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- ScoliosisxJones
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If this is your last post with this conversation, then this will be my last post in this conversation as well. If that's what you mean by wrapping it up.Let's take a step back. I was responding to your post where you mentioned that we should (and I'm paraphrasing) consider the rivalries and excitement these characters brought. My response was that, while that's all nice and good, there is a real tangible issue these characters have, which is financial (and legal). From your post you say you get that money is involved, but you are going on about the same kind of things. That these characters are important to Smash. That there would be a creator left if they are gone. That's more an emotional response to a real world issue.
Let's take a hypothetical example. Saw we don't add any new guest characters but we bring the old ones back. We'll ignore Bayo (as Nintendo shares the rights sortof) and Pac-Man (as we'll say Namco is making the game again). Even with that, you still need to license 4 characters from three companies. They will likely want payment for each of those as Nintendo is licensing out those characters. Again, this is before considering if we want to add a new one. One of the reason I said Smash 4 would not be ported is because of licensing. It makes a difference.
So it comes to this question: Is the money worth it to make some fans happy?
Any character getting cut is going to make fans upset. That is unavoidable. And when you have a roster as big as Smash's, you will likely have cuts. So saying something along the lines of cutting Sonic will make a few million people upset, you're missing the point. Any character that gets added to Smash is going to resonate with some people, and cutting them will make those people upset. For instance, I have a friend who was upset when Dr Mario is cut. A lot of people here were fine with it, but it was something my friend didn't like. That is a reality for any character.
But what are the benefits for Nintendo? You talked a lot about fans, but let's look at the company making the game. Do they get any added benefit? As I established earlier, not really. Adding Sonic a third time isn't going to make fans that excite. It's not going to get a lot of headlines and probably wont get trending (or not for long). Seeing something a second or third time isn't going to impress as much. Does it increase sales? Probably not. Smash 4 sold about 14 million between two titles but Brawl sold 13 million on its own. If you assume 50% of the Wii U version bought the 3DS version, its around 11-12 million. So at the very least, these characters don't increase sales. Will the cost of buying them be better than an alternative? Probably not. If Nintendo wants to generate a lot of excitement for the game, all they have to do is announce the big dumb purple dragon and watch everyone lose their ****. So do the benefits justify the cost. Probably not as they give no new advertising potential, they don't increase sales, and Nintendo's own characters will get the job done for less. So when you talk about returning characters, there is less benefit. Conversely, any cut is going to make people upset. If this cut also saves some cash, wouldn't that be a benefit?
And of course there is the issue that even if some come back, all of them wont. Nintendo will likely pick and choose which characters they'd want back and that may be based on other games coming out (maybe Mega Man could help advertise MM 11, but that means kicking Ryu off). Kind of like I said for the port: trying to bring them all back is a licensing nightmare.
So this has kind of gone on for a while, so let me wrap this up. How I see it, this seems like the heart is leading the brain. You can say they are important or people will be upset, but does that change the issue? Does that change the licensing and monetary issues. Again, this was all in response to you telling people to consider these things. Essentially, to consider emotions. But perhaps those folks already have, and they, like me, saw that the real world problems trump the feelings.
When I said I understand the money/financial aspect of it, I meant it. I understand how Nintendo must make an investment by paying other companies money to use their property. I understand that investments such as these, which require contractual obligations, payouts, as well as planning for merchandising such as amiibo, can be difficult to maintain. I also understand that, with investments, you put money into a potential business venture in order to achieve a goal or potential success from said investment.
Investments can be made for the short term, or for the long term. If it doesn't work out, get out of it. If it does work out, find a way to continue with that success.
Our differences in opinion come down to, "Was the money worth the end result?". I believe it was and that, if the ends justify the means, to continue the investment. You do not, and that is your opinion. I would also like to point out that, in other cases when you believed circumstances with 3rd parties would change, like believing that Sonic and Snake would not return after Brawl, you were (partially) incorrect. You were also incorrect after we got Ryu as DLC. You were incorrect again when it came to 3rd parties when we got Cloud and Bayonetta.
If you don't like 3rd parties in Smash, that's fine. But don't act as if knowing things about economics or investments suddenly makes the "realistic" opinion more validated and important than an emotional one, just as I have, numerous times, addressed the fact that money and business deals are always involved and are important. I can understand and comprehend that and not abandon my emotional resolve.
Furthermore, I see what you are saying with Sonic and Dr. Mario. However, that's not exactly an even comparison. While I would bear sorrow for your friend who enjoys Dr. Mario (I myself enjoy playing him as well), cutting Dr. Mario, a clone character, would not leave nearly the same dent as cutting Sonic. That is effectively indisputable.
While I am not seeking to make this personal, I find it interesting that you respond and end with, "But perhaps those folks already have, and they, like me, saw that the real world problems trump the feelings."
This is, effectively, putting yourself as the "victor" because you focus more on the financial rather than the emotional. I find that, with all due respect, untrue. We're talking about a video game here. Yet, you come into a forum talking about a video game which involves much emotion and discussion, and decide to effectively tell me I don't know what I'm talking about because i'm not speaking in the same terms. I'm not being real. As if emotion isn't real, or not as real as money.
Do you think Sakurai doesn't consider the emotions of a rabid fanbase like Smash fans? I think he does, hence why he has already claimed that it's a painstaking process because of the disappointment a cut can cause fans. The man has a heart.
Obviously, characters not owned by Nintendo are not as easy to obtain. That is obvious. You do not need a degree in economics or business to understand that. I knew this before you quoted me the first time.This, frankly, isn't anything I didn't already know.
Characters that are not owned by Nintendo may be cut. That is another reality, and it's one I hope we don't encounter. At the end of the day, I cannot comprehend why one would believe that one of either business/finances and emotion cannot co-exist with the others. That, in itself, is a shame.
Smash Bros has flourished because it is that mix of business and emotion. If you do not believe that, I believe you are missing the point of the game in the first place.
But I've said my piece. I will leave it at that.
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Has anybody else been playing Smash more all of a sudden because of the reveal? I certainly have...and I can't stop.
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