Are we really still looking for clues in the background of Sakurai's set?
FFS.
It's especially funny because my first thought when seeing Sakurai was "why is everything so sparse this time?"
Then it occurred to me that this time everything in the office/set was carefully and meticulously planned and laid out to prevent another few months of "OMG LOOK AT THE CHAIRS!" or "IS THAT OUT OF FOCUS BOX ON THE SHELF FOR BANJO?!". I'm being serious.
Actually that brings me to my biggest issue with the direct, and that is it feels anti-hype by design. Sakurai was aware of how hyped up the hardcore fans had gotten due to poorly planned out reveals (hence the "we've revealed too many, so we're slowing down reveals" statement), so this last one was made as anticlimactic as possible, to bring expectations back down to Earth. Although it kinda backfired.
I've always been of 2 minds on Sakurai. He is my favorite video game developer, I admire him as a human being and I try to emulate him in at least some way; he's like a hero to me. Smash might be able to exist without him, but Smash as we know it would be totally different if someone else had created it for sure, and likely for the worst.
However I'm not a hero worshipper. And the thing that can irk me from time to time about Sakurai is that he seems to be a bit... tone deaf when it comes to letting people down. Like Spirits for example, he clearly sees each spirit as having great importance and a worthy inclusion to the crossover, but to myself and it seems others as well it's lip service really. An image that powers characters up is not the same as even an assist trophy. And what struck me was how much Sakurai was gushing over this mode, he seems to be truly proud of the work he and his team has done on it, but while clearly not speaking for everybody it seems like a pointless excursion to me. Then again, I'm negatively biased here because I've never really played Smash for the single player modes unless I absolutely have to.
Speaking of assist trophies I actually do love them, but the way that they get treated feels again tone deaf. Sakurai of all people should have realized that characters such as Shadow and Isaac are widely requested by the community. So when deconfirming characters like that the best thing to do is just be upfront about them and address it directly, just like he did with Bomberman, instead of unceremoniously just throwing them in the beginning of an assist trophy segment of the direct (or worse, at the tail end like Ashley or not addressed at all like Skull Kid was).
I was not a fan of the Direct. There were of course things I liked about it; always liked Ken more than Ryu, Incineroar looks like a beast (although I wonder if "too many anime wrestlers" will be the new "too many anime swordsmen") and Piranha Plant was a true WTF character, but at least I liked those. But I think the good stuff was discussed in August, and if the bulk of the 2 directs were switched I think hype could have been preserved. If I were in charge of marketing. August would have revealed Ken & Incineroar, discussed Spirits and hinted at the Adventure mode. Then Isabelle in a general direct and then November would show off stages, modes, remaining fighters, cinematic for Adventure mode and discuss DLC. Heck, that approach is pretty much what they took with the pre release stuff for Smash 4. Instead we got a direct with 20 minutes of padding, and a lot of just boring stuff. I actually checked the clock a couple times during the direct; haven't done that in a long time.
Game still looks great, but the general marketing outside of "everyone is here" has not been ideal. And the fact that the presentation of the final direct seems to have turned people off from the game unsettles me somewhat. Even the Nintendo NY live viewing reaction was somewhat more subdued than usual, and that tells me that the direct did a poor job of marketing the product.