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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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LetterO

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I know, but did it end up in the final game?

We don’t even know who the characters were. Some keep saying it’s the Chrous Kids, when A) The Leak named them “Chorus Men” and B) They’re called the Glee Club. Not to mention if Sakurai planned anything else for RH.

What am saying is that in the end Sakurai just didn’t go through with RH and wasn’t seen as a priority in the end.
Chorus Men are their Japanese name. Chorus Kids could've very well been scrapped due to 3DS issues or time constraints (Bowser Jr. almost bit the dust due to this). They're the only franchise along with Ice Climber (already confirmed to have a scrapped character) to have a Smash Run enemy.
 
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Ramen Tengoku

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It's seeming really bleak, but I'm gonna keep having hope in Chorus Kids. Sakurai went back on Chrom and Ridley, and I doubt he'd let a scrapped character from an entirely new franchise out either.
Yeah, and there's also the fact that In is so far, the only new Nintendo franchise represesnted in Ultimate so far. They are usualy at least 2 or 3 in each Smah game. It would be a shame if Ultimate only had one...
I know, but did it end up in the final game?

We don’t even know who the characters were. Some keep saying it’s the Chrous Kids, when A) The Leak named them “Chorus Men” and B) They’re called the Glee Club. Not to mention if Sakurai planned anything else for RH.

What am saying is that in the end Sakurai just didn’t go through with RH and wasn’t seen as a priority in the end.
Most people assumed they were scrapped due to technical limitations with the 3DS
 
D

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I imagine the users who read my Marvel thread laughthin in the floor.

And when it comes to Rythym Heaven reps, i can't find a way to involve the rythym stuff in the moveset.

Anyone has an idea to include it?
 

KMDP

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Melee is my least favorite Smash game, simply because the other Smash games have more characters and content than it.
Not to nitpick (though I'm totally nitpicking), by this logic, should Melee be your second least favourite (before Smash 64)?
 
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LetterO

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I imagine the users who read my Marvel thread laughthin in the floor.

And when it comes to Rythym Heaven reps, i can't find a way to involve the rythym stuff in the moveset.

Anyone has an idea to include it?
Make them a G&W/Duck Hunt style amalgam character that incorporates different parts of the multitude of Rhythm Games across the 4 games. Rhythm could be a mechanic where using an attack with the right timing does more damage or knockback or something along those lines.
 
D

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Not to nitpick (though I'm totally nitpicking), by this logic, should Melee be your second least favourite (before Smash 64).
Yeah about that...I'm a Smash fan, but haven't played Smash 64...Yeah...This Awkward.
 

Ramen Tengoku

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Speaking of Rhythm Heaven who do you think should be the rep?

I'd say Tap Trial Girl aka Rhythm Girl being she's probably the face of it.
I would say that too...
It's also worth noting that she's kind of a blank slate, meaning that you can easily let her summon characters and Items from the series without her looking off...
Honorable mentions for me are Chorus Kids, Rhythm Reporter, and Karate Joe, as all of them have some notoriety in the series one way or another...
 

Ring-a-Sheep

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I imagine the users who read my Marvel thread laughthin in the floor.

And when it comes to Rythym Heaven reps, i can't find a way to involve the rythym stuff in the moveset.

Anyone has an idea to include it?
I would imagine something alone the lines of the character (lets use karate joe as an example) having their own unique rhythm attached to certain attacks, so if karate joe used a special it would have a beat to it where you press the buttons in time with the beat for more knock-back or whatever.
 

Ramen Tengoku

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Yeah about that...I'm a Smash fan, but haven't played Smash 64...Yeah...This Awkward.
Don't worry, the only thing you're really missing out on (aside from the series root, of course), is the monster that is known as "Rat"
 
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Fenriraga

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Okay, I see discussion has died down a bit. I guess I'll ask another question to increase it. What is the most unpopular opinion you hold in Smash, across all games? Or opinions, if you have multiple.
Time to crack my knuckles.
-There's no such thing as "Too many characters" for one franchise, no matter what it is.
-I absolutely hate the Twilight Princess designs for the Zelda cast and couldn't be happier they're all gone
-The "Bath Tub" default custom stage from Brawl was stupid fun.
-Boss Characters are also really fun
-So is Mario Bros
-In regards to additional content and modes, Brawl is the best in the series, even without Subspace.
-I prefer Sonic's Brawl model to his current Ultimate/4 model. I dunno, his Brawl model is REALLY appealing to me, maybe it's his more varied expressions and him not having a **** eating grin for literally everything he does.
-Cloud not having his english VA is a crime.
-Board the Platforms > Break the Targets
-Smash 64 has the best Final Destination theme. I'd argue my favorite main theme too, if Melee's didn't exist.
-Smash 64's USA hit sounds > all
-Melee is absolutely the most fun competitive game, but all the other Smash games are also just as fun. Yes, even Brawl. P:M is still king, though. Too bad Icons had to suck.
-Regardless, Melee has become too old for it's own good and the scene feels really stagnant. I really don't know how much longer it's going to last.
-Melee Adventure Mode > Subspace
-Regardless of the above, Subspace is still really fun, and I actually really enjoyed the Great Maze.
-Smash Tour really wasn't that bad. Not great, but my friends and I still had fun with it once we understood the rules.
-I just really don't see Banjo as being likely for some reason, though I fully admit I don't really have a good reason why. He just seems REALLY unlikely to me, just a gut feeling. Nothing more than a feeling, though.
-A Rabbid would make a neat newcomer
-So would Steve
-So would pretty much ANYONE Sakurai decides to put in.

