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Smashboards Creates: PBS Kids: Brawltime! (A Fanmade Platform Fighting Game Honoring PBS/PBS Kids's History)

What should Job 11 be?

  • Submit layouts, hazards and/or gimmicks for Sesame Street Stage?

    Votes: 2 28.6%
  • Submit a moveset proposal for Mr. Rogers.

    Votes: 5 71.4%

  • Total voters
    7
  • Poll closed .

AlteredBeast

Smash Ace
Joined
Oct 2, 2019
Messages
627
Location
New Jersey
Platform fighters have been trending as of recent....

Nickelodeon has got one, Warner Bros is going to get one, but here, I have been approached by the strangest brand possible to receive a platform fighter...

That's right. I am referring to the Public Broadcasting Service aka PBS.

PBS-Kids-logo-art.jpg


I know this job sounds really weird and awkward. But, if we are willing to contribute ideas, this platform fighter may be a success.

Introduction

You (that's right, you) have been invited to be a part of a developer team to created a platform fighter with various IPs that have been on the PBS/PBS Kids channel. There are a multitude of IPs that have aired on the channel and it is our job to cover as much as PBS's history as possible. We will discuss characters, movesets, roster size, modes, gameplay, gameplay mechanics, stages, etc. I will be the lead dev for the game as I will be assigning tasks for the job. We already have a few characters planned for base roster so we will get to work on the first two jobs. I will be allowing third party characters (characters who have aired on PBS but are no longer affiliated with the channel or owned by someone else). Other stuff like DLC and all will be decided later.

Big Bird
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a_eRlunA_400x400.jpg


Elmo

Mr. Rogers
Mister-Rogers-television-persona.jpg
Arthur
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Dash (Dot will be an alternate costume)
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Barney
barney.jpg

Chris and Martin
Wild-Kratts-PBS-Kids-Cartoon-Chris-Martin-c.jpg

WordGirl
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Ms. Frizzle
ms-frizzle-thinking-600-thumb-500xauto-23519.jpg


Digit
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Hacker
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Lionel Lion

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Xavier Riddle


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The Teletubbies (Noo-Noo is an assist).

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Molly

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Ord

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Marvin

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Ruff Ruffman





Roster by PopCultureCorn PopCultureCorn

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From Wario Wario Wario Wario Wario Wario
6 moves - up, neutral, down, up special, neutral special, and down special, they all function the same no matter whether you're in the air or land with a few exceptions - however, the game also has dashing and the non-special moves can all be charged. Dashing can be done on ground while the air varient allows you to wavedash not just on the ground but up walls and across roofs. Running stops momentum when you perform attacks, wavedashing (and dashing in general) keeps momentum going. You can dash in the middle of an attack or attack in the middle of a dash. Each character has a triple jump and charging non-specials gives super armour. The block equivalent is basically a universal Fox shine if quickly tapped that can be held for a universal counter. Grabs are replaced by traps, which leave the foe stunned in a two-sided barrier that resembles the edges of the PBS P-Head and leave them vulnerable to any follow up - but can only be performed from a Rest-close range. Directional influence is manipulated by the perpetrator rather than victim of an attack.


Tankman from Newgrounds Tankman from Newgrounds Character gimmicks will be present for each character.

Big Bird: Moveset and post by Torgo the Bear Torgo the Bear
Series: Sesame Street
Debut: Sesame Street Season 1, Episode 1 (November 10, 1969)

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"I guess it's better to be who you are. Turns out people like you best that way, anyway."

Attributes:
Big Bird is the tallest character in the game (so far, at least). Despite being a Muppet, Big Bird is also somewhat on the heavy side. Out of everyone on the cast so far, Big Bird is the second heaviest, only beaten out by Barney. However, being a bird, Big Bird has excellent aerial mobility, kind of like Ridley in Smash. With our current cast, Big Bird has the highest jumps and the fastest air speed. As one of the four "starter characters," Big Bird is meant to be one of the most basic characters to pick up and play.

Gimmick:
As one of the four "starter characters," Big Bird is one of the few who won't feature any specific gimmick, unless you want to count his aerial mobility.

Moveset:
Light Neutral
Big Bird reaches out for a slap with his big wings. This can be chained into a two-hit jab, similarly to Villager's boxing gloves in Smash. If charged, Big Bird can only perform one slap.

Light Up
Big Bird lifts the Letter of the Day into the air above his head. The Letter is randomly chosen at the beginning of the match and will not be changed, but there's no gameplay difference between the 26 of them. Every Big Bird player in the match will have the same Letter. The move is not really changed when charged, aside from the obvious damage and knockback buff.

Light Down
Big Bird performs a low kick with one of his long legs. This has upward knockback, which can easily chain into a Light Neutral at low percents, or a Light Up at higher percents. When charged, the knockback angle slightly tilts away from Big Bird. At max charge, it can be a very effective kill move near the blast zone.

Neutral Special
Big Bird pulls the Letter of the Day back out and uses it as a spinning projectile! The Letter travels straight forward with no regard for gravity. It disappears if it connects with an opponent or travels uninterrupted for three seconds straight. Big Bird can have up to two Letter projectiles on screen at a time.

Up Special
Big Bird flaps his wings to gain what is essentially a fourth jump, although it's not as good as his default three. Big Bird can deal light damage on opponents who are really close to him when he flaps his wings.

Down Special

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Big Bird hops onto a unicycle. This is a stance where he can move at a higher speed, but cannot jump and can't stop very fast. Big Bird will damage opponents he collides with on his ride, but he will be knocked off the unicycle if he's struck by an attack. Disjoints are especially effective against him in this state. Inputting Down Special again returns Big Bird to normal. If triggered in the air, Big Bird will drop to the ground and cannot move until he lands, but he can cancel the fall (like how Kirby's Stone works). He can spike opponents he lands on during this fall. Riding the unicycle off a ledge has a similar effect, but in this circumstance, Big Bird can not cancel the unicycle until he lands and will also move left or right depending on his momentum, so this can be used for a risky kamikaze spike.

Taunt
Big Bird pulls out his teddy bear, Radar, and gives him a hug.

Victory Animation
Big Bird rides onto the screen on a pair of roller skates. When he arrives, he tries to perform a spin, but falls on his backside. He remains sitting down, laughing at his accident.

Losing Animation
Big Bird happily applauds the winner.

Elmo: moveset submitted by PopCultureCorn PopCultureCorn
Series: Sesame Street
Debut: Sesame Street, Episode 1405 (As background character), Sesame Street, Episode 1439 (as mainline character)


Elmo.png


"If you keep practicing, you can do anything."

Elmo is a true-lightweight with most of the typical characteristics of lightweights, though being easy to launch, he has fast movement and nimble dodging skills. He is the kind of lightweight that is easy to learn and use in terms of his attacks, and anyone who prefers a lightweight-style play will find him as a good choice.

Gimmicks:
Elmo lacks any true gimmicks to his character, but half of his attacks are themed around him being playful and doing stuff he has been known to do in Elmo's World.

Moveset:
Light Neutral: Elmo throws two punches before throwing a kick at the end. Strong variant has Elmo throw a stronger punch.

Light Up: Elmo holds a fish bowl with his goldfish, Dorothy, above him and Dorothy jumps out of the bowl once, damaging any fighter she makes contact with. Strong variant has Dorothy do a higher and stronger leap.

Light Down: Elmo slams down Rocco (Zoe's rock friend) in front of him. Strong variant has Elmo slam Rocco harder.

Neutral Special: Elmo draws a "friend" with his crayons on an easel before unleashing the friend forward as a projectile.

Up Special: Elmo throws an uppercut for upward lift, similar to Mario's and Ryu's up specials.

Down Special: Elmo puts an Alaska flag in the spot in front of him, and when down special is pressed again, Zoes zooms into the spot of the Alaska flag in her wooden jeep, ramming any opponents she hits. Perfect for ambushes and surprises!

Entrance: Elmo comes out of an Elmo's World style door onto the battle

Taunt: Elmo enters a "salute the sun" pose while flames surround him

Victory: Elmo does the dance and motions he does in the intro of Elmo's World before getting to a piano and playing a victory tune!

Defeat: Elmo applauds the winner.


Mr. Rogers: Moveset and post by PopCultureCorn PopCultureCorn
Series: Mr. Rogers
Debut: Mister Rogers' Neighborhood Season 1, Episode 1 February 19, 1968



“It's a beautiful day in this neighborhood, A beautiful day for a neighbor. Would you be mine? Could you be mine?”

Being the kind and healthy man that he is, Mr. Rogers is a pure middleweight who is balanced for most of his stats, making him a great all-around character of choice. Thus, his run speed and jump height cover a very fair amount of distance and all of his attacks and specials have easy-to-understand properties and have a fair amount of power, supporting his all-around character.

Gimmick:
Being the all-around character with very balanced stats, he would not have a specific gimmick. However, staying true to his kindness and nonviolence nature, many of Mr. Rogers's attacks and specials are themed in a way so that it appears that Mr. Rogers is not trying to directly and explicitly attack the other fighters, but would instead appear as if he would be demonstrating others on how to be kind to others, with the actual damage from the attacks would be the "mistakes, happenings and whimsical accidents" that happen during the moves.

Moveset:
Light Neutral: Mr. Rogers lunges forward his arm with a sharable item in his hand (Item can be anything that's considered sharable, and it's a random aesthetic change) intending to share his items with the others but would instead deal damage and launch them forward. The strong variant of this move has Mr. Rogers' arm cover a little more horizontal distance and he would lunge out his arm faster.

Light Up: Mr. Rogers fans himself with a paper fan to cool himself off, with Mr. Rogers' waving motions acting as the attack here. The strong variant has Mr. Rogers wave his arm in harder motions.

Light Down: Mr. Rogers waters a spot in the ground with a watering can in front of him causing a flower to suddenly grow out of the ground, with the attack being the rising flower out of the ground, launching opponents upward. The strong variant of the move has Mr. Rogers water the ground for longer when charging, resulting in a giant flower growing out of the ground, dealing much more damage and knockback. If used in the air, Mr. Rogers will water a flowerpot.

Neutral Special: Mr. Rogers pulls out a replica of the neighborhood trolley and places it on the ground, letting it drive on its own. The trolley acts as a grounded projectile that deals damage to anything it contacts with.

Up Special: Mr. Rogers will hold onto any of a random combination of puppets (aesthetics only, puppets include Daniel Tiger, X the Owl, King Friday, Queen Saturday, Prince Tuesday, etc.) who magically levitate upwards with him. Can gimp opponents upwards.

Down Special: Mr. Rogers gives out a short influential and kind line (which is random) which has the ability to reflect projectiles, nullify thrown objects, and stun others very briefly as if they were flattered by what they just heard. Staying true to his easy-to-learn playstyle, this move would have a range in front of him that doesn't require precise or deadly timing, but it would not be too long or too short.

Entrance:
Mr. Rogers comes in through the door and stairway we see at the beginning of every Mister Rogers' Neighborhood episode.

Taunt:
Mr. Rogers shows of his suitcase of small hats, hoping the others would appreciate.

Victory:
Option #1: Mr. Rogers waves to the others and says an emotional good-bye before leaving through the door he entered in his entrance.

Option #2: Mr. Rogers plays a song on his piano, singing about stuff related to his messages.

Defeat:
Mr. Rogers kindly applauds the winner as a means to be fair game.


Arthur (Moveset and post by PopCultureCorn PopCultureCorn )
Series: Arthur
Debut: Arthur, Season 1, Episode 1 October 7, 1996



"I told you not to touch it!"
Arthur, being one of the 4 starters, is mostly an all-around type of character, except that he excels a little bit in his jump height and speed. All of his attacks have fair range, and they have a decent amount of power to them.

Gimmick: Due to him having a tendency to be pretty savage at times and not liking to be provoked sometimes, he has the ability to enter a special "rage" stance when he gets hit by a certain number of attacks, which increases the damage and knockback of all his attacks until he is KO'd. The less stocks he has or if he's falling behind, it takes less hits on him to enter this stance, and vice versa.

Moveset:
Light Neutral: Arthur's Big Hit, Arthur throws out a punch at his opponents with his right arm which can be charged for more power, can spike at downward angles.

Light Up: Arthur whirls his glasses above him in circles.

Light Down: Arthur slams a big book on both sides of him.

Neutral Special: Arthur summons a random classmate of his (Buster, Francine, Muffy, etc.) who carry school stuff and run forward a few steps, but then trip, flinging the school stuff forward like projectiles.

Up Special: Arthur rides a swing, and when the special attack button is pressed again, he will jump off of it, which covers great vertical distance. The move can be charged for more jump height.

Down Special: Arthur pulls out a computer and plays Deep, Dark Sea on it. While he does so, he can control a diver like a remote-controlled toy, and when the diver makes contact with someone, the diver will unleash an attack on the opponent.

Entrance:
Arthur gets off a school bus

Taunt:
Arthur does a little dance, similar to the intro to his show

Victory:
Arthur can be seen surrounded by his classmates, who give him a blue ribbon and hold him in the air to celebrate.

Defeat:
Arthur applauds the winner

Dash: moveset submitted by PopCultureCorn PopCultureCorn
Series: PBS Kids
Debut: PBS Kids Bumpers (September 6, 1999)



"Hey! I'm Dash! And you're gonna see the best picks of the week!"
Due to him being simply PBS Kids' mascot and only really appearing in channel bumpers, IDs and commercials as well as the channel's logo, he would be a perfectly balanced fighter, the kind of fighter that is very easy to learn and get into, without any real advantages and disadvantages, or gimmicks either.

Gimmicks:
As mentioned above, Dash does not have any (real) gimmicks tied to him to properly tie with his balanced and easy-to-learn nature. However, he would attack by mostly using transformations and doing things that he and Dot have been known to do in the PBS Kids bumpers and commercials.

Moveset:
Light Neutral: Dash will throw a three-hit combo, starting with two punches and then randomly transform into a tiger, car, octopus or astronaut (aesthetic only and will not change properties of the move) to ram the opponent forward. The strong variant of the move only has Dash use any of his transformations to perform a stronger ram.

Light Up: Some fireflies will fly above Dash while he looks up in wonder. A move that deals multi-hits. The strong variant of the move has more fireflies fly above Dash and flying in faster motions.

Light Down: Dash would pull out a carrot from underground, before letting it go and causing the carrot to fly upwards a short distance and flipping any opponents above the carrot. The strong variant of the move has Dash struggle to pull out a humongous carrot while charging, and when done charging, bolting the humongous carrot out of the ground while also causing dirt to fly everywhere. A rabbit maybe aesthetically hanging around on the humongous carrot at random. If used in the air, Dash will grab a carrot from his feet level and still chuck it upwards like on the ground.

Neutral Special: Dash simply kicks a soccer ball, beach ball or kick ball (like the light/strong neutral, is aesthetic only and will not change properties of the move) as a simple projectile.

Up Special: Dash simply has a kite give him upward lift. Kite can damage others.

Down Special: Dash will use a magnet to pull any items or opponents close to him within a certain range. If Dash manages to pull in opponents, Dash can perform a spinning attack by pressing the special attack button again to combo the opponents he pulled in before launching them away.

Entrance: Dash rides on the stage on a bicycle and gets off the bicycle.

Taunt: Dash will think before holding one finger up and going "doink!", a nod to the first PBS Kids channel ID.

Victory: Dash can be seen running towards the screen, before making contact with the screen looking around, and then backing up a little and make a winning pose, a nod to the first PBS Kids channel ID to feature Dot.

Defeat: Dash applauds the winner

Alternate Costume: Dot




Despite she and her brother, Dash's age difference, she shares all the same moves and abilities as Dash, apart from having a female voice.

Barney: moveset submitted by PopCultureCorn PopCultureCorn
Series: Barney & Friends
Debut: Barney & the Backyard Gang, The Backyard Show (August 29, 1988)


Barney_the_Dinosaur.png

"Hello again to all my friends! I'm glad you came to play! Our fun and learning never ends!"

True to his size and weight, Barney is a heavyweight who has average speed and does not excel too much in jumping skills, but all of his moves are designed to have lengthy hitboxes and strong launching power, albeit with some startlag and endlag for most of them.

Gimmicks:
Due to Barney's nature of being from a show that is usually aimed at toddlers and even babies, Barney does not have a true gimmick to bring with him, but his heavyweight-style gameplay makes it a considerable gimmick, and all of his moves are based around the simple and imaginative scenarios he and the kids come up with or go to in his show.

Moveset:
Light Neutral: Barney swings a baseball bat, with a baseball cap briefly appearing on his head when he uses this move. The strong variant of the move has Barney swing the bat faster and harder.

Light Up: Barney takes out a paintbrush of rainbow colors and paints a rainbow arch above him. The strong variant of the move has Barney take out a larger, wider paintbrush to paint a larger rainbow arch above him, in addition to more damage and knockback, but more startlag and endlag.




Light Down: Barney pulls out a pitchfork and pitches some hay into the air, flipping any opponents close to Barney. The strong variant of the move has Barney pitch the pitchfork harder and faster with much more hay being flung into the air.

Neutral Special: Barney boards a train and starts driving it across the stage, kinda like Wario Bike. When in the train, he can ram opponents and nullify projectiles, and the train is pretty strong too. He can get off by pressing either the attack button or the special attack button again.

Up Special: Barney boards a small airplane and flies upwards with it for 2 seconds.

Down Special: Barney pulls out a fire hose attached to a fire hydrant and sprays a huge blast of water to push opponents pretty far, like Mario's F.L.U.D.D. but with stronger pushing power. Barney also gains a fireman's helmet while using the move.

Entrance: A barney plush can be seen on stage, which then magically transforms into Barney himself, just like how Barney comes onto the scene in every Barney episode.

Taunt: Barney does some short hops while doing dancing motions.

Victory: Barney can be seen dancing with the kids from his show, who also cheer on him. The kids that appear are the actual kids who appear in his show, and they are all random every time.

Defeat: Barney applauds the winner.

Chris and Martin Kratt: moveset created by PopCultureCorn PopCultureCorn
Series: Kratt Brothers
Debut: Kratts' Creatures Season 1, Episode 1 (Big Five, Little Five), June 3, 1996

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"Each trip is like a trip of a lifetime, and to be able to share that with your brother is pretty amazing" -Chris
"Pick what you love to do, persevere at it, don't take "no" for an answer and it'll happen" -Martin

Each of the brothers have their own unique stats when it comes to their weight, speed, power and jump. Chris Kratt is more of a speedy all-around, with high agility, above-average speed and excels quite a bit on his jump. His attacks are more focused on fast-hits and combo style gameplay. Martin Kratt on the other hand is more of a powerhouse, with average agility, slightly below-medium speed and average jump. His attacks focus more on hard-hits and high launching power.

Gimmick:
You can switch between the brothers at any time with the down special, with each brother of course, having different moves based around their signature Creature Powers.

Moveset:
Chris:
Light Neutral: Chris uses woodpecker power to perform a few wing slashes before using the beak to peck constantly, dealing multi-hitting damage. Strong variant of the move has Chris perform one big peck.

Light Up: Chris uses porcupine power to perform 3 upward quill spikes. Strong variant of the move has Chris spike upward harder.

Light Down: Chris uses lion power to perform a claw strike, knocking opponents on the ground. Strong variant of the move has Chris do a stronger swipe.

Neutral Special: Chris uses ring-tailed lemur power to throw a cloud of stink as a projectile with the tail, can be charged up for more damage

Up Special: Chris uses eagle power to perform a soaring corkscrew upward that damages anyone it contacts with, afterwards, Chris gains 2 more flaps for additional recovery

Down Special: Switches to Martin

Martin:
Light Neutral: Martin uses gorilla power to perform a strong punch forward, has considerable damage and knockback. Strong variant of the move has Martin do a stronger punch.

Light Up: Martin uses shark power to jump and bite any opponents above him. Strong variant of the move has Martin jump higher and perform a stronger bite.

Light Down: Martin uses crocodile power to make a huge bite. Strong variant of the move has Martin doing a stronger crocodile bite.

Neutral Special: Martin uses frog power to use the tongue to pull opponents to him, can follow up with an attack by using the attack or special attack buttons.

Up Special: Martin uses dolphin power to make a big leap in the air and deals damage and knockback when he lands on the stage.

Down Special: Switches to Chris

Entrance:
Chris/Martin will teleport on the stage or be sent there by the Tortuga HQ hatch

Taunt:
Chris: stretches and opens his arms
Martin: Looks around

Victory:
The Kratt brothers will hi-five and then dance together

Defeat:
Chris and Martin applaud the winner

WordGirl Moveset submitted by Paraster Paraster , info about WordGirl from PopCultureCorn PopCultureCorn

Wordgirl
Series: Wordgirl
Debut: The Amazing Colossal Adventures of Wordgirl Shorts, Episode 1 (Catch as Catch Can), November 10, 2006



"If you were thinking about committing a crime in the next couple of hours, don't!"
  • Attributes: WordGirl is a fast but light character who prioritizes airborne combat.
  • Gimmick: Since WordGirl is a superhero capable of flight, her descent is greatly slowed while charging her normal attacks or performing her neutral or down specials in the air. This air-stall does give these moves increased endlag, however. (I could not come up with any coherent/non-overcomplicated way to make vocabulary a gimmick.)
  • Neutral Attack: Super-Strength Combo / Twist Kick (WordGirl performs a one-two punch followed by a kick. The charged version has WordGirl perform this pose before doing a spinning kick.)
  • Up Attack: Red Uppercut (WordGirl performs a hefty uppercut.)
  • Down Attack: Helmet Headbutt (WordGirl does a headbutt forward.)
  • Neutral Special: Captain Catch (Captain Huggy Face appears a short distance in front of WordGirl and does a flying kick towards her. She catches him, and the two nod to each other before Huggy disappears.)
  • Up Special: Light Flight (WordGirl turns into a beam of red light and flies a short distance at a high speed. The player has full control over her direction. Flying through an opponent will deal damage, but no knockback.)
  • Down Special: Frost Breath (WordGirl blows a stream of ice forward that deals continuous damage and keeps opponents stunned while in it. If an opponent is in the attack for long enough, their movement is temporarily slowed.)
  • Taunt: WordGirl hovers in the air holding out her arms and legs with a wide smile on her face.
  • Victory Animation: WordGirl flies through the background as a streak of light before coming to a stop and holding a this pose in midair as Captain Huggy Face rides on her back.
  • Defeat Animation: WordGirl applauds with a somewhat grumpy look on her face.

Ms. Frizzle: moveset submitted by PopCultureCorn PopCultureCorn
Series: The Magic School Bus
Original book debut: The Magic School Bus at the Waterworks (July 24, 1986)
Show Debut: Gets Lost in Space (September 10, 1994)



"Seatbelts, everyone!"
Ms. Frizzle fits into the category of slightly-above-middleweight to very-lighter-heavyweight, having above-average jump and speed, with the only downside to her character traits is falling slightly faster than other characters.

Gimmicks:
Many of her attacks are designed in a way that she tends to use the correct tools or methods to get the job done, depending on the situation or direction she has her sight at, and when used correctly, they can assist Ms. Frizzle to their fullest, in reference to how she is a good problem-solver in the show. Every of her attacks are also themed around the various locations she has taken her class on field trips to and the various subjects taught in the Magic School Bus episodes.

Moveset:
Light Neutral: Going Cellular, Ms. Frizzle presents a random call in front of her (Can be a bone cell, muscle cell, skin cell or nerve cell) which damages others in front of her. If the button is press repeatedly, Ms. Frizzle will present multiple cells at once before unleashing them all at the end of the combo to launch fighters in multiple directions. Strong variant of the move has Ms. Frizzle present a BEEG cell in front of her.

Light Up: Making a Rainbow, Ms. Frizzle shines a flashlight through a prism to create a rainbow above her, which has a very-wide hitbox. Strong variant of the move has Ms. Frizzle create a bigger and stronger rainbow.

Light Down: Get Planted, Ms. Frizzle has two beanstalks grow from the ground, surrounding her and launching fighters upward. Strong variant of the move has 2 taller and wider beanstalks grow from the ground.

Neutral Special: Wet All Over, a 3-step setup move like Villager's timber, when the move is used the first time, Ms. Frizzle places a tub of water on the ground, and when attacked, it catapults the water inside of it, pushing any fighters along the way. When the move is used the second time, Ms. Frizzle will use a heat lamp to evaporate the water in the tub (Otherwise, it just deals a very small amount of fire damage with no knockback), which then the water condenses into a cloud what floats a considerable distance off the ground and above where the tub was initially. When the move is used the third time, Ms. Frizzle then points up to the sky, causing the cloud to summon 3 powerful lightning strikes and also rain down, with the raindrop damaging fighters gradually, afterwards the cloud disappears.

Up Special: Blow Its Top, Ms. Frizzle gets launched into the air by a mini volcano, which covers a considerable amount of vertical height. If used on the ground, the volcano will stay on the ground for a short time, continually erupting and causing damage. If used in the air, the volcano forms a small solid platform which lasts for a certain amount of time or until Ms. Frizzle uses the move again in the air.

Down Special: Lost in Space, Ms. Frizzle has several model planets (Random for every time) orbit around her that acts as a reflector for physical projectiles and an absorber for energy projectiles which can actually heal her. Kinda like a combination of the Star Fox characters' reflectors and PSI magnet.

Entrance: Ms. Frizzle flies in stage riding on a miniaturized version of the Magic School Bus as an airplane before jumping off and onto the stage.

Miss Fiona Frizzle can be seen standing on stage before the real Ms. Frizzle comes in and kicks Fiona into the background before getting ready to fight

Taunt: Ms. Frizzle will spin around in a few circles like a ballet dancer before striking a pose with Liz on her shoulder.

Victory: Ms. Frizzle can be seen making a winning pose with her entire class congratulating her.

Defeat: Ms. Frizzle applauds the winner.

Digit: moveset submitted by PopCultureCorn PopCultureCorn
Series: Cyberchase
Debut: Cyberchase, Lost My Marbles (January 21, 2002)

DIGIT_01C.png



"Never fear, the Didge is here!"
Digit is a heavier-lightweight character that, although he has a bird-like appearance, he does not posses the greatest air game (It's just slightly-above-normal to say the least), but he still can perform 3 jumps in the air and has slightly-above-average speed, qualifying him as a lighter all-around character.

Gimmicks:
True to the theme of his show, his special attacks are themed around the various math topics that he and the 3 kids have solved in the show! His standard attacks are all tied to his agile and fast, albeit kinda clumsy movement style.

Moveset:
Light Neutral: Digit throws 2 wing slashes before unleashing a kick. Strong variant of the move Digit do a downward slash with both of his wings, like Falco's side-smash.

Light Up: Digit performs a roundhouse kick upward. Strong variant is simply a stronger, harder-hitting version of the move.

Light Down: Digit performs a twirling drill tornado that multihits and launches fighters at the end of the attack animation. Strong variant of the move has Digit spinning around for longer in addition to more launch power

Neutral Special: Math Problem Toss, Digit holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. The second time the move is used (After he decides the first number), he will hold an addition sign, a subtraction sign and a multiplication sign above his wing, which can be cycled by pressing the special attack button, and the sign is selected when Digit holds the designated sign up for 2 seconds. The third time the move is used after the prior 2 are selected will have Digit again holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. Once the equation is finished, it calculates into a number orb that Digit can throw, with the damage the orb deals being equivalent to the answer of the equation Digit built up! Go for that 81% damage by building up the max 9x9!

Up Special: Raising the Bar, Digit summons a bar graph below him, with the middle bar propelling him upwards and the left and right bars launching fighters upward. Can be charged up for stronger, higher bars, resulting in more vertical recovery distance and more upward attack coverage.

