So yeah, I’m sure you guys are all sick of the fake Smash Switch leaks going around, but here’s another one claiming veracity. I know that you’re probably not going to believe this, and that saying I don’t really care either way won’t help with that, but nonetheless, I feel compelled to post the information I’ve come across. I’m in contact with an acquaintance working on the graphics team for Smash 5. He’s been in contact with me for a while now, and this is all based on information I typed down from face-to-face meetings with him. He doesn’t have information on when these reveals are going to happen, or what their trailers are like, but he does have huge information on how their movesets are coming along. In total, there are six newcomers and four new echo fighters, including the ones revealed so far.
Geno and King K. Rool. These two were mainly taken from the popularity poll. Bandana Dee was considered, but Sakurai couldn’t really think he could find many creative ways to use him. Chibi Robo was also considered, but the two you have now won out in terms of popularity, so he had less priority. While Sakurai is sticking to not planning DLC until the game is fully finished, the possibility is still open here.
Geno plays with most of his moves from Super Mario RPG, and they’re pretty much 1-to-1 recreations. Geno Beam, Geno Whirl, Geno Flash, etc. The only substantially altered one is his recovery, which is a variation on Geno Blast that he fires downwards.
K. Rool also borrows a lot from his games, with a crown throw, his blunderbuss, and a helicopter pack for recovery, as well as his own variation on the Bowser bomb that has more horizontal distance than vertical for his down special. His Final Smash is his giant form from Jungle Climber dropping cannonballs in classic fashion. He also has costumes based on his alter egos from DKC 2 and 3, but they don’t have alternate colors.
Yuri Lowell. He was picked largely due to his popularity in Japan. For those who don’t know, Yuri is so popular that he was put into a Tales “Hall of Fame,” with Leon Magnus, and was permanently removed as a voting option from the yearly popularity poll. Lloyd was also on the drawing board, but, well, he’s not even the most popular character in his own game, and isn’t even popular among the Japanese audience in general. The proximity to the release of the Vesperia rerelease was also a factor in this decision. All of his smash and special attacks are artes from Vesperia. Azure Edge, Ghost Wolf, Destruction Field, and Wailing Havoc for special attacks, and Shining Fang, Lone Wolf Charge, and Crushing Eagle as Smash attacks. His final Smash is his Divine Wolf Arte leading into Heavenly Bladewing. It’s another scripted event attack, mainly because the dev team thought that using the blade wing outside of a scripted event would cover too much of the stage.
Travis Touchdown. Suda51 wasn’t joking when he said he was going to demand Sakurai for this, so it’s kind of like what happened when Kojima begged Sakurai to put Snake in. Smash attacks all use the Rose Nasties, while his tilt, jab, and special just use the standard Blood Berry, with a few punches and kicks mixed in. His standard special is Blueberry Cheese Brownie. Sakurai wanted desperately to include the Slot Mechanic, but he didn’t want to base a whole playstyle around luck. His up special is based on the jumping attack he gets from the Memory of White, functioning like a diagonal version of Ike’s Aether. His side special is a charged beam katana slice All his grabs are based off his wrestling moves. His final Smash is summoning the Glastonbury. It kind of functions like Giga Bowser, except it gets three slashes across the screen that don’t insta-kill the fighters.
Echo Fighters
Not much to say here in terms of moves. They’re almost exactly the same aside from a few visual differences and some redone Final Smashes.
Shadow (Sonic): His final smash, Super Shadow, places chaos spears while teleporting around, before they all hone in on the opponent(s).
Hilda (Zelda): Final smash is her summoning Yuga to trap an opponent in a painting. It’s functionally identical to the Triforce of Wisdom.
Dark Samus (Guess who): The general look of her projectiles and such have actually been altered so that they look more Phazon-y, alongside the property changes. Her Final Smash is exactly the same though. She’s one of the lower-effort echo fighters, much like Daisy and Lucina.
He doesn’t know how classic mode is structured, but there are supposedly some intermittent mini games. Speaking of which, Break the Targets, with a difficulty system akin to Brawl’s, has returned, albeit with stages that are based on actual games. He knows that Mario and Zelda are the easy and normal stages. Race to the Finish has also returned with a new stage and a format based on Melee’s version, and so has Target Blast, with two new stages.
Adventure Mode: This isn’t a story, two routes, classic and ultimate. Classic mode is filled with the Melee Stages, while Ultimate has new content, all of which are actual adventure stages, featuring bosses, with no reused stages in between. Work on some of the stages haven’t been finalized yet, but he does know a bunch of them. He’s aware that there’s a Mario stage that has you going through the Odyssey version of Bowser’s Castle, a Zelda: BOTW stage that has you running through the Divine Beasts, a Sonic Forces city stage with an Infinite boss fight, and a Kid Icarus stage based on Palutena’s temple in Uprising with a Chaos Kin as a boss, presumably after a fight with Palutena. The final stage is a revamped version of Master Fortress, who’s been removed from Classic mode.
Too detailed to likely be real, but a good try nonetheless.