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Smashboards Creates: PBS Kids: Brawltime! (A Fanmade Platform Fighter Honoring PBS/PBS Kids's History): Learner's Pass Volume 2 Time!

What should Job 11 be?

  • Submit layouts, hazards and/or gimmicks for Sesame Street Stage?

    Votes: 2 28.6%
  • Submit a moveset proposal for Mr. Rogers.

    Votes: 5 71.4%

  • Total voters
    7
  • Poll closed .

PopCultureCorn

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Big Bird would be a light-heavyweight with slightly-below-average speed and jump power but makes up for that with great range for his standard and special attacks. His neutral special allows him to throw big bouncy beach balls that have large hitboxes and covers long distance. His Up Special just lets him fly, which he doesn't naturally do in Sesame Street itself, but some logics are defied in games like those. His Down special allows him to enter "Seek Mode" referencing Journey to Ernie, where he would enter a special mode where he can only make movement until the special attack button is let go, at that moment, Big Bird yells out "Found it!" and party poppers would surround Big Bird and launch opponents upward.

Job Proposal: Submit ideas for an adventure mode/story mode plot
 
Last edited:

Torgo the Bear

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Big Bird
Series: Sesame Street
Debut: Sesame Street Season 1, Episode 1 (November 10, 1969)

1646615142453.png

"I guess it's better to be who you are. Turns out people like you best that way, anyway."
Attributes:
Big Bird is the tallest character in the game (so far, at least). Despite being a Muppet, Big Bird is also somewhat on the heavy side. Out of everyone on the cast so far, Big Bird is the second heaviest, only beaten out by Barney. However, being a bird, Big Bird has excellent aerial mobility, kind of like Ridley in Smash. With our current cast, Big Bird has the highest jumps and the fastest air speed. As one of the four "starter characters," Big Bird is meant to be one of the most basic characters to pick up and play.

Gimmick:
As one of the four "starter characters," Big Bird is one of the few who won't feature any specific gimmick, unless you want to count his aerial mobility.

Moveset:
Light Neutral
Big Bird reaches out for a slap with his big wings. This can be chained into a two-hit jab, similarly to Villager's boxing gloves in Smash. If charged, Big Bird can only perform one slap.

Light Up
Big Bird lifts the Letter of the Day into the air above his head. The Letter is randomly chosen at the beginning of the match and will not be changed, but there's no gameplay difference between the 26 of them. Every Big Bird player in the match will have the same Letter. The move is not really changed when charged, aside from the obvious damage and knockback buff.

Light Down
Big Bird performs a low kick with one of his long legs. This has upward knockback, which can easily chain into a Light Neutral at low percents, or a Light Up at higher percents. When charged, the knockback angle slightly tilts away from Big Bird. At max charge, it can be a very effective kill move near the blast zone.

Neutral Special
Big Bird pulls the Letter of the Day back out and uses it as a spinning projectile! The Letter travels straight forward with no regard for gravity. It disappears if it connects with an opponent or travels uninterrupted for three seconds straight. Big Bird can have up to two Letter projectiles on screen at a time.

Up Special
Big Bird flaps his wings to gain what is essentially a fourth jump, although it's not as good as his default three. Big Bird can deal light damage on opponents who are really close to him when he flaps his wings.

Down Special
1646617111936.png

Big Bird hops onto a unicycle. This is a stance where he can move at a higher speed, but cannot jump and can't stop very fast. Big Bird will damage opponents he collides with on his ride, but he will be knocked off the unicycle if he's struck by an attack. Disjoints are especially effective against him in this state. Inputting Down Special again returns Big Bird to normal. If triggered in the air, Big Bird will drop to the ground and cannot move until he lands, but he can cancel the fall (like how Kirby's Stone works). He can spike opponents he lands on during this fall. Riding the unicycle off a ledge has a similar effect, but in this circumstance, Big Bird can not cancel the unicycle until he lands and will also move left or right depending on his momentum, so this can be used for a risky kamikaze spike.

Taunt
Big Bird pulls out his teddy bear, Radar, and gives him a hug.

Victory Animation
Big Bird rides onto the screen on a pair of roller skates. When he arrives, he tries to perform a spin, but falls on his backside. He remains sitting down, laughing at his accident.

