!
  • Down Special: Star Spin
    • Hailing from Super Mario Galaxy, Mario spins with his arms outstretched. While this does finally put Mario Tornado into retirement (with the new down air being a stomp), the spin does knock opponents away, stalls midair falls, and reflects projectiles.
  • Final Smash: Super Star Rush
    • Mario uses a Super Star to turn invincible, gaining increased movement speed, a damaging run, and of course, invincibility! It's a simple transformation Final Smash.
Donkey Kong Moveset
This thrilla of a gorilla's basic attacks are the same as they are in Ultimate, with one key exception - His down throw now has him stuff his opponent in a barrel before rolling them forward. The barrel rolls a fair distance (and can even damage opponents in his path) before the opponent breaks out of it, launching them slightly upward for easy combos.
  • Neutral Special: Banana Slamma
    • The Giant Punch, but with a funnier name.
  • Side Special: Spinning Kong
    • Same as in Smash, but now a side special input.
  • Up Special: Barrel Cannon
    • DK loads himself into the Barrel Cannon, being able to fire himself into a multitude of angles, dealing a single strong, super-armored hit of damage on the way up before entering freefall. It's still not a stellar recovery, but it allows DK to mix-up his recovery.
  • Down Special: Hand Slap
    • Same as in Smash, but the first Hand Slap has a sweetspot which can bury opponents.
  • Final Smash: Jungle Rush
    • Same as in Ultimate, but with visuals more inspired by the Retro Studios DKC titles (namely, how you beat the crap out of bosses).
Stage Number: 56
 
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Joined
Feb 9, 2023
Messages
926
Job 7: Link's Moveset

Neutral Special: Arrows
Link's neutral special is now a projectile, with him shooting as many arrows as he can carry.

Side Special: Master Cycle
Link's new side special has him riding the Master Cycle into the opponent. If this cramps Wario's moveset later on, I apologize in advance.

Up Special: Beetle
Taken from Skyward Sword, Link can now fly with the Beetle item from that game.

Down Special: Remote Bomb
Taken from Smash Ultimate. Used just like it was before.

Final Smash: Ending Blow
Repurposing the down air attack, the new Final Smash has Link jump in the air, thrust the Master Sword, and swan dive directly at the enemy. Imagine the ending to Twilight Princess, but aimed at more than just Ganon.

Job 8: I would go with 50 stages. What Tankman from Newgrounds Tankman from Newgrounds said about having stages for unrepped franchises rings true to me.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,242
Location
the building from smash mouth's astro lounge
Job #06: I may as well take a crack at Link's moveset! I've been giving this some thought, and there's quite a few ways in which we can handle it.

I think the concept of a "composite" Link is an interesting one, but I would nonetheless like to at least suggest a game-specific one to toss into the voting pool. Specifically, this one's based around Ocarina of Time - notable for its historical value, continued sale and promotion, and high sales. (It also doesn't run into the natural isue of a BotW moveset feling dated by the end of the year.) However, whilst I'm basing Link's general vibe and appearance around this game, this doesn't mean Link should be a "love letter to OoT" - rather, he'd pull from the most iconic aspects of the series where necessary with this game as a basis. Also, not too many items - I think items from the Zelda series could be in-game items if we wanted them to be represented somehow.

Firstly: Link's main moveset centres around his use of the Master Sword, and he will keep the Hylian Shield (with its projectile-nullifying nature) as well. However, there's a few changes to his normals - one of these being that the Spin Attack is no longer a special move and now acts as a down smash attack. Aside from this, Link's Hookshot returns as a long-range tether grab, and can once again be used to grab to ledges as well as working as a Z-air. In terms of animations, Link performs a roll similar to his evasive roll when dodging forward or backward on the ground, and when parrying, he performs a parrying motion with his Hylian Shield.

For the most part, Link's sword movements are reasonably honest and simple to understand - whilst versatile, it's pretty immediately obvious where you want to hit with them, and what they're going to do in response. Link's nature as a swordie means that he does somewhat excel at mid-range movement, but isn't much of a poker (like Marth), being simpler to understand overall and generally an approachable character for newcomers. This comes with the caveat, however, that he's reasonably simple to understand at a higher level of play. He's also slightly slower than some characters, too.

As for his special moves, Link's toolkit is mostly zoning-focused with some elements of stage control... albeit limited.