Down Special: Frantic Fractions, Digit holds up a random fraction above his wing before having the fraction absorb into himself. While in this state, any damage he takes is reduced by the amount of the fraction he absorbed, for example, if Digit absorbs a 1/4, all damage he takes are reduced by 25%, and if Digit absorbs a 1/2, than all damage he takes are halved! Effect wears off after 10 seconds and digit must wait for 5 seconds before using it again.

Entrance: Digit flies onto the stage in the spaceship he and the kids fly in and gets off it onto the stage

Taunt: Digit takes out a calculator and types on it before holding it in the air with a "problem solved" look on his face

Victory: Digit can be seen gliding around, until he crash-lands, crumpling his beak. Digit fixes his beak before jumping a few times in the air and striking a pose.

Defeat: Digit applauds the winner.

R.I.P. Gilbert Gottfried, BTW

Hacker: moveset submitted by PopCultureCorn PopCultureCorn
Series: Cyberchase
Debut: Cyberchase, Lost My Marbles (January 21, 2002)




"That's The Hacker to you!"
Hacker is a heavyweight character who has genuinely good jump, but sluggish acceleration in terms of his dashing and walking. He also tends to have a little endlag at the end of most of his attacks, which makes him the Ganondorf of this game

Gimmicks:
Many of Hacker's attacks are designed in a way that he is using program-hacking skills to give him more powerful-style attacks, because he is doing what he thinks will make the best out of him. Aesthetically, many of Hacker's attacks are covered in a green binary code-flare. On a technical level, although Hacker's attack may be slightly slow, they have serious launching power.

Moveset:
Light Neutral: Hacker throws 2 punches (so long as the button is pressed rapidly, otherwise, he just throws a single punch), both with slight endlag, but have pretty strong knockback. Strong variant has Hacker preform a strong shoulder bash.

Light Up: Hacker preforms a leaping uppercut. Strong variant has him doing a stronger uppercut.

Light Down: Hacker performs a hack eruption, which two pillars of binary code flare bursts on both sides of him. Has slight startlag and endlag. Strong variant creates bigger and stronger pillars.

Neutral Special: Punch Hack, Hacker charges up a super-strong punch, to which the move can actually be held at the end of the punch charging by holding the special attack button. Pretty much like Warlock Punch.

Up Special: Teleport Hack, Hacker teleports to a different part of the stage depending on where the control stick is held.

Down Special: Terrain Hack, Hacker places a hacked laptop on the stage, and the grounded area near the laptop will make opponents easier to launch and have their damage rise slowly.

Entrance: Hacker flies onto the stage in the spaceship he flies in and gets off it onto the stage

Taunt: Hacker pulls out a small canvas and paints on it, and shows it when he is finished painting before putting it back.

Victory: Hacker is seen laughing in a evil and tyrannical way before making a "world taken over" pose, while Buzz and Delete cheer on him

Defeat: Hacker applauds the winner.

Lionel Lion: Moveset submitted by PopCultureCorn PopCultureCorn
Series: Between the Lions
Debut: Between the Lions, Pecos Bill Cleans Up the West (April 3, 2000)


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"Dad, if it's any consolation, I thought it would work too."
Lionel is a slightly-heavy lightweight (about Fox's weight) who has above-average speed and a moderately-high jump, with his main drawback, like other lightweights, being easier to launch. His attacks mainly focus on combos and getting to the knockback point.

Gimmicks:
Due to his love for books and how he wants to get things done in the least-violent ways possible, he will pull out the various books of the Barnaby B. Busterfield III Public Library to help him out in the fight for most of his attacks! The attacks themselves involve the book characters coming out of books to perform certain actions.

Moveset:
Light Neutral: Lionel pulls out a book with a cow typing on a typewriter who types letters that fly out to damage anyone they fly into, with the cow typing faster and sending out more letters faster when the button is pressed repeatedly before finishing off with a HUGE word. Strong variant has the cow type a MASSIVE word.

Light Up: Lionel pulls out a book with a popcorn popper that pops 3 popcorn in the air that deal damage. Strong variant has the popcorn pop much higher and harder, resulting in more damage and knockback.

Light Down: Lionel sweeps using a hand duster into a dustpan as if he's cleaning the library's floors. The only move that doesn't have Lionel use a book. Spammable. Strong variant has Lionel sweep faster and harder.

Neutral Special: Lionel opens a book that either spawns a lucky duck (has a chance to critical hit), Larry the rock (Hits hard), a red hat (deals fire damage), or a green hat (acts as a multihit vortex). The book object will remain on stage until Lionel uses neutral special again to claim it back, to which the object will damage anyone in its path.

Up Special: Lionel opens one of his favorite book series, The Adventures of Cliff Hanger, and takes a ride on the helicopter from the said book series!

Down Special: Lionel opens a book of Greek Myths which has Pandora's Box come out and unleash a pesky spirit that possesses a random fighter and gives them negative status effects, such as dizzy, poison or sleep.

Entrance: Lionel comes out of the doors of the Barnaby B. Busterfield III Public Library into the fight!

Taunt: Lionel pulls out a random book and examines it before putting the book back

Victory: Lionel jumps for joy as Theo, Cleo, Leona, Click, the Info Hen, and Heath all cheer on him.

Defeat: Lionel applauds the winner.

Xavier Riddle: moveset submitted by PopCultureCorn PopCultureCorn
Series: Xavier Riddle and the Secret Museum
Debut: Xavier Riddle and the Secret Museum, I Am Johann Sebastian Bach (November 12, 2019)


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"Guys, I think I know exactly why the Secret Museum sent us here."

Xavier Riddle is a semi-floaty character with very floaty jumps and slightly-above-normal speed. Having nimble dodges and good air mobility, but with somewhat below-normal weight, these design attributes to his character make him the Ness of this game.

Gimmicks:
Many of Xavier's attacks are themed around his love and huge talent for acrobatics and wild inventions, as well as the various time periods he and the others have traveled to in the Secret Museum. He also has some attacks that he normally never uses in his show, but since I had Ness in mind when coming up with his character traits and how his show is very technological, I felt they were just too fitting.

Moveset:
Light Neutral: A square portal appears in front of Xavier, which spawns a random historical figure to come out and look around or wave before going back in the portal, with the damage and knockback coming from the historical figure's fast momentum of coming out of the portal. Strong variant has the historical figure fall out of the portal and land hard on the ground, which deals strong damage and knockback, before falling in another portal on the ground below the figures.

Light Up: Xavier points upwards, causing a small blast of electricity to burst above him. Strong variant has a larger electric blast burst above him, which works like Lucas' up smash.

Light Down: Xavier spins a juggling ring around him, which gimps fighters on the ground. Strong variant has Xavier perform a stronger spin.

Neutral Special: Xavier spawns a ball of blue energy that is controlled like PK Flash, which explodes when the button is let go.

Up Special: Xavier rides a rocket car in the desired direction of the control stick, a combination of Fire Fox (Blast and fire damage) and Power of Flight (distance)

Down Special: Xavier juggles some juggling balls, with each of the balls dealing constant damage as long as Xavier is juggling, which will last as long as the special attack button is pressed. A great choice for making combos with opponents who are about to attack you from above or to shield yourself from certain things above you.

Entrance: Xavier teleports onto the stage like he does when time traveling in his show.

Taunt: Berby comes out of a portal and flies around, to which Xavier's eyes follow Berby's flight path and he greets Berby before Berby goes back in the portal.

Victory: Xavier is seen teleporting all over the scene, which he then runs up to the camera and striking a victory pose.

Defeat: Xavier applauds the winner.

The Teletubbies (moveset submitted by Wario Wario Wario Wario Wario Wario )

Teletubbies say Eh Oh!




The Teletubbies are a stance fighter - they all have the same moves but a different gimmick and playstyle, however certain elements of their differences can transfer from one tubby to the next!

Neutral: the Teletubby of choice pays tribute to a certain other gang of big-hugging multicoloured creatures by beaming a blue light from their telly.

Up: Sparkles charge inside their antenna, the spread their arms out to release it

Down: The Teletubby of choice splashes a bowl of Tubby Custard on the floor/in the air.

Special: Pet Rabbit
The Teletubby of choice places down a rabbit - that rabbit had branding resembling the Tubby's antenna on their side with their respective colour, here's a rough mock up of Tinky Winky's rabbit for example


The rabbits all have different behaviour
  • Tinky Winky's rabbit is the smallest - he chases foes down and clings to them - he doesn't deal knockback, but rather continual damage
  • Dipsy's rabbit is a real big chungus, he's passive but his size makes him like a shield. He can even reflect projectiles!
  • Laa Laa's rabbit likes to hop, he's bigger than Po's rabbit but smaller than Dipsy's, he creates small projectile shockwaves when he lands, which are very powerful
  • Po's medium-sized rabbit stands in place, and headbutts anyone who gets near
When you switch out a Tubby, the rabbit will remain. You can spawn two unique rabbits at a time.

Up Special: 1, 2, 3, 4!
The Teletubby of choice jumps super high like in the intro of all episodes, the height is locked between stances, but the effects are different
  1. Tinky Winky doesn't enter free-fall, this version has no offensive application
  2. Dipsy has an outwards vortex drawing foes away, good if he needs to dance (read down special for that info)
  3. Laa Laa does a single powerful hit a la Dr. Mario
  4. Po does a multihit twirl a la Wario

Down Special: Big Hug
the other 3 Teletubbies jump in for a big hug, this is a stance change + command grab hybrid! You can flick the stick to choose a 'Tubby to switch to.

  1. TINKY WINKY - Light but fast. His tutu gives him 2 extra jumps
  2. DIPSY - Defensive demon. His idle animation is a dance that, if played to completion, makes him even heavier (represented by gaining his cow print hat) - that buff transfers over in the stance change!
  3. LAA LAA - The powerhouse. she grips her ball in the air and, should she make a safe fall, slam it into foes.
  4. PO - The all-rounder. When she starts running she uses her scooter to build momentum, which makes her immune to attacks for half a second until she gets off. She's also invulnerable when airdashing, but not wavedashing

Victory animation: the Tubby in use at the time of match end is surrounded by the other tubbies for a big hug

Taunt: The tubby of choice looks at the screen and giggles "again again!"

Entrance: A speaker comes out of the ground and says "Time for Teletubbies!" - a menu appears above them to choose what tubby to start with - once the match starts the tubby pops out from a hole in the ground.

Losing Animation: The Teletubbies all clap for their opponent who beat them.

Molly Mabray
Series: Molly of Denali
Debut: Molly of Denali, Grandpa's Drum (July 15, 2019)

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"Hi everyone, it's me, Molly!"


Molly is a middleweight who has balanced stats when it comes to her speed and jump. She's also quite nimble too, as she tends to dodge gracefully, allowing her to have slightly more invincibility frames than any other character! that, however, comeswith the trade-off of being slightly more easier to launch than most of the other middleweights.

Gimmicks:
Most of Molly's attacks are all themed around, of coarse, vlogging! She will often do actions that as if she's trying to demonstrate those who are watching her vlogs to be amazed at the amazing things she can do to achieve things.

Moveset:
Light Neutral: Molly does some hip dances, with the damage coming from the thrust of Molly's hip, spammable. Strong variant has Molly do a stronger hip thrust as if she's hip-dancing with someone else.

Light Up: Molly flails her arms and hands above her as she tries to shoo some mosquitos that appear above her, with the damage coming from the flailing of her arms. The strong variant of the move has her flail her arms harder.

Light Down: Molly pokes the ground with a stick twice as if she's trying to quickly dig for something amazing. Strong variant has Molly thrust out her stick harder.

Neutral Special: Molly takes out a native drum and begins drumming on it, to which it sends out soundwaves to stun or push back opponents, allowing her to come close to opponents for a big blow!

Up Special: Molly throws a fist in the air and jumps for joy, similar to Super Jump Punch.

Down Special: Molly throws Suki's bone, to which then Suki will jump to wherever her bone lands, burying opponents or meteor smashing them if in the air!

Entrance: Molly comes out of a helicopter we see her in in various Molly of Denali episodes, including the intro

Taunt: Molly does the T-Rex walk portion of her "Dino Dance"

Victory: Molly adjusts her vlogging camera before going into pose and thanking the viewers for tuning in to her vlog and that they hoped they learned something new.

Defeat: Molly applauds the winner.

Ord
Series: Dragon Tales
Debut: Dragon Tales Season 1, Episode 1 (To Fly With Dragons/A Forest of Darkness) (September 6, 1999)



Dragon-Tales-Happy-Ord.png

"I'm big. I can be brave."
Ord is a super-heavyweight who is super fast and has super hard-hitting attacks. Therefore, he can rack up damage on opponents. However, being a superheavy, he is super vulnerable to combos and thus cannot really escape combos. Overall, he is there to get as much damage on his opponents as possible.

Gimmicks:
To represent Ord's super cowardly nature, he will turn invisible at random points throughout a match and sometimes, a raincloud will appear over his hand. The invisible part is beneficial as this provides Ord the ability to be more unpredictable with movement as the opponent will not be able to see Ord that well. However, the raincloud will nerf Ord's stats a little (think Pichu hurting itself but this will only affect the damage output of Ord's attacks on opponents). Therefore, this gimmick has a benefit and a detriment. If you are losing the match however, the invisibility/raincloud will not appear at all. If it does, it will be very rarely.

Moveset:

Light Neutral (A Dragonberry Cupcake for Me!): Ord will lift out a dragon berry cupcake. This move has a bit of a slow startup, therefore, it is not spammable. The stronger variant will cause Ord to lift out the cupcake more strongly.

Light Up (Scaredy Dragon): Ord will throw his arms up in the air like he is scared with the opponent above Ord taking the damage. The stronger variant of this move sees him throw up his hands harder.

Light Down (A Dragon Land Sledride): Ord will slide on a sled with Max, hitting the opponent in front of him. The stronger variant causes him to ram the sled harder into the opponent, causing more damage.

Neutral Special (Dragoncorn Coming Up!): Ord will hold Dragoncorn kernels in his hand when you hit the special button once. When pressing the special button again, he will toss the dragon corns and then breathe fire at them. The trajectory of the corn is always the same and you cannot aim the corn at opponents. However, you can be hit by the falling Dragoncorn as well as the fire Ord breathes.

Up Special (Fly With Dragons): Ord will simply fly upward how he usually does in Dragon Tales. It's basically akin to Pit's recovery as well as Ridley's. You can fly into opponents with your up special.

Down Special (Time For A Swim!): Similar to Bowser Bomb, Ord will simply jump up and hold his nose as he is to jump into water and slam down! This move can be used to spike opponents but it is risky as the move is not cancellable when used.

Entrance: Ord will fly onstage similar to how he arrives to places in Dragon Land.

Taunt: Ord will giggle and laugh in a funny manner as if someone made a joke.

Victory Animation: Ord will do the pose where he, Zak and Wheezie, Cassie, Quetzal, Max, Emmy and Enrique all do a dance and then point at the viewer (well, player in this case) similar to the scene in the Dragon Tales intro.

Defeat: Ord is seen crying in defeat, knowing he let down his friends.

Marvin the Tap-Dancing Horse
Series: Marvin the Tap-Dancing Horse
Debut: Marvin the Tap-Dancing Horse, Eddy's Job ( September 30, 2000 )

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"When the lights go down, I'm ready to preform..."


Marvin is quite the heavyweight, being hard to launch and falling faster than others, but is he can actually jump more gracefully than others and he can gallop very fast too!

Gimmicks:
Aside from most of his attacks being circus themed, he has this gimmick where true to his dancing skills, most of his special moves are more effective when timed correctly, and his standard attacks are designed in a way that he combos to a certain beat that requires good timing between button presses. Think of him like a platform-fighter character with Crypt of the Necrodancer mechanics!

Moveset:
Light Neutral: Marvin lunges his hooves forward as if he's dancing by swinging his front hooves forward. The strong variant has Marvin do a stronger hoof swing that has a taller hitbox as well.

Light Up: Marvin performs a hoof-stand while lunging his hind hooves upward. Strong variant of the move has Marvin lunging his hooves upward ahrder, and has some serious launching power!

Light Down: Marvin strikes with one front hoof forward and one hind hoof behind him, striking anyone on both sides of him. Strong variant of the move has Marvin do stronger strikes with both hooves.

Neutral Special: Marvin takes a backflip leap in the air and when the special move button is pressed again, Marvin can perform a super-strong buckaroo kick that has very high-knockback. When timed at the very right moment, the kick is ridiculously strong, but that requires some deadly timing and being really precise.

Up Special: Marvin does a flutter with his legs in order to float upward, but when the special move button is pressed again, Marvin can perform an aeriel pose with its power dependent on button timing.

Down Special: Marvin simply tap-dances! This causes nearby opponents to constantly trip when they are near Marvin. When the special move button is pressed again, Marvin preforms a big stomp on the ground with a striking pose that launches opponents on both sides of Marvin, with its power dependent on button timing

Entrance: Marvin can be seen coming out of a little circus tent, being accompanied by Eddy, who waves goodbye to Marvin after they leave the tent before Eddy and the circus tent disappears.

Taunt: Marvin performs a horse stretch. He needs a good stretch before doing more dancing!

Victory: Marvin can be seen under multiple spotlights bowing before the crowds, who throw roses and confetti at him, and Eddy, Diamonds, Elizabeth and Stripes are all there to congratulate Marvin!

Defeat: Marvin applauds the winner.

Ruff Ruffman
Series: Fetch! with Ruff Ruffman
Debut: Fetch! with Ruff Ruffman, 3-2-1 Blast Off! (May 29, 2006)

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"Time for challenge number 1/2!"


Ruff fits into the realm of heavier-middleweights, with below average jump slightly-below-average speed, but he does make those up with some fairly strong moves on his end!

Gimmicks:
True to the game show host he is, he's here to set the stage into another opportunity for his hosting career! He can "assign" other players to perform certain tasks that whenever they reach a certain requirement, Ruff will then "reward" those players some serious payback!

Moveset:
Light Neutral: Ruff performs a belly bump forward as if he's trying to belly-bump a fighter who had met an objective of his. Strong variant has Ruff do a belly flop, where he falls on his belly hard to launch those in front of him.

Light Up: Ruff lifts up a microphone while he proclaims wildly. Strong variant has Ruff lift his microphone faster and harder!

Light Down: Ruff breakdances and kicks in both directions while he does so. Strong variant has Ruff spindance on the ground, multihitting fighters before launching them.

Neutral Special: Ruff throws a card forward as a projectile that when it hits an opponent, it will give them objectives such as "Don't dodge more than 5 times", "Perform 3 successful recoveries", or "Have your guard up at least 50% full". This can really make opponents think before doing anything risky in order to avoid the consequences afterwards!

Up Special: Ruff leaps high into the air before slamming back down as a cannonball! Might not make the best recovery move, but it's very powerful regardless!

Down Special: Ruff simply pushes a portable button to have all fighters on screen summon an explosion on them to launch them when they meet his N-special objectives. (If the other fighter meets N-special requirements and Ruff's Down-special is not used, they'll still explode after some time.) This move is useful for getting that last satisfying end combo attack or to clear the stage of fighters with ease!

Entrance: Ruff comes out of the doors of his studio

Taunt: Ruff adjusts his glasses before saluting to the camera.

Victory: Ruff can be seen standing in front of a crowd of people as he proceeds to tell them that his game show has been concluded and that the viewers should tune into next time for his next show!

Defeat: Ruff sits at his desk and makes a sad pose while feeling sad.


Sesame Street
Stage is walkout that travels to various locations of Sesame Street, layout is similar to Garreg Mach Monastery from Super Smash Bros Ultimate.

Tickle Me Land


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If you remember the old Elmo's World Series, you may remember towards the end of the segment, Dorothy, Elmo's goldfish imagined Elmo doing something/being something in relation to the topic of the segment. This is the imaginary world where Dorothy envisions that "everything everywhere is furry and red"—to be exact, all just variants of Elmo.

The stage would have a layout similar to Town and City from the Smash Bros games. Different versions of Elmo will appear in the background. I feel Sesame Street deserves to have a competitively legal stage due to it being such as an iconic franchise, especially something related to Elmo due to his appeal to young children as well as his presence in memes.


Once Upon a Restaurant: by Wario Wario Wario Wario Wario Wario




While tiny, you fight on top of a table and its chairs, the layout is designed to encourage the wall and ceiling wavedashing function. You can see the Picky Eater swan and the Fantasy Castle in the background.
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Land of Make Believe: stage layout by PopCultureCorn PopCultureCorn



So for how I think the layout of the Land of Make Believe should go, it can be a simple layout of one big solid platform which is made up of the same blue stone bricks of King Friday's castle, with two small platforms above it, both of which are made up of flap tree tops of X the Owl's tree, making this stage the Frozen Pokémon Stadium/Small Battlefield of PBS Kids: Brawltime! The entirety of the Land of Make Believe can be seen in the background of the stage, with the various puppets making appearances there (Even though the puppets are part of Mr. Rogers' moveset, they still appear regardless). I feel that Mr. Rogers' home stage should adapt to a competitive-friendly layout in order to give anything Mr. Rogers' Neighborhood more recognition to most players, especially at events like tournaments.

PTV Park: Submitted by PopCultureCorn PopCultureCorn

PTV-Park.jpg


What you're seeing above is all I have in mind for the stage's layout. This stage is pretty much this game's Battlefield. The PTV P-Pals will occasionally appear and say "This is P-B-SSSSSSS!" and the dog will appear running with the e/I balloon.

Tower of Learning

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So far, it was in Super Smash Land, Rivals of Aether, Smash Remix, and Project M EX Remix, so I felt that this stage can literally fit into ANY platform fighter at this point, given it's been in several non-Smash Bros platform fighters already. If Pixar has A113 and Pokémon movies have this mother and daughter, then platform fighters have Tower of Heaven. It would even come with a PBS Kids style remix of Luna Ascension (the stage would be called Tower of Learning). It will have a casual/competitive variant. It will also most likely be in the first update after the game comes out.

Otherwise, the same rules and gimmicks for the stage apply here in PBS Kids: Brawltime!
The Treehouse

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This was the hang out place for Barney and his friends from the 3rd to 6th seasons of Barney and Friends. Basically, I wanna make the layout a competitively viable layout based off of Merchant Port from Rivals of Aether. The reason why I want to make it a competitively viable stage is due to the recognizability the Barney brand has plus for meme potential (like Nick All Star Brawl brought for the first few months of pre-release and early release hype). The platforms will be made of the treehouse wood and will take place on the outside deck of the treehouse. No hazards but Scooter McNutty and Miss Etta Kette appear in the background on occasion saying hi. Even the children will make cameo appearances.

Animal Junction: layout by PopCultureCorn PopCultureCorn



A grounded stage with some wooden platforms to serve as the floating platforms of this stage. Various animals appear on the background of the stage doing their own things, including Zoboo himself! One hazard I had in mind for this stage is whenever the junction's food dispenser spills out food, this will cause a stampede of animals to rush in from either the left or right sides to get the food, damaging and launching fighters the animals make contact with. The stampedes also have a chance to actually grasp them and dragging them to the blast zones if the fighters do not escape. The only safe areas from the stampede are the wooden platforms.

WordGirl's Super Secret Spaceship Hideout

Here's the link to the WordGirl Wiki page that talks more about the location


Basically, the stage would be a traveling stage. You start inside the hideout in the location where WordGirl and Captain Huggy Face hang out. Then, afterwards, you'll be on top of her spaceship similar to the Venom stage (one of the Star Fox stages) in the Smash series where it travels past various locations. When outside of the ship, you will be able to fly past various locations in the WordGirl series. Occasionally, the villains will attack with their gadgets and make cameos. Then, it's back to the hangout space on the space ship.

The Magic School Bus submitted by PopCultureCorn PopCultureCorn



What more obvious choice than the bus itself? You would fight on top of the Magic School Bus itself as it travels between different worlds, from outer space to underwater, to jungles, the polar regions and even across time and space! It changes it form to accommodate to the current environment it is in, and you can even see the students from the show inside the bus.

Cyberspace


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This would be a traveling stage in the layout of Hollow Bastion (Super Smash Bros Ultimate) where it travels through the various locations of the Cyberchase series such as the Motherboard Control Center and the liking. It will be a competitive legal stage if chosen.

Cliff's Cliff submitted by PopCultureCorn PopCultureCorn


One of Lionel's favorite series, The Adventures of Cliff Hanger, is represented here as a stage for Lionel himself! Stage layout would be like what you see above, with a grounded blastzone on the left and on the right is a bottomless pit. Cliff Hanger himself can be seen on the background of the stage, minding his own business and occasionally cheering on other fighters when they do something "amazing", such as KO'ing another fighter.

The Secret Museum: submitted by PopCultureCorn PopCultureCorn


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What more obvious choice than the Secret Museum? This is the place where Xavier and Co go to to learn about which historical figure they are going to meet that is related to their real-world problems, and they all travel back in time to meet that historical figure and learn all about the things they did to change the world! After that, they apply what they learned from those historical figures to solve their real-world problems. This stage is a unique transforming stage as it has a central "main" area, being the museum itself, which is grounded and takes place in the center, and it does not transition in a linear order like most transforming stages, instead, it would transition to a different time period, thus changing the stage layout, before returning to the Secret Museum after some time. Think of it like a combination of Castle Siege (Transforming stage formation and transitioning between areas) and Pokémon Stadium (Normal formation at first that transforms into different stage forms for a certain amount of time before returning to normal). The Secret Museum will show which time period the fighters will travel to by showing the historical figure before transforming. Below is a list of the stage formations, historical figures and the stage layouts:

Rosa Parks Bus (Rosa Parks)
Stage layout is like Traffic Jam from Nickelodeon All-Star Brawl. Rosa Parks herself can be seen in the bus as well!

Amelia's Airplane (Amelia Earhart)
Stage layout is like Light Plane from Smash Bros., with Amelia Earhart of coarse piloting her airplane.

Apple Tree (Isaac Newton)
Layout is an apple tree with a bunch of branches to serve as platforms. Apples will fall on timed intervals to damage anyone they make contact with. Isaac Newton can be seen leaning on the trunk of the apple tree, sitting and studying.

Storytelling Shed (the Bronte Sisters)
A grounded stage with tables serving as platforms. Occasionally, the books will open and create book platforms. The Bronte Sisters can be seen in the background as well.

Spooky Hill (Mary Shelley)
A simple hill formation stage with various stuff in the background made to look scary. Mary herself can be seen in one of the buildings faraway.

The U.S. in 1789 (George Washington)
A stage taking place on top of an old building with 1789 US scenery in the background along with George Washington himself!

The Track (Wilma Rudolph)
A grounded stage, but every now and then, a bunch of runners come in from the left, including Wilma Rudolph, and damage anyone they make contact with.

The Stage (Charlie Chaplin)
A show stage, with the curtain closing on timed intervals to transition to Charlie Chaplin doing a different stage act every time, and obscuring the battle view as well.

The Tennis Court (Billie Jean King)
A grounded stage with a bouncy net in the middle. A tennis ball serves as the hazard of this form, as Billie and another tennis player are playing tennis on this stage formation.

A Giant Pie (Julia Child)
A giant pie in the sky for a stage, with Julia Child herself in the background of the stage.

Peanut Fields (George Washington Carver)
A stage with hedges that form aerial solid platforms on random layouts every time. George Washington Carver himself can be seen in the background of the stage.

Tall Grass Fields at Night (Harriet Tubman)
A grounded stage with tall grass to obscure most of the fighters at ground level. Harriet Tubman herself can be seen in the background of the stage.