Losing Animation
Big Bird happily applauds the winner.
 
Last edited:

AlteredBeast

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Big Bird moveset idea

I feel Big Bird should be the basic all-around of the game being a middle heavyweight. He should have maybe a basic gimmick involving the Seek Mode from the "Journey to Ernie" segment as PopCultureCorn PopCultureCorn said. Also, I feel there should be a move with Radar involved as his projectile maybe. But, overall, I see him being focused around basic fundamentals of the fighting game itself. Throw in some Sesame Street references but overall just a basic fighter with a gimmick based around his playful personality. I basically said verbatim here but I feel this should be how he works.

Job submission idea

Come up with a single player mode for the game that is not a Story/Adventure mode.
 

AlteredBeast

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Alright, both jobs are closed. Time to vote for your top 2. Do not put your own as your first pick please.

Job proposal: Submit the layout, gimmicks and/or hazards for the Sesame Street stage Wario Wario Wario Wario Wario Wario
Job Proposal: Submit ideas for an adventure mode/story mode plot PopCultureCorn PopCultureCorn
Job Proposal:
Come up with a single player mode for the game that is not a Story/Adventure mode. AlteredBeast AlteredBeast

Big Bird moveset:
1. Torgo the Bear Torgo the Bear proposal
2. PopCultureCorn PopCultureCorn proposal

Job proposals:
1. Sesame Street stage
2. Single player mode




I feel Big Bird should be on the heavier side of midweight, and have a poor air game. His primary strength would be the range of his kicks and wing swipes, though they have middling power. He would probably have some disjoints using toys, educational devices, and such in his specials. The length of his wings would probably be exaggerated between the original costume and this depiction.

Job proposal: Submit the layout, gimmicks and/or hazards for the Sesame Street stage
Big Bird would be a light-heavyweight with slightly-below-average speed and jump power but makes up for that with great range for his standard and special attacks. His neutral special allows him to throw big bouncy beach balls that have large hitboxes and covers long distance. His Up Special just lets him fly, which he doesn't naturally do in Sesame Street itself, but some logics are defied in games like those. His Down special allows him to enter "Seek Mode" referencing Journey to Ernie, where he would enter a special mode where he can only make movement until the special attack button is let go, at that moment, Big Bird yells out "Found it!" and party poppers would surround Big Bird and launch opponents upward.

Job Proposal: Submit ideas for an adventure mode/story mode plot
Big Bird
Series: Sesame Street
Debut: Sesame Street Season 1, Episode 1 (November 10, 1969)

View attachment 346879
"I guess it's better to be who you are. Turns out people like you best that way, anyway."
Attributes:
Big Bird is the tallest character in the game (so far, at least). Despite being a Muppet, Big Bird is also somewhat on the heavy side. Out of everyone on the cast so far, Big Bird is the second heaviest, only beaten out by Barney. However, being a bird, Big Bird has excellent aerial mobility, kind of like Ridley in Smash. With our current cast, Big Bird has the highest jumps and the fastest air speed. As one of the four "starter characters," Big Bird is meant to be one of the most basic characters to pick up and play.

Gimmick:
As one of the four "starter characters," Big Bird is one of the few who won't feature any specific gimmick, unless you want to count his aerial mobility.

Moveset:
Light Neutral
Big Bird reaches out for a slap with his big wings. This can be chained into a two-hit jab, similarly to Villager's boxing gloves in Smash. If charged, Big Bird can only perform one slap.

Light Up
Big Bird lifts the Letter of the Day into the air above his head. The Letter is randomly chosen at the beginning of the match and will not be changed, but there's no gameplay difference between the 26 of them. Every Big Bird player in the match will have the same Letter. The move is not really changed when charged, aside from the obvious damage and knockback buff.

Light Down
Big Bird performs a low kick with one of his long legs. This has upward knockback, which can easily chain into a Light Neutral at low percents, or a Light Up at higher percents. When charged, the knockback angle slightly tilts away from Big Bird. At max charge, it can be a very effective kill move near the blast zone.

Neutral Special
Big Bird pulls the Letter of the Day back out and uses it as a spinning projectile! The Letter travels straight forward with no regard for gravity. It disappears if it connects with an opponent or travels uninterrupted for three seconds straight. Big Bird can have up to two Letter projectiles on screen at a time.

