Big Bird
Series: Sesame Street
Debut: Sesame Street Season 1, Episode 1 (November 10, 1969)
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"I guess it's better to be who you are. Turns out people like you best that way, anyway."
Attributes:
Big Bird is the tallest character in the game (so far, at least). Despite being a Muppet, Big Bird is also somewhat on the heavy side. Out of everyone on the cast so far, Big Bird is the second heaviest, only beaten out by Barney. However, being a bird, Big Bird has excellent aerial mobility, kind of like Ridley in Smash. With our current cast, Big Bird has the highest jumps and the fastest air speed. As one of the four "starter characters," Big Bird is meant to be one of the most basic characters to pick up and play.
Gimmick:
As one of the four "starter characters," Big Bird is one of the few who won't feature any specific gimmick, unless you want to count his aerial mobility.
Moveset:
Light Neutral
Big Bird reaches out for a slap with his big wings. This can be chained into a two-hit jab, similarly to Villager's boxing gloves in Smash. If charged, Big Bird can only perform one slap.
Light Up
Big Bird lifts the Letter of the Day into the air above his head. The Letter is randomly chosen at the beginning of the match and will not be changed, but there's no gameplay difference between the 26 of them. Every Big Bird player in the match will have the same Letter. The move is not really changed when charged, aside from the obvious damage and knockback buff.
Light Down
Big Bird performs a low kick with one of his long legs. This has upward knockback, which can easily chain into a Light Neutral at low percents, or a Light Up at higher percents. When charged, the knockback angle slightly tilts away from Big Bird. At max charge, it can be a very effective kill move near the blast zone.
Neutral Special
Big Bird pulls the Letter of the Day back out and uses it as a spinning projectile! The Letter travels straight forward with no regard for gravity. It disappears if it connects with an opponent or travels uninterrupted for three seconds straight. Big Bird can have up to two Letter projectiles on screen at a time.
Up Special
Big Bird flaps his wings to gain what is essentially a fourth jump, although it's not as good as his default three. Big Bird can deal light damage on opponents who are really close to him when he flaps his wings.
Down Special
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Big Bird hops onto a unicycle. This is a stance where he can move at a higher speed, but cannot jump and can't stop very fast. Big Bird will damage opponents he collides with on his ride, but he will be knocked off the unicycle if he's struck by an attack. Disjoints are especially effective against him in this state. Inputting Down Special again returns Big Bird to normal. If triggered in the air, Big Bird will drop to the ground and cannot move until he lands, but he can cancel the fall (like how Kirby's Stone works). He can spike opponents he lands on during this fall. Riding the unicycle off a ledge has a similar effect, but in this circumstance, Big Bird can
not cancel the unicycle until he lands and will also move left or right depending on his momentum, so this can be used for a risky kamikaze spike.
Taunt
Big Bird pulls out his teddy bear, Radar, and gives him a hug.
Victory Animation
Big Bird rides onto the screen on a pair of roller skates. When he arrives, he tries to perform a spin, but falls on his backside. He remains sitting down, laughing at his accident.
Losing Animation
Big Bird happily applauds the winner.