Marie's Lab (Marie Curie)
The fighters are miniaturized on a lab table in Marie Curie's lab! The hazards include potion liquids spilling on certain places, heater flames and other science stuff. Marie herself can be seen in the background examining her experiments. There is even a Morse Code message on a bottle that reads:
"-.-- --- ..- / .... .- ...- . / .. - / ... . - / - --- / .-..-. -- .-..-. / ..-. --- .-. / -- .. -. .. --..-- / .-- .... . -. / .. - / ... .... --- ..- .-.. -.. / -... . / ... . - / - --- / .-..-. .-- .-..-. / ..-. --- .-. / .-- ..- -- -... ---"

The Joy of Painting (Bob Ross)
The stage takes place in a painting with the formation changing depending on the painting's landscapes. Occasionally, the iconic "Happy Mistakes" will occasionally come in to either serve as platforms or to obscure parts of the stage. Bob Ross himself can be seen in this stage formation as well.

The Neighborhood Set (Fred Rogers)
A stage formation for an existing playable fighter in the game! Stage is the iconic stage set for Mr. Rogers' Neighborhood!

Magical Events

Instead of doing a whole stage based off of Teletubby Land, why not just do a stage based off of a segment from The Teletubbies?

The stage is a grassy layout with a flat ground. It's a walkout stage. In the background, you see the windmill from The Teletubbies. Whenever, the windmill lets out that magic spark, it signals a change to the stage as is a hazard coming/stage changing layout.

First, The Animal Parade comes by the various animals will pose damage to anyone in the way of the animals.


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Then, the next Magical Event will be The Singing Man in The Pink House (this was a really creepy Magical Event)


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The house will form and players can go on the rooftop of the house. Occasionally, the Singing Man puppet will peek out of the window and sing a little something.

Next, there is The Magic Tree.


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A tree will grow in the middle and then will drop items (mostly healing items). Then, after a while, the tree will die out and disappear.

Finally, there are The Three Ships.


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The ground will change to water and the ships will appear as the platforms. Anyone who falls into the water will be KOd.

Then, it resets and the cycle repeats.

I did not include 3 of the Magical Events as:

-The dancing bear one would have been tricky to implement.
-The Lion and Bear was controversial back then and would have same effect as Animal Parade.
-Little Bo Peep was unknown to the US.

Denali Trading Post


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The home place of Molly and her family. Basically, it's a walkout stage that takes place outside of the trading post. Molly's family members and friends will make cameo appearances as well as Suki too. Think of it being similar to the Loud House stage in Nick All Star Brawl.

Dragon Land


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Basically, this stage would have a Final Destination-esque layout making it competitively viable due to Dragon Tales as a fan favorite amongst the older audience. The various dragons, Max, Emmy, Enrique and Ord's other friends will be in the background cheering you on. The stage is made out of the natural materials found in Dragon Land. The stage will be in the skies of Dragon Land as you pass by the various landmarks of the magical world.

Fast-Talking Jack's Carnival

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The stage will be a traveling stage focusing on many locations of the carnival. This carnival is where Marvin performs. Various locations traveled to include:

-The rollercoasters in which the cars are hazards and deal damage

-The Ferris wheel in which the cars on there are platforms

-The merry-go-round which the horses are platforms

-And the big top where you go to a stage layout where Marvin performs. Various performers come out as hazards.

Then, it goes back to the beginning.

Ruff Ruffman's Studio


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What better place to make Ruff Ruffman's home stage than the studio itself? Here is a stage with walkoff blast zones where the fighters must complete challenges as the hazards. It's similar to Warioware but the layout does not change. Sometimes, fighters will receive "points" (temporary stat buffs) if a task is completed. Overall, a fun gameshow based stage.



ZOOM Stage: layout submitted by PopCultureCorn PopCultureCorn




Its layout would be grounded at its base, and when no skits or games are being held, there would be several small platforms in random layouts. On normal intervals, the small platforms will float away while there will be skits and game show like elements where there would be certain objectives, such as find the most colorful insect, eat the all the fruit pies, or gather ingredients to make slime, and the ones who complete the objectives will get certain buffs, afterwards, the platforms will return. A little like the Tower of Heaven stage in Rivals of Aether.

The Tarrytown Sky Parade (Jay Jay The Jet Plane)


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Basically, this stage is the PokéFloats of the game. Based off of the episode Old Oscar Leads the Parade, you stand on the planes/aircraft as they move in a line like a parade. It goes from Old Oscar to Jay Jay to Tracy to Snuffy to Herky to Savannah to Big Jake. Occasionally, the planes/aircraft will move from one side to another as if they are dancing. Overall, a fun little sky stage.

The Island of Sodor (Thomas the Tank Engine and Friends) submitted by PopCultureCorn PopCultureCorn







The stage is set on top of the engines, and the engines you fight on will be random every time the stage is selected (Engines include Thomas, Percy, James, Edward, Gordon, Henry, Toby, Emily, Spencer and possibly others). The engines normally drive around the Island of Sodor's railways, passing by memorable locations such as Brendam Docks and Knapford Station, and carrying their respective coaches and trucks (Annie and Clarabel for Thomas, Henrietta for Toby, Gordon pulls his express coaches, Troublesome Trucks for most others). Basically, think of it like the Spirit Train stage in Smash Bros.


The Puzzle Place (The Puzzle Place)


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Basically The Puzzle Place is one of the older PBS Kids franchises that aired on PBS before PBS Kids was an official brand (so during the PTV Park era) from 1995-1998 and then reruns till 2000 (Between The Lions replaced The Puzzle Place). The show talked about topics such as racism, sexism, making moral decisions, etc. Therefore, it was one of the most popular PBS Kids shows at the time alongside Sesame Street. Alongside that, the show had a diverse cast of characters who were Muppets as they were different races, ethnicities, had a disability, etc. I thought it would be hard to represent the franchise with a character so why not do The Puzzle Place itself as a stage.

The stage is the main setting of the show. It is an industrial plant where jigsaw puzzles on manufactured as well as a place where the characters hang out. The basis of the stage will be based off of this playlet for the show. It is a huge stage where you can fight on the stairs and the various rooms of the place. Gears will occasionally spin. Any fighter who hits the gear will receive 15% damage. Also, the various characters of The Puzzle Place will appear in the background just socializing or watching the fight. Basically, this is the Tomodachi Life stage meets The Great Cave Offensive.


Bill Nye's Lab (Bill Nye the Science Guy)


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The stage layout is similar to the Smash Bros stage Gamer where the fighters are shrunk down to the size of the lab table. There are various science equipment on the table such as beakers, fire extinguishers, etc. Occasionally, Bill Nye's hands will come down and pick up the objects. The table will have ledges.

Bill Nye the Science Guy actually aired on the PTV Park block back in the 90s on PBS so I feel this super iconic TV show deserves some form of recognition here if we want to represent as much of PBS Kids's history as possible despite the show being owned by Disney.

The Big Harbor/Harbour (Theodore Tugboat)


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Theodore Tugboat is an obscure Canadian children’s show that aired on PBS for about 5 years from 1996-2001. I feel the franchise would not have anyone viable as a fighter so a stage will do. I also personally loved the show growing up and owned VHS tapes. Also, the show itself was made by one of the people who helped make Thomas the Tank Engine and Friends being Robert Cardona.

Basically, it’s the Tortimer Island of the game. You fight on The Great Ocean Dock in the harbor. You can even see The Dispatcher on the dock. He will sometimes rotate and if you get into his way, you will get damage from him. If you fall in the water, your fighter would struggle to swim and will be KOd. Occasionally, Theodore, Foduck, Hank, George or Emily will appear by the dock which you can fight on them similar to the Tortimer Island boat and then just sail away.

Mrs. Jenkins's Classroom (Timothy Goes to School)


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The stage would be a walkout stage taking place in the classroom. The students will be running around as hazards and the liking. The piano can be attacked and it can strike some notes when hit. Overall, we still need a school (Classroom) based stage so I thought a Timothy Goes to School stage would work best.

Hooper's Table (PBS Kids Preschool Block)

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This table is where Hooper the Guinea Pig and Ms. Lori are commonly seen during the Preschool Block interstitials. The fighters are shrunk down to the size as if they were items on the tables. Ms. Lori and the kids's hands can be seen making crafts. The hands and craft supplies are hazards. Also, in the background, various show clips of shows that aired on the PBS Kids Preschool Block will be shown.

Precinct 13579 (The Odd Squad)


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The main setting of the first and second seasons of The Odd Squad. I'm still surprised we do not have anything from this series given it's more modern and ran for about 7 years. You fight in the main hallway on the various levels. The hazards include the various employees of The Odd Squad working and all that. Also, stuff from the various rooms will pop out as well. This stage is a walkoff stage as well.

Sesame Street
Arthur
Mr. Rogers Neighborhood
Daniel Tiger's Neighborhood
PTV Pals
PBS Kids Bumpers/Idents
Barney and Friends
ZOOM
Martha Speaks
Clifford the Big Red Dog
Wild Kratts
Zoboomafoo
Kratts' Creatures
Hero Elementary
WordGirl
Between the Lions
Wishbone
Cyberchase
Teletubbies
Pinkalicious and Peterrific
The Magic School Bus
Caillou
Donkey Hodie
Jay Jay the Jet Plane
Xavier Riddle and The Secret Museum
Adventures from The Book of Virtues
Anne of Green Gables: The Animated Series
Elinor Wonders Why
Thomas the Tank Engine and Friends
Sid the Science Kid
Super Why!
Reading Rainbow
The Puzzle Place
George Shrinks
Jakers! The Adventures of Piggley Winks
Molly of Denali
Bill Nye the Science Guy
Lomax, The Hound of Music
Angelina Ballerina
Dragon Tales
Theodore Tugboat
Marvin the Tap-Dancing Horse
The Berenstain Bears
Timothy Goes to School
Curious George
FETCH! with Ruff Ruffman
Maya and Miguel
The Odd Squad
Tots TV
LIberty's Kids

So for how I think assists can work for this game, they can follow alongside the playable characters at all times and offer attacks to others or health and buffs to their users when needed. They would also be tied to a meter, so that when the assists are KO'd, the player would have to either wait for the meter to fill on its own or just attack others more to fill it faster. You can select your assists before a match by selecting assists cards on the player's slot- idea by PopCultureCorn PopCultureCorn

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Kermit the Frog (Sesame Street; technically): submitted by Torgo the Bear Torgo the Bear
Kermit is here as an assist character to represent Sesame Street, in honor of his many appearances on the show and various ties to it in other ways. I don't really feel like Kermit should be a character in this game, but it would still be fun to see him appear in this form.

Kermit will help out in line with a more traditional Assist in Smash, where he'll run around the stage and attack enemies with punches and kicks. He can jump really high, helping him maneuver stages and reach opponents who are airborne (or dashing upside down). If Kermit manages to score a point for you, he'll do his iconic cheer.

Abby Cadabby (Sesame Street)


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One of the more popular modern Muppets on Sesame Street recently. She will follow around the fighter who she is assisting and heal them occasionally with a magic spell. Once the meter is full, she will give the fighter a full on stat buff with a magic spell. The fighter will have those buffs for a good 20 seconds.

Count von Count




He will count down a random number from 1 to 10, with bats appearing at the top of the screen for every number he counts. Once he's done counting, the bats will descent at once.

Telly


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He'll demonstrate a triangle, his favorite shape!, in front of him, locking onto any fighter it touches, preventing them from moving for as long as the triangle is holding them in place, allowing the fighter he is assisting to really go in for the strong blow!

Daniel Tiger (Daniel Tiger's Neighborhood)



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He will give the fighter he is assisting a stats buff if the fighter gets damaged. He is from Mr. Rogers but his assist will be based off of Daniel Tiger's Neighborhood which is still a part of the Rogers universe.

Alan "the Brain" Powers (Arthur)




He gives the fighter he is assisting potions that heal or give speed, jump or power buffs depending on the current situation. True to him being a smart kid, he will always prioritize which potion is needed in which situation. (i.e., if the player's damage is high or if the player takes too much damage from another player's combo, the Brain will give the fighter he is assisting a heal potion, if the player is falling behind or is in need to get to a certain location quickly, the Brain will give the fighter he is assisting a speed, jump or power buff potion). When the meter is full, he'll give the fighter he is assisting a potion with stronger versions of the effects! On an additional note, he is not one of the classmates to appear for Arthur's neutral special.

BJ (Barney)


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When used as an assist, he will heal the fighter by giving them pickles. Once the meter is filled, he will turn into Captain Pickles (his superhero alter-ego) and ride his scooter into the opponent with the accidental dropping of a pickle jar.

Aviva Corcovado (Wild Kratts)

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A side character who also bears creature power herself! She's also very versatile too! When the fighter she is assisting is about to get KO'd from the blastzone or if they need a lift for an aerial power, she will use hawk power to fly her fighter upwards. On normal occasions, she'll use bear or gorilla power to perform heavy hitting punches usually as a combo finisher or to act as a non-charge strong attack. She also has a counter move she'll sometimes use where she uses predatory cat power to preform a strong leaping attack when she's attacked in her countered state. When the meter is full, she'll use fox power to perform a powerful tail swipe with very high knockback!



Tobey (Wordgirl): submitted by PopCultureCorn PopCultureCorn



He will summon one of his giant robots that hover forward to tackle opponents in front of the fighter he is assisting, similar to Juggernaut and Sentinel from the first Marvel Vs. Capcom

Chuck the Evil Sandwich Making Guy (WordGirl): submitted by Paraster Paraster

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Chuck fires shots from his condiment gun, with the effects depending on the condiment. Ketchup (red) slows your movement. Mustard (yellow) lowers your attack power. Relish (green) lowers your defense.


Ralphie (The Magic School Bus)


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When used, Ralphie will follow the fighter he is assisting. When the meter is full, he will transform into his superhero alias "Weatherman" and cause lightning to strike across the stage causing damage to opponents.


Norm the Number Gnome (Dragon Tales)


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A more obscure Dragon Tales character but he will quiz the fighter he is assisting with number based questions. The fighter will have to select the correct number. If you do, he will give you a temporary stat buff. If you get it wrong, you will get a temporary stat nerf. When the assist meter is full, Norm summons numbers across the screen and gives you a longer stat buff.




Delete (Cyberchase)


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When used an assist, he will follow around the fighter as well as occasionally inflict damage (50% chance he will give you 1% of damage) due to his clumsy nature. However, once the assist meter is full, he will extend his arms and grab the other fighter(s) for a few seconds allowing you to attack them more easily.


Yadina Riddle ( Xavier Riddle and the Secret Museum): submitted by PopCultureCorn PopCultureCorn

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This was a move I had in mind for her that she normally never does in the show itself, but it was for when I had a moveset in mind for her, and I just think the move is so good. She tosses a Dr. Zoom bomb (Her plush turtle, the bomb is just a replica with a red light on top of the shell) that remains intact like an explosive mine, which explodes when anyone touches the bomb. The Dr. Zoom bombs can also be picked up by the fighter she is assisting. If nobody touches the bomb within some time, it will explode on its own. When the meter fills up, she will throw a bigger and stronger Dr. Zoom bomb! She is overall a great choice for edgeguarding.

Noo-Noo (Teletubbies)

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Noo-Noo sucks up everything he comes across, including items, taking them off of the playing field. Occasionally he’ll suck up a character for damage.

Elizabeth the Emotional Pig (Marvin the Tap-Dancing Horse)

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She's all about reacting to how well the fighter she is assisting performs! If the fighter she is assisting gets KO'd or has something very bad happen to them, she will preform a quick cry animation to really get the emotion going for her. If the fighter she is assisting preforms something really good, such as KO'ing another fighter after a successful combo or making a perfect dodge, she'll get really happy and reward the fighter she is assisting with a positive effect, such as health recovery or a random stat buff!

Tooey Ookami (Molly of Denali)

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Molly's best friend joins as an assist! When used, he will occasionally give the fighter damage because of his careless nature but will heal them from time to time. When the meter is full, Tooey will go on a sled and ram into opponents with his dog sled.

Chet (FETCH! with Ruff Ruffman)

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Ruff Ruffman's intern who's a brown mouse will follow a fighter around and will busy concocting something. When the assist meter is full, Chet will do the impossible and give damage to the opponent but give the fighter a temporary buff in stats with an invention he invented!

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LeVar Burton (Reading Rainbow): submitted by Darkonedagger Darkonedagger

Geordi La Forge himself. He'll appear in the background and start to read a story. Words will fly across the screen and you can mash them together. The right combos can heal and the wrong can do damage. Think like the Brain Training asssit from Smash. He'll vanish with a rainbow that spreads across the screen, acting as a temporary platform.

Martha (Martha Speaks)


Martha will say an extremely obscure synonym for a simple to understand word, which will give the effect of that word - for example "Brobdingnagian" making you big, or "Volant" giving you slower fall speed and higher jumps - there's a 4 second gap between the word and its effect, so knowledge is power when getting Martha's help!




Gilbert (Caillou)


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The best way to represent one of the worst/controversial PBS franchises will be through none other than Caillou's cat himself, Gilbert. Once the meter fills up, Gilbert will be there playing with yarn to tangle up the other fighters like a cat and then pounce on the yarn. He isn't hurting anyone, he's just being a cat.

Wishbone: submitted by Paraster Paraster

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Wishbone runs around the stage attempting to headbutt opponents. He holds a book in his mouth; after a brief time, he throws the book and it hovers in midair, acting as a black hole. He then resumes his headbutting until he leaves.


Aristotle "Ari" (Adventures from The Book of Virtues)


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The prairie dog who is always seen with a bag of books would make for a great assist. Adventures from The Book of Virtues was a short lived series that aired on PBS from 1998-2000 and ran on reruns until September 4th, 2005. The series was animated by Porchlight and taught kids morals from various tales from folklore, Biblical tales, fairytales, etc. I feel some of the more obscurer IPs that have aired on PBS should be represented so throwing in an assist from the series is a good move.

Ari will dig holes for the fighter he is assisting, similar to the Bugs Bunny move in MultiVersus. When the meter fills up, he will open the book and will whack anyone in distance. He will then go back to digging holes as usual.


Chicken Jane (Between the Lions): submitted by PopCultureCorn PopCultureCorn



Whenever an opponent is about to unleash a strong attack or a strong special move (that deals a lot of damage) on the fighter she is assisting, she will fly in front of the fighter she is assisting and absorb the strong blow, but afterwards, she will need to rest and refresh on her own before she can take another blow.

Gawain (Between the Lions)


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A bold knight with a cool dude voice from the famous Between the Lions segment, Gawain's Word! When used as an assist, he will follow the fighter around with a mic saying "Keep brawling dude!" to stick with the cool dude attitude. When the assist meter is full, Gawain will summon Sir "br" and Sir "awl" to come out with their horses and smash into the fighters causing brawling havoc and tons of damage!




Anne Shirley (Anne of Green Gables: The Animated Series): submitted by PopCultureCorn PopCultureCorn

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A character from another obscure PBS Kids series. She hails from an animated adaptation of Anne of Green Gables, produced by Sullivan Entertainment. When she is on-stage, she will accidently spill water from a bucket that pushes other fighters away and the puddle acts as a slip trap. She will also even support the fighter she is assisting with fruit she picks in her show that has healing properties. When the meter is filled up, she will fly, which she only does in the intro to her show, and give the fighter she is assisting an upward lift, either for recovery or to follow up an aerial combo.

Maya and Miguel

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They'll follow around the fighter they are assisting, minding their own business and watching the fight, but when the assist meter is full, they'll act similar to Latias and Latios in Smash Bros.

Princess Presto (Super Why!): submitted by PopCultureCorn PopCultureCorn
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Using her spelling powers, she'll spell out words to help out the fighter she is assisting depending on the situation. Examples include spelling "Wind" to summon a gust of wind to blow other fighters and items off the stage, spelling "Bell" to have a giant bell fall from the sky to damage and bury opponents under the bell, or "Item" to give the fighter she is assisting an item! (Mostly aggressive items) When the meter is full, she'll spell "Big" before the word she'll spell to have a bigger, stronger version of that word's effect appear on the stage.

George Shrinks

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George appears in this game as an assist in his canonical size (three inches tall)! His size makes it hard to see him on the battlefield, but when he comes close to an opponent, he'll unleash a very strong attack, such as an uppercut or a flying kick, on the opponent to really send them flying! When the meter is full, his main attack becomes much stronger. Think of him like Bewear in Smash Bros. Ultimate, but three inches tall. He is overall a good choice for ambushes and surprise attacks!

Angelina Mouseling (Angelina Ballerina)

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She's just here to show off her ballet dancing skills! She'll do a ballet twirl which sucks in fighters before launching them with an end pose! Think of her like an assist version of Mario's old down special/down aerial. (Mario Tornado)

Curious George


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The famous monkey himself! He will follow you around and get curious about the other fighters. Due to his curiosity, he will explore the stage and cling onto other fighters once the assist meter is full. However, when the assist meter is not full, he'll leave banana peels on the stage causing other fighters to slip.

Piggley Winks (Jakers)
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Piggley fights characters with punches, kicks, and occasionally throwing the Salmon of Knowledge.

Papa Q. Bear (Berenstain Bears)


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The Berenstain Bears definitely deserve something this game because the show is super iconic. Papa Q. Bear will follow the opponent around giving them honey to heal them (heals 5%). When the assist meter is full, Papa Q. Bear will do carpentry work with honey and attack the opponents.

Lomax (Lomax, The Hound of Music)


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A great way to squeeze in an obscurer PBS Kids IP. When used as an assist, Lomax (the hound dog in the photo) will follow the fighter around playing country music or singing it healing 5% occasionally. When the meter is full, Lomax will gather his friends and they will put on a country concert causing the battle camera to zoom in on them (making the blastzones smaller on the stage, think the Squid Sisters assist trophy).

Sara Snap (Hero Elementary): submitted by PopCultureCorn PopCultureCorn





When the fighter she is assisting is about to fall off the stage or be launched into the blast zone, she will quickly teleport the player she is assisting back onto stage in a "snap". She will also occasionally teleport other fighters to random locations on the stage, preferably over bottomless pits or any area on the stage where recovery can be a hassle. (Similar to Abra in Super Smash Bros. Ultimate)


Benny Bubbles (Hero Elementary)



He simply blows a few bubbles with his hands that fly in a concave upward arc and trap any fighters they make contact with within them. The bubbles keep flying upward, unless they touch a ceiling or if the fighters in them mashes buttons to escape, otherwise, they'll KO any opponent still trapped inside in them. It becomes (slightly) harder to escape the bubbles at high damage percentages.


Clyde the Cloud (Donkey Hodie)



He will summon rain on the fighter he is assisting, healing the fighter 20% damage in the process

Items are mostly passive/healing items in this game.

Cookies (I guess this relates to Sesame Street)


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Cookie Monster's favorite treat! Heals only 5% of damage and spawns frequently.

Peanut Butter and Jelly Sandwich (Technically Barney)


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Barney's favorite food! It'll restore 15% of the fighter's damage when eaten. It spawns semi-frequently.

Magic Fizzy Soda
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One sip from that soda can and you're invincible for a short time!





Little Bo Peep Pot Pie (Arthur)
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A tasty pot pie filled with lots and lots of spinach! Doesn't spawn as often as the other healing items, but it heals a whopping 45%!




Alphabet Soup (Martha Speaks): restores 30% damage

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Milk: restores 20% damage

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Milkbones (Clifford the Big Red Dog): restores 10% damage

Honey (Berenstain Bears)


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To stick with the Bookworm Bunch theme, I thought why not make honey a passive item? It's the Berenstain Bears's favorite food! Jars appear semi-frequently and will heal 10% when picked up when spawned.

Pyrametalid

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Works like the Metal Box in Smash Bros, it turns your character into metal, which increases their weight and knockback resistance!




The picture of the item

Donuts (Cyberchase)



Restores 10% damage. While it may not seem much, the item can sometimes spawn in groups of up to 4

Lambchops (Technically Between the Lions)


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One of the Lion family's favorite treats! Heals 5% of the fighter's damage.

Tubby Toast (Teletubbies)


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Basically, the item allows for the fighter to restore 5%. It spawns frequently.

Dragonberries (Dragon Tales)


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A popular food in Dragon Land! It spawns often in large quantities and heals about 5% of the fighter's damage when consumed.


Blueberry Muffins (Molly of Denali)

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Spawns semi-frequently and heals 20% damage




Backyard Soup (Elinor Wonders Why): submitted by PopCultureCorn PopCultureCorn


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A fresh soup made of the vegetables from Elinor's family garden! Heals a whopping 35% damage and grants a random buff to whoever drank it for a short time, such as increased attack power or slight knockback resistance.

Chili Pepper (Original item)

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An original item idea much like Milk. This is a food item with no healing properties, but it allows its consumer to breath flames uncontrollably for a short time! Pretty much like Superspicy Curry.

Striker-foam Ball
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An original aggressive item. Works like the Beastball in Smash Bros. Ultimate.

Strawberry Jam (Xavier Riddle and the Secret Museum)


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The strawberry jam in a huge glass bowl Xavier and co helped Julia Child make! Heals 25% damage

Net Ray (WordGirl)

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Basically, it temporarily captures the fighter(s) for a few seconds if shot at another fighter.

Peanut Butter Blaster (Wordgirl): submitted by PopCultureCorn PopCultureCorn

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Shoots globs of peanut butter that turn opponents into huge balls of peanut butter, which are bouncy and easy to launch. Because of this, it has very limited ammunition (5 at most)

PBS Kids Racer (PBS Kids Bumpers/Idents)


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More representation for the PBS Kids Bumpers/Idents here. A racer (being the racercar) of a smaller scale will spawn on the stage and a fighter can pick it up and press the attack button again to allow it to zoom across the stage. Any fighter that gets hit by the car will receive 15% damage.

PBS Kids Jack-In-The-Box (PBS Kids Bumpers/IDs)


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This is another classic PBS Kids bumper item that used to announce which show was coming up next! This jack-in-the-box will spawn semi-frequently. If a fighter picks it up, you must hold the A button to crank the handle. If cranked successfully without any other fighter attacking you, Dash as Jack will pop out and various PBS bumpers with your character's face will spawn across the stage briefly causing 10% damage to a fighter that gets hit by the circle.

PBS Kids Letter Bus and Bus Stop (PBS Kids Channel IDs/Commercials/Bumpers)
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This item is from a common PBS Kids ID that was used in the 2000s! An item that'll spawn rarely. When you pick up the bus in miniature form, it will grow big and allow for the letters to be dropped off at a bus stop. The bus will cause about 25% damage if it rams into an opponent and the letters will each give 5% damage to any fighter who gets hit by a letter. Great for stage control!

Wand (Pinkalicious and Peterrific)


Kinda works like the Star Rod in Smash Bros., but more versatile. Swinging it normally acts as a simple battering item but depending on how long you charge the wand as a strong attack, the wand can have different attacks based on how long it was charged for. Tier 1 has the wand create a large sparkling swing trial, increasing the wand's forward hitbox and kinda like Hero's Flame Slash. Tier 2 launches a small weak projectile that flies forward, like a fully charged Star Rod. Tier 3 has the wand fire a larger, faster and stronger projectile.

The Portashrinker (The Magic School Bus)



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Basically it's the aggressive version of the Poison Mushroom. It will spawn on the stage and a fighter can grab it. Once grabbed, you can aim it at an opponent to make them tiny for a temporary period of time. Surprised we didn't add this item yet.

Tubby Custard Machine (Teletubbies): submitted by Wario Wario Wario Wario Wario Wario


Works like a tank, you move slowly and strafe while inside it and can't jump. You can angle yout custard up or down and fire it. It's extremely powerful but has a short range.