Up Special
Big Bird flaps his wings to gain what is essentially a fourth jump, although it's not as good as his default three. Big Bird can deal light damage on opponents who are really close to him when he flaps his wings.

Down Special
View attachment 346881

Big Bird hops onto a unicycle. This is a stance where he can move at a higher speed, but cannot jump and can't stop very fast. Big Bird will damage opponents he collides with on his ride, but he will be knocked off the unicycle if he's struck by an attack. Disjoints are especially effective against him in this state. Inputting Down Special again returns Big Bird to normal. If triggered in the air, Big Bird will drop to the ground and cannot move until he lands, but he can cancel the fall (like how Kirby's Stone works). He can spike opponents he lands on during this fall. Riding the unicycle off a ledge has a similar effect, but in this circumstance, Big Bird can not cancel the unicycle until he lands and will also move left or right depending on his momentum, so this can be used for a risky kamikaze spike.

Taunt
Big Bird pulls out his teddy bear, Radar, and gives him a hug.

Victory Animation
Big Bird rides onto the screen on a pair of roller skates. When he arrives, he tries to perform a spin, but falls on his backside. He remains sitting down, laughing at his accident.

Losing Animation
Big Bird happily applauds the winner.
Big Bird moveset idea

I feel Big Bird should be the basic all-around of the game being a middle heavyweight. He should have maybe a basic gimmick involving the Seek Mode from the "Journey to Ernie" segment as PopCultureCorn PopCultureCorn said. Also, I feel there should be a move with Radar involved as his projectile maybe. But, overall, I see him being focused around basic fundamentals of the fighting game itself. Throw in some Sesame Street references but overall just a basic fighter with a gimmick based around his playful personality. I basically said verbatim here but I feel this should be how he works.

Job submission idea

Come up with a single player mode for the game that is not a Story/Adventure mode.
 

PopCultureCorn

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Big Bird moveset:
1. Torgo the Bear
2. Wario Wario Wario

Job proposal:
1. Single player mode
2. Adventure mode/Story mode plot
 
D

Deleted member

Guest
Big Bird
1. Torgo
2. PopCulture Corn

Job:
1. Single player but not Adventure
2. Sesame Street
 

AlteredBeast

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Alright, voting is closed.

Big Bird moveset:
Torgo the Bear Torgo the Bear Proposal: 11
PopCultureCorn PopCultureCorn Proposal: 5
AlteredBeast AlteredBeast proposal: 0
Wario Wario Wario Wario Wario Wario proposal: 1

Seems we will be using Torgo the Bear Torgo the Bear proposal for Big Bird! Congrats! Also, I would like to announce that PopCultureCorn PopCultureCorn is a part of the dev team (aka the people that come up with job proposal ideas and what not). I welcome him to the team!

For the job proposal:

Sesame Street stage: 6
Single Player mode: 10
Adventure mode ideas: 2

Well, for Job 10

Job 10:

Come up with a single player mode idea that is not a Story/Adventure mode.
 

AlteredBeast

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Job 10:

Mission Mode

Connected to training mode, this will be a mode similar to Rivals of Aether's Training mode that taught you how to use character-specific gimmicks.
 

PopCultureCorn

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Stadium Mode
A collection of minigames, just like in Smash Bros., here are some of them (I currently have three in mind, but if we can only go with one, we can negotiate. I can also add more Stadium mode games if negotiable)

Whack the Water Balloons: Pretty much like Target Test from Smash Bros., except the targets are water balloons. Each character gets their own unique Whack the Water Balloons stage.

Piñata Punchdown: Fighters are tasked with breaking a series of piñatas, which take quite the beating to break open. There are two modes for this minigame, the first being time attack, where you have to break open a certain number of piñatas within a time limit, and the other being score attack mode, where you have to break open as many piñatas as possible in a certain time limit.

Toy Box Tacklefest: Similar to Abyss Mode from Rivals of Aether and Multi-Man Smash from Smash Bros., where you get to battle clones of the fighters made from toys, among other tasks.
 

AlteredBeast

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Alright. Job 10 is closed. Time for voting. You know the drill, vote for your top 2 but you cannot put your own as the first choice.

