You know what this 'but the items would look too awkward' bull**** annoyed me today as I had an empty stomach and had to get bread from the store so here we are on why you're a ****ing moron if you think goofy or odd item animations can prevent a character
Pit, Dedede and Ridley are going to be my primary examples.
PIT: Pit's hammer animation was updated in Smash 4 to reference the original NES game. The only animation is his wrist and it's an animation using a whopping 2 frames on loop, it looks hokey as **** and was deliberately done so, it loses ALL feeling of impact the hammer had prior due to being that badly animated
DEDEDE: Dedede's animation is a LOT better but causes a different problem, he swings both hammers around back and forth which is cool looking but is very misleading as only one of those hammers has a hitbox, animations in video games are deliberately made to convey their actions easier to players, telling you "So my attack does that and hits like that", the lack of a hitbox on Dedede's regular hammer makes you think you're able to rush in and murder everything when it's still just 1 hammer
RIDLEY: Ridley's animations in Smash are deliberately made to show his cruel and violent nature while showing off his personality, as Ridley's VERY flat if you miss the subtle details in the Metroid games, almost every move this guy has makes you think "Oh my god this guy is a vicious monster". His character trailer had him disturbingly crush Mario's head and toy with his hat, showing his sadistic sense of humour and the last we see of him in the trailer is menacingly clasp his hands together while pulling off a terrifying smile before realizing Samus isn't dead yet. I can only speculate on this part but Sakurai seems to have deliberately done this amazing characterization of Ridley not just to please his fans but to grt his personality across better than any other Metroid game had, as his trophy descriptions always mention that he looks like a mindless beast but is actually intelligent. Ridley's extra emotional range makes him so much more fleshed out and menacing. Why is this important? BECAUSE RIDLEY'S PAGE ON THE SMASH SITE SHOWS SUCH A GOOFY ****ING PICTURE OF RIDLEY WITH THE HAMMER. I'm not complaining but it show item animations are MEANT to be awkward or goofy as hell so saying that a character can't work because "Item awkward hnnnnnnngh" is the laziest **** I've seen in a long time and I haven't touched my PS3 in a week because I'm too lazy to fight The End in MGS3 and too lazy to mess with the system settings so I don't have to wait an actual week