I finished
Isaac earlier this week so here is
Geno.
Geno
Geno lends a hand!
Tagline: Star-sent Savior
Geno is a doll possessed by a warrior from Star Road to fight Smithy and his gang. It aids Mario and the rest in liberating Bowser’s Keep and restoring Star Road.
Why Geno?: Like Isaac, Geno has enjoyed tremendous support throughout the years. Not to mention he was probably had a large amount of votes on the ballot. Geno also represents both Square as well as SMRPG which was a defining moment in Mario history.
Benefits: Besides making Geno fans happy, its inclusion also brings back SMRPG back into relevancy with a potential stage, music, and Assist Trophy should the staff feel its deserving of one. Mallow could potentially serve as a an Assist Trophy and a stage could possibly be Rose Town, Forest Maze, Factory, or Star Hill. In addition, further benefits to existing characters could be a Boshi alt for Yoshi.
Game Play: I would envision Geno to play similar to Mario in terms of size and weight with a bit more speed and range. It would obviously be more focused on projectiles. Its normal attacks has a wider range with many utilizing his dual guns. One of Geno’s defining characteristics is player-controlled interactions by having to press a button to increase the damage down at the right time.
Neutral Attack: Geno releases a short blast of energy which can transition into an infinite jab and then a jab finisher.
Forward Tilt: Uses one hand and fires off a short burst from his arm gun which hits multiple times.
Up Tilt: Performs a quick uppercut while jumping slightly.
Down Tilt: Takes both arm guns and fires off a single body downwards which causes a star explosion.
Neutral Aerial: Geno twirls while in the air which releases star energy from his two guns.
Forward Aerial: Does several flips while moving forward and releases star energy blasts from his guns.
Back Aerial: Performs a double drop kick that has a sweetspot at the feet.
Up Aerial: Raises his arm and fires several blasts above him.
Down Aerial: Takes his hands and releases a concentrated short ranged blast directly downward.
Pummel: Performs a head butt
Forward Throw: Geno takes the opponent and performs a double blast from his arm cannons.
Back Throw: Jumps backwards while holding the opponent and blasts them down to the ground behind him which causes a ground bounce.
Up Throw: Geno transforms into a catapult and shoots the opponent high up into the air.
Down Throw: Geno pushes the opponent down and performs a double blast with his arm cannons.
Side Smash: Geno delivers a single powerful double energy burst at an uncharged state. Fully charged is a one-two-three burst combo.
Up Smash: Transforms into its star form and shoots upward; slamming into the opponent while releasing star power before descending back down and returning to its normal form.
Down Smash: Takes both arm cannons and fires them twice on both sides of him resulting in four distinct blasts.
Neutral Special Geno Beam: Geno releases an energy beam that travels across the stage. Holding down the button causes one of three stars to appear which increases the damage dealt but also increases the starting lag.
- Custom #1 Quick Geno Beam: It’s quicker with less time to to charge but also is weaker.
- Custom #2 Auto Geno Beam: Simoly tapping the neutral button will initiate the charge. Press neutral again to fire.
Side Special Geno Whirl: Geno fires a whirling disc of energy which travels down a single path. It does below moderate damage when it makes contact but pressing Side Special again upon impact with the opponent causes it to explode; dealing even higher damage.
- Custom #1 Lucky Geno Whirl: It’s easier to time the explosion of the whirl but lacks power.
- Custom #2 Geno Wrath: Deals a much larger and damaging explosion but is slower.
Side Up Special Geno Cannon: Geno transforms into a cannon and fire himself into the air at an angle before descending back down. The initial explosion upon firing can damage opponents as well as the initial push upwards though by the time of the arch, it won’t damage opponents.
- Custom #1 Gunpowder Cannon: Shooting GRon out causes a large explosion with more damage.
- Custom #2 Aiming Geno Cannon: Geno can influence the trajectory by moving the Cannon up or down by tilting the control stick and holding down the special button. Releasing it releases Geno.
Down Special Geno Blast: Geno releases three beams which crash down in a single line, about a quarter of FD. They don’t deal much damage but it causes hit stun. Timing an Up Special button press right at the moment of impact does higher damage than before.
Custom #1 Solo Geno Blast: Fires a single much larger Beam in from of Geno which deals more damage.
Custom #2: Distant Geno Blast: Instead of it being in front of Geno, it’s at least seven spaces in front of him instead.
Final Smash Geno Flash: Geno transforms into its cannon form and releases a red orb that arches into the sky and crashes down to the stage; exploding in a sun-shaped blast that rotates; juggling damage and exploding a bit like a Smart Bomb. The attack can increase in size his the special button is mashed prior to the cannon firing the orb.
Codecs:
Who's the pipsqueak?
Viridi: That’s none other than Geno!
Geno? Sounds like a pizza place. Welcome to Geno’s! Can I take your order?