Watermelon Bomb (Original item, but technically Dragon Tales, as I remembered there was an episode where the Dragon gang along with Max and Emmy were plowed and mauled by a giant watermelon)

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Pretty much this game's Bob-Omb, which is just a standard explosive throwing item.

Gun (Liberty's Kids)

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Pretty extreme for a PBS Kids show, but Liberty's Kids was still trying to stay as historically accurate as possible while not showing real graphic violence. It's just a gun, need I say more?

Sid's magnifying glass (Sid the Science Kid)

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A versatile aggressive item. When the standard attack button is held down, its welder will hold it up, releasing a heat beam that deals constant fire damage overtime. When its wielder presses the standard attack button while crouching, they will magnify themselves, making them temporarily huge in the process!

Oven Cafe (Zoom) submitted by Tekken_Guy Tekken_Guy

A passive/aggressive item

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The oven from Cafe Zoom. It can be seen in the above photo on Alisha’s left. Players open the over and a random food item will appear. Or occasionally it could burst into flames and hurt the player

Magic Bag (Tots TV)


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An obscure Ragdoll IP that actually aired on PBS Kids for a few years and even had Elmo's former voice actor, Kevin Clash as Tiny! This item is like the health capsule or the party item in Smash Bros. When found on the battlefield, a fighter can reach into it and give a fighter random healing items or aggressive items. It can give the fighter five items to spawn on the battlefield.

Capture The Flag

Similar to the game itself, there are flags on both sides, the player will have to get the flag from the opposing team and run it back to the other side. The first team to a set amount of flags or whoever gets the most flags within the time limit wins!

Hot Potato: submitted by Wario Wario Wario Wario Wario Wario





A hot potato spawns in the middle of the screen. First to touch it picks it up, then any attack will transfer over the potato to the attacker. Whoever has the potato at the last second wins!

PBS Kids Marathon

Similar to the Squad Strike mode in Super Smash Bros Ultimate, you pick 3 or 5 characters. There will also be a tag team mode where you can swap between your characters.

Trivia Tussle

An idea inspired by the Smash Tour mode in Super Smash Bros for Wii U and the Playground Pandemonium idea PopCultureCorn PopCultureCorn PopCultureCorn PopCultureCorn posed a while ago, players will be in a game show-esque TV set similar to the ones seen on some PBS Kids commercials where Guy Smiley from Sesame Street will be the host. In this game, there will be a series of 10 questions related to various PBS Kids shows in the game testing your knowledge on the shows. If you get the question right, you will receive a reward such as an assist to help you in the final fight, an extra stock, etc. However, there can be punishments if you get a question wrong such as the loss of a stock, assist swapping, etc.

After the 10 rounds are up, there will be a final battle on a random stage with random conditions. The winner of the battle is the champion of Trivia Tussle!

Idea by PopCultureCorn PopCultureCorn

Ok, so they way on how I think PBS Kids: Brawltime's classic/arcade mode should work is that it would be similar to Smash Bros. Ultimate's classic mode, where every classic mode route is named after and themed around a specific character and their themes and goals, but unlike Smash Bros. Ultimate's classic mode, every stage is randomized, and each has a random selection of characters and character teams much like older Smash Bros games. There will be about 11 stages per classic mode route, 7 normal battles, 2 bonus stages (ala break the targets), a penultimate special stage specific to every character, and the final boss battle (which we will discuss for a later time). Whenever you finish a battle or stage, you are awarded with "Learning Points", in addition to the points you get normally for winning, which are bonus points for certain actions and stuff you have done, similar to the bonuses from Smash Bros 64 to Brawl. The way how the route will be displayed is with a map similar to Street Fighter 2's map (but larger to see where their character is going) and ABCMouse.com's step-by-step learning path (ABCMouse.com is an educational website that funded a lot of modern PBS Kids shows), but the map is also inspired from Dora the Explorer (Only inspired, Dora the Explorer is a Nickelodeon property, so it's not represented here in PBS Kids Brawltime!), where the Map would give out the route from start to finish in every Dora the Explorer episode. Each classic mode route is mostly centered around a plot involving the character doing something in/for their home countries and lands.

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I know it's way too early to be giving off ideas for classic mode routes, but here are 3 examples I made just to be clear on how each classic mode route is themed, they will not be more elaborate until the next job for actually coming up with classic/arcade mode routes.

Big Bird: Can you tell me how to get to Sesame Street?, Looks like there are some new visitors who are lost and can't find their way to Sesame Street! Perhaps Big Bird is the navigation wagon, and he can lead the way. The map displayed for Big Bird's classic mode route is a long trial leading up to Sesame Street, and Big Bird's position on the map is displayed with Big Bird on his bicycle.

Mr. Rogers: Thugs in the Land of Make Believe! Be kind, will you?, Oh no! There's some troublemakers wandering about in the Land of Make Believe, and they seem to display signs of horridness and being unkind. Mr. Rogers sets out on a quest through the Land of Make Believe to help spread the word of how things are better when everyone are good-hearted. The map displayed for Mr. Rogers' classic mode route is the Land of Make Believe, and Mr. Rogers' position on the map is displayed with, what more obvious choice then, the Neighborhood Trolley.

Arthur: Trouble in Elwood City, Arthur heard the news that hooligans are wreaking havoc in Elwood City, so Arthur asks his parents to take him on a car trip to the various places of Elwood City to wrangle up the rowdy visitors! The map displayed for Arthur's classic mode route is obviously Elwood City, and Arthur's position on the map is displayed with Arthur's parents' car.

Yes, something simple and easy. Basically, like Smash's training mode, you can train on any stage and there's also a Training stage as well. Here, you can practice combos, tech, any fundamentals, etc. There is also a tutorial guide in here as to how to play the game (similar to the Rivals of Aether tutorials) as well as character specific gimmick tutorials as well. Overall, a good mode for beginners to learn how to play PBS Kids: Brawltime!

I envision the story mode being similar to Subspace Emissary (with platforming elements and the platform fighting elements). In my idea, the premise is that, a somewhat-long-time ago, a mysterious evil being known as "the Anomaly" has taken over every world in the PBS Kids Universe and has enslaved their citizens in glowing-purple chains of energy. The main characters of those worlds, however, managed to escape the Anomaly by jumping in green portals conveniently summoned by some kindly being that led to a world with no towns, cities, technology or civilization, but just millions of acres of plain grasslands, desert, snow, forests and some ruins too. For many years, the main characters of those PBS Kids worlds have been hiding from the Anomaly, but they have been doing nothing but roam around the empty lands and battle with each other, mostly out of confusion and not knowing where they are or what is happening. As time progressed, the main characters of the PBS Kids worlds have started to get more content with each other, knowing they didn't mean any harm and they just want their worlds and everything back, and they have started to fight together and not fight each other, which just happens to be the moment when the Anomaly finds the "World of No-Learning", which is the "millions of acres of plain grasslands, desert, snow, forests and some ruins too" lands which the main characters have been transported to. With this, the main characters' goal is to defeat the Anomaly and restore peace and order to their worlds. I can imagine PBS Kids: Brawltime!'s story mode being split into "arcs", which are really just chapters that follow a certain group of fighters and their journeys and the opponents they face, who are either doppelgangers of the main characters created by the Anomaly, the Anomaly's enslaved minions, and the Anomaly itself. There will be cutscenes involving dialogue between the characters.


Chapter One: When struggling stars come to fight

Flashback footage of the playable PBS Kids characters in their shows and the events that happened prior to the events of the story mode

Narrator (Not the Announcer Bunny): "Once upon a time, there were a bunch of fun-loving young folks who loved to educate children all over the world with their learning skills. For many years, they taught children how to compute, spell, and how to apply life lessons to their everyday lives. That, however, would all change when an unexplainable monster blob of purple energy, to which most call it "The Anomaly", appeared in those characters' world out of nowhere and made all those who fell to it bow before it and serve it for all eternity. Our heroic folks, however, managed to escape the Anomaly by running as hard as they could before reaching portals summoned by some other good being that led them to a different land that they did not know about but would be much safer there. This land, much to their surprise, did not have any forms of towns and civilizations, ANYWHERE, just acres and acres of plain land and sea, every mile they went. Ever since they arrived on those barren lands, stricken by confusion and grief, all they could do was wander around the empty lands and fight those whoever stood in their way."

It then cuts to footage of the PBS Kids characters on the World of No-Learning having fierce battle, 1 on 1. It then cuts to footage of Big Bird and Mr. Rogers just about to duke it out

Big Bird: "Oh, who are you? And what are you doing on my path? Outta they way please!"

Mr. Rogers: "But don't you remember me? I taught you all those lessons of being kind! You shouldn't handle things like this, you know"

Big Bird: "You dare oppose me! You're going down!"

Mr. Rogers: "No, please, this is all wrong! Well, I guess I must...."

the player then plays as Big Bird, and has to simply defeat Mr. Rogers

After Mr. Rogers is defeated


Big Bird: Ha ha! That'll teach you a lesson for standing in MY way! My home is gone!, and you're really not helping things out you know!

Mr. Rogers groans, knowing he wouldn't really handle things violently, but he had no choice

Narrator: For all of them, it seemed that they would be doomed to remain fighting for their lives forever, but who knows if that'll always be true?

3 years later

Dash is seen running through a grassy plain when he then stumbles across Arthur being captured by some citizens enslaved by the Anomaly, to which he then chases after it

The next stage has Dash going through a platforming stage and defeat the Anomaly's minions before reaching the end, where Dash has to neutralize the Anomaly's enslaved minions to free Arthur.


Arthur: Oh! Thanks Dash! I know I've been terrible to you in the past hitting you, but I owe you big!

Dash: Aw, your welcome, Arthur. Jeez, I didn't know what everyone, including us, were fighting for. I always thought we were fighting off intruders who wanted to impede us!

Arthur: Hey, Dash, I'm no intruder, I, too, am just lost in this big, big empty world, just like all the others we fought against before! I really just think everyone's misguided here. So what do you say? Friend?

Dash: Friends

Arthur and Dash shake hands, but just as they were doing so, a crack appears in the sky, and purple energy spews out of the portal. Arthur and Dash observe the crack, the purple energy chain, as well as the enslaved minions who captured Arthur earlier running to the crack, they looked at each other in huge disbelief and surprise

Arthur: Uh oh.....It looks like that purple storm thing has come to find us at this very moment.....

Dash: Uh oh....this is not good! For a long time we have been hiding from this thing, but I guess now, it's found us! Quick, let's make a run for it!

Arthur and Dash run to find a hiding spot

The End of chapter 1

Chapter 2:

Anomaly Enters The Wild


The chapter starts with Barney the Dinosaur just skipping and hopping around a deserted land, trying to make himself positive after he lost all of his friends as well as Baby Bop, BJ and Riff to the Anomaly. However, he knew he had to rescue all of his friends. Suddenly, an Anomaly boss minion in the form of a dinosaur comes out as Barney was about to run away from the purple aura.

Barney: Well Mr. Dinosaur, whatever you want to do, don't eat me! Let's just hug!

Just as the dinosaur boss minion was about to attack Barney, we see a man in a green high-tech suit zooming right in, attacking the minion with a lion strike. It is revealed to be not just Chris who came to protect Barney but Martin too. Then, the boss gets ready to battle but Barney and the Kratt Brothers are ready for battle. The player will then choose to either play as Barney or Chris and Martin to defeat the boss.

Barney: Wow, I thought the dinosaur was going to be friendly! Thank you for saving me!

Chris: Woah! A dinosaur that's alive and it's purple!

Martin: What's your name? We have never met a purple dinosaur before and one that's friendly!

Barney: My name is Barney and it's super deeeee duper to meet you both!

Chris: Well, I'm Chris!

Martin: And I'm Martin! Chris's brother!

Barney gives them both a big hug.

Barney: It's so nice to meet new friends!

Chris and Martin hug Barney too.

Chris: Well, it's very nice to meet you Barney! But, we need to figure out how to stop that strange purple creature!

Martin: After all, we are zoologists. Meaning, we learn about animals! Sadly, all the animals we love learning about including our buddy Zoboomafoo are gone.

Barney: Well, all my friends are missing too. But, we will rescue the friends we love!

Barney and Chris and Martin: Yes, we will!

Barney: Now then, let's go on an adventure to find out more about this purple thing.

Martin: Remember Barney and Chris, as I always say, pick what you love to do, persevere at it, don't take "no" for an answer and it'll happen.

Barney and the Kratt brothers then go through a platforming section where they must traverse through the various parts of the lake area while fighting off the Anomaly's minions and making it to the end, where they then must deal with more of the Anomaly's enslaved minions

Just as they were about to exit the lake area, they see a forest up ahead with more signs of the Anomaly's presence in the world they are in, they then prepare to enter the forest.

Chapter 3

Dimensions Beyond Our Imagination: Anomaly Into Cyberspace


We start after Barney and the Kratts enter the forest as the camera zooms us into another dimension....

We now enter a very cyberspace-fish world where all is black and white...except for Digit. Digit is seen all sad and lonely when suddenly...he sees Hacker.

Hacker: My minions are gone...now how will I rule cyberspace?

Hacker then looks at Digit.

Hacker: My old colleague, what is it that you need?

Digit: Cyberspace is gone! And so, is Motherboard!!! The Didge does not know what to do!!!

Suddenly, a strange purple-ish figure being the Anomaly possess Hacker making him attack Digit.

Digit: What's gotten into you, Hacker? I must get you back to your senses!

Then, after the cutscene, you play as Digit to find against the possessed Hacker.

After the battle, Hacker returns to his senses.

Digit: That does it! I suppose we will have to work together to get back the world of Cyberspace and my friends.

Hacker: Well, I want our world back to...just so I can rule Cyberspace!!!

Digit: Fair enough, but you will not win Hacker! And besides, you cannot worry about that right now. Let's find out where this purple thing is coming from. After all...it has to have came from somewhere.

Then, you go through a platforming section of the Cyberspace-is area where you fight the Anomaly's enslaved minions.

After the platforming section:

Digit: We must take cover after all before we get subtracted! We need to come up with a formula to take them all down!

Hacker: Fair enough, but don't make a math reference at this time.

They soon hide and it fades to black.

Thus, this ends Chapter 3.

Chapter 4:

Doggy Double-Anomaly Trouble


We see Wordgirl just flying around with Captain Huggyface trying to find the Anomaly, while she was also very sad that her home was destroyed and all of her friends and family, as well as her greatest villains and arch-enemies, were all captured and enslaved by the Anomaly, and she couldn't rescue them all in time, due to the Anomaly being too fast and powerful.

Wordgirl: Well Huggy, all is gone for the two of us, our home, our family, our greatest enemies, and even Violet. They were all token by this big purple gooey thing! And now we're in a world where we can't feel super, since there's NO ONE to save!

We then see a familiar science teacher in a purple dress stop by a lake to fill up a plastic bottle with water to stay hydrated in this big, empty world. The plastic bottle she has is actually a special water bottle that can filter the water and separate the dirty stuff and only leave behind the fresh water.

WordGirl: Woah! Uhhh, hello? You in that crazy science dress, you! I just hope you're not scheming anything wrong!

Ms. Frizzle: Oh! Oh my! I've never seen a superhero girl before, let alone someone named Weatherman! Who are you, mysterious girl?

WordGirl: Well, hello woman with that fancy science dress! I'm Wordgirl, I specialize vocabulary as my superpowers! And who are you?

Ms. Frizzle: Well, nice to meet you Wordgirl! Ms. Frizzle here! At your service. You see, I'm kind of in a mess here. I lost all my students and even my school bus! Science is still with me though.

Wordgirl: That happened to me and Huggy too! All my friends are gone. They were taken by this big purple gooey monster thing!

Ms. Frizzle: It seems we are in the same situation when some strange purple creature took over, and possibly destroyed our worlds. Let's go and investigate where this source is coming from.

Wordgirl: Roger that, Friz!

The cutscene stops and you choose from WordGirl or Ms. Frizzle and complete a platforming section fighting the Anomaly's enslaved minions.

After the platforming section...we then see the girls in a setting very reminiscent of Birdwell island.

Ms. Frizzle: I cannot say for sure but....this place does seem awfully familiar to me.

WordGirl then notices something.

WordGirl: Ms. Frizzle, look!

The girls then see and come across a big red dog with a glowing purple aura around him as well as having glowing purple eyes without pupils. Attached and chained on to that big red dog by purple glowing chains are 3 other regular-sized dogs, being a small yellow Bulldog, a purple Poodle and a blue Greyhound. Also chained to the big red dog are their owners as well (Sheriff Lewis, Mrs. Diller and Jetta Handover). We then see a blonde-hair girl with a pink-magenta shirt and socks and a black skirt, who is also surrounded by a glowing purple aura and having glowing purple eyes just like everyone else chained to the big red dog, come up on top of the big red dog who is also enslaved by the Anomaly and is ready to take command of the big red dog, as well as everyone else chained to him.

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Wordgirl: Oh my! I looks like that purple gooey monster thing has reached out to more worlds besides ours! Come on, Friz! Let's take this chance to save someone and for the day!

You then choose between WordGirl or Ms. Frizzle and then you fight against the Clifford with dogs and owners boss.

After the boss fight:

Clifford drops down, feeling weak after the battle. Wordgirl and Ms. Frizzle were just about to celebrate their victory when then, ANOTHER big red dog enslaved by the Anomaly comes out of somewhere with a similar enslaved blonde-hair girl on top of its head as well as with other dogs being chained to it, being a Australian Shepard and a Dalmatian, and 3 other kids (Samantha, Jack and Pablo). The other big red dog begins to run towards the girls.

Wordgirl: Oh boy, you can't be serious, there's ANOTHER?!

Just as the other big red dog was about to reach Wordgirl and Ms. Frizzle, the Anomaly intervened and stopped the other big red dog, knowing that the strength between both girls maybe no match for the other big red dog too, before commanding both big red dogs to come to it and they all continue searching the lands for more innocents to capture and enslave.

Ms. Frizzle: Hmmmmm...It seems that those who were captured by the big purple goo monster will very only obey that. That's interesting.

Wordgirl. Oh wow, now that I know all my friends seem to be in influence of this purple gooey monster thing, that means probably I can get them back to their senses! Maybe I can save the day after all!

Ms. Frizzle: That's the spirit, Wordgirl! Now, maybe we should go further and find a way to defeat that big purple fiend and save all of those we love!

Wordgirl: I'm on it!

WordGirl and Ms. Frizzle continue on their investigation of how to free the others from The Anomaly.

End of Chapter 4

Single player mode involving scenarios based on episodes from PBS franchises represented: idea by Wario Wario Wario Wario Wario Wario

Event #1: Journey to Ernie Undercover: idea by PopCultureCorn PopCultureCorn
Event description: Once again, Ernie hides and Big Bird seeks, but Ernie's new hiding tactics has him going full incognito! Maybe one of those opponents is him in disguise.....
Stage: Sesame Street
Player: Big Bird
Opponent(s): Three random for each stage location, random for every playthrough
Event objective: As Big Bird, your goal is to defeat the opponent which Ernie is posing as. For each location of the stage, there will be three random opponents, which all of them are passive and easy to launch. The catch is that KO'ing opponents which Ernie is not hiding under will get you a strike, and KO'ing 3 non-Ernie opponents will result in failing the event. Some hints as to which fighter Ernie is hiding in will have orange sparks emitting from the fighter on random intervals, and that fighter will also make Ernie's laugh occasionally. Once that fighter is defeated, Ernie will jump on the spot and yell "You found me!" in happiness, clearing the event
Reference: Journey to Ernie segments in Sesame Street episodes.

Event #2: Won't you be my neighbor?: idea by PopCultureCorn PopCultureCorn
Event description: Looks like Mr. Rogers has two new visitors, and they both seem familiar to him! Maybe with some kind words and sharing, he can convince them to be his neighbors!
Stage: Land of Make Believe
Player: Mr. Rogers
Opponent(s): Big Bird, Arthur
Event objective: In this event, Mr. Rogers has to use his down special on his opponents for enough times before using his light/strong neutral to KO them. How much Mr. Roger's down special is used on the opponents is indicated by a meter somewhere on the screen. Once they're full, Mr. Rogers can KO them. If Mr. Rogers KOs the opponents if their meters are not filled up, they will just respawn.
Reference: Mr. Rogers' guest appearances on Sesame Street and Arthur

Event #3: Arthur's Big Plane Protection: idea by PopCultureCorn PopCultureCorn
Event description: Arthur would tell anyone a million times not to touch his model of the Bell X-1 rocket plane. Perhaps hitting them would teach them to get their hands off of Arthur's blue ribbon-winning possession?
Stage: Once Upon A Restaurant
Player: Arthur
Opponent(s): Dash in Dot alt. (x2, x3 on higher difficulty levels)
Event objective: In the middle of the stage, there is a pedestal with Arthur's model of the Bell X-1 rocket plane, which Arthur must protect at all costs. The Dots will constantly attack the plane and respawn whenever they are KO'd. If Arthur protects the plane within the time limit, the event is won. However, if the plane breaks after taking enough damage, the event is failed.
Reference: Arthur's Big Hit, Arthur, S4 1b

Event #4: Barney's Alphabet Soup: submitted by AlteredBeast AlteredBeast
Event Description: Barney loves to eat some alphabet soup! Can you help him get some to eat before it gets too cold or before all the soup runs out?
Stage:
The Treehouse
Player: Barney
Allies: Arthur and Dash (Dot alt) x3 (They represent Derek, Kathy, Min and Tina)
Opponent(s): Big Bird x2
Event Objective: As Barney, your goal is to eat the alphabet soup item at least 5 times within the the duration of the event. The alphabet soup item will spawn in various areas. However, if Barney or any of his allies get KOd, you fail the event. If the two Big Birds eat the alphabet soup, you fail the event as well.
Reference: The Barney episode Alphabet Soup! There is a song in the episode with the same name as the title.

Event #5: Creature Power, Activate!: submitted by PopCultureCorn PopCultureCorn
Event description:
The Kratt brothers have set off to give a big lecture about the natural behaviors of the animals they study. In order to do this, they have to KO 5 opponents with a certain Creature Power move in their disposal to properly get the job done.
Stage: Animal Junction
Player: The Kratt Bros.
Opponent(s): Big Bird (x3), Barney (x2)
Event objective: The Kratt Bros. must use a specific move in their moveset to KO the opponent currently on the stage, one move for each opponent, apart from the down special which switches between the brothers. The move they must use to KO the current opponent is displayed by an animal icon next to their portrait and damage percentage, to which the player must figure out which creature power for that animal icon is tied to which move. If the Kratt Bros. KO's an opponent with the wrong move, the event is failed.
Reference: The Kratt Bros.' usage of Creature Power in Wild Kratts to mimic animal actions and solve problems.

Event #6: Dash's PBS Kids world tour, Pt. 1: submitted by PopCultureCorn PopCultureCorn
Event description:
Dash is going on a big trip to the many different worlds of the PBS Kids channel to greet all of his TV station friends! or fight them if that's what they want.
Stage: Depends on the current opponent Dash is facing (i.e., Mr. Rogers is fought on the Land of Make Believe, Arthur is fought in Once Upon a Restuarant, etc.)
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Opponent(s): Big Bird, Mr. Rogers, Arthur, Barney, The Kratt Bros.
Event objective: As Dash, you must fight the 5 opponents in their respective home stages in the order of their show debut. The order goes: Mr. Rogers (Mister Rogers' Neighborhood, February 19, 1968)----->Big Bird (Sesame Street, November 10, 1969)----->Barney (Barney & Friends, April 6, 1992)----->The Kratt Bros. (Kratt Creatures, June 3, 1996)----->Arthur (Arthur, October 7, 1996). You can play as Dot if you hold a certain button before selecting the event.
Reference: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

Event #7: Wordbot Roundup submitted by PopCultureCorn PopCultureCorn
Event description:
Tobey's Wordbot has gone haywire! Perhaps the only way to wrangle this mechanical menace is to team up with Wordgirl!
Stage: WordGirl's Super Secret Spaceship Hideout
Player: Wordgirl
Assist: Tobey
Opponent(s): Wordbot
Event objective: As Wordgirl with Tobey as your assist, you goal is to take out Wordbot, who exists as its own character and rather than a damage percentage, it has a stamina HP gauge, meaning you have to lower Wordbot's HP to 0 to KO the robot and clear the event. This also means Wordbot is very tough to flinch, almost to the point where it does not flinch at all from attacks. The higher the difficulty, the tougher Wordbot is and the higher its HP. Wordbot has all the same moves as Wordgirl, but with a few additional attacks that Wordgirl cannot use herself.
  • It lets out a shockwave surrounding it that can stun Wordgirl on the ground or act as a windbox in the air, encouraging the player to be cautious when fighting Wordbot at close range
  • Wordbot will hover high in the air for a few seconds before fist rocketing to the location where Wordgirl is at, dealing considerable damage and knockback. Similar to Crow's Drill Charge from Indie Pogo.
  • Wordbot will let out 3-4 electric energy balls that home in on Wordgirl's location one at a time, with a chance for each ball to explode upon contact.
Reference: Wordgirl Season 3, Episode 25a (Wordbot), except that Wordbot doesn't really go haywire in the show, it's just really lovesick. Also, the reason for Tobey's property damage is purely to get Wordgirl's attention, thus making it ironic for Tobey to team up with Wordgirl.

Event #8: The Magic School Bus In the Time of The Dinosaurs submitted by AlteredBeast AlteredBeast
Event description:
After going to a Dino dig, Ms. Frizzle takes her class back to prehistoric times. But, on the way, they meet some strange looking dinosaurs on the way to the time, so Ms. Frizzle must jump on the roof of the bus to fight these dinosaurs. Can you help her protect her students from the prehistoric beasts?
Stage: The Magic School Bus
Player: Ms. Frizzle
Opponent(s): Barney x3
Event objective: As Ms. Frizzle, you must KO the three Barneys. If you get KOd or self-destruct, you fail the mission.
Reference: The book The Magic School Bus in The Time of The Dinosaurs and the Magic School Bus episode The Busasaurus

Event #9: A Battle of Equals! submitted by AlteredBeast AlteredBeast
Event Description:
Hacker plans to pollute Cyberspace with dangerous cyber static by tampering with the satellites. Alongside this, to make the battle fair for him, he cloned himself. Digit and his friends must stop Hacker before it is too late. Can you help them save Cyberspace?
Stage: The Cyberchase Stage
Player: Digit
Allies: Arthur, Dash (In Dot alt.), Wordgirl (Represent Matt, Inez and Jackie respectively)
Opponent(s): Hacker x4
Event objective: As Digit, you and your allies must KO the four Hackers with your allies. If you lose all your allies, get KOd or self-destruct, you fail the mission.
Reference: The Cyberchase episode A Battle of Equals

Event #10: Hack N' Slash submitted by PopCultureCorn PopCultureCorn
Event description:
Hacker has discovered a secret location in Cyberspace that has 3 suspicious stone cubes that when power-granting artifacts are placed on them, they'll grant their users extra speed and power! Hacker decides to use those to his advantage to finally outsmart Digit and co.
Stage: Cyberspace
Player: Hacker
Opponent(s): Digit, Arthur, Dash (In Dot alt.), Wordgirl (Represent Matt, Inez and Jackie respectively)
Event objective: As Hacker, your goal is to place 3 hacked laptops on the 3 stone cubes before your opponents arrive, who in this challenge have tremendous super armor and have extra launching power. When a hacked laptop is placed on a stone cube, it needs some time to fully charge up the laptop to fully grant Hacker more speed and power. The more stone cubes Hacker captures, the faster and stronger he will become to defeat his opponents and clear the event. Harder difficulty levels have longer charge time for the stone cubes and the opponents arrive sooner, making time management an important factor to this event.
Reference: Simply references the many locations of Cyberspace (and how there maybe some undiscovered secret areas) and how Hacker is always trying to make advantage of each of the lands he discovers for his evil plans.