-Geno is a 100% guarentee for Ultimate in my eyes, though I can absolutely see him being held off for DLC.
 
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NextChannelGames

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I’ve played since the N64. So many good memories, I miss the comic book like battles it had and hopefully one day Smash Bros would bring that back because it was pretty cool.
 

Robertman2

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Unpopular opinions?

Subspace was garbage, and Brawl as a whole wasn't very good. Tripping, the ugly art style being horribly unbalanced, it sucked.

Geno is only remembered because of the Smash echo chamber he has, and won't be playable. He'll be lucky to be an assist trophy.

Smash 3DS shouldn't have existed, as losing the Ice Climbers and Chorus Men wasn't worth it
 

CosmicQuark

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The only Smash game I have not played was Melee--so a lot of the Melee exclusive stuff in Ultimate really intrigues me. Missed out of the Gamecube generation as my parents never got me it. I guess by that same token, I haven't played Smash 4 3DS, and I was irked the 3DS got better single player content, but character wise no difference. Excited to see some 3DS stages in Ultimate, though it's missing some great ones.
 
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KMDP

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Playing Fire Emblem: New Mystery of the Emblem on Emulator (specifically DeSmuME), though what I'm about to say isn't related to FE specifically...

I set my Sound settings to Synchronous, Sound Setting "Z" (for Golden Sun: Dark Dawn); which has an... interesting effect when you use the Speed Up toggle.

In the default sound setting, the sound effects and music just play faster, but when the emulator is set to Synchronous Sound, they also get higher pitched, gradually. :laugh:
 

Curious Villager

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I personally preferred the 3DS version too. I had much more fun with Smash Run and the 3DS Classic mode than the Wii U's counterparts.
Plus unlocking custom moves was less of a pain in the butt...

The only thing I liked about the Wii U version was the stage builder but even that felt kind of tacked on and rushed due to how poorly implemented and buggy it was...
 
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Guynamednelson

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TreeBranch

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We have no way of knowing if Smash 3DS had anything at all to do with the Chorus Kids being cut.
It may not have been specifiicly 3DS limitations, but just having a 3DS version in general must've taken up a lot of time and resources that could've been used for other planned characters, such as the Chorus Kids.
 

Ramen Tengoku

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How do you guys even know it was the Chorus Kids? For all we know it could had been Karate Joe or Rhythm Girl.
Most of us are confident that the Gematsu leaks were legitimate (albeit outdated) information. Let's just say the Chorus Kids were one of the characters mentioned... Not mention that it lines up with them possibly being cut due to 3DS limitations
 
D

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Sometimes, i feel like Ultimate kind of did something similar to Spider-Man Edge Of Time with the Smash for Wii U stuff.
 

Calane

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@Alastor017

I forgot to mention that Dragon Quest essentially created the JRPG genre. As such, the series could pretty much be considered the Mario (or Street Fighter) of JRPGs. That is to say, the games are pure turn-based JRPGs, and the series sticks pretty close to its traditions and whatnot. Some might find DQ to be a bit vanilla or whatever, but if you already like turn-based JRPGs, then you should find a lot to love about the series.

Basically, Dragon Quest are JRPGs in its purest form, so they feel sort of warm and nostalgic to play for those that love the genre and yearn for a classic, more old-school experience. DQ is kind of like JRPG comfort food, if that makes any sense.

You probably already knew all of this, but I just thought I'd let you know just in case you didn't.
 
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Wyoming

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I played every Smash except Melee and 64.

They are hard to find here.
Got online shopping, don'tcha? Granted they tend to be pricey to put it loosely, and honestly unless you want to get into the competitive scene it isn't worth the expenses. If you want to try out Melee then there is for sure a local with the game setup if you live in decent location - play friendlies though.

64 has locals but obviously harder to find, granted there's always the reliable keyboard method that some people use.
 
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Jdaster64

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Opinions:

Subspace's amazing in all facets, and the Smash-original level themes work fine, especially given Brawl's excellent sound design. Only thing that I think could've been a solid improvement was choosing to focus on either the linear stages or the Great Maze format, as opposed to having both.

