Speaking of characters, Snake is back. Fans have been wanting him back for a while, not only for Snake, but with David Hayter voicing him. Obviously Nintendo doesn't have full control over whether those characters can appear. Was Konami all in when they were approached about whether Snake could return for Smash? What was that process like?
Bihldorff: We don't have a lot of visibility into a lot of the conversations, the individual talks that occur. Clearly Mr. Sakurai and his team worked closely with every single one of them. That is a lot of characters outside of Nintendo's purview. Every single one of them, not only is there a conversation to get this character to come back, but it comes down to every single last detail about the character. I guarantee you that every piece of art is getting approved, every piece of music, every detail that is related to that particular IP, they are working closely with the rights holders to make sure that it is perfect and to their satisfaction. We weren't in the room when it got brought up, but I'm pretty sure it was pretty happy for them. There were probably a lot of fans over at Konami that wanted to play as Snake a lot.
Trinen: I think people don't even recognize. He does that with all the Nintendo characters as well. When you think about it, with Mario, there is a Mario team at Nintendo. With Zelda, you've got the Zelda team. Inkling, that's a different team. They all want input on their own characters to make sure that their characters are the way that they want as well. It's actually a process that is applied to not just the third party characters, but even to all of our own characters. Then you have franchises like
Fire Emblem which has obviously a lot of characters in Smash Bros. as well, that involve companies like Intelligent Systems, even
Earthbound with that's with Lucas. People just look at Smash Bros. as this thing, that's just like, "It's Smash Bros, they can just do it," and they don't really think of all of the work that goes into it.