Submissions:
Mission Mode AlteredBeast AlteredBeast
Event Matches Wario Wario Wario Wario Wario Wario
Stadium Mode PopCultureCorn PopCultureCorn

For me:
1. Event Matches
2. Stadium Mode

Event Matches
These would primarily recreate scenes and episodes from the shows.
Job 10:

Mission Mode

Connected to training mode, this will be a mode similar to Rivals of Aether's Training mode that taught you how to use character-specific gimmicks.
Stadium Mode
A collection of minigames, just like in Smash Bros., here are some of them (I currently have three in mind, but if we can only go with one, we can negotiate. I can also add more Stadium mode games if negotiable)

Whack the Water Balloons: Pretty much like Target Test from Smash Bros., except the targets are water balloons. Each character gets their own unique Whack the Water Balloons stage.

Piñata Punchdown: Fighters are tasked with breaking a series of piñatas, which take quite the beating to break open. There are two modes for this minigame, the first being time attack, where you have to break open a certain number of piñatas within a time limit, and the other being score attack mode, where you have to break open as many piñatas as possible in a certain time limit.

Toy Box Tacklefest: Similar to Abyss Mode from Rivals of Aether and Multi-Man Smash from Smash Bros., where you get to battle clones of the fighters made from toys, among other tasks.
 

AlteredBeast

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Alright. Time to tally the votes.

Mission Mode: 0
Event Matches: 7
Stadium Mode: 5

Congrats to Wario Wario Wario Wario Wario Wario !
Event Matches will be a single player mode added to the game. We will do future jobs about that mode soon.

Now, time for Job 12 which will be as of the winner of the poll on top,

Job 12:

Design a moveset for Mr. Rogers
.


Lots of cool stuff you can do with him for a man who's message was about nonviolence. Hopefully, you all can try and incorporate elements from the show and even the characters from The Land of Make Believe. Time to moveset craft!
 

PopCultureCorn

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Mr. Rogers
Series: Mr. Rogers
Debut: Mister Rogers' Neighborhood Season 1, Episode 1 February 19, 1968


“It's a beautiful day in this neighborhood, A beautiful day for a neighbor. Would you be mine? Could you be mine?”

Being the kind and healthy man that he is, Mr. Rogers is a pure middleweight who is balanced for most of his stats, making him a great all-around character of choice. Thus, his run speed and jump height cover a very fair amount of distance and all of his attacks and specials have easy-to-understand properties and have a fair amount of power, supporting his all-around character.

Gimmick:
Being the all-around character with very balanced stats, he would not have a specific gimmick. However, staying true to his kindness and nonviolence nature, many of Mr. Rogers's attacks and specials are themed in a way so that it appears that Mr. Rogers is not trying to directly and explicitly attack the other fighters, but would instead appear as if he would be demonstrating others on how to be kind to others, with the actual damage from the attacks would be the "mistakes, happenings and whimsical accidents" that happen during the moves.

Moveset:
Light Neutral: Mr. Rogers lunges forward his arm with a sharable item in his hand (Item can be anything that's considered sharable, and it's a random aesthetic change) intending to share his items with the others but would instead deal damage and launch them forward. The strong variant of this move has Mr. Rogers' arm cover a little more horizontal distance and he would lunge out his arm faster.

Light Up: Mr. Rogers fans himself with a paper fan to cool himself off, with Mr. Rogers' waving motions acting as the attack here. The strong variant has Mr. Rogers wave his arm in harder motions.

Light Down: Mr. Rogers waters a spot in the ground with a watering can in front of him causing a flower to suddenly grow out of the ground, with the attack being the rising flower out of the ground, launching opponents upward. The strong variant of the move has Mr. Rogers water the ground for longer when charging, resulting in a giant flower growing out of the ground, dealing much more damage and knockback. If used in the air, Mr. Rogers will water a flowerpot.

Neutral Special: Mr. Rogers pulls out a replica of the neighborhood trolley and places it on the ground, letting it drive on its own. The trolley acts as a grounded projectile that deals damage to anything it contacts with.

Up Special: Mr. Rogers will hold onto any of a random combination of puppets (aesthetics only, puppets include Daniel Tiger, X the Owl, King Friday, Queen Saturday, Prince Tuesday, etc.) who magically levitate upwards with him. Can gimp opponents upwards.

