It'll be Buzzwole so people can spam me with JoJo reference jokesClearly Tapu Koko will be playable to shatter everyone in this thread.
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It'll be Buzzwole so people can spam me with JoJo reference jokesClearly Tapu Koko will be playable to shatter everyone in this thread.
~ B e a u t i f u l ~As long as we're still talking about wish lists, including the never-gonna-happen variety, my full, unrestricted wish list would be:
Super Mario:
Captain Toad
Waluigi
The Legend of Zelda:
Daruk
Pokémon:
Decidueye
Any of the following
View attachment 152991
Fire Emblem:
The following, minus Marth and Lucina since they're already in, but especially Chrom and Celica
View attachment 152992
Other Nintendo Characters:
Starfy
Henry Fleming
Muddy Mole
Third Party:
Frogger
Simon Belmont
So pretty much just my favorite characters that aren't playable yet lol.
That looks really good!Round 5 go!
Backlog:
Still looking for a Simon render if anyone has a good one.
You surely know a lot about FE. You smart marsupial.Here's a moveset I made, detailing how I think Celica could make an awesome Smash character.
Normal Attacks
Jab: Using the Beloved Zofia, Celica performs a three hit combo attack. The first strike comes downward from overhead, the second comes from the side in a sweeping motion, and the third has Celica twirling a bit, swinging the blade from behind in an upward motion. This is based on her in-dungeon combo from Shadows of Valentia. Specifically, it comes directly from her second, third, and fourth strike.
Dash Attack: The small wisp of fire following Celica creates a wall of flames in front of her as she charges forward. Unlike her other magical attacks, no recoil is done here. This is changed, however, if Celica charges her Fire special. If it is charged, this move makes Celica take minor recoil damage, but also makes the move hit much harder. This is taken directly from her dash attack in Shadows of Valentia.
Up Tilt: Celica points the Beloved Zofia skyward as the glowing flame beside her becomes three fire balls, which twirl around the tip of her sword. A multi-hit move.
Side Tilt: Celica thrusts the Beloved Zofia forward, moving slightly in the direction she's facing while doing so. This move comes from the first and fifth strike of her in-dungeon combo in Shadows of Valentia.
Down Tilt: Celica, while crouched, moves her hand outward, launching a small, thunderous spark toward the ground. Due to the stun effect, this move can combo into itself twice before knockback forces foes away.
Smash Attacks:
Up Smash: Celica, using the Beloved Zofia like a sort of baton, casts Excalibur above her, creating a slow-rising razor wind. It travels higher up and does more damage the longer it is charged. The move has a trapping effect due to it being a rapid multi-hit move.
Side Smash: Celica leaps up and smashes the Beloved Zofia downward onto opponents. This is based on her critical hit and finishing blow animation in both Gaiden and Shadows of Valentia. However, this move does far less knockback than the rest of her smash attacks, due to not being magically backed.
Down Smash: Celica performs her casting animation and casts Thunder, hitting both sides of the ground beside her with bolts of lightning.
Aerial Attacks:
Neutral Air: Celica's fire ball splits into a small stream of fire. Celica moves the Beloved Zofia in a circular motion and the stream of flames circles around her twice, clockwise.
Forward Air: Celica, using a variation of Seraphim, quickly grows angelic wings and uses them to slam foes both forward and downward. This move is based on one of Celica's attacks in Fire Emblem Warriors.
Back Air: Celica quickly makes a backhanded strike with the Beloved Zofia. Here, the tip of the blade is blessed with the Thunder spell, creating a small orb of electricity at the end. Hitting with the spark does much more damage.
Up Air: Celica uses another variant of Excalibur, sending a small gust of wind upward. Knockback-wise and potency-wise, it is somewhere between Mega Man's and Mr. Game and Watch's wind-based up airs.
Down Air: Celica points her arms downward, spreading her fireball into a stream of fire beneath her in a parabolic arc.
Grab, Pummel, and Throws:
Grab and Pummel: Celica has a fairly standard grab, and pummels by imbuing her hands with fire to burn the opponent. The pummel does not, however, cause recoil damage, despite being magic-based. This holds true for Celica's throws as well.
Forward Throw: Celica releases the foe as three columns of fire erupt in front of her, beneath the foe, carrying them away before causing severe knockback.
Back Throw: Celica tosses the foe back and releases a blast of light magic from her hands, sending them flying.
Up Throw: Celica waves her arms overhead after bringing her foe upward, shocking them with electricity before launching them.