I think ideally if Spirits took after it there'd be a few more direct references to the various series in Smash Bros., but I'd much prefer a deep 5-10 hour campaign to a very linear 20-30 minute experience that basically tacks a couple of stages onto Classic Mode. Like All-Star, Adventure Mode worked all right for Melee since there were relatively few characters and series to represent, but that format just doesn't scale.

Also, Smash Run is far better as-is than it would be if everyone spawned in the same map (as opposed to instances); it would absolutely ruin the flow of exploration, and would mean that the Smash Run Powers ould have to be greatly toned down or nixed entirely as they'd play way too much into PvP. Only real change this mode needs is, well, not being 3DS-local-multiplayer exclusive.
 
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Fenriraga

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Geno is only remembered because of the Smash echo chamber he has, and won't be playable. He'll be lucky to be an assist trophy.
When you have the director of the series confirming he was "Incredibly popular" in the polls, I think the prospect of him having an "echo chamber" is pretty moot. Honestly, the only thing Geno has going against him at this point is Square themselves. Which is still a very real obstacle, to be fair.

But w/e, your opinion and all that.
 
D

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Got online shopping, don'tcha? Granted they tend to be pricey to put it loosely, and honestly unless you want to get into the competitive scene it isn't worth the expenses. If you want to try out Melee then there is for sure a local with the game setup if you live in decent location - play friendlies though.

64 has locals but obviously harder to find, granted there's always the reliable keyboard method that some people use.
I live in an island, so it is harder to get old stuff.

And some online stores have bad policies towards us.

Not that bad as i write it, but could be better.

And yes, they are expensive online. Hopefully, a N64 mini would include Smash.
 

True Blue Warrior

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Speaking of relevancy not video game related but Rocko's Modern Life and Invader Zim despite how long they've been cancelled are getting made for TV specials as did Hey Arnold with the Jungle Movie.

Relevancy amIriteorwut? ;)
"Relevancy" itself is probably the most fickle thing to argue about as a merit, given how it can easily change from one moment to another, let alone from one year to the next. We've seen plenty of video game revivals of stuff formerly deemed "irrelevant" just a few years ago get brought back in the spotlight whereas stuff that was hot and "current" has ended up suddenly becoming "irrelevant" due to inactiveness. It really boils down to factors that has nothing to do with said character's individual merit as much as it has to do with favourable circumstances surrounding said character as well as the idea that anything recent and new surely must be more "deserving" and "desirable" than old "has beens" just because they're new and hip... right? :p

At any rate, for a game that is the ultimate fanservice game, characters like :ultinkling::ultridley::ultsimon::ultkrool: (to name a few of the newcomers) fit the name of the game. Recency is (ironically enough) at its least important for this game. It really boils down to whether or not they'll be the type of character that'll bring the hype to the Smash fanbase, at least for non-Echo newcomers.
 

PeridotGX

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Unpopular opinions?

Subspace was garbage, and Brawl as a whole wasn't very good. Tripping, the ugly art style being horribly unbalanced, it sucked.

Geno is only remembered because of the Smash echo chamber he has, and won't be playable. He'll be lucky to be an assist trophy.

Smash 3DS shouldn't have existed, as losing the Ice Climbers and Chorus Men wasn't worth it
Would you really sacrifice everything Smash 3DS gave us just for two extra characters? Smash 3DS had an amazing stage list, if there was only one game version I bet most of them wouldn't exist. Plus Smash Run is great.
 

Noipoi

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And yes, they are expensive online. Hopefully, a N64 mini would include Smash.
If the N64 mini doesn't include Smash it's a waste of money.
Okay not really but it'd be a huge missed opportunity.
 
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Michael the Spikester

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"Relevancy" itself is probably the most fickle thing to argue about as a merit, given how it can easily change from one moment to another, let alone from one year to the next. We've seen plenty of video game revivals of stuff formerly deemed "irrelevant" just a few years ago get brought back in the spotlight whereas stuff that was hot and "current" has ended up suddenly becoming "irrelevant" due to inactiveness. It really boils down to factors that has nothing to do with said character's individual merit as much as it has to do with favourable circumstances surrounding said character as well as the idea that anything recent and new surely must be more "deserving" and "desirable" than old "has beens" just because they're new and hip... right? :p

At any rate, for a game that is the ultimate fanservice game, characters like :ultinkling::ultridley::ultsimon::ultkrool: (to name a few of the newcomers) fit the name of the game. Recency is (ironically enough) at its least important for this game. It really boils down to whether or not they'll be the type of character that'll bring the hype to the Smash fanbase, at least for non-Echo newcomers.
Which again is why relevancy is totally pointless and there was no point in arguing K. Rool's inclusion in this game.

As said too people ignores there was probably hundreds if not thousands of video game characters that hadn't appeared for a long time then did again.
 
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