Down Special: Mr. Rogers gives out a short influential and kind line (which is random) which has the ability to reflect projectiles, nullify thrown objects, and stun others very briefly as if they were flattered by what they just heard. Staying true to his easy-to-learn playstyle, this move would have a range in front of him that doesn't require precise or deadly timing, but it would not be too long or too short.

Entrance:
Mr. Rogers comes in through the door and stairway we see at the beginning of every Mister Rogers' Neighborhood episode.

Taunt:
Mr. Rogers shows of his suitcase of small hats, hoping the others would appreciate.

Victory:
Option #1: Mr. Rogers waves to the others and says an emotional good-bye before leaving through the door he entered in his entrance.

Option #2: Mr. Rogers plays a song on his piano, singing about stuff related to his messages.

Defeat:
Mr. Rogers kindly applauds the winner as a means to be fair game.
 
Last edited:

AlteredBeast

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Alright. I feel enough time has passed and since PopCultureCorn PopCultureCorn was the only one to submit a moveset, that moveset will be used for Mr. Rogers himself. Really like the idea of his moveset being based around him making mistakes.

Time for the next job:

Job 13:

Submit the layout, hazards and/or gimmicks for the Sesame Street stage.


I'll post my ideas once we get some ideas here.
 

PopCultureCorn

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The Sesame Street stage is a grounded stage with walk-offs and with 2 floating platforms made out of colorful shapes that change their locations parodically. One hazard idea can be the kids playing ball in the background, where they might accidently bounce the ball onto random parts of the stage, damaging others. Various muppets make background appearances on this stage, including Oscar the Grouch, Ernie, Bert, Cookie Monster, etc.
 

AlteredBeast

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3c1da591c7e84aaec059132c97fbf15e.jpg


Job 13:

For my Sesame Street stage idea, I was thinking a walk off stage but it travels to different locations (think Garreg Mach Monastery from SSBU). You will fight in front of the iconic doorstep, then go to Hooper's store and then to Luis's Fix-It Shop (RIP Emilio Delgado, the actor who played Luis).

There would be two platforms (ala Small Battlefield's layout) on each part. Hazards will include kids playing ball, perhaps food being dropped by Grover, etc.

Other Sesame Street characters will be in background doing their own thing.
 

AlteredBeast

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The Sesame Street stage is a grounded stage with walk-offs and with 2 floating platforms made out of colorful shapes that change their locations parodically. One hazard idea can be the kids playing ball in the background, where they might accidently bounce the ball onto random parts of the stage, damaging others. Various muppets make background appearances on this stage, including Oscar the Grouch, Ernie, Bert, Cookie Monster, etc.
View attachment 347442

Job 13:

For my Sesame Street stage idea, I was thinking a walk off stage but it travels to different locations (think Garreg Mach Monastery from SSBU). You will fight in front of the iconic doorstep, then go to Hooper's store and then to Luis's Fix-It Shop (RIP Emilio Delgado, the actor who played Luis).

There would be two platforms (ala Small Battlefield's layout) on each part. Hazards will include kids playing ball, perhaps food being dropped by Grover, etc.

Other Sesame Street characters will be in background doing their own thing.
Job 13 is closed. Time to vote. In the mean time, it'll be soon time to submit a fighter to become the sixth fighter on the roster. This time, PopCultureCorn PopCultureCorn will be giving you all the task.
 

PopCultureCorn

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Ok everybody, it's time for next job, this is going to be an epic one.

Job 14:

HERE COMES A NEW CHALLENGER! Nominate a character from a PBS Kids show that premiered/debuted in 2010-present for the roster. Just like before, it must be a character with a strong connection to the PBS brand/identity, and please explain the character, the show they are from, why they deserve to be in the roster and how they can fight/what they can bring.


So yeah, please put your ideas for a character that is from a PBS Kids show that premiered in 2010-present, since right now, modern PBS Kids representation is sorely lacking, and despite being unfamiliar to most people, I personally think it's underrated and those shows deserve more recognition. We'd love to hear what ideas you may have for a modern PBS Kids show character, so time to post your character ideas!
 