Event #11: Cliff Hanger and the Potion of Flight submitted by PopCultureCorn PopCultureCorn
Event description:
Cliff Hanger has read about a sacred recipe in his Trusty Survival Manual for a potion that can allow him to levitate! Your job is to help Cliff gather all the ingredients needed to brew the potion. Follow Cliff's recipe, but be sure not to gather the wrong ones!
Stage: Cliff's Cliff
Player: Lionel
Assists: Chicken Jane
Opponent(s): Wordgirl, Xavier Riddle
Event objective: As Lionel, you must gather a certain number of ingredients, which are all of the healing items in this game (Cookies, Alphabet Soup, Milk, Milkbones, Donuts, Tubby Toast, Backyard Soup, as of currently), and put them into a cauldron somewhere on the stage to brew the Potion of Flight for Cliff. Cliff himself is standing behind the pot monitoring the brewing progress and giving instructions of which ingredient to put in next. Cliff will have a thought bubble appear over his head displaying the current healing item he wants you to put in the cauldron, and (very) specific to this event, Lionel has a net he can use to "catch" any ingredients that can spawn anywhere on stage by using a certain button to swing the net and attain the ingredient and then throw it back out with another press of the button. The number of ingredients needed to brew the potion is dependent on difficulty, 6 on easy, 8 on medium and 10 on hard, and the order of ingredients is random for every time, although the same ingredient is never repeated twice in a row. Occasionally, Wordgirl and Xavier Riddle, two fighters who are shown to fly or levitate in their shows, will come in to impede Lionel's progress, but they can be defeated and not spawn for a long time. If the ingredient put in the cauldron does not match the ingredient Cliff is thinking of, the contents in the cauldron will start to boil and then explode, leaving black ashes and smoke residue all over Cliff, failing the event. Once all of the ingredients have been collected, the contents of the potion will be gathered in a potion bottle, to which Cliff drinks it, though it only makes him hover 2 feet above the ground, clearing the event.
Reference: The Adventures of Cliff Hanger segments in Between the Lions, where Cliff always refers to his Trusty Survival Manual to help him escape the cliff, and although the instructions are highly unorthodox, they usually prove successful, helping Cliff escape the cliff briefly, before getting in another incident that gets him back to the cliff where he started.

Event #12: Dash's PBS Kids world tour, Pt. 2 submitted by PopCultureCorn PopCultureCorn
Event description:
Dash's journey to the many PBS Kids worlds continues, but the residents of those worlds don't seem to welcome him with open arms!
Stage: Depends on the current opponent's homestage
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Opponent(s): Wordgirl, Ms. Frizzle, Digit, Hacker, Lionel
Event objective: As Dash, you must fight the 5 opponents in their respective home stages in the order of their show debut. The order goes: Ms. Frizzle (The Magic School Bus, September 10, 1994)----->Lionel (Between the Lions, April 3, 2000)----->Digit and Hacker (Cyberchase, January 21, 2002)----->Wordgirl (The Amazing Colossal Adventures of WordGirl, November 10, 2006 ). You can play as Dot if you hold a certain button before selecting the event.
Reference: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

Event #13: A Museum Tour for Mr. Rogers
Event description:
Xavier Riddle recently had a new guest being none other than Mr. Rogers himself! Xavier wants to show him around the museum but other visitors aren't going to let them happen!
Stage: The Secret Museum
Player: Xavier Riddle
Assists: Yadina Riddle
Allies: Mr. Rogers (He will not attack, he will just walk around the stage.)
Opponents: Xavier Riddle with a shadowy aura (x2)
Event objective: Your objective is to protect Mr. Rogers until the stage reaches the Mr. Rogers exhibit. If you or Mr. Rogers gets KOd, you fail the event. KOing an opponent will make them respawn.
Reference: The Xavier Riddle and The Secret Museum episode I Am Fred Rogers where Xavier met Mr. Rogers.

Event #14: The Glorious Octagon of Destiny
Event description:
Elmo has to bring an octagon for Jack Black, who was teaching kids about an octagon and was about to show the kids one when he just happened to forget to bring an octagon, this is embarrassing! Luckily, Elmo has a special stop sign that seems perfect for the cause, and to protect him from ALL attacks!
Stage: Tickle Me Land
Player: Elmo
Opponent(s): Random for every playthrough
Event objective: As Elmo, your goal is not to KO opponents, but to survive for a certain amount of time until you reach Jack Black. In this event, Elmo is always holding on to a stop sign which he cannot release from his hands, but it will shield him from ALL attacks in front of him. The stop sign has unlimited duribility and will protect Elmo from all damage with the trade-off being only able to protect Elmo in front of him. One time runs up, Jack Black will appear and exclaim that with the stop sign, they found on octagon!, to which then Jack and Elmo will both say "Octagon...." before the announcer says "Complete!"
Reference: Sesame Street Episode 4161, where the iconic Jack Black and Elmo's Octagon segment that spawned a ton of memes appears. The title of the event references the fan-made song of the same name

Event #15: Time for Tubby Toast!
Event Description:
Eh oh! It's time for The Teletubbies to eat Tubby Toast! But, some unexpected guests arrive who won't let them eat it!
Stage: Magical Events
Player: The Teletubbies
Assists: Noo-Noo
Opponents: Big Bird, Elmo and Barney
Event objective: As The Teletubbies, you must get the Tubby Toast that spawns on the stage with the Teletubby that is shown on the top of the screen. In total, each Teletubby will eat 3 pieces of Tubby Toast each. However, if you get KOd, you fail the event.
Reference: No episode of The Teletubbies in particular, just how they love to eat Tubby Toast. Also, the choice of opponents are from other PBS Kids shows aimed towards the youngest of toddlers and how they love to eat bread based food.

Event #16: You Can Do Amazing Things!
Event description:
Molly is creating a vlog at the Brawltime Party she is hosting! Can you help her show her guests some of her talents that she can do?
Stage: Denali Trading Post
Player: Molly
Opponent(s): Arthur, Digit and Elmo
Event objective: As Molly, you must perform the move that is represented by a picture on the top of the screen telling Molly what to do. She must hit one of her opponents for it to count. She must successfully do one of each of her moves when appropriate. If she uses the wrong move or gets KOd, you fail the event.
Reference: No specific Molly of Denali episode, it's just based on various activities Molly has done in the show. The opponents however are a reference to the characters who starred in Molly's reveal trailer.

Event #17: Follow the Dots
Event description:
Norm the Number Gnome has created a game of Follow the Dots for Ord to play with his new friends! Ord is a bit scared though to take on the task but perhaps you can help him win the game!
Stage: Dragon Land
Player: Ord
Assist: Norm the Number Gnome
Opponent(s): Random for every playthrough
Event objective: As Ord, you must hit the dots in the correct order by their corresponding number to make some sort of picture of a random Dragon Tales character. If you hit the dots in the wrong order or get KOd, you fail the event.
Reference: The Dragon Tales episode Follow the Dots (Season 1, Episode 17a).

Event #18: Dash's PBS Kids world tour, Pt. 3
Event description:
As Dash continues his journey through various PBS Kids worlds, more challengers approach him for a friendly fight!
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Stage: Depends on the current opponent's homestage
Opponent(s): Elmo, The Teletubbies, Ord, Molly, Xavier Riddle
Event objective: As Dash, you must fight the 5 opponents in their respective home stages in the order of their show debut. The order goes: Elmo (Sesame Street, March 28, 1980)----->The Teletubbies (Teletubbies, April 6, 1998; their debut on PBS)----->Ord (Dragon Tales, September 6,1999)----->Molly (Molly of Denali, July 15, 2019)----->Xavier Riddle (Xavier Riddle and The Secret Museum, November 12, 2019). You can play as Dot if you hold a certain button before selecting the event.
Reference: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

PBS Kids Archives

Similar to the Masterpieces in Super Smash Bros Brawl and Super Smash Bros for Wii U, this mode will allow you to watch full episodes from the PBS Kids franchises represented in the game. The best part, these are full episodes and not just small clips! They are full episodes due to PBS Kids's commitment to bring free educational entertainment to all households. Hence, why you never had to pay for PBS in a household back then! A super good mode for those wanting a trip down memory lane or discovering these shows for the first time. You fight as the characters, now watch the shows they came from!

Photo Album

This game's equivalent to the trophies from older smash bros games and the gallery from NASB, where you can view photos, renders and figurines of the playable characters, items, assists and even characters who appear on stages by clearing certain objectives or purchasing them with in game currency

PBS Kids: Brawltime! Trailer:

The trailer is first introduced by the host of the gaming show saying "Alright, for our next game to be revealed, I need to use something." The host will pull out a TV remote and point it at some big projector. The projector will have the black and white tv static. It will then have blurry quality footage (you can see it but not really as the footage zooms by quickly) from Sesame Street, Arthur, Mr. Roger's Neighborhood, Barney and Friends, Wild Kratts, WordGirl, Cyberchase, The Magic School Bus, Between the Lions and Xavier Riddle and The Secret Museum. It then zooms to footage of PTV Park like this (skip to 0:17 to see what I mean) and then it goes to...a Battlefield. We zoom into Dash where he does his taunt where he thinks with his one finger and goes "Doink!"

Then, Use Your Imagination (A remixed version) starts playing as the Announcer Bunny from Between the Lions appears and says: Aaaaaa-nouncer Bunny here to tell you to not touch that remote and to..." then the text then says in the PBS font while Announcer Bunny says it:

Get Ready to Battle with Your Childhood Friends!

Introducing Dash! (Dash stands next to the text while Announcer Bunny says "Dash!")

Soon, three other fighters appear:

Introducing Big Bird! (Big Bird stands next to the text while Announcer Bunny says "Big Bird!")

Introducing Arthur! (Arthur stands next to the text while Announcer Bunny says "Arthur!")

Introducing Mr. Rogers! (Mr. Rogers stands next to the text while Announcer Bunny says "Mr. Rogers!")


The four then start fighting on PTV Park. Then, it cuts to other stages such as Sesame Street, The Land of Make Believe and Once Upon a Restaurant where we get a glimpse of the wave dashing and P-Head wave shining gimmick. Also, we see some of the healing items like the Alphabet Soup and Milk.

Then, it goes to The Treehouse and then Dash and Big.Bird see...a certain purple dinosaur appears along with two animal themed superhero brothers and another superhero girl.

Introducing Barney! (Barney stands next to the text while Announcer Bunny says "Barney!")

Introducing Chris and Martin! (Chris and Martin stand next to the text while Announcer Bunny says "Chris and Martin!")

Introducing WordGirl! (WordGirl stand next to the text while Announcer Bunny says "WordGirl!")

More gameplay footage is shown as well as footage of Animal Junction, WordGirl's Super Secret Spaceship Hideout and then...to The Magic School Bus stage where Dash, Big Bird and the Kratts see a red haired teacher pop out of the bus...

Introducing Ms. Frizzle! (Ms. Frizzle stands next to the text while Announcer Bunny says "Ms. Frizzle!")

Then, as gameplay continues as the Magic School Bus stage turns into a spaceship, the Kratts get knocked out by a green figure..

Introducing Hacker! (Hacker stands next to the text while Announcer Bunny says "Hacker!")

However, a little bit after, a purple cyberturkey appears.

Introducing Digit! (Digit stands next to the text while Announcer Bunny says "Digit!")

We then see footage of the Cyberspace stage with Digit, Hacker, WordGirl and Mr. Rogers fighting on it. We also see footage of the Zoom! stage and then a certain cliff with a man hanging off the cliff branch (this being Cliff's Cliff).

A certain lion cub performs his up special to knock Hacker off the cliff.

Introducing Lionel! (Lionel stands next to the text while Announcer Bunny says "Lionel!")

More gameplay footage follows. Then, we see a secret museum with the Mr. Rogers exhibit and we see a boy with a red hoodie appear.

Introducing Xavier Riddle! (Xavier stands next to the text while Announcer Bunny says "Xavier Riddle!")

Some more gameplay footage of The Secret Museum stage is shown. We see final gameplay footage with the Peanut Butter Blaster and the PBS Kids Racer. Also, we see Daniel Tiger following Mr. Rogers on the Land of Make Believe while Barney has BJ following him showcasing somewhat of how assists work but it isn't specified.

The trailer ends with all 12 characters posing alongside together for one big celebration.

Finally, Announcer Bunny says:

PBS Kids: Brawltime!

We then see all the characters by the logo of the game with the various systems that Brawltime! will be on at the bottom with the copyright.

The developers will then come on the screen with a video message saying:

"What did we just witness? We are the devs for PBS Kids: Brawltime and we hope you enjoyed the initial presentation of the game! This is only the tip of the iceberg as there is a lot more to be shown! PBS Kids: Brawltime! will be coming out later this year! There will be more info soon as we will be releasing videos featuring more content from the game and even more characters. We have lots of plans for this game so stay tuned and remember: "Use Your Imagination!"

What this trailer reveals:

The starting 12
Some items (Alphabet Soup, Peanut Butter Blaster, PBS Kids Racer and Milk)
Assists (Daniel Tiger and BJ)
The fighters's home stages and the ZOOM! stage (which will show that PBS franchises without a fighter can get a stage)
The wave dashing/P-Head wave shine feature

PBS Kids: Brawltime! Elmo Reveal Trailer (Revealed at the PBS Kids: Brawltime! Invitational)

At the beginning of the PBS Kids: Brawltime! invitational, the host will welcome everyone and then Dash will interrupt and appear on the big screen saying:

"Hi everyone! I am sending a special letter to a friend of mine. It's going to take time to get there. I can't say where it's going to, you'll have to see who receives this letter."

The host will then say: "Well, I can't wait to see who the letter will go to but we will have to wait and see where it goes. Let's get on with the invitational!"

Then, after the invitational ends, the host will say: "Alright, well that was a fun invitational, now I think I have to pass over the mic to the game announcer, Announcer Bunny!"

Announcer Bunny: "Aaaaaanouncer Bunny here telling you all to not leave this livestream, Dash's letter has been delivered to the location of the letter recipient. Let's check out who will receive it! Thank youuuuu!"

The screen will cut to black as it will then show a plane delivering air mail past all the continents until....

It drives on a familiar street setting where we then see Grover dressed as a mailman looking at the letter.

Grover: "I must get this delivered right away! On my wayyyyyy!"

Grover then runs frantically across Sesame Street passing various characters:

  • He first passes Bert and Ernie who are reading at a table the books they read in the Between the Lions episode Tweet, Tweet and they look at Grover running and saying in unison "Was that letter for us?"
  • Then, he passes Abby Cadabby practicing magic spells but she doesn't notice Grover running.
  • Onward, we see Oscar just being grouchy saying as Grover runs by "That letter would be trash anyway."
  • Then, we see Zoe talking to Rocco as she would just be talking and not worrying about her surroundings.
  • Finally, he passes Cookie Monster just eating cookies not minding anyone's business.
Then, he finally gets to his location where we then see a red monster in his colorful apartment room.

Elmo: "Guess what Elmo is thinking about today! Ya-ta-tat-ta!"

Elmo will then open the door and see Grover.

Elmo: "Hi Grover!"

Grover: "Oh, hi Elmo! I have a special letter for you from a person named...um...Dash."

Elmo: "Oh, Elmo wants to read it!"

Then, Elmo will look at the letter and the letter is read from Dash's voice

Dash (heard but not seen):
"Dear Elmo,

How is everything? Big Bird has been away from Sesame Street and been traveling to different places. He really misses you. I was wondering if you want to join your friend on this adventure?

From,

Your friends Dash and Big Bird"

Elmo: "Well, Elmo would love to go. It's time to gooooo!"

Elmo then leaves the door and then....we see Elmo doing his render pose as it then goes to:

Introducing Elmo! in the PBS Font and Elmo stands next to it as Announcer Bunny says "Elmo!"

The music during Elmo's gameplay will be a remixed version of the Elmo's World theme.

We then cut to footage of Elmo fighting the various characters in PBS Kids: Brawltime! as well as it showcasing his stage Tickle Me Land where he is seen fighting Big Bird, Mr. Rogers and Lionel.

Also, we see some funny/reference scenes where he taunts with Big Bird on the Sesame Street stage, him using his Down Special on Barney, him using his Light Up on the Kratt Brothers, etc.

Before the trailer ends, we see Elmo during his victory animation.

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Elmo gets added (similar to the Smash Remix trailers).

Host: "Well, seems Elmo will be the 13th fighter for PBS Kids: Brawltime! Be on the lookout for his Meet the Fighters! video as well as for more announcements coming soon! Thank you all for watching the PBS Kids: Brawltime! Invitational and have a great rest of your day!"

Notes:

  • In the YouTube trailer, it will have all the parts minus the host's commentary. The trailer will be titled "Play With Me, Sesame!"
  • The trailer will begin in the YouTube version with it having the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters by the logo (this will be the standard for all reveal trailers) and then Announcer Bunny will say "Time for a new friend to join the fight!"
  • Each character revealed will just get the Introducing art compared to a punny tagline for consistency sake


PBS Kids: Brawltime! Teletubbies Trailer Reveal:

A New Species Discovery:

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo) by the logo and then Announcer Bunny will say "Time for a new friend to join the fight!"

The trailer starts with Chris and Martin Kratt coming back to Animal Junction after a long day of researching about animals.

Zoboomafoo greets them warmly and says,

Zoboomafoo: "Hey, you two! I discovered some sort of new animal I want you to meet! Would you like to guess where this animal is from?"

Chris: "Africa?"

Martin: "Antartica?"

Zoboomafoo: "Nope and nope. These are some new friends I met from a far away land. They will be coming out of the ground instead of coming through the door."

Chris and Martin: "Show us Zaboo!"

Zoboomafoo: "Alright then, come on out fellas!"

Suddenly, we see a hole form in the ground and out comes...

A big green figure with an antenna on its head.

Dipsy: "1!"

Zoboomafoo: "That's Dipsy!”

Then, a big yellow figure with a lightning bolt-ish antenna on her head pops out.

La-La: “2!”

Zoboomafoo: “That’s La-La!”

Similarly, a big red figure with a circle on its head pops out.

Po: “3!”

Zoboomafoo: “And, that’s Po! There’s one more to come!”

The three Teletubbies wait for their best friend until…

Tinky Winky: “Fourrrrrr!”

Tinky Winky pops out.

Zoboomafoo: “And here’s Tinky Winky! Together, the four of them are known as…

It then cuts to the Introducing screen with the 4 Teletubbies posing by the screen where it then says

Introducing The Teletubbies! (The Teletubbies stand by the words in the PBS font as Announcer Bunny says “The Teletubbies!”)

It then cuts to gameplay footage where we see The Teletubbies and Chris and Martin on the Animal Junction stage. Then, we hear a remixed version of The Teletubbies theme similar to what was heard in the rare Zoboomafoo Announces Teletubbies is Next Bumper albeit a more modern remix.

Chris and Martin: "Teletubbies!"

Zoboomafoo: "Yep, and they came here to play! They brought all sorts of things to the fight!"

Zoboomafoo says this while Chris and Martin are fighting the Teletubbies.

The Teletubbies then perform their Neutral Special "Pet Rabbit"

Chris: "Wow! A rabbit!"

Zoboomafoo: "Each Teletubby has their own rabbit and each rabbit has a different behavior."

Then, they perform the Up Special "1, 2, 3, 4!"

Martin: "They sure love to jump!"

Zoboomafoo: "Yep, each of the Teletubbies jump in different ways!"

Finally, they perform their Down Special "Big Hug!"

Chris: "Woah, easy there guys!"

Zoboomafoo: "They sure love to hug and each one of them will hug. Then, they will each get their favorite thing which makes them stronger!"

It then showcases Tinky Winky with his tutu, Dipsy with his cow print hat, Po with her scooter and La-La with her ball.

Then, we transition to footage of the Teletubbies stage Magical Events where we see the Teletubbies with Noo-Noo as their assist alongside fighting the Kratts with Aviva Corcovado as their assist, Lionel with Chicken Jane as his assist and Arthur with the Brain as his assist.

Zoboomafoo: "The Teletubbies come from this land called Teletubby Land. All sorts of cool, magical events happen here!"

The Animal Parade section happens

Chris: "Woah, lots of animals! Perfect for us to study!"

It then goes through the other sections of the stage.

It zooms into Noo-Noo.

Zoboomafoo: "Noo-Noo is the name of their vacuum who cleans up after them."

The music changes to the Teletubbies credits music. We then see more fun scenes of the Teletubbies and their new friends including:

  • Po doing her taunt with Elmo on the Tickle Me Land stage.
  • Tinky Winky watching Lionel run after Arthur on the Magical Events stage referencing The Lion and The Bear Magical Event
  • La-La picking up Tubby Toast in front of Barney on The Treehouse stage.
  • Dipsy using the Tubby Custard Machine item against Digit, Hacker and Big Bird on Magical Events.
Finally, it cuts to The Teletubbies doing their victory animation and then it cuts back to the footage where Chris and Martin hug the Teletubbies but not in a fighting manner.

Zoboomafoo: "Welcome Teletubbies! You four are going to have a lot of fun!"

Chris and Martin: "Hooray for The Teletubbies!"

It then cuts to the PBS Kids: Brawltime! logo with the 13 revealed fighters around it and then The Teletubbies get added to the collage of characters as the music ends.

Screen cuts to black with copyright and all.

This trailer reveals:

  • The Teletubbies as fighters
  • Their stage, Magical Events
  • The Teletubbies items and Noo-Noo as an assist.

Molly Mabray Reveal:

The search for Francine Frensky


The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo and the Teletubbies) by the logo and then Announcer Bunny will say "Aaaaaaaaaanouncer Bunny here to report on the current status of one of our fighters! Apparently, Arthur is trying to know the whereabouts of one of his friends, let's check it out!"

We see Arthur at school discussing to his friends the fact that one of his friends, Francine, has gone missing recently and where she could be.

Arthur: huhhhhh.....Oh Francine, where could she be now?

Buster: Hmmmm, last time I heard from her, she was apparently going on a trip to Alaska!

Arthur: Alaska?! But that place is so cold! I must warn her!

The Brain: Ummm, Arthur? don't you think that's kinda too soon for that?

Binky: I'm sure she'll be alright

Arthur: No guys, I need to call someone

Digit is just casually cruising in his ship when he gets a transmission from Arthur

Arthur: Hey, Digit old pal! Uhhh, do you mind, can you send me to Alaska? So I can find my friend Francine! Please!

Digit: Wha? Alaska? What is an Alaska? Is that another world in Cyberspace?

Arthur: Well, not exactly, but can you still come to my school to pick me up so we can go there!

Digit: Roger that, old pal!

Digit flies to Arthur's school to pick up Arthur so they can go to Alaska to search for Francine. We then see some archived footage of Sesame Street,
Episode 3850, where Elmo is on a playdate with Zoe by helping her do tasks to keep her Zoemobile running up good. Apparently, Elmo is fed up at Zoe for not giving him a turn on her Zoemobile and is just about to leave Zoe out of anger and feeling left-out.


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Elmo: Elmo's not going to play with Zoe anymore! This playday is over!

Zoe: W-w-wa-wa-wait wait, where are you going?

Elmo: ALASKA!!!


Zoe: It's faster if you drive...

Elmo just glares at Zoe just as Digit and Arthur approach Elmo in Digit's ship, giving him an opportunity to join the search party.

Digit: Of coarse it's faster if you drive! Wanna come with us to Alaska to search for someone named Francine?

Arthur: Yeah! We really could use more search crew members!

Elmo: Uhhhh, ok! But can you please be more fair to me on your playday?

Digit: sure thing, Elmo!

Zoe: Uhh..Wait, Elmo! You're not just going to leave me behind, will you?....Oh well

Elmo, Digit and Arthur had finally landed on Alaska, where they get off Digit's ship to search for Francine. Eventually, they see an unfamiliar trading post in the distance, where a native Alaskin girl was just about to make a vlog about some mail she recieved.

Molly: Hi everyone, It's me, Molly! Today, I'm gonna show you some mail that I had received just today! I bet one of these letters is for me!

Molly rummages through the mail until she finds a letter for her which just happens to be an invitation

Molly: gasps Oh my! It looks like I've been invited to some......Brawltime Party?! Oh boy, I bet this party is going to be exciting!!

Just then, Arthur, Digit and Elmo bust through the door of the Denali trading post to see if Francine was in there. The three were seeing Molly's back, so they mistook Molly for Francine in the first place.

Arthur: Francine Frensky? Is that.....you?

Molly: Who? Me? Oh you guys! I'm not Francine, I'm Molly!

Molly gets into a pose just as the text pops up:

Introducing Molly Mabray! in the PBS Font and Molly stands next to it as Announcer Bunny says "Molly!"

The trailer then plays a remix of the Molly of Denali theme song, as it then cuts to footage of Molly fighting the various characters in PBS Kids: Brawltime! as well as it showcasing her stage Denali Trading Post where she is seen fighting Arthur, Digit and Elmo.

Before the trailer ends, Arthur was about to ask Molly if she has seen Francine anywhere

Arthur: Hey Molly, have you seen someone named Francine anywhere?

Molly: Uhhhhh, no. Do you know more about this "Francine" guy?

We then see Francine just popping up in the scene to which Molly looks at Francine in surprise.

Molly: Oh! Do I really have a twin sister around here?

Francine: What? I'm not your twin. I'm Francine!

Molly and Francine look at each other in shock, glaring at just how similar they look.

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Molly gets added to the artwork, before showing the copyrights and those stuff.

Ord Reveal Trailer:

New Friends Are Always Fun!

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies and Molly) by the logo.

Then, it stays paused on the logo screen....until we see the purple TV screen from the Seasons 4-6 opening from Barney and Friends. Then, it changes to the episode title background where it says "Time For A New Friend To Join The Brawl!"

It then cuts how it regularly does for the Barney and Friends episode during those seasons.

We then see Barney, BJ and a few children in the treehouse they hang out in.

Barney: Okay everyone, I have a very special invitation to give from Dash to a friend of mine in a far away land! He is invited to the Brawltime party!

Barney is seen holding a PBS Kids: Brawltime! invitation.

BJ: Yeah! I wonder who it's gonna be!

One kid unnamed: Will it be another dinosaur?

Another kid unnamed: Or perhaps...some sort of animal we don't know about?

Finally, another kid says: Or maybe....it's Stella the Storyteller?

Barney just laughs and then says

"Alright well, I do not want to give away the super-deeeeee duper surprise! But, now it is time to go to the land where I must give the invite! Just close your eyes and imagine....a colorful world where you can use all your heart...where we can fly with dragons!"

Everyone does so....and it just so happens they end up in Dragon Land.

Barney: Ok everyone, we are in Dragon Land!

Soon, they spot the cast of Dragon Tales.

Max and Emmy: Hi Barney!

Barney: Everyone, I want you to meet my two friends, Max and Emmy! They will show you all their friends and which one will get the invite!

Everyone says hi.

Barney: Now, let's see....

Barney takes a good glance at all the dragons.

First, he sees Zak and Wheezie.

Zak and Wheezie: Is that invite for us???

Barney: I'm afraid not my friends.

Cassie: Oh hi Barney!

Barney: Hi Cassie! I am looking for your other friend that isn't here...

Cassie: Well...he's invisible right now. I'll tell him to turn visible, he's scared of the new friends you have there.

Barney: Alright then. Ord? It's me, Barney! I have something to give to you!"