Neutral Special: Bow. I think keeping this in a similar role works here. It's nothing particularly special: Link pulls out his bow before nocking an arrow and drawing back the string, which acts as a charge. When fired, the arrow is a physical projectile that arcs downward slightly as it progresses forward. The speed, range, and damage of the arrow in question depends on how much "charge" Link uses when firing it. In what might be a controversial move, I'm not keeping the ability to pick up Link's arrows - I think it slightly overcomplicates what should be a simple move to understand. It's also for this reason I didn't give him any elemental arrows.

Side Special: Boomerang. Another obvious returnee, though this time more similar to Ultimate's overall. I'd say the only major aspect of this I'd change is that it is ever so slightly more effective at moving items around, but otherwise, this is fine as is.

Up Special:
Cucco. A more humourous recovery felt pretty reasonable for Link to represent an interesting and fun aspect of the Zelda series, and given that I didn't want to too directly include his BotW paraglider but still felt that it was important in some way, I gathered this would be pretty funny. Link pulls out a Cucco from his pouch (presumed to be the Pocket Cucco, but probably isn't) and grasps onto it with both hands as it flaps manically. It pulls Link upward a short distance, but not by much - rather, it's best-suited to horizontal movement. Link can attack, dodge, or press the jump button to let go of the Cucco, though he'll be left helpless when doing so - and it'll drop him automatically if used for over a specific length of time. Link can't use this again until he's touched the ground, been hit, or died. The Cucco itself vanishes moments after being let go (but unfortunately, hitting it doesn't create a Cucco swarm.) Oh, and if you use it on the ground, Link leaps upward before using the Cucco to glide.

Down Special: Bomb. Yes, a normal bomb. I considered both the Remote Bomb and even the Bombchu, but both of these felt slightly unfitting. Think of this as being similar to Young Link's move of the same name in Ultimate. It's not as outright powerful as Link's normal bomb in the Smash series, and has a slightly shorter fuse. However, I think this is a simple enough move to keep around that lends to a lot of creativity if used correctly.

Final Smash: Triforce Slash. Though being more of a direct reference to Link's final attack against Ganon in Ocarina of Time (having two slashes followed by a powerful thrust as opposed to like 80 billion slashes at the speed of light or something). Whilst it keeps the large spinning Triforces around, it's moreso for the iconography. Link's Master Sword is engulfed in light during this move, and his range is increased - a little like in Hyrule Warriors. The first two slashes, whilst powerful, are intended to sweep opponents into the attack - the final thrust is a killing move that launches opponents away.

I think this moveset overall is a solid representation of Link throughout the Zelda series. Tl;dr, Link's primarily based around Ocarina of Time with elements from across the series, being similar to his older Smash iterations but overall being simplified whilst still being an interesting character to both play as and against. Baby's first zoner/swordie with honest moves and a deliberately approachable design.

Job #07: I'll suggest 45. This isn't too many, gives us at least a stage per character, also has plenty of space for original stages like a Battlefield/FD equivalent, and also space for some extra representation that the roster doesn't have. It seems reasonable enough to me at least!
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,186
Location
Wherever good books are sold.
Closing submissions a little early today.
  • Our twelfth fighter has been decided - Marth!
  • Every fighter will have twelve alternate color/costume slots!
  • My Mario and Donkey Kong movesets win by default.
  • Vote for Link's moveset here: https://strawpoll.com/polls/NoZr33J53y3
  • Finally, please select your top three stage roster sizes from the list below for a ranked vote. Just like the fighter roster, I will take the average in the event of a tie.
    • 45
    • 38
    • 56
    • 50
----
As for today's jobs...
Job 8: Please submit a new mode and/or feature!
Please submit a new mode and/or a new feature to be added to the game! Stock and timed versus matches have been included by default. You can either port over old modes from past Smash games or come up with something else. For examples of what I'm looking for here...
  • Modes: Things like Classic Mode, Story Mode, Break the Targets, that sort of thing.
  • Features: Custom Moves, non-fighting minigames, the Chronicle, etc.
    • Please do not submit custom characters like Mii Fighters - Those will be handled in a future job!
Job 9: Submit an item!
Please submit an item to be featured in our game! This can be from any Nintendo-owned property or something original. You can borrow them from past Smash games if you'd like!

Submissions close tomorrow around noon.
 
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Joined
Feb 9, 2023
Messages
926
1: 45
2: 50
3: 56
4: 38
(The fifth roster size is a copy of the first, so I left it off for now.)

Job #8: New Mode/Feature
I nominate the return of Ultimate's Classic Mode, only with the more limited roster, and I choose to create a new feature entirely:

Super Smash Carnival
A minigame section of the game, where you pick six random fighters, and use them to play 10 Mario Party-esque minigames, whether it's local multiplayer or online co-op.