AlteredBeast

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Job 14:

Chris and Martin (Wild Kratts)

Wild-Kratts-PBS-Kids-Cartoon-Chris-Martin-c.jpg


Even though these two have appeared in other PBS programs such as Kratt's Creatures and Zoboomafoo, Wild Kratts is really popular and is still currently airing on PBS. I feel these two are perfect candidates due to the moveset potential they have from the show as well as being PBS veterans. In Wild Kratts, the Kratt Brothers encounter all sorts of animals. Their moveset will involve different animal powers due to their animal mimic suits and the liking. We also don’t have a tag team fighter yet so there’s that too. They will always right the wrongs in the battle.
 
Last edited:

PopCultureCorn

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My character submission is...



Xavier Riddle (Xavier Riddle and the Secret Museum, 2019)

His show centers around his adventures with his younger sister, Yadina Riddle and their friend Brad as they go to the Secret Museum and travel back in time to meet historical figures where they learn lessons from them to form ways on how to solve their problems in the modern world.

I think he deserves a spot in the roster because his show is one of the best shows of modern PBS Kids. The premise of the show is really fun and charming, and the show has an adorable and awesome art style as well, looking like it was inspired from Calvin & Hobbes, Peanuts and Earthbound. (It's been confirmed that the art style of the show as well as Ordinary People Change the World, the book series that inspired the show, was inspired from Calvin & Hobbes and Peanuts, according to Ordinary People Change the World illustrator Chris Eliopoulos)

Xavier Riddle would be a semi-floaty character who specializes on hi-tech and acrobatic circus performances for his moveset. They would revolve him using complex techniques that allow him to maneuver the attacks to make the most out of them, making him the Ness of this game.
 

Wario Wario Wario

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Luna

Luna was created by the creator of Rocko, she is literally the moon (not a moon-like character), and her show has a tribute episode to kaiju movies. I rest my case.

I imagine she'd be an elegent heavyweight, using weaker but faster attacks for her weight. She could possibly have a single stronger attack where she uses the crust in her body, but for the most part she's relying on her fleshy hands, rubber boots, and respect for international cultures.
 
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Resubmitting Jet from Ready Jet Go!
Character:
Jet Propulsion (Ready Jet Go!)

View attachment 343994
Jet Propulsion is the title character of the show and is a humanoid alien. He has red hair and can stretch his body, as his parents can. He is excitable, energetic, and goofy. He is tall for his age. Jet is 63 years old in Bortronian years, as revealed in "Earthday Birthday". He was instantly popular with the other children the moment he arrived on Earth. He sees the mundane world as a vast and exciting place and even thinks that words are exciting, such as "surprise", claiming it to be a funny Earth word. He is named after the Jet Propulsion Laboratory.[8] He is shown to be extremely kind, even to people who are mean to him, such as Mitchell. He possibly likes Sydney, because he danced with her in "How Come the Moon Changes Shape?", and is shown to possibly like Sean in "Back to Bortron 7".

He could have really interesting moveset potential like he could stretch his arms like MinMin or he could use astronomical stuff like he could use his Ship as Up B. He could really have other attacks that can fit him.
He could play like MinMin in this game.

I nominate him, because he is Obscure character, but he could work in this game since we need a modern PBS Kids character, so why not choose the Jet as candidate for Platform fighter?
 

AlteredBeast

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The posts in detail. Sorry for the double post.
Job 14:

Chris and Martin (Wild Kratts)

View attachment 347510


Even though these two have appeared in other PBS programs such as Kratt's Creatures and Zoboomafoo, Wild Kratts is really popular and is still currently airing on PBS. I feel these two are perfect candidates due to the moveset potential they have from the show as well as being PBS veterans. In Wild Kratts, the Kratt Brothers encounter all sorts of animals. Their moveset will involve different animal powers due to their animal mimic suits and the liking. We also don’t have a tag team fighter yet so there’s that too. They will always right the wrongs in the battle.
My character submission is...



Xavier Riddle (Xavier Riddle and the Secret Museum, 2019)

His show centers around his adventures with his younger sister, Yadina Riddle and their friend Brad as they go to the Secret Museum and travel back in time to meet historical figures where they learn lessons from them to form ways on how to solve their problems in the modern world.