Ord then turns visible and then says

Ord: Oh hi everyone! I'm Ord! Welcome to Dragon Land!

Barney: Well Ord, Dash told me that I had the honor to give you an invite to this Brawltime party I'm in! I hope you would like to go!

Ord: Well, I'm a bit scared but...I'm big! I can do this!

Ord then takes the invite and then says confidently

Ord: "Time to show Barney's friends how brave I am!"

Ord then gets into his pose and then, this text pops up:

Introducing Ord! in the PBS Font and Molly stands next to it as Announcer Bunny says "Ord!"

The trailer then plays a modern-fish remix of the Dragon Tales theme.

Ord: Well, it's time for the Brawltime party!

We see footage of Ord's moveset, his light moves and specials for a bit. Then, it cuts to the Dragon Land stage.

Everyone from Dragon Tales: You can do it, Ord!

Ord: Glad you can all come to watch me be brave!

We then see Ord turn invisible during the fight which reveals an invisibility gimmick.

Max: Whenever Ord is scared, he turns invisible.

Then, a raincloud appears over Ord

Emmy: Even a raincloud will appear whenever he's all scared and sad. But, we know he can do this!

We then see other fun moments from the trailer including:

  • Ord taunting with Digit, Hacker and Arthur as they all appeared on the PBS Kids Share A Story event in 2004.
  • Him battling with Big Bird and Elmo on Sesame Street as they are all characters owned by Sesame Workshop.
  • Him with the Norm the Number Gnome assist fighting Barney with the BJ assist on Dragon Land.
  • Him meeting the Kratt Brothers
Finally, it cuts to Ord doing his victory pose and him hugging Barney at the end.

Ord: Thank you Barney for the invite!

Barney: Your welcome, Ord!

Everyone comes in for a big group hug. Then, like at the end of the Barney Says segments in Season 4-6, Barney looks at the screen and says "And remember, I love you!"

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Ord gets added to the artwork, before showing the copyrights and those stuff.

The trailer introduces:
  • Ord, his moveset and gimmick
  • Dragon Land as his homestage which is competitively viable
  • Norm the Number Gnome as an assist

Marvin reveal trailer:

A Trip to The Carnival But With A Brawltime Party!

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies, Molly and Ord) by the logo.

We then go into gameplay footage of Mr. Rogers fighting various fighters in PBS Kids: Brawltime!

We see a quick montage of him fighting various fighters including:

  • Big Bird and Elmo on the Sesame Street Stage
  • Arthur and Lionel on the Once Upon a Restaurant Stage
  • Ord on the Dragon Land Stage
  • Digit and Hacker on the Cyberchase stage
  • And WordGirl and Ms. Frizzle on The Magic School Bus stage
It then cuts to Announcer Bunny saying: "Aaaaaaaaanouncer Bunny here telling you that Mr. Rogers has been spreading kindness at the Brawltime party! This has been Announcer Bunny saying, it's a beautiful day in this neighborhood!" He then pops back into his magic hat.

We then cut to the fact that the montage was played on a TV screen on the Mr. Rogers set where Mr. Rogers will play videos given to him by Mr. McFeely sometimes on episodes of Mr. Rogers's Neighborhood. We then see Mr. Rogers (played by a really good Mr. Rogers impersonator, most likely Tom Hanks) take out the tape and look at the screen.

Mr. Rogers: Those were some of the friends I met at Dash's Brawltime party! Now, all of them like different things and have different talents.I want to talk to you about some of them that I met there!

He then brings out a poster with pictures of Lionel, Ord, Chris and Martin and Molly.

He first points to the picture of Lionel.

Mr. Rogers: This is Lionel. He is a lion cub who loves to read and is very good at it. He is also really helpful and loves this story about a man named Cliff Hanger.

He then points to the picture of Ord.

Mr. Rogers: This is Ord. Ord may seem scary because he is a dragon but he has a big heart. He gets scared sometimes but knows staying calm will help him.

He then points to the picture of Chris and Martin.

Mr. Rogers: These two are named Chris and Martin. People know them as The Kratt Brothers. They love animals and use their talents to help out animals in need. They also have animal abilities they use when rescuing animals and when learning about them!

Finally, he points to a picture of Molly.

Mr. Rogers: Finally, this is Molly. She's a young Native American from Alaska who loves going on adventures. She makes videos about her talents and what she learns from them. She wants people to do amazing things!

He then puts the poster away.

Mr. Rogers: Now, I want to introduce you all to another friend I met not too long ago. He is right now at a carnival right in our neighborhood. Let us go see him.

Mr. Rogers then heads out the door and archived footage from Episode 1585: Alike and Different where it zooms out to the neighborhood set and it zooms into a circus tent.

We then see Mr. Rogers walking around the carnival until he bumps into a man named Fast-Talking Jack.

Mr. Rogers: Hi Jack!

Jack: Oh, hi Fred!

Mr. Rogers: Everyone, I want you to meet my friend Jack! He is the owner of the carnival here and he wants us to meet my new friend!

Jack: Yes, right this way Mr. Rogers! I'm the owner of the carnival here!

They then go into the circus tent where they see a tap-dancing horse getting ready for a show.

Mr. Rogers then decides to pet the horse for a bit.

Marvin: Oh hi Fred!

Mr. Rogers: Everyone, I want you to meet Marvin! Now, Marvin, tell my new friends what you do!

Marvin: Well, I'm a horse who loves to tap-dance as well as talk really fast.

Mr. Rogers: Would you mind showing my new friends some of your talents?

Marvin: Absolutely! Time for the lights to shine down and it's time for me to perform!

Marvin gets into a pose just as the text pops up:

Introducing Marvin the Tap-Dancing Horse! in the PBS Font and Molly stands next to it as Announcer Bunny says "Marvin!"

We then cut to gameplay footage of Marvin where we see his gameplay gimmick being timing and capoeric themed. A remixed version of the Marvin the Tap-Dancing Horse theme song is playing in the background.

Mr. Rogers: You are really special, Marvin!

Marvin: Thanks Fred!

We then cut to other scenes such as:

  • Marvin with the Elizabeth the Emotional Pig assist fighting against Lionel with the Chicken Jane assist
  • Him doing some dance moves against the Angelina Ballerina assist
  • Him on the Magic School Bus stage fighting against Ms. Frizzle and Digit
  • Him with the Papa Q. Bear assist on the Mrs. Jenkins's Classroom stage collecting the honey item
  • Him fighting against Arthur with the George Shrinks assist on the Land of Make-Believe stage
  • Him dancing with Molly doing her taunt
Then, we cut to footage of him fighting against Mr. Rogers and Barney in his ringmaster alternate costume on the Fast-Talking Jack's Carnival stage. Alongside this, we then see his victory animation.

Finally, it cuts to Marvin performing and then the crowd cheering with Mr. Rogers in it.

Mr. Rogers: Marvin is a special friend with incredible gifts. You have incredible talents too. You are special just the way you are!

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Marvin gets added to the artwork, before showing the copyrights and those stuff.

The trailer introduces:
  • Marvin, his moveset and gimmick
  • Fast-Talking Jack's Carnival as his homestage
  • Elizabeth the Emotional Pig, George Shrinks, Papa Q. Bear and Angelina Ballerina as assists if not introduced prior.
  • Mrs. Jenkins's Classroom as another stage from the Bookworm Bunch
  • Honey as a healing item

Ruff Ruffman Reveal Trailer:

The Game Show Business but it's Brawltime Fun!

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies, Molly, Ord and Marvin) by the logo.

We then see Announcer Bunny pop out of his hat with a crowd heard cheering and clapping in the background. Announcer Bunny then says "Aaaaand now, as a break from the Brawltime party, it is time for a new gameshow! This gameshow is called....

Scavenge and Seek! (The crowd says this too with Announcer Bunny) where contestants will have to scavenge and seek for various things!

And now, here's your host, Guyyyyyyy Smiley!"

Guy Smiley pops out and we see him on a gameshow-esque set.

Guy Smiley: Thank you, thank you! Welcome everyone to Scavenge and Seek! I am your host, Guy Smiley!

The crowd claps and cheers.

Guy Smiley: And now, we have three contestants, all of which who were invited to Dash's Brawltime party!

The crowd says "Oooooooh!"

Guy Smiley: Yes, yes, so please welcome our three contestants! We have the super optimistic science teacher Ms. Frizzle, the superhero with amazing vocabulary, WordGirl and the not-so-good malware overlord, Hacker to our show!"

Ms. Frizzle, WordGirl and Hacker appear on the set and wave to the crowd.

Guy Smiley: Alright then, you three, you all will have to work together to give a special Brawltime party invite to a certain someone based on three picture clues.

Ms. Frizzle: That sounds exciting! Adventure is always my favorite thing!

WordGirl: Well then, I hope this is not a scheme but time for the scavenger hunt of justice! Wait...that sounds bad.

Hacker: Uhhh yes, I'll do it if that means the grand prize is conquering Cyberspace.

Guy Smiley: Alright then, your three picture clues are....

There are three pictures: one showcasing a control room with a desk, another showcasing yellow glowup lights and the third one showcasing a doghouse.

Guy Smiley: You have 60 seconds! If you do not complete this in that time, you will not move to the next challenge! Good luck and your time starts....now!

Ms. Frizzle, WordGirl and Hacker start scrambling.

Ms. Frizzle: I know of a dog that's big and red but...he has nothing to do with beautiful yellow lights.

WordGirl: Yeah...it's definitely not Fair City.

Hacker: This is not even like that gameshow I entered in Cyberspace that had to do with math....this is bad enough.

WordGirl then finds a place as to where they can hand the invite.

WordGirl: Hey, now I got it, this way!

Ms. Frizzle and Hacker follow WordGirl and they enter a game studio with a doghouse in it.

Guy Smiley: Only 10 seconds left!

WordGirl: This is it!

Ms. Frizzle: Quite an unfamiliar place but I think we got it!

WordGirl then puts the invite through the tube and then we see a control room with a big orange dog looking down on it crying about his gameshow being cancelled.

Just then, he sees an invite come up.

Ruff Ruffman: Hey, what's this? Is this news for a reeeeeboot?

The invite then says:

Hello Ruff Ruffman,

The three contestants Ms. Frizzle, WordGirl and Hacker brought you this invite for the Brawltime party! You are invited and can now bring some gameshow fun to it! If they handed you this invite in less than 60 seconds from Scavenge and Seek, they move on to the round hosted by you! Welcome back, Ruff Ruffman!

From,

Your buds Dash and Guy Smiley

Guy Smiley: Alright, time is up and let's see if our contestants have delivered the invite to the right pla...

Guy gets cut off and we see a screen with Ruff Ruffman on it.

Ruffman: Guy, they did it! I'm back in business! Now, it's time for the next round!

The crowd cheers and Ms. Frizzle, WordGirl and Hacker look at the screen with Ruffman on it.

Ruff Ruffman: Well, now the next round will be....you will all have to come hang out with me at the Brawltime party! I got some fun challengers for all of you! Let's get this showwwwww started!

Ruff Ruffman gets into a pose just as the text pops up:

Introducing Ruff Ruffman! in the PBS Font and Ruff Ruffman stands next to it as Announcer Bunny says "Ruff Ruffman!"

We then cut to various gameplay footage of Ruff Ruffman's moveset in action with a remix of the FETCH! with Ruff Ruffman theme playing in the background. We see his stage, Ruff Ruffman's Studio as it focuses on the gameshow gimmick the stage has where he is fighting WordGirl, Ms. Frizzle and Hacker. Then, it comes to his gameshow host gimmick where he throws cards.

Ruff Ruffman: For your next challenge, try seeing if you can think on your toes!

Ms. Frizzle: Ruffman seems like quite the challenge but I got this!

Then, Ms. Frizzle is seen failing the challenge but then she completes another challenge in the gameplay footage.

Ruff Ruffman: These challenges are not going to be easy!

We then also see:

  • Ruff Ruffman with the Chet assist fighting against Ms. Frizzle with the Ralphie assist.
  • Him fighting against Arthur with The Brain as an assist on the Once Upon a Restaurant stage
  • Him posing with the Maya and Miguel assists with WordGirl on the Zoom stage
  • Hacker evilly taunting against him with Hacker having the Delete assist
  • Ruff Ruffman seen protecting the Wishbone assist and even playing with the Martha assist
Finally, it cuts to Ruff Ruffman saying:

Ruff Ruffman: Well, it seems the contestants had a bit of a struggle....but that's ok! There's more to come for this Brawltime party gameshow!

It then ends with the theme song's final word "Fetch!" being said. As the word fetch is being said, Ruff Ruffman is added to the artwork with the other characters by the PBS Kids: Brawltime! artwork and then it cuts to the black screen with the copyrights and all.

This trailer introduces:

  • Ruff Ruffman as a fighter and his stage, Ruff Ruffman's Studio
  • Chet, Maya and Miguel and Martha as assists
  • Ruffman's gameshow host themed gimmick in his moveset

PBS Kids: Brawltime! General Gameplay Overview Video, script by PopCultureCorn PopCultureCorn
"Hi there! And welcome to PBS Kids: Brawltime! This is a game where your goal is not to learn about things and those stuff, but to rack up damage on your opponent and launching them off the stage! But in order to do this, we have to show you the basics of how the mechanics of this game works!"

Footage of all the basic movement options is shown

"First off, you use the control stick to move left and right, jump for up to three times and crouch. Tapping left or right on the control stick makes your opponents dash! There is a standard attack button and a special attack button for different attacks. There's also the block and trap buttons, which are used for defense methods. With all that covered, let's get into the attacks themselves!

Footage of the attacks shown

"There are 3 core directions for your standard AND special attacks in the game. Neutral. Up. And Down. For standard attacks, they mostly have the same properties when used on the ground or in the air, but you can charge up your standard attacks for a strong move to gain super armor and really finish off your opponents and send them flying! You can also perform a quick strong attack with the right control stick too."

Footage of defense moves shown

"Now, onto the blocks and traps! When the block button is quickly pressed, it will produce a 6-shaped shape of energy around your character in quick succession that really shines on repelling all incoming damage! Hold the block button down to enter a counter stance that, when your opponent attacks you, you can attack back to show them you mean business! The trap button lets you stun a foe at very close range by placing them in a very familiar symbol, which can have you lead up to a follow-up attack for more combo power!"

Footage of advanced moves are shown

"Now, let's get down to the real advanced things around here! When you input the block button in a certain direction while moving in the air, you can wavedash, which lets you move in quick succession not only on the ground, but also on walls and the ceiling as well! Running stops momentum when you perform attacks, however, wavedashing keeps momentum going! Additionally, you can dash in the middle of an attack or attack in the middle of a dash."

"Finally, some additional notes, there's also a taunt button to show off your victory for successfully KO'ing someone or to be a show-off! Every character has their own set of special moves and alternate costumes, which we'll cover in future showcase videos in the coming days! So stay tuned for those videos in the future!"

PBS Kids: Brawltime! Meet the Fighters: Introducing Big Bird!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. To kick us off, we will be introducing Big Bird!

Cuts to footage of Big Bird gameplay while narrator explains Big Bird's play style.

Big Bird is one of the tallest characters in the game . Despite being a Muppet, Big Bird is also somewhat on the heavy side. However, being a bird, Big Bird has excellent aerial mobility. Along with this, Big Bird has some of the highest jumps and really fast air speed. As one of the four "starter characters," Big Bird is a great character to learn for beginners. He does not have any special gameplay gimmick unless you count his aerial mobility.

Cuts to footage of Sesame Street clips with Big Bird in them.

Big Bird does not really need any introduction as he has been around since PBS's beginning ages. Sesame Street has been around since 1969 and Big Bird has been there since the first time we visited Sesame Street. Since then, Big Bird has been teaching children their ABCs and 123s as well as life lessons about being a friend and helping one another. Sesame Street is always gaining new visitors.

It then cuts to footage of the Sesame Street episode where Big Bird meets Mr. Rogers.

In fact, Big Bird has met one of the other fighters in PBS Kids: Brawltime! being Mr. Rogers who will be covered in another video. This bird is quite famous as he still is today.

It now cuts back again to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Now, let's go over Big Bird's moveset. First, let us go over his light moves.

His Light Neutral is "Big Wing Slap".

Big Bird does the move.

Big Bird reaches out for a slap with his big wings. This can be chained into a two-hit jab, similarly to Villager's boxing gloves in Smash. If charged, Big Bird can only perform one slap.

His Light Up is "Letter of the Day".

Big Bird does the move.

Big Bird lifts the Letter of the Day into the air above his head. The Letter is randomly chosen at the beginning of the match and will not be changed, but there's no gameplay difference between the 26 of them. Every Big Bird player in the match will have the same Letter. The move is not really changed when charged, aside from the obvious damage and knockback buff.

His Light Down is "Low Bird Kick."

Big Bird does the move.

Big Bird performs a low kick with one of his long legs. This has upward knockback, which can easily chain into a Light Neutral at low percents, or a Light Up at higher percents. When charged, the knockback angle slightly tilts away from Big Bird. At max charge, it can be a very effective kill move near the blast zone.

Now, onward to Big Bird's specials.

His Neutral Special is "You Got a Letter!"

Big Bird does the move.

Big Bird pulls the Letter of the Day back out and uses it as a spinning projectile! The Letter travels straight forward with no regard for gravity. It disappears if it connects with an opponent or travels uninterrupted for three seconds straight. Big Bird can have up to two Letter projectiles on screen at a time.

His Up Special is "Flap, Flap."

Big Bird does the move.

Big Bird flaps his wings to gain what is essentially a fourth jump, although it's not as good as his default three. Big Bird can deal light damage on opponents who are really close to him when he flaps his wings.

His Down Special is "Unicycle Ride."

Big Bird does the move.

Big Bird hops onto a unicycle. This is a stance where he can move at a higher speed, but cannot jump and can't stop very fast. Big Bird will damage opponents he collides with on his ride, but he will be knocked off the unicycle if he's struck by an attack. Disjoints are especially effective against him in this state. Inputting Down Special again returns Big Bird to normal. If triggered in the air, Big Bird will drop to the ground and cannot move until he lands, but he can cancel the fall. He can spike opponents he lands on during this fall. Riding the unicycle off a ledge has a similar effect, but in this circumstance, Big Bird can not cancel the unicycle until he lands and will also move left or right depending on his momentum, so this can be used for a risky spike, so watch out!

It now cuts back again to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Now, that we covered his moveset, here is his taunt.

Big Bird does his taunt.

He seems to still love his teddy bear, Radar after all these years. Now, let's take a look at his alternate costumes.

We see a Big Bird with a tie on, green Big Bird, blue Big Bird and Classic Big Bird.

Big Bird's alternate costumes include:

  • Big Bird with a tie as seen in the Sesame Street special, Elmopalooza
  • Green Big Bird, who you might have guessed is inspired by the grouch himself, Oscar
  • Blue Big Bird, who you might have guessed is inspired by Cookie Monster
  • And finally, Clasic Big Bird inspired by Big Bird's earlier appearances on Sesame Street.
It now cuts back again to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Finally, we will take a look at Big Bird's home stage which is none other than Sesame Street itself.

It cuts to footage with Big Bird and Mr. Rogers idling while the stage showcases the various locations on Sesame Street.

The Sesame Street stage is a traveling stage with walkouts with two platforms on both sides at all times. You will pass familiar locations on the street such as the 123 Doorstep, Mr. Hooper's Store, Luis's Fix-It Shop, Oscar's Trash Can and then back to Big Bird's Nesting Area. You may also notice some of the Sesame Street residents in the background. See if you can spot some familiar faces.

It now cuts back one final time to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Now that we have covered everything, let's see Big Bird in action.

It then cuts to the Big Bird vs Mr. Rogers pre-battle screen. Big Bird's entrance is him popping out of his door on Sesame Street. Then, it cuts to the battle showcasing the Sesame Street stage and footage of Big Bird in action. Big Bird wins and it cuts to the victory screen with Big Bird doing his victory animation and Mr. Rogers clapping.

That is Big Bird in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

PBS Kids: Brawltime! Meet the Fighters: Introducing Dash!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Dash and Arthur idling on the PTV Park stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about none other than the former PBS Kids mascot himself, Dash!

Cuts to footage of Dash gameplay while narrator explains Dash's play style.

Due to Dash being simply PBS Kids' mascot and only really appearing in channel bumpers, IDs and commercials as well as the channel's logo, he's a perfectly balanced fighter, a great character to learn for beginners without any real advantages and disadvantages, or gimmicks either. He does not have any (real) gimmicks tied to him to properly tie with his balanced and easy-to-learn nature. However, he attacks by mostly using transformations and doing things that he and Dot have been known to do in the PBS Kids bumpers and commercials.

Cuts to various footage of PBS Kids IDs, channel bumpers and commercials starring Dash.

You may recognize Dash from his many years of being PBS Kids's mascot and for being on the PBS Kids logo from 1999 to 2022. He, along with his sister Dot have been in several of the channel bumpers, IDs and commercials. He is also super athletic and a friendly soul to all. He is quite the guy to get along with all the fighters here in PBS Kids: Brawltime!

It now cuts back again to gameplay footage of Dash and Arthur idling on the PTV Park stage.


Now, let's go over Dash's moveset. First, we go over his Light Moves.

Dash's Light Neutral is "Triple Transform".

Dash performs the move.

Dash will throw a three-hit combo, starting with two punches and then randomly transform into a tiger, car, octopus or astronaut (aesthetic only and will not change properties of the move) to ram the opponent forward. The strong variant of the move only has Dash use any of his transformations to perform a stronger ram.

Dash's Light Up is "Firefly Spotting".

Dash performs the move.

Some fireflies will fly above Dash while he looks up in wonder. A move that deals multi-hits. The strong variant of the move has more fireflies fly above Dash and flying in faster motions.

Dash's Light Down is "Garden Grab".

Dash performs the move.

Dash would pull out a carrot from underground, before letting it go and causing the carrot to fly upwards a short distance and flipping any opponents above the carrot. The strong variant of the move has Dash struggle to pull out a humongous carrot while charging, and when done charging, bolting the humongous carrot out of the ground while also causing dirt to fly everywhere. A rabbit maybe aesthetically hanging around on the humongous carrot at random. If used in the air, Dash will grab a carrot from his feet level and still chuck it upwards like on the ground.

We have covered all of his light moves. Now, onward to Dash's special.

Dash's Neutral Special is "GOOOOOOAL!"

Dash performs the move.

Dash simply kicks a soccer ball, beach ball or kick ball (like the light/strong neutral, is aesthetic only and will not change properties of the move) as a simple projectile.

Dash's Up Special is "Kite Flying."

Dash performs the move.

Dash simply has a kite give him upward lift. The kite can damage others if others are in the way of Dash flying upward.

Dash's Down Special is "Magnet Pull".

Dash performs the move.

Dash will use a magnet to pull any items or opponents close to him within a certain range. If Dash manages to pull in opponents, Dash can perform a spinning attack by pressing the special attack button again to combo the opponents he pulled in before launching them away.

It now cuts back again to gameplay footage of Dash and Arthur idling on the PTV Park stage.

That is Dash's moveset. Now, let's take a look at his taunt.

Dash does his taunt.

Ah, yes. This is a reference to the first PBS Kids Channel ID. You may have noticed Dash did this in the first trailer for PBS Kids: Brawltime! in the beginning of the trailer. Now, let's take a look at Dash's alternate costume.

We see two alts: one of Dash but he's orange and one with him in his blue superhero uniform

Dash's alternate costumes include:
  • Orange Dash which is a reference to the PBS Kids Channel ID where Dash was a fish
  • And Dash in his blue superhero uniform from another PBS Kids Channel ID.
Now, you may be wondering, who are the other two costume slots for? Well..it's quite obvious who the last two costumes are for.

Dot appears with her default alt as well as her pink superhero alt.

That's right! Dash's sister, Dot fills the last two slots for Dash's alternate costumes. Despite she and her brother, Dash's age difference, she shares all the same moves and abilities as Dash, apart from having a female voice.

Dot has her regular appearance and superhero outfit as her alternate costumes for Dash.

It now cuts back again to gameplay footage of Dash and Arthur idling on the PTV Park stage.

Here is a quick look at Dash's stage which is PTV Park. PTV Park was the original kids block for PBS before PBS Kids came about. The park also functions as a hangout place for the PTV P-Pals. Supposedly, Dash and Dot know about this place as well before they were around. This stage has a simple layout of three platforms that form a triangle shape with no hazards. This stage is perfect for tournaments or if you just want a serious match. However, if you notice in the background, the PTV P-Pals make an appearance as they will say their usual jingle. Let's have a listen.

The PTV P-Pals do their thing and the dog appears with the balloon and all.

It then cuts back one final time to gameplay footage of Dash and Arthur idling on the PTV Park stage.


We are super happy to see the PTV P-Pals make their reappearance after so long. Now that you know all about Dash, let's see him in action!

It then cuts to the Dash vs Arthur pre-battle screen. Dash does his entrance and all. Then, it cuts to the battle showcasing the PTV Park stage and footage of Dash in action. Dash wins and it cuts to the victory screen with Dash doing his victory animation and Arthur clapping.

That is Dash in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

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PBS Kids: Brawltime! Meet the Fighters: Introducing Mr. Rogers!: script by PopCultureCorn PopCultureCorn

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about America's favorite neighbor, Mr. Rogers!

Cuts to footage of Mr. Rogers gameplay while narrator explains Mr. Rogers' play style.

Being the kind and healthy man that he is, Mr. Rogers is a pure middleweight who is balanced for most of his stats, making him a great all-around character of choice. Thus, his run speed and jump height cover a very fair amount of distance and all of his attacks and specials have easy-to-understand properties and have a fair amount of power, supporting his all-around character. Being the all-around character with very balanced stats, he would not have a specific gimmick. However, staying true to his kindness and nonviolence nature, many of Mr. Rogers's attacks and specials are themed in a way so that it appears that Mr. Rogers is not trying to directly and explicitly attack the other fighters, but would instead appear as if he would be demonstrating others on how to be kind to others, with the actual damage from the attacks would be the "mistakes, happenings and whimsical accidents" that happen during the moves.

Cuts to various footage of Mr. Rogers' Neighborhood.

I bet he's a fighter who also needs no introduction, but since you're here anyway, you may recognize him from his ever-famous, award-winning Mr. Rogers' Neighborhood! His show predates Sesame Street by just one year in 1968, and it features the kind and gentle teachings and messages of Mr. Rogers, as well as his adventures in the Land of Make Believe, which have enthralled children for over 4 decades. What make this children's show unique is that it was designed to be enjoyable to young children AND grown-adults alike, which is one big reason why this show is so special today.

It then cuts to footage of the Arthur episode where Arthur meets Mr. Rogers.

Mr. Rogers has not only met one, but TWO other fighters before in PBS Kids: Brawltime! being Arthur who will be covered in future video!

It now cuts back again to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.

Now, let's go over Mr. Rogers' moveset. First, we go over his Light Moves.

Mr. Rogers' Light Neutral is "Sharing is Caring".

Mr. Rogers performs the move.

Mr. Rogers lunges forward his arm with a sharable item in his hand (Item can be anything that's considered sharable, and it's a random aesthetic change) intending to share his items with the others but would instead deal damage and launch them forward. The strong variant of this move has Mr. Rogers' arm cover a little more horizontal distance and he would lunge out his arm faster.

Mr. Rogers' Light Up is "Stay cool".

Mr. Rogers performs the move.

Mr. Rogers fans himself with a paper fan to cool himself off, with Mr. Rogers' waving motions acting as the attack here. The strong variant has Mr. Rogers wave his arm in harder motions.