Job #9: Submit an Item
I choose the Power Glove! When worn, it sends your opponent flying far enough to practically guarantee an off-screen KO.
 

Torgo the Bear

Smash Lord
Joined
Mar 30, 2019
Messages
1,176
Location
the country where the pretty girls are from
NNID
u2outofcontrol
Switch FC
SW-1209-7008-3905
I’m going to nominate the return of Masterpieces.
1676308075299.jpeg
However, I believe there could be some ways to streamline the system and make it stand out from its previous appearances. The main concept of including plenty of games based on Smash’s characters and stages will be kept intact, but they’ll be available in a slightly different way rather than just brief demos.

Instead, this mode will feature a sort of NES Remix/Warioware style challenge game, where you’ll get to play a variety of challenges in classic game segments and attempt to complete them without losing all of your lives! To spice things up, games could possibly be sometimes enhanced with a special effect or unique challenge like in NES Remix! Maybe there could even be a mode where you get the same challenges as usual, but you get to pick a certain character with unique abilities that you’ll control the whole time.

Regardless, it will essentially function like Warioware, with each game having its own challenges to complete- but you could also pick a “shuffle all” option! Go for high scores!
 

DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
2,747
Location
Earth-201769
1. 50
2. 45
3. 38

Job 8: All-Star Mode/Gang Strife

All-Star mode would return and it works same from smash games,and the character order is same from Smash Brawl,the older franchise to younger franchise

Gang Strife is a option versus mode,it similar to Squad Strike,but the difference is Gang Strife can use which number of fighters and is possible a squad strike of more of 4 players or more,this mode is similar to All-Star mode from Project M
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,186
Location
Wherever good books are sold.
New Mode: Stamina Matches
Not the most fancy mode out there, but one I always appreciated.

New Feature: Custom Moves
Just how they were in Smash 4 minus the agregious unlocking methods. (If this feature gets in, we'll possibly have jobs for specific custom moves. Same case for Masterpieces and Smash Carnival.)

New Item: Super Star

Just how it works in Smash.
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Item submission:
NES Zapper
1676309688366.png
NES Zapper is a light gun peripheral for NES and it was used for games like Duck Hunt or Hogan's Alley.

When spawned, it acts like Ray Gun or Super Scope, but the reticle shows in front of it and you can aim at anywhere. If shot at enemy, it gets stunned and blinded. It can be good item for preventing from recoveries like stunning the opponent before getting on platform.

I nominate the NES Zapper, because it could represent Nintendo Hardware and it could ray gun of SSB reboot. It could very fun item for the game, especially when it's useful as anti-recovery Item to prevent People from recovering back to stage.
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,283
1. 45
2. 50
3. 38

For the Game Mode, I’ll go with Stage Builder, which would use Brawl’s type of platforms but also backgrounds and foregrounds.

If this is allowed, I’ll add the hazard toggle as a feature.
Starrodart.png
For the Item, I’ll go with the Star Rod, which works like in the real games.
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,186
Location
Wherever good books are sold.
Submissions/voting are closed!
  • We will be using KneeOfJustice99's Link moveset!
  • Our stage roster will consist of 45 stages!
  • All items will be accepted, with the exception of the Power Glove due to being owned by Mattel.
Please vote for your top three entries in both of the following lists for a ranked vote. (This won't be our only mode/feature job, mind you.)
Modes
  • Ultimate's Classic Mode (Master Hero Sock-on-Rye)
  • All-Star Mode (DragonRobotKing26)
  • Stamina Mode (FazDude)
  • Smash Run (Qwerty UIOP)
  • Stage Builder (Pupp135)
Features
  • Super Smash Carnival (Master Hero Sock-on-Rye)
  • Masterpieces (Torgo the Bear)
  • Gang Strife (DragonRobotKing26)
  • Custom Moves (FazDude)
  • Hazard Toggle (Pupp135)
----
Job 10: Submit alternate colors/costumes for Mario, Link, and/or Donkey Kong!
Please list twelve alternate colors/costumes for as many of these three as you want.

Job 11: Submit a main collectible!
These should be our game's answer to Trophies or Spirits from past games (although you can submit either of those if you want).