I think he deserves a spot in the roster because his show is one of the best shows of modern PBS Kids. The premise of the show is really fun and charming, and the show has an adorable and awesome art style as well, looking like it was inspired from Calvin & Hobbes, Peanuts and Earthbound. (It's been confirmed that the art style of the show as well as Ordinary People Change the World, the book series that inspired the show, was inspired from Calvin & Hobbes and Peanuts, according to Ordinary People Change the World illustrator Chris Eliopoulos)

Xavier Riddle would be a semi-floaty character who specializes on hi-tech and acrobatic circus performances for his moveset. They would revolve him using complex techniques that allow him to maneuver the attacks to make the most out of them, making him the Ness of this game.
Luna

Luna was created by the creator of Rocko, she is literally the moon (not a moon-like character), and her show has a tribute episode to kaiju movies. I rest my case.

I imagine she'd be an elegent heavyweight, using weaker but faster attacks for her weight. She could possibly have a single stronger attack where she uses the crust in her body, but for the most part she's relying on her fleshy hands, rubber boots, and respect for international cultures.
Resubmitting Jet from Ready Jet Go!
 

AlteredBeast

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Alright. Voting is closed.

Kratt Brothers: 12
Xavier Riddle: 2
Luna: 6
Jet: 1


Therefore, Chris and Martin from Wild Kratts will be the sixth character(s) joining the fight! A well deserving pick. Also, forgot to add, for the Sesame Street stage, my idea will be used. So, congrats to me twice!

Now, for Job 15

Job 15

Submit ideas for event matches. You are allowed to submit up to 3 different event match ideas. How voting will be done will be announced later.
 

PopCultureCorn

Pop Culture Enthusiast and Beginner Animator
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PopCultureCorn
Here are mine:

Event #1: Journey to Ernie Undercover
Event description:
Once again, Ernie hides and Big Bird seeks, but Ernie's new hiding tactics has him going full incognito! Maybe one of those opponents is him in disguise.....
Stage: Sesame Street
Player: Big Bird
Opponent(s): Three random for each stage location, random for every playthrough
Event objective: As Big Bird, your goal is to defeat the opponent which Ernie is posing as. For each location of the stage, there will be three random opponents, which all of them are passive and easy to launch. The catch is that KO'ing opponents which Ernie is not hiding under will get you a strike, and KO'ing 3 non-Ernie opponents will result in failing the event. Some hints as to which fighter Ernie is hiding in will have orange sparks emitting from the fighter on random intervals, and that fighter will also make Ernie's laugh occasionally. Once that fighter is defeated, Ernie will jump on the spot and yell "You found me!" in happiness, clearing the event
Reference: Journey to Ernie segments in Sesame Street episodes.

Event #2: Won't you be my neighbor?
Event description:
Looks like Mr. Rogers has two new visitors, and they both seem familiar to him! Maybe with some kind words and sharing, he can convince them to be his neighbors!
Stage: Land of Make Believe
Player: Mr. Rogers
Opponent(s): Big Bird, Arthur
Event objective: In this event, Mr. Rogers has to use his down special on his opponents for enough times before using his light/strong neutral to KO them. How much Mr. Roger's down special is used on the opponents is indicated by a meter somewhere on the screen. Once they're full, Mr. Rogers can KO them. If Mr. Rogers KOs the opponents if their meters are not filled up, they will just respawn.
Reference: Mr. Rogers' guest appearances on Sesame Street and Arthur

Event #3: Arthur's Big Plane Protection
Event description:
Arthur would tell anyone a million times not to touch his model of the Bell X-1 rocket plane. Perhaps hitting them would teach them to get their hands off of Arthur's blue ribbon-winning possession?
Stage: Elwood City
Player: Arthur
Opponent(s): Dash in Dot alt. (x2, x3 on higher difficulty levels)
Event objective: In the middle of the stage, there is a pedestal with Arthur's model of the Bell X-1 rocket plane, which Arthur must protect at all costs. The Dots will constantly attack the plane and respawn whenever they are KO'd. If Arthur protects the plane within the time limit, the event is won. However, if the plane breaks after taking enough damage, the event is failed.
Reference: Arthur's Big Hit, Arthur, S4 1b
 
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