Mr. Rogers' Light Down is "Gentle Gardening".

Mr. Rogers performs the move.

Mr. Rogers waters a spot in the ground with a watering can in front of him causing a flower to suddenly grow out of the ground, with the attack being the rising flower out of the ground, launching opponents upward. The strong variant of the move has Mr. Rogers water the ground for longer when charging, resulting in a giant flower growing out of the ground, dealing much more damage and knockback. If used in the air, Mr. Rogers will water a flowerpot.

We have covered all of his light moves. Now, onward to Mr. Rogers' special attacks.

Mr. Rogers' Neutral Special is "Mini-Trolley"

Mr. Rogers performs the move.

Mr. Rogers pulls out a replica of the neighborhood trolley and places it on the ground, letting it drive on its own. The trolley acts as a grounded projectile that deals damage to anything it contacts with.

Mr. Rogers' Up Special is "Give me a lift please, puppets"

Mr. Rogers performs the move.

Mr. Rogers will hold onto any of a random combination of puppets (aesthetics only, puppets include Daniel Tiger, X the Owl, King Friday, Queen Saturday, Prince Tuesday, etc.) who magically levitate upwards with him. Can gimp opponents upwards.

Mr. Rogers' Down Special is "Kind Words".

Mr. Rogers performs the move.

Mr. Rogers gives out a short influential and kind line (which is random) which has the ability to reflect projectiles, nullify thrown objects, and stun others very briefly as if they were flattered by what they just heard. Staying true to his easy-to-learn playstyle, this move would have a range in front of him that doesn't require precise or deadly timing, but it would not be too long or too short.

It now cuts back again to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.

That is Mr. Rogers' moveset. Now, let's take a look at his taunt.

Mr. Rogers does his taunt.

You wanna guess what might be inside this little suitcase? That's right, little hats! Now, let's go over his alts!

We see all of Mr. Rogers' alt costumes, being his differently colored sweaters he has worn over the years.

Mr. Rogers' alternate costumes include all of his differently colored sweaters, right out of his closet!

It now cuts back again to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.

Here is a quick look at Mr. Rogers' stage, which is none other than the Land of Make Believe! This stage has a simple layout of two platforms and no hazards. This stage is perfect for tournaments or if you just want a serious match. Oh! and you can even see the Land's recognizable residents in the background too! Can you recognize whom is whom?

Puppets like King Friday, Queen Saturday, Prince Tuesday, Daniel Tiger and X the Owl appear in the background

It then cuts back one final time to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.


Now, let's watch Mr. Rogers show how much the world can be a better place with kindness and sharing, in a real match!

It then cuts to the Mr. Rogers vs Arthur pre-battle screen. Mr. Rogers does his entrance and all. Then, it cuts to the battle showcasing the Land of Make Believe stage and footage of Mr. Rogers in action. Mr. Rogers wins and it cuts to the victory screen with Mr. Rogers doing his victory animation and Arthur clapping.

That is Mr. Rogers in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

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PBS Kids: Brawltime! Meet the Fighters: Introducing Arthur!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about the wise-cracking and highly-active aardvark, Arthur!

Cuts to footage of Arthur gameplay while narrator explains Arthur's play style.

Arthur, being one of the 4 starters, is mostly an all-around type of character, except that he excels a little bit in his jump height and speed. All of his attacks have fair range, and they have a decent amount of power to them. Due to him having a tendency to be pretty savage at times and not liking to be provoked sometimes, he has the ability to enter a special "rage" stance when he gets hit by a certain number of attacks, which increases the damage and knockback of all his attacks until he is KO'd. The less stocks he has or if he's falling behind, it takes less hits on him to enter this stance, and vice versa.

Cuts to various footage of Arthur.

I bet that a lot of you watching this right now probably already know who Arthur is, as he's the star of one of the longest-running shows on PBS Kids! His TV show, Arthur, has taught kids for over 2 decades about valuable life lessons and other moral stuff about some of the harsh realities of life, while also being very fun for his kind of show.

It now cuts back again to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.

Now, let's go over Arthur's moveset! First, we'll go over his Light Moves.

Arthur's Light Neutral is "Arthur's Big Hit".

Arthur performs the move.

Arthur throws out a punch at his opponents with his right arm which can be charged for more power, can spike at downward angles. He told you not to touch it, after all.

Arthur's Light Up is "Spectacled Spin".

Arthur performs the move.

Arthur whirls his glasses above him in circles.

Arthur's Light Down is "Read n' Slam".

Arthur performs the move.

Arthur slams a big book on both sides of him.

We have covered all of his light moves. Now, onward to Arthur's special attacks.

Arthur's Neutral Special is "Friendly Assistance"

Arthur performs the move.

Arthur summons a random classmate of his (Buster, Francine, Muffy, etc.) who carry school stuff and run forward a few steps, but then trip, flinging the school stuff forward like projectiles.

Arthur's Up Special is "Swing Fling"

Arthur performs the move.

Arthur rides a swing, and when the special attack button is pressed again, he will jump off of it, which covers great vertical distance. The move can be charged for more jump height.

Arthur's Down Special is "Computer Adventure".

Arthur performs the move.

Arthur pulls out a computer and plays Deep, Dark Sea on it. While he does so, he can control a diver like a remote-controlled toy, and when the diver makes contact with someone, the diver will unleash an attack on the opponent.

It now cuts back again to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.

That is Arthur's moveset. Now, let's take a look at his taunt.

Arthur does his taunt.

You gotta listen to your heart, listen to the beat, listen to the rhythm, the rhythm of the street. Now, let's go over his alts!

We see all of Arthur's alt costumes, one of them being his pilgrim outfit

It now cuts back again to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.


Here is a quick look at Arthur's stage, which is the restaurant where non-picky eaters can enter, Once Upon A Restaurant! This stage takes place on a table reserved just for our fighters!, who just happen to be tiny in this stage. While tiny, you fight on top of a table and its chairs, the layout is designed to encourage the wall and ceiling wavedashing function. You can see the Picky Eater swan and the Fantasy Castle in the background. Oh! and you can even see the restaurant's iconic menu items on the table from time to time! Can you guess which delicious dishes they are?

It then cuts back one final time to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.

Now, let's watch Arthur get along with others and teach them to not touch his things, in a real match!

It then cuts to the Arthur Vs. Dash pre-battle screen.Arthur does his entrance and all. Then, it cuts to the battle showcasing the Once Upon a Restaurant stageand footage of Arthur in action. Arthur wins and it cuts to the victory screen with Arthur doing his victory animation and Dash clapping.

That is Arthur in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

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PBS Kids: Brawltime! Meet the Fighters: Introducing Barney!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Barney and Big Bird idling on The Treehouse stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. In this video, we will be talking about the super-dee-duper dinosaur with a huge imagination, Barney!

Cuts to footage of Barney gameplay while narrator explains Barney's play style.

True to his size and weight, Barney is a heavyweight who has average speed and does not excel too much in jumping skills, but all of his moves are designed to have lengthy hitboxes and strong launching power, albeit with some startlag and endlag for most of them. Due to Barney's nature of being from a show that is usually aimed at toddlers and even babies, Barney does not have a true gimmick to bring with him, but his heavyweight-style gameplay makes it a considerable gimmick, and all of his moves are based around the simple and imaginative scenarios he and the kids come up with or go to in his show.

Cuts to various footage of Barney and Friends.

Barney is a character that does not really need an introduction. His show Barney and Friends has aired on PBS for over 2 decades from 1992 to 2010. He has been teaching young toddlers and babies about numbers, letters, how to be a friend and how to have a great imagination. Besides the purple dinosaur himself, his friends Baby Bop, BJ and Riff are other fellow dinosaurs who join Barney and his friends on his adventures! His adventures have been proven to be Dino-mite!

Cuts to various footage of the Barney and The Backyard Gang videos.

However, before Barney joined the PBS network, he starred in a series of direct-to-home-videos called Barney and The Backyard Gang from 1988 to 1991. These videos were the prequel to the Barney and Friends series. Four of the children in those videos went on to star in the Barney and Friends TV series being Tina, Luci, Derek and Michael.

Cuts to footage of the "We Are Family" Music Video but only on the Barney and Big Bird scenes

Barney has also gotten the opportunity to sing with Big Bird, another fighter on the PBS Kids: Brawltime! roster in a special music video of We Are Family in 2002! It just shows how popular this dinosaur has been from his humble beginnings on home video to public television!

It now cuts back again to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

Now, let's go over Barney's moveset. First, we will go over his Light Moves.

Barney's Light Neutral is "Batter Up!"

Barney performs the move.

Barney swings a baseball bat, with a baseball cap briefly appearing on his head when he uses this move. The strong variant of the move has Barney swing the bat faster and harder.

Barney's Light Up is "Colors of The Rainbow."

Barney performs the move.

Barney takes out a paintbrush of rainbow colors and paints a rainbow arch above him. The strong variant of the move has Barney take out a larger, wider paintbrush to paint a larger rainbow arch above him, in addition to more damage and knockback, but more startlag and endlag.

Barney's Light Down is "Bailing for Hay."

Barney performs the move.

Barney pulls out a pitchfork and pitches some hay into the air, flipping any opponents close to Barney. The strong variant of the move has Barney pitch the pitchfork harder and faster with much more hay being flung into the air.

We have covered all of his light moves. Now, onward to Barney's special attacks.

Barney's Neutral Special is "All Aboard!"

Barney performs the move.

Barney boards a train and starts driving it across the stage. When in the train, he can ram opponents and nullify projectiles, and the train is pretty strong too. He can get off by pressing either the attack button or the special attack button again.

Barney's Up Special is "Flying On An Airplane."

Barney performs the move.

Barney boards a small airplane and flies upwards with it for 2 seconds.

Barney's Down Special is "Fighting Fires."

Barney performs the move.

Barney pulls out a fire hose attached to a fire hydrant and sprays a huge blast of water to push opponents pretty fa with strong pushing power. Barney also gains a fireman's helmet while using the move.

It now cuts back again to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

That concludes the overview of Barney's moveset. Now, let's take a look at his taunt.

Barney does his taunt.

It seems Barney loves doing his Dino dances! Now, let's go over his alternate costumes.

We then see Barney in a Train Conductor outfit, a Baseball Player outfit, a Ringmaster Outfit and his appearance from Barney and The Backyard Gang.

Barney's alternate costumes consists of:

  • Barney is his Train Conductor Outfit
  • Barney in a baseball uniform
  • Barney as a ringmaster
  • And, a special costume, Barney in his original appearance from Barney and The Backyard Gang.
Three of his outfits are based off of various imagination-based scenarios and the last outfit is based off of Barney's original appearance. A teeeee-riffic collection of costumes!

It now cuts back again to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

Here is a quick look at Barney's stage being The Treehouse! This was the hangout place for Barney and his friends from the third to sixth seasons of Barney and Friends. There are two small low platforms near the edges and two small high platforms close to each other on top of the wheel in the middle. This stage has walls, so players cannot go underneath it. As you can see the stage itself is made out of wood like what made The Treehouse. This stage is perfect for tournaments or if you just want a serious match. Also, you can notice two of Barney's old friends popping out and watching you fight from time to time. Do you remember these two?

It then zooms in to Scooter McNutty and Miss Etta Kette.

That's right! Scooter McNutty and Miss Etta Kette will appear in the background from time to time to watch the battle. Even some of Barney's friends will come out and watch.

It now cuts back one final time to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

Now, let's see Barney's imagination and love to the test as we see him in action, in a real match!

It then cuts to the Barney vs Big Bird pre-battle screen. Barney does his entrance and all. Then, it cuts to the battle showcasing The Treehouse stage and footage of Barney in action. Barney wins and it cuts to the victory screen with Barney doing his victory animation and Big Bird clapping.

That is Barney in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

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PBS Kids: Brawltime! Meet the Fighters: Introducing the Kratt Brothers!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. In this video, we will be talking about the zoologist brothers who are all into animals, Chris Kratt and Martin Kratt!

Cuts to footage of the Kratt Brothers gameplay while narrator explains the Kratt Brothers's play style.

The brothers work together as a tag team in this game! Each of the brothers have their own unique stats when it comes to their weight, speed, power and jump. Chris Kratt is more of a speedy all-around, with high agility, above-average speed and excels quite a bit on his jump. His attacks are more focused on fast-hits and combo style gameplay. Martin Kratt on the other hand is more of a powerhouse, with average agility, slightly below-medium speed and average jump. His attacks focus more on hard-hits and high launching power. It is also worth noting that they both use Creature Power for most of their moves as well!

Cuts to footage of clips with the Kratt Brothers in them.

The Kratt Brothers have been longtime stars of PBS Kids shows for many years and generations of the channel, and they have been educating children about animals over those years on various different shows, from Kratt's Creatures in the mid-1990's, to the ever-iconic Zoboomafoo in 1999-2001, and the modern-day Wild Kratts. They surely have encouraged kids to love animals all those years they were on the channel with no signs of stopping soon!

It now cuts again to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Now, let's go over the Kratt Brother's moveset! Before we go over each brothers' individual moves, keep in mind that you can switch between the brothers at any time using the down special! First, let us go over Chris' moves.

His Light Neutral is "Woodpecker Peck"

Chris Kratt performs the move.

Chris uses woodpecker power to perform a few wing slashes before using the beak to peck constantly, dealing multi-hitting damage. Strong variant of the move has Chris perform one big peck.

His Up Neutral is "Porcupine Poke".

Chris Kratt performs the move.

Chris uses porcupine power to perform 3 upward quill spikes. Strong variant of the move has Chris spike upward harder.

His Down Neutral is "Lion Swipe".

Chris Kratt performs the move.

Chris uses lion power to perform a claw strike, knocking opponents on the ground. Strong variant of the move has Chris do a stronger swipe.

It now cuts back again to gameplay footage of Chris Kratt and Ms. Frizzle idling on Animal Junction.

We have covered all of Chris' neutral moves. Now, onward to his specials!

His Neutral Special is "Lemur Stink Fight".

Chris Kratt performs the move.

Chris uses ring-tailed lemur power to throw a cloud of stink as a projectile with the tail, can be charged up for more damage.

His Up Special is "Soar like an eagle".

Chris Kratt performs the move.

Chris uses eagle power to perform a soaring corkscrew upward that damages anyone it contacts with, afterwards, Chris gains 2 more flaps for additional recovery.

It now cuts back again to gameplay footage of Chris Kratt and Ms. Frizzle idling on Animal Junction as Chris switches to Martin.

Now that we covered Chris's moveset, let's take a look at Martin's moves!

His Light Neutral is "Gorilla Clobber"

Martin Kratt performs the move.

Martin uses gorilla power to perform a strong punch forward, has considerable damage and knockback. Strong variant of the move has Martin do a stronger punch.

His Up Neutral is "Bitey Shark".

Martin Kratt performs the move.

Martin uses shark power to jump and bite any opponents above him. Strong variant of the move has Martin jump higher and perform a stronger bite.

His Down Neutral is "Croco-snap".

Martin Kratt performs the move.

Martin uses crocodile power to make a huge bite. Strong variant of the move has Martin doing a stronger crocodile bite.

It now cuts back again to gameplay footage of Martin Kratt and Ms. Frizzle idling on Animal Junction.

We have covered all of Martin's neutral moves. Now, onward to his specials!

His Neutral Special is "Tongue along a frog".

Martin Kratt performs the move.

Martin uses frog power to use the tongue to pull opponents to him, can follow up with an attack by using the attack or special attack buttons.

His Up Special is "Dolphin's Grace".

Martin Kratt performs the move.

Martin uses dolphin power to make a big leap in the air and deals damage and knockback when he lands on the stage.

It now cuts back again to gameplay footage of The Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Observe as the Kratt Brothers assert their dominance by doing their taunt.

Chirs and Martin does their taunts.

They sure know how to make sure their surroundings go out ok!

It now cuts back again to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Here is a quick look at the Kratt Brother's stage being none other than the iconic and wild Animal Junction! This stage is the only place in the world where animals around the world can gather and live in peace! It is a grounded stage with some wooden platforms to serve as the floating platforms of this stage. Various animals appear on the background of the stage doing their own things, including Zoboo himself! Food Dispenser spills Oh look! The food dispenser spilled again! Snack Time! Just make sure you don't get carried away by the stampede of animals willing to come in and feast on all those delicious snacks

It now cuts back one final time to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Now, observe as we watch the Kratt Brothers demonstrate the power and ways of animal abilities, in a real match!

It then cuts to the The Kratt Brothers vs Ms. Frizzle pre-battle screen. The Kratt Brothers do their entrance and all. Then, it cuts to the battle showcasing the Animal Junction stage and footage of the Kratt Brothers in action. The Kratt Brothers win and it cuts to the victory screen with the Kratt Brothers doing their victory animation and Ms. Frizzle clapping.

That is the Kratt Brothers in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing WordGirl!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. In this video, we will be talking about the super heroine with superb vocabulary, WordGirl!

Cuts to footage of WordGirl gameplay while narrator explains WordGirl's play style.

WordGirl is a fast but light character who prioritizes airborne combat. Since WordGirl is a superhero capable of flight, her descent is greatly slowed while charging her normal attacks or performing her neutral or down specials in the air. This air-stall does give these moves increased endlag, however.

Cuts to footage of WordGirl clips with WordGirl in them.

WordGirl is from the planet named Lexicon and eventually came to Earth in her spaceship with her sidekick, Captain Huggy Face. Believe it or not, WordGirl started off in a series of shorts in 2006 called The Amazing Colossal Adventures of Wordgirl. From 2007 to 2015, she then got a full on show showcasing her saving Fair City from various villains using her super vocabulary powers! Did you know that WordGirl's alias on Earth is actually a girl named Becky Botsford? Don't tell her we told you that!

It now cuts again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.

Now, let's go over WordGirl's moveset. First, let us go over her light moves.

Her Light Neutral is "Super-Strength Combo / Twist Kick"

WordGirl performs the move.

WordGirl performs a one-two punch followed by a kick. The charged version has WordGirl perform this pose before doing a spinning kick.

Her Up Neutral is "Red Uppercut".

WordGirl performs the move.

WordGirl will simply perform a hefty uppercut on her opponent.

Her Down Neutral is "Helmet Headbutt".

WordGirl performs the move.

WordGirl will simply do a headbutt forward on her opponent.

It now cuts back again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Hideout Stage.

We have covered all of WordGirl's neutral moves. Now, onward to her specials.

Her Neutral Special is "Captain Catch".

WordGirl performs the move.

Captain Huggy Face will appear at a short distance in front of WordGirl and will do a flying kick towards her. She catches him, and the two nod to each other before Huggy disappears.

Her Up Special is "Light Flight".

WordGirl performs the move.

WordGirl will turn into a beam of red light and will fly at a short distance at a high speed. The player will have full control over her direction. Flying through an opponent will deal damage, but no knockback.

Her Down Special is "Frost Breath".

WordGirl performs the move.

WordGirl will blow a stream of ice forward that deals continuous damage and keeps opponents stunned while in it. If an opponent is in the attack for long enough, their movement will be temporarily slowed.

It now cuts back again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.

Now that we covered WordGirl's moveset, let's take a look at her taunt!

WordGirl does her taunt.

She feels super heroic after all! Now, let's take a look at WordGirl's alternate costumes!

We see four WordGirl outfits: her in a blue suit, her in a yellow suit, her in a green suit and one suit based off of her appearance as Becky Botsford.

Since WordGirl does not wear much outfits, the first three alternate costumes are just simple recolors of WordGirl's superhero outfit in blue, green and yellow. However, the fifth alternate costume is based off of the colors of her civilian appearance.

It now cuts back again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage while it travels.

Here is a quick look at WordGirl's stage being none other than WordGirl's Super Secret Spaceship Hideout! This stage is a traveling stage based off of WordGirl's spaceship she came in with Captain Huggy Face to Earth. The first part of the stage is inside the spaceship and has walkout blast zones. Then, you will be fighting on top of her spaceship flying past various locations seen in the WordGirl series. But watch out! The numerous villains who have appeared in WordGirl may attack with their gadgets. Then, the fighters will go back into the inside of her spaceship.

It now cuts back one final time to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.

Now that we covered everything about WordGirl, let's see her put her superpowers in action, in a real match!

It then cuts to the WordGirl vs Chris and Martin pre-battle screen. WordGirl does her entrance and all. Then, it cuts to the battle showcasing WordGirl's Super Secret Spaceship Hideout stage and footage of WordGirl in action. WordGirl wins and it cuts to the victory screen with WordGirl doing her victory animation and Chris and Martin clapping.

That is WordGirl in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

PBS Kids: Brawltime! Meet the Fighters: Introducing Ms. Frizzle!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Ms. Frizzle and Lionel idling on the Secret Museum stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the super optimistic-science teacher with a deep love for outer world adventures, Ms. Frizzle!

Cuts to footage of Ms. Frizzle gameplay while narrator explains Ms. Frizzle's play style.

Many of her attacks are designed in a way that she tends to use the correct tools or methods to get the job done, depending on the situation or direction she has her sight at, and when used correctly, they can assist Ms. Frizzle to their fullest, in reference to how she is a good problem-solver in the show. Every of her attacks are also themed around the various locations she has taken her class on field trips to and the various subjects taught in the Magic School Bus episodes.

Cuts to footage of The Magic School Bus clips with Ms. Frizzle in them.

I bet she's a character who needs basically no introduction, as she's the star of the super-popular 1990's educational TV show, The Magic School Bus, where she and her class all go on wild adventures in their signature Magic School Bus, which can transforms into virtually anything to fit the wild environments they travel to! In their adventures, they all discover wonderful science lessons and learn all the spectacular science wonders along their way. Were you expecting a normal field trip, with the Friz?, No Way!

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Now, let's go over Ms. Frizzle's moveset. First, let us go over her light moves.

Her Light Neutral is "Going Cellular".

Ms. Frizzle does the move.

Ms. Frizzle presents a random call in front of her (Can be a bone cell, muscle cell, skin cell or nerve cell) which damages others in front of her. If the button is press repeatedly, Ms. Frizzle will present multiple cells at once before unleashing them all at the end of the combo to launch fighters in multiple directions. Strong variant of the move has Ms. Frizzle present a BEEG cell in front of her.

Her Light Up is "Making a Rainbow".

Ms. Frizzle does the move.

Ms. Frizzle shines a flashlight through a prism to create a rainbow above her, which has a very-wide hitbox. Strong variant of the move has Ms. Frizzle create a bigger and stronger rainbow.

Her Light Down is "Get Planted"

Ms. Frizzle does the move.

Ms. Frizzle has two beanstalks grow from the ground, surrounding her and launching fighters upward. Strong variant of the move has 2 taller and wider beanstalks grow from the ground.

We have covered all of Ms. Frizzle's light moves. Now, onward to her specials.

Her Neutral Special is "Wet All Over".

Ms. Frizzle does the move.

a 3-step setup move like Villager's timber, when the move is used the first time, Ms. Frizzle places a tub of water on the ground, and when attacked, it catapults the water inside of it, pushing any fighters along the way. When the move is used the second time, Ms. Frizzle will use a heat lamp to evaporate the water in the tub (Otherwise, it just deals a very small amount of fire damage with no knockback), which then the water condenses into a cloud what floats a considerable distance off the ground and above where the tub was initially. When the move is used the third time, Ms. Frizzle then points up to the sky, causing the cloud to summon 3 powerful lightning strikes and also rain down, with the raindrop damaging fighters gradually, afterwards the cloud disappears.

Her Up Special is "Blow Its Top".

Ms. Frizzle does the move.

Ms. Frizzle gets launched into the air by a mini volcano, which covers a considerable amount of vertical height. If used on the ground, the volcano will stay on the ground for a short time, continually erupting and causing damage. If used in the air, the volcano forms a small solid platform which lasts for a certain amount of time or until Ms. Frizzle uses the move again in the air.

Her Down Special is "Lost In Space".

Ms. Frizzle does the move.

Ms. Frizzle has several model planets (Random for every time) orbit around her that acts as a reflector for physical projectiles and an absorber for energy projectiles which can actually heal her. Kinda like a combination of the Star Fox characters' reflectors and PSI magnet.

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Now, that we covered her moveset, here is her taunt.

Ms. Frizzle does his taunt.

Looks like Liz has joined in with her in her small dance routine. Now, let's take a look at her alternate costumes.

Shows the many of Ms. Frizzle's iconic dresses she has worn throughout the entire show.

I bet no matter the dress she's wearing, they're all super-recognizable to some extent, aren't they?

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Finally, we will take a look at Ms. Frizzle's home stage, being none other than the Magic School Bus itself! You would fight on top of the Magic School Bus itself as it travels between different worlds, from outer space to underwater, to jungles, the polar regions and even across time and space! It changes it form to accommodate to the current environment it is in. You can also see Ms. Frizzle's class inside of the bus too! Can you recognize them all?

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Now that we have covered everything, it's time to see Ms. Frizzle use her bubbly science-loving personality to conveniently solve the current case in a real match!

It then cuts to the Ms. Frizzle vs. Lionel pre-battle screen. Then, it cuts to the battle showcasing the Magic School Bus stage and footage of Ms. Frizzle in action. Ms. Frizzle wins and it cuts to the victory screen with Ms. Frizzle doing her victory animation and Lionel clapping.

That is Ms. Frizzle in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!! Until then, ride on the Magic School Bus!

Video cuts to black screen with copyrights and all. We also hear the iconic "beep-beep beep-beep!" sound that was heard at the end of the Magic School Bus intro.

PBS Kids: Brawltime! Meet the Fighters: Introducing Digit!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Digit and Hacker idling on the Cyberspace stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have none other than the cybird of the CyberSquad, Digit!

Cuts to footage of Digit gameplay while narrator explains Digit's play style.

Digit is a heavier-lightweight character that, although he has a bird-like appearance, he does not posses the greatest air game (It's just slightly-above-normal to say the least), but he still can perform 3 jumps in the air and has slightly-above-average speed, qualifying him as a lighter all-around character. True to the theme of his show, his special attacks are themed around the various math topics that he and the 3 kids have solved in the show! His standard attacks are all tied to his agile and fast, albeit kinda clumsy movement style.

Cuts to footage of Cyberchase clips with Digit in them.

Digit is the deurtagonist of Cyberchase and has recruited three humans from Earth being Matt, Inez and Jackie. He has taught the many viewers of Cyberchase various math skills and topics. In fact, Digit himself was created by Hacker who worked for Motherboard. He will be covered in the next video. However...Digit turned his back on Hacker and the bad guys and became the Motherboard's most trusted assistant. Therefore, we all consider him the savior of Cyberspace. Never fear though because the Didge is here in PBS Kids: Brawltime!

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Now, let's go over Digit's moveset. First, let us go over his light moves.

His Light Neutral is "The Didge Wing Slash-Kick".

Digit does the move.

Digit throws 2 wing slashes before unleashing a kick. The strong variant of the move Digit do a downward slash with both of his wings, like Falco's side-smash.

His Light Up is "Cyber Roundhouse Kick".

Digit does the move.

Digit performs a roundhouse kick upward. The strong variant is simply a stronger, harder-hitting version of the move.

His Light Down is "The Didge Tornado."

Digit does the move.

Digit performs a twirling drill tornado that multihits and launches fighters at the end of the attack animation. The strong variant of the move has Digit spinning around for longer in addition to more launch power.

We have covered all of Digit's light moves. Now, onward to his specials.

His Neutral Special is "Math Problem Toss".

Digit does the move.