Submissions and voting close tomorrow at noon!
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,186
Location
Wherever good books are sold.
Mode Votes
  1. Classic Mode
  2. All-Star Mode
  3. Stamina Mode
Feature Votes
  1. Hazard Toggle
  2. Custom Moves
  3. Masterpieces
Mario Alts
  1. Default
  2. Classic Mario (Blue hat/shirt, red overalls)
  3. Luigi colors
  4. SMB1 color scheme
  5. Fire Mario
  6. Golf outfit (the funny usa one)
  7. Wario colors
  8. Flying Mario
  9. Black hat/overalls, white shirt
  10. Sunshine Mario (model swap)
  11. Builder Mario (model swap)
  12. Wedding Mario (model swap)
Might do DK alts later.

Collectible: Trophies

No use in delaying the inevitable.
 

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,752
Location
Portugal
Switch FC
SW-1814-1029-3514
Collectible: Cards
CI_News_HanafudaCards_09.jpg

So we're all aware of Nintendo's past with Hanafuda cards, right? This feels like a pretty cool non-intrusive way of referencing that. You still have the greater freedom in character choices that is given by the use of artwork instead of 3D models, while also really hammering home the "collectible" aspect. Would be fun.
 
Joined
Feb 9, 2023
Messages
926
Modes:
1: Smash Run
2: All-Star Mode
3: Classic Mode (Ultimate)

Features:
1: Masterpieces
2: Super Smash Carnival
3: Custom Moves

Job #10
Mario's Alts/Costumes:
1: Default skin
2: Jumpman
3: SMB1 Mario
4: Luigi Suit
5: Wario Suit
6: Waluigi Suit
7: Metal Mario
8: Gold Mario
9: Tanooki Mario
10: Cat Mario
11: Dr. Mario
12: Sailor Mario (A lawyer-friendly Popeye reference.)

Link's Alts/Costumes:
1: Default skin (Tears of the Kingdom design)
2: Zora Tunic
3: Goron Tunic
4: Kokiri Tunic
5: Champion's Tunic
6: Snowquill Tunic
7: Postman Uniform
8: Magic Armor
9: Engineer's Clothes
10: Gerudo Outfit (Yes, really.)
11: Dark Link
12: Link in Zelda's gown (A reference to this comic)

(Hey, it's not like Toon Link is a likely choice for the reboot's roster.)

Donkey Kong's Alts/Costumes:
1: Default skin
2: Arcade-colored fur
3: Yeti fur
4: "Grape Ape" (Purple-colored fur)
5: Rambi Costume (Ever saw a gorilla wear a rhino like a hat?)
6: Funky Kong
7: DK Jr.'s Leotard (But remade to fit DK's body.)
8: Kremling Kong (DK in one of K. Rool's outfits.)
9: Realistic Design (Take the work of that GoW artist, and make it Smash canon.)
10: Boxing Gloves
11: Shaved DK
12: Chunky Kong's Outfit

Job #11: Spirits
Just add a brief description to each Spirit, and we can make them on par with the Trophies of old.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,186
Location
Wherever good books are sold.
Job #10
Mario's Alts/Costumes:
1: Default skin
2: Jumpman
3: SMB1 Mario
4: Luigi Suit
5: Wario Suit
6: Waluigi Suit
7: Metal Mario
8: Gold Mario
9: Tanooki Mario
10: Cat Mario
11: Dr. Mario
12: Sailor Mario (A lawyer-friendly Popeye reference.)
I'll allow the Metal/Gold Mario alts for now, but if we add the Metal Box somewhere down the line, we'll probably do a job to replace them.

DK Alts
  1. Default
  2. King of Swing 2P (Green fur, yellow tie)
  3. King of Swing 3P (Yellow fur, blue tie)
  4. King of Swing 4P (Blue fur, yellow tie)
  5. Arcade Kong (Orangeish fur, no tie)
  6. Pink Arcade Kong (Pink fur, no tie)
  7. Super Kong (White fur, blue tie)
  8. Gorilla (Black fur, darker skin, red tie)
  9. Atomic Kong (Dark green fur, greenish skin, red tie; based on one of his Smash 64 alts)
  10. Grape Ape (Purple fur, pink tie)
  11. Boxer Kong (model swap, based on Punch-Out Wii)
  12. Green Boxer Kong (based on Little Mac)
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,076
Location
Cheese Wheels of Doom
<img src="/proxy.php?image=https%3A%2F%2Fi.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F001%2F006%2F076%2Fcb2.jpg&hash=16c44b530bf6a1728437538252f9d60e" data-url="https://i.kym-cdn.com/photos/images/original/001/006/076/cb2.jpg" class="bbImage" data-zoom-target="1" style="width: 426px" />
There's actually canonical prescedent for that
 
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