Not exactly. A while ago, Mario found himself allying with Bowser to defeat a common foe.
Wow! Talk about something happening once in a blue moon.
Mario was joined by Bowser, Princess Peach, and the tadpole prince, Mallow and Geno.
Viridi: You can count Geno as being one of Mario’s trusted allies.
That’s right. He may not have many appearances in Mario games but he is integral to that story.
I see. Mario’s friend, check. But what makes him so special?
Viridi: See his hands? They can transform into cannons that releases powerful star power.
Wow! That’s pretty convenient...until you want to actually use your hands.
Viridi: And how do you use your hands when holding your bow?
Uh, I put it down.
Viridi: My point exactly.
Colonel. I seem to be fighting some sort of….puppet
Colonel: That’s no puppet, Snake. It’s a doll.
Doll...puppet...same thing...but why is it moving?
Colonel: Hmmm...well, scannings show that it actually has a lifeforce inside of it.
A life force….and?
Colonel: It doesn’t seem to have a name...or one we would recognize. Appears altogether alien to this world.
That’s surprising considering I have been fighting space dragons, witches, giant gorillas, and a penguin with a hammer.
Colonel: Scanners show it possesses power unlike anything before. It’s….astounding.
Colonel...this isn’t helping.
Colonel: Wait...Snake...searching through our multiverse database...we found its name.
And what’s its name?
Colonel: Geno
…….Geno?!.......You gotta be kidding me.
On-Screen Appearance: Geno’s doll body is already there and a star falls down and enters into it; bringing the doll to life.
Taunts:
- Geno shimmers and sparkles with star energy.
- Geno jumps up slightly while looking happy.
- Geno shakes his head up and down, right to left quickly.
Victory Animations:
- Geno’s star spirit leaves its body which causes to slump down to the ground with the spirit ascending into the air and twirling about the now lifeless doll.
- Geno adjusts his hat and then holds out his arm showing his arm cannon exposed.
- Geno spreads his arms showering in front of him with star energy.
Assist Trophy: Mallow: Mallow appears and could take out his cymbals and start banging them; sending out shockwaves like DK’s old Final Smash.
Stage: As mentioned before, I think that the following would be good rep stages.
Rose Town: A quiet town full of Toads and where Geno comes to life.
Forest Maze: Where Geno goes after awakening and is full of SMRPG monsters.
Star Hill: a place where wishes are asked which might be a fun game mechanic.
Factory: Where Smithy crafts his weapons.
Music:
Victory Theme:
Either this....
Or this...
Trophies:
Kirby Hat: Geno hat and nose and uses Geno Beam which comes from his arms.
Palette Swap:
View attachment 163545
Blue: default
Green: Mallow
Red: Mario
Yellow: Smithy
Pink: Princess Peach
White: -
Cyan: -
Black: -
Potential Trailer:
The trailer opens up with a view of a child’s bedroom. The camera pans across the wall which has various posters for various Nintendo retro games including Ice Climbers, Star Tropics, Mach Rider, Mario Bros., and Legend of Zelda. It then moves to a t.v. with SNES connected to it with Street Figther II: New Challengers ready to play. The camera then moves across the bed stand where a gameboy color is left with a Pokemon Yellow game cartridge is left. The camera then pans across the neatly made bed and several stacks of actual Nintendo Power magazines are seen.
The camera then slowly swoops to a book case and a game guide for Super Mario RPG: The Legend of the Seven Stars is seen. Scrolling down, the camera then retreats back seeing stuff toys of Mario, Donkey Kong, Peach, Yoshi, Link, Pikachu, Samus, and Ness. The camera focuses on Mario’s face and, in the distance, various sound clips of Mario in a Smash battle can be heard. The camera focuses on each toys face with similar faint battle sounds.
Afterwards, the camera pans up to a nearby table and lurking over it is a mobile Bowser toy with glowing red eyes along with Ganondorf and Mewtwo. Bowser jumps down from the table and smashes Yoshi’s head. Mewtwo tosses Ness out of a window; breaking it. Ganondorf takes Link and Donkey Kong and smashes their heads together. Bowser punches Mario which sends him flying into an open toy chest which closes afterwards.
Samus is helpless as the trio of mobile stuffed villains make thier way to terrorize Peach when, suddenly, the lid to the toy box is blasted open and a blue blue arrives by putting itself between Peach and the villains. The villains look unimpressed before the camera focuses on the figure.
Aye Geno splash
Geno smirks and readies his arm guns and collects energy before switching to gameplay footage.
Gameplay footage
The ending scene shows outside the house with Ness laying motionless on the driveway. Shortly after, a dog arrives, sniffs Ness, and grabs him with its mouse and walks away happily. As the dog exits, the trio of villains crash from the second story window into a garbage can on the side of the street.
Other Thoughts: none
PsychoIncarnate
, as the owner of the Zheng thread, what do you think?