Digit holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. The second time the move is used (After he decides the first number), he will hold an addition sign, a subtraction sign and a multiplication sign above his wing, which can be cycled by pressing the special attack button, and the sign is selected when Digit holds the designated sign up for 2 seconds. The third time the move is used after the prior 2 are selected will have Digit again holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. Once the equation is finished, it calculates into a number orb that Digit can throw, with the damage the orb deals being equivalent to the answer of the equation Digit built up! Go for that 81% damage by building up the max 9x9!

His Up Special is "Raising the Bar".

Digit does the move.

Digit summons a bar graph below him, with the middle bar propelling him upwards and the left and right bars launching fighters upward. Can be charged up for stronger, higher bars, resulting in more vertical recovery distance and more upward attack coverage.

His Down Special is "Frantic Fractions".

Digit does the move.

Digit holds up a random fraction above his wing before having the fraction absorb into himself. While in this state, any damage he takes is reduced by the amount of the fraction he absorbed, for example, if Digit absorbs a 1/4, all damage he takes are reduced by 25%, and if Digit absorbs a 1/2, than all damage he takes are halved! Effect wears off after 10 seconds and digit must wait for 5 seconds before using it again.

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Now, that we covered his moveset, here is his taunt.

Digit does his taunt.

It seems Digit is showing us his math skills with a calculator. Good job, Digit! Now, let's take a look at his alternate costumes.

We see a Digit with the colors of Matt, a Digit with the colors of Inez, a Digit with the colors of Jackie and Digit with his bedwear

As you can see, Digit's alternate costumes are based off of the members of the CyberSquad, Matt, Inez and Jackie! They all have the respective colors of those characters. For the last alternate costume, Digit is seen wearing his bedwear as seen in the Cyberchase episodes, A Recipe for Chaos and Plantasauraus!.

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Finally, we will take a look at Digit's home stage which is, of course, Cyberspace! The stage itself travels through the various locations of this super-cyber world. You will see all sorts of locations and even see Motherboard herself. This stage is a flat surface with a single platform in the middle. This stage is perfect for tournaments or if you just want a serious match.

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Now that we have covered everything, it's time to see Digit put his math knowledge and skills to the test in a real match!

It then cuts to the Digit vs Hacker pre-battle screen. Then, it cuts to the battle showcasing the Cyberspace stage and footage of Digit in action. Digit wins and it cuts to the victory screen with Digit doing his victory animation and Hacker clapping.

That is Digit in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing Hacker!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Hacker and Digit idling on the Cyberspace stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the malware overlord bent on ultimate domination over Cyberspace, Hacker!

Cuts to footage of Hacker gameplay while narrator explains Hacker's play style.

Hacker is a heavyweight character who has genuinely good jump, but sluggish acceleration in terms of his dashing and walking. He also tends to have a little endlag at the end of most of his attacks. Many of Hacker's attacks are designed in a way that he is using program-hacking skills to give him more powerful-style attacks, because he is doing what he thinks will make the best out of him. Aesthetically, many of Hacker's attacks are covered in a green binary code-flare. On a technical level, although Hacker's attack may be slightly slow, they have serious launching power.

Cuts to footage of Cyberchase with Hacker in them.

Hacker was originally created by Dr. Marbles as an assistant to Motherboard, but then something went wrong, Hacker rebelled and was exiled to the Northern Frontier. While his evil plans are almost thwarted by Digit and the three kids, he has shown signs a few times of a good side, which really do trace back to his origins to his original purpose.

It now cuts back again to gameplay footage of Hacker and Digit idling on the Cyberspace stage.

But all that doesn't really matter, let's check out his moveset featuring some nefarious moves!

His Light Neutral is "Hack".

Hacker does the move.

Hacker throws 2 punches (so long as the button is pressed rapidly, otherwise, he just throws a single punch), both with slight endlag, but have pretty strong knockback. Strong variant has Hacker preform a strong shoulder bash.

His Light Up is "Trojan Uppercut".

Hacker does the move.

Hacker preforms a leaping uppercut. Strong variant has him doing a stronger uppercut.

His Light Down is "Virus Booster"

Hacker does the move.

Hacker performs a hack eruption, which two pillars of binary code flare bursts on both sides of him. Has slight startlag and endlag. Strong variant creates bigger and stronger pillars.

We have covered all of Hacker's light moves. Now, onward to his specials.

His Neutral Special is "Punch Hack".

Hacker does the move.

Hacker charges up a super-strong punch, to which the move can actually be held at the end of the punch charging by holding the special attack button. Pretty much like Warlock Punch.

His Up Special is "Teleport".

Hacker does the move.

Hacker teleports to a different part of the stage depending on where the control stick is held.

His Down Special is "Terrian Hack".

Hacker does the move.

Hacker places a hacked laptop on the stage, and the grounded area near the laptop will make opponents easier to launch and have their damage rise slowly.

It now cuts back again to gameplay footage of Hacker and Digit idling on the Secret Museum stage.

Now, that we covered his moveset, here is his taunt.

Hacker does his taunt.

Who knew the master of malware had a munificence for masterpieces? Now, let's take a look at his alternate costumes.

We see Hacker in his king outfit, an artist outfit and a vampire outfit.

It now cuts back again to gameplay footage of Hacker and Digit idling on the Cyberspace stage.


Now that we have covered everything, it's time to see Hacker plot out his ultimate hacking takeover in a real match!

It then cuts to the Hacker vs. Digit pre-battle screen. Then, it cuts to the battle showcasing the Cyberspace stage and footage ofHacker in action. Hacker wins and it cuts to the victory screen with Hacker doing his victory animation and Digit clapping.

That is Hacker in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

PBS Kids: Brawltime! Meet the Fighters: Introducing Lionel!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the outgoing and studious little lion with a relish for reading, Lionel!

Cuts to footage of Lionel gameplay while narrator explains Lionel's play style.

Lionel is a slightly-heavy lightweight (about Fox's weight) who has above-average speed and a moderately-high jump, with his main drawback, like other lightweights, being easier to launch. His attacks mainly focus on combos and getting to the knockback point. Due to his love for books and how he wants to get things done in the least-violent ways possible, he will pull out the various books of the Barnaby B. Busterfield III Public Library to help him out in the fight for most of his attacks! The attacks themselves involve the book characters coming out of books to perform certain actions.

Cuts to footage of Between the Lions clips with Lionel and the rest of the Lion Family in them.

Between the lions was an early 2000's show that delved into the lives of the Lion Family as well as the rest of the noticeable employees at the Barnaby B. Busterfield III Public Library, where it just so happens that the books that reside in there happen to have their pages come to life whenever they are opened! Whenever they open a book to meet its characters living in them, they all learn valuable lessons on literacy and reading that have really inspired kids to be better readers and helped them understand English further! There were also lots of other iconic characters who have been in the show with their own segments, such as Cliff Hanger, Chicken Jane, Gawain and Arty Smartypants. Heck, even some Sesame Street characters have made cameos in the show as well, so could Sesame Street and Between the Lions all happen in the same universe? Who knows?

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Now, let's go over Lionel's moveset. First, let us go over his light moves.

His Light Neutral is "Clickity-Clack Moo".

Lionel does the move.

Lionel pulls out a book with a cow typing on a typewriter who types letters that fly out to damage anyone they fly into, with the cow typing faster and sending out more letters faster when the button is pressed repeatedly before finishing off with a HUGE word. Strong variant has the cow type a MASSIVE word.

His Light Up is "The Popcorn Popper".

Lionel does the move.

Lionel pulls out a book with a popcorn popper that pops 3 popcorn in the air that deal damage. Strong variant has the popcorn pop much higher and harder, resulting in more damage and knockback.

His Light Down is "Library Cleanup"

Lionel does the move.

Lionel sweeps using a hand duster into a dustpan as if he's cleaning the library's floors. The only move that doesn't have Lionel use a book. Spammable. Strong variant has Lionel sweep faster and harder.

We have covered all of Lionel's light moves. Now, onward to his specials!

His Neutral Special is "Random Page Count".

Lionel does the move.

Lionel opens a book that either spawns a lucky duck (has a chance to critical hit), Larry the rock (Hits hard), a red hat (deals fire damage), or a green hat (acts as a multihit vortex). The book object will remain on stage until Lionel uses neutral special again to claim it back, to which the object will damage anyone in its path.

His Up Special is "Cliff Heli".

Lionel does the move.

Lionel opens one of his favorite book series, The Adventures of Cliff Hanger, and takes a ride on the helicopter from the said book series!

His Down Special is "Pandora's Box".

Lionel does the move.

Lionel opens a book of Greek Myths which has Pandora's Box come out and unleash a pesky spirit that possesses a random fighter and gives them negative status effects, such as dizzy, poison or sleep.

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Now, that we covered his moveset, here is his taunt.

Lionel does his taunt.

Guess Lionel's love for books and reading has never changed, has it?. Now, let's take a look at his alternate costumes.

Shows the many of Lionel's outfits he has worn throughout the entire show.

As you can see, Lionel's outfits are tied to the many adventures he and his family have gone on over the years!

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Finally, we will take a look at Lionel's Stage, Cliff's Cliff. Lionel's favorite book series, The Adventures of Cliff Hanger, is represented here as a stage for Lionel himself! This is a stage with a grounded blastzone on the left and on the right is a bottomless pit. Cliff Hanger himself can be seen in the stage itself, just hanging about!, though he probably can't hold on for much longer. He'll occasionally cheer on the other fighters when they do something "amazing", such as KO'ing another fighter.

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Now that we have covered everything, it's time to see Lionel open the book on learning a new literacy lesson in a real match!

It then cuts to the Lionel vs. Xavier Riddle pre-battle screen. Then, it cuts to the battle showcasing the Cliff's Cliff stage and footage of Lionel in action. Lionel wins and it cuts to the victory screen with Lionel doing his victory animation and Xavier clapping.

That is Lionel in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.




PBS Kids: Brawltime! Meet the Fighters: Introducing Xavier Riddle!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have none other than the boy with a knack for history, Xavier Riddle!

Cuts to footage of Xavier Riddle gameplay while narrator explains Xavier Riddle's play style.

Xavier Riddle is a semi-floaty character with very floaty jumps and slightly-above-normal speed. He has nimble dodges and good air mobility, but is somewhat below-normal weight. Many of Xavier's attacks are themed around his love and huge talent for acrobatics and wild inventions, as well as the various time periods he and the others have traveled to in the Secret Museum. He also has some attacks that he normally never uses in his show, but since I had Ness in mind when coming up with his character traits and how his show is very technological, I felt they were just too fitting.

Cuts to footage of Xavier Riddle and The Secret Museum clips with Xavier Riddle in them.

Xavier Riddle and The Secret Museum is a much more recent PBS Kids show that started airing in 2019. Xavier Riddle himself is quite tech-savvy as well as a lover of everything. However, what Xavier lives for is adventure. Xavier alongside his sister Yadina and his best friend Brad would go to the Secret Museum to travel back to different time periods to solve everyday problems they encounter. They interact with various, historical figures and then come back to the present using the lessons they learned to solve the problem.

It then cuts to the footage of the I Am Fred Rogers episode of Xavier Riddle and The Secret Museum.

Even though the real Fred Rogers has passed away, Xavier Riddle got to meet a special version of one of PBS Kids: Brawltime's very own fighters, Mr. Rogers himself! It feels great knowing one of the newer PBS Kids all-stars got to meet America's favorite neighbor himself!

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.

Now, let's go over Xavier Riddle's moveset. First, let us go over his light moves.

His Light Neutral is "Summoning History".

Xavier Riddle does the move.

A square portal appears in front of Xavier, which spawns a random historical figure to come out and look around or wave before going back in the portal, with the damage and knockback coming from the historical figure's fast momentum of coming out of the portal. The strong variant has the historical figure fall out of the portal and land hard on the ground, which deals strong damage and knockback, before falling in another portal on the ground below the figures.

His Light Up is "Electric Burst".

Xavier Riddle does the move.

Xavier points upwards, causing a small blast of electricity to burst above him. The strong variant has a larger electric blast burst above him

His Light Down is "Juggling Ring Spin."

Xavier Riddle does the move.

Xavier spins a juggling ring around him, which gimps fighters on the ground. The strong variant has Xavier perform a stronger spin.

We have covered all of Xavier Riddle's light moves. Now, onward to his specials.

His Neutral Special is "Psychic Power Burst".

Xavier Riddle does the move.

Xavier spawns a ball of blue energy that can be controlled. The ball will explode when the button is let go.

His Up Special is "Blastoff!".

Xavier Riddle does the move.

Xavier rides a rocket car in the desired direction of the control stick. He is able to damage opponents in his way. This recovery also has great distance as well.

His Down Special is "Juggling Ball Act".

Xavier Riddle does the move.

Xavier juggles some juggling balls, with each of the balls dealing constant damage as long as Xavier is juggling, which will last as long as the special attack button is pressed. A great choice for making combos with opponents who are about to attack you from above or to shield yourself from certain things above you.

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.

Now, that we covered his moveset, here is his taunt.

Xavier Riddle does his taunt.

Oh, hello there Berby! It seems you followed Xavier Riddle here to the Brawltime party to make sure the exhibits don't get damaged by the fighters! Now, let's take a look at his alternate costumes.

We see a Xavier Riddle with his baseball outfit, his catepillar outfit, his clown outfit and him in a winter coat.

As you can see, Xavier Riddle's alternate costumes are based off of various outfits he has worn in various episodes of Xavier Riddle and The Secret Museum! He is always ready for different occasions no matter what adventure brings him!

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.

Finally, we will take a look at Xavier Riddle's home stage which is, of course, The Secret Museum itself! The stage itself travels through the various exhibits of the museum by transforming the stage into that respective time period. It starts off in this central museum area. However, since Xavier was nice enough to allow us to show you all his stage, let's do a quick tour of the exhibits.

First, the stage transforms into the Rosa Parks Bus.

First, we are at the Rosa Parks Bus, the section dedicated to Rosa Parks herself. Here, you fight on top of the bus Rosa Parks rode on as well as other cars on the road.

Then, it transforms into the Amelia's Airplane section.

Prepare for takeoff! Now, we are on Amelia Earhart's airplane. You fight on the wings of her plane and you can see Amelia herself piloting the Kinner Airster!

Then, it transforms into the Apple Tree section.

The apple doesn't fall far from the tree here. Now, we are at Isaac Newton's Apple Tree. The layout is an apple tree with a bunch of branches to serve as platforms. Apples will fall on timed intervals to damage anyone they make contact with. Isaac Newton can be seen leaning on the trunk of the apple tree, sitting and studying.

Then, it transforms into the Storytelling Shed section.

It's time for a story. Now, we are at the Storytelling Shed, home of the Bronte sisters. This is a grounded stage with tables serving as platforms. Occasionally, the books will open and create book platforms. The Bronte Sisters can be seen in the background as well.

Then, it transforms into the Spooky Hill section.

Monsters are made here. Now, we are on the Spooky Hill section. This is a simple hill formation stage with various stuff in the background made to look scary. Mary Shelley herself can be seen in one of the buildings faraway.

Then, it transforms into the United States in 1789 section.

American history come forth! This here is the United States in 1789 section. This is a stage taking place on top of an old building with 1789 US scenery in the background along with George Washington himself!

Then, it transforms into The Track section.

Racers, take your mark! This is The Track section of course. This is a grounded stage, but every now and then, a bunch of runners come in from the left, including Wilma Rudolph, and damage anyone they make contact with.

Then, it transforms into The The Stage section.

Prepare for some laughs! This is The Stage section. This is a show stage, with the curtain closing on timed intervals to transition to Charlie Chaplin doing a different stage act every time, and obscuring the battle view as well.

Then, it transforms into The Tennis Court section.

Service! This is The Tennis Court section.

This is a grounded stage with a bouncy net in the middle. A tennis ball serves as the hazard of this form, as Billie Jean King and another tennis player are playing tennis on this stage formation.

Then, it transforms into A Giant Pie section.

Time to cook! This is A Giant Pie section. A giant pie is in the sky for a stage, with Julia Child herself in the background of the stage.

Then, it transforms into the Peanut Fields section.

Traveling onward, this is the Peanut Fields section. This is a stage with hedges that form aerial solid platforms on random layouts every time. George Washington Carver himself can be seen in the background of the stage.

Then, it transforms into the Tall Grass Fields at Night section.

Going forward for freedom! This is the Tall Grass Fields at Night section. This is a grounded stage with tall grass to obscure most of the fighters at ground level. Harriet Tubman herself can be seen in the background of the stage.

Then, it transforms into the Marie's Lab section.

Time for some science! This is the Marie's Lab section. The fighters are miniaturized on a lab table in Marie Curie's lab! The hazards include potion liquids spilling on certain places, heater flames and other science stuff. Marie herself can be seen in the background examining her experiments. There is even a Morse Code message on a bottle. See if you can figure out what the message says.

Then, it transforms into the Joy of Painting section.

No mistakes here, only happy accidents! This is the Joy of Painting section based off of a show that aired on the PBS channel for adults, Joy of Painting! The stage takes place in a painting with the formation changing depending on the painting's landscapes. Occasionally, the iconic "Happy Mistakes" will occasionally come in to either serve as platforms or to obscure parts of the stage. Bob Ross himself can be seen in this stage formation as well.

Finally, it transforms into The Neighborhood Set section.

It's a beautiful day in this neighborhood! This is the Neighborhood Set section, the final transformation and exhibit on the Secret Museum tour! This stage formation is for an existing playable fighter in the game, being none other than Mr. Rogers himself! The stage is the iconic stage set for Mr. Rogers' Neighborhood! How lovely!

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage one final time.

Now that we have covered everything, it's time to see Xavier Riddle put his acrobatic skills, psychic powers and love of history in a real match!

It then cuts to the Xavier Riddle vs Mr. Rogers pre-battle screen. Then, it cuts to the battle showcasing the Secret Museum stage and footage of Xavier Riddle in action. Xavier Riddle wins and it cuts to the victory screen with Xavier Riddle doing his victory animation and Mr. Rogers clapping.

That is Xavier in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

Job 1: Nominate a character for the roster. It cannot be the three mentioned in the characters tab. It must be a character with a strong connection to the PBS brand/identity. Please explain the character, the show they are from, why they deserve to be in the roster and how they can fight/what they can bring.

Job 2: Decide the roster size.[/SPOILER]
 
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KneeOfJustice99

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I'm going to submit Thomas the Tank Engine. It would be incredibly fun to see a variant of the Thomas mech that some guy made with flamethrowers, but I don't think PBS would like that. Rather, I submit him because of his really unique concepts. How, for instance, would a train jump? Maybe Cranky picks him up - or perhaps Harold? There's a lot of weird and wonderful ideas you could implement here, plus, he's a character better known in international markets (mostly the UK!)

I'll admit, it's an odd choice - but Thomas is a solid pick because he's got staying power. Not only this, but you could even add cool things like having the Isle of Sodor as a stage, or having his alts be references to various trains from the series.

(I'll admit I'm horribly biased because I was obsessed with Thomas until I was like 9 LMAO)

On the second job, I'll say 20 characters. Is it relatively small compared to Ultimate? Yes - but given it's the same size as NASB's base-roster, I think it's a solid starting point.
 

CheeseAnton

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Ngl, I have bias as this character is what made me love Dogs in the first place and has a special place in my heart, but I'll try being as objective as possible.

Clifford The Big Red Dog
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Clifford is a big, red dog. He should be considered because he's a PBS Kids icon and is still going on to this day (with a live action movie even made recently. Never said it was good, I'm just saying it exists). Clifford is a lovable character and I feel he would make a lot of sense due to still having relevancy while also having nostalgia to older people.

Clifford would have lots of things he could use due to being dog. Also he'd look cute, this Puppy is precious we need to see him having fun with the other PBS characters, it's my head cannon Clifford isn't hurt at all and he sees the opponents as fun moving dog toys.




For roster size I think 20 is fine.
 
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Darkonedagger

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Miss Frizzle

There where other options closer to my childhood who I considered, but Frizzle felt like a must have pick.

Roster size: Like 25? Doesn't feel like we should go massive with this but it gives us room .
 
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Character:
Jet Propulsion (Ready Jet Go!)

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Jet Propulsion is the title character of the show and is a humanoid alien. He has red hair and can stretch his body, as his parents can. He is excitable, energetic, and goofy. He is tall for his age. Jet is 63 years old in Bortronian years, as revealed in "Earthday Birthday". He was instantly popular with the other children the moment he arrived on Earth. He sees the mundane world as a vast and exciting place and even thinks that words are exciting, such as "surprise", claiming it to be a funny Earth word. He is named after the Jet Propulsion Laboratory.[8] He is shown to be extremely kind, even to people who are mean to him, such as Mitchell. He possibly likes Sydney, because he danced with her in "How Come the Moon Changes Shape?", and is shown to possibly like Sean in "Back to Bortron 7".

He could have really interesting moveset potential like he could stretch his arms like MinMin or he could use astronomical stuff like he could use his Ship as Up B. He could really have other attacks that can fit him.
He could play like MinMin in this game.

I nominate him, because he is Obscure character, but he could work in this game since we need a modern PBS Kids character, so why not choose the Jet as candidate for Platform fighter?

Roster number:
20
Don't exaggerate with characters tho, since we also need some IPs that can serve as Stages or Assists.
 
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AlteredBeast

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Sorry for the delay but real life has prevented me from updating this thread. But....

For Job 1:
Lionel Lion (Between The Lions)
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Lionel Lion is an enthusiastic young lion cub who lives with his parents Theo and Cleo and his sister Leona. He lives in a library and his life has been based around books. He's a geek, loves things young boys love, etc.

For those wondering, Between The Lions was a show ran on PBS from 2000-2010. Reruns aired till 2011. The show has a very strong connection with PBS and truly represents the image of PBS in the 2000s. The show promoted literacy and reading fundamentals. Lionel can fight with books, maybe some moves inspired by his hero Cliff Hanger, etc. Also, characters from Sesame Street made cameos once. Crazy stuff, huh? They may share the same universe.

For the roster, I feel we will go with 20 for base (we will discuss DLC later). I plan to update the intro page to make it look nicer eventually with stages and all that. Also, we may need to discuss ideas for a hypothetical reveal for this game and all that. Submissions for job 1 will be open for a day and then we'll go into voting.
 
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AlteredBeast

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CheeseAnton

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1. Barney
2. Clifford

All of these should get in, but extreme honorable mention to Thomas and Miss Frizzle. I think Thomas would be really fun and makes a lot of sense to be here, I just grew up on Barney and Clifford so I have personal bias that I will not deny; and while I did also watch The Magic Schoolbus I feel Barney is the more obvious exclusion and I just love Clifford too much.
 

KneeOfJustice99

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1. Barney the Dinosaur (He's a dinosaur, and I think it would be very funny if you were to lean into that aspect more than his whole "cuddly purple dino man" shtick. Also, he's one of the few characters I recognised as a Brit... so he must be popular!)
2. Thomas the Tank Engine. (Self-vote, but I think getting some international appeal will really help this "game" in the long run. Not only that, but there's a lot of pretty awesome concepts you could bring into play here if you got inventive!)

Shoutouts to Clifford, another character I know of, but "too big for PBS" (jokes aside the other two kinda edged him out)
 

AlteredBeast

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Alright, the final results for Job 1
Barney: 7
Thomas: 4
Clifford: 2
Miss Frizzle: 1
Jet Propulsion: 1
Lionel Lion: 1

All really good choices and characters that are integral to the image of PBS but..

Congrats to Wario Wario Wario Wario Wario Wario ! Barney is now a part of the PBS Kids Platform Fighter. His stage will be The School from the Barney series.

Now, It is time for Job 3.

Job 3: Submit a stage from an unrepresented PBS/PBS Kids franchise. The franchise the stage comes from will not get a playable fighter in the game.
 
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Wario Wario Wario

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Luna (Let's Go Luna!)

That's right, Luna is not a fighter but a stage! She spins around, meaning fighters have to keep up similar to a scrolling stage, and occasionally stops when her face is facing upwards and reaches out her arms - which serve as extra platforms. She will eventually retract her arms and start spinning again. In the background of the stage, you can see the many cultures her show celebrates on the Earth spinning below.

Can I just mention how much I love this show's art style? Joe Murray has such a charmingly quirky style, and when sanitised into a preschool-friendly form it is just the cutest little thing.
 
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Job 3:
Isle of Sodor (Thomas the Tank Engine)


Isle of Sodor is main setting of Thomas the Tank Engine series, which is very popular Book/Toy/TV Series that appeared on PBS Kids. Isle of Sodor locates between Ireland and Island of United Kingdom as it was shown in Thomas CGI series.
Isle of Sodor is one of well known Thomas' locations and it deserves a stage in PBS/PBS Kids Platform Fighter.

As a layout for stage, you fight on top of Thomas the train, where he travels through whole Isle of Sodor and it has similarities to Big Blue, Spirit Train and Wuhu Island (Where Thomas stops on railway stations). Thomas also has his wagons, which it acts as platforms (Similarly to cars from Big Blue).
There are Cameos of trains in Background like Gordon, Percy, Nia, Rebecca and others (Including humans like the Fat Controller).
The stage is stylized after CGI Series and and it has some realistic aesthetics taken from Stop-Motion Series.

I nominate this stage, because it's really unlikely to have Thomas as a fighter, so we need to deconfirm him from the Roster. (Sorry KneeOfJustice99 KneeOfJustice99 for ruining your Dreams)
 

AlteredBeast

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Job 3:
ZOOM Stage (ZOOM)

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ZOOM is another big PBS franchise that was produced by WGBH. I cannot think of any of the children on the show that can be a fighter. However, a stage is worthy enough to represent the franchise. I can imagine the stage having the stage layout of the WarioWare stage along with you having the ability to change the ZOOM logo (either the 1972 or 1999 logo) before battle. Also, ZOOM is going to be 50 years old this year! Perfect timing! Also, the stage's gimmick will be the various activities done in the show from word games to science experiments.

I will leave this job open till tomorrow most likely till we get more submissions. Then, we will have more tasks to complete. Finally, in the future, I plan on allowing us to decide on newcomer/stage prompts most likely. Have fun!
 

AlteredBeast

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Alright, time for the results of Job 3!

Luna (Let's Go Luna!) : 7
Island of Sodor (Thomas): 1
ZOOM Stage (ZOOM): 8


Looks like it's congrats to me! ZOOM Stage will be added to our collection of stages which means ZOOM will not gain any fighters in the game.

Now, we're gonna take a bit of a break from characters as now... for Job 4

Job 4:

Come up with how movesets should be dealt with for our PBS fighter.


Should movesets be like Smash or NASB with aerial Smash attacks? Decide how movesets should be designed.
 
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Job 4:
I think we should have movesets based on NASB, since if they had like smash, that would look weird.
So, I choose NASB Moveset, since we could easily make ones.
There are gonna be final smashes in games like in Smash.

And some characters have unique gimmicks/mechanics.
 
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AlteredBeast

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Hey all, sorry about the quiet activity here. College has been busy and all. But, now it is my turn to suggest how my proposed idea for movesets in this game.

For the PBS fighter,

There will be three specials like Smash 64 (up special, down special and neutral special). There will be smash attacks which can be performed in the air as well similar to NASB. Tilt attacks and all are still there. However, I want to make this game have a different gimmick than the platform fighters that currently exist. I am proposing a buff gimmick. During a match, there will be a whole UI meter regarding if your character is losing. This will increase their stats. However, the person winning can gain a buff gimmick by perfect shielding and the liking. However, for the person that has the advantage, they will have something that makes them underperform (think like the Mario Kart arcade games).
 

AlteredBeast

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I feel I will go with my idea as it adds something new to the table but I'll give it a few days before we go into detail about it. I'll wait to hear everyone else's opinion.
 
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