Down Throw: Pointing her Beloved Zofia to the ground, three strikes of compressed wind energy pummel the foe before bouncing them off the ground of the stage.
Special Attacks:
Neutral Special: Fire (Ragnarok) - Celica charges up her fire ball that shoots forward before exploding. At full charge, this becomes Ragnarok, which is incredibly powerful, doing roughly 35% damage and quite a bit of knock back, but at the expense of Celica taking hefty recoil damage. Chargeable and storable. While it is stored, however, any attack using Celica's fire ball will grow in power, but the recoil damage of the move will be more severe. This does not effect her pummel or forward throw, however.
Side Special: Seraphim - Celica clasps her hands together as she is bathed in a flash of white light. A giant ball of white light surrounds Celica when the button is released, and it slowly moves forward. If the opponent is overlapping Celica's light, they will be trapped similarly to Mewtwo's neutral air, before being carried forward with the ball of light and being erupted from it when it reaches its full distance. A "get off me" move befitting Celica's connection to Mila and having one of her weaknesses protected.
Up Special: Excalibur - Celica summons a gust of razor wind around her as she ascends. Nearby foes get cut by the wind, though Celica also takes minor damage from this move (less than five percent).
Down Special: Mila's Turnwheel - Celica clasps her hands and enters a praying stance. A counter-styled move, if Celica activates this move at the right moment of impact with the foe, the foe is pushed away, doing no damage. However, Celica is healed by ten percent, making it a very risky way of restoring health. Note, though, that the move has far stricter timing than other Counter-like moves, and excessive usage of the move will lower the amount of health it heals.
Final Smash: Ragnarok Ω - If foes are in range of the attack's start up, a cutscene plays, based on Celica's in-game cutscene when activating this move. Visually, they're essentially the same. The move then ends. Unlike in Shadows of Valentia, this move does not cause recoil damage to Celica, due to being her Final Smash.
Overview:
Celica mainly relies on her spells, with a few moves utilizing the Beloved Zofia, like her jab. The Beloved Zofia acts more like a conduit for her spells here than an actual weapon for most of her moveset, where she makes graceful guiding motions with it to focus her spells, not unlike a baton, or how Toon Link uses the Wind Waker. For the few attacks where she uses the Beloved Zofia for offense, she takes a more rapier-like style.
Like in Shadows of Valentia's dungeon segments, Celica is followed by a small wisp of fire. This is mostly cosmetic and serves as a neat way for her to animate some of her attacks, but also benefits from her neutral special, wherein she can increase its size the more she charges her Fire spell. This increases the size of some of her attacks' hit boxes at the expense of more recoil damage, and after firing off her charged Fire or Ragnarok, the wisp fizzles back to its original size.
In reference to Gaiden and Shadows of Valentia's unique magic system, Celica takes a variant of Pichu's self damage gimmick, but better executed. Celica does more self damage the more potent her spells are, but can reliably kill using them. Her issue stems from her being the epitome of a glass cannon, as she can't take hits well at all, especially when using her higher recoil spells. In addition to reflecting her game of origin's mechanics, her moveset also reflects her personality and character, with her gracefulness coming through in her use of the Beloved Zofia and her penchant for self-sacrifice coming through in her powerful spells' recoil.
Entrance Animation:
Celica slowly walks in and creates her wisp of fire from her hand, as in her dungeon entrance animation from Shadows of Valentia.
Taunts:
Up Taunt - Celica holds her right arm up as the wisp of fire wraps around it, traveling upward until it bursts into flames above her hand, all while saying "I'm not about to stop here!"
Side Taunt - Celica holds a hand over her heart and says "Guide me, Mila."
Down Taunt - Twirls and puts a hand on her hip, saying "All thanks to the Mother." This is taken directly from her Shadows of Valentia victory animation
Hydration!Damn that is one thirsty boi
Hmm... Duck Hunt Dog unexpectedly made me 100% satisfied with SSB4... but I don’t know about Ultimate.Topic: What single newcomer would make you 100% satisfied of Super Smash Bros. Ultimate? For me, if one of these characters became playable:
You get MeowthHmm... Duck Hunt Dog unexpectedly made me 100% satisfied with SSB4... but I don’t know about Ultimate.
I have to see all the newcomers first before I feel satisfied or dissatisfied with Ultimate.
I would say let's do Gen 7 but can we really make any of the Popplio line work properly?Would be awesome to see a new Pokemon Trainer. Which Trainer with only 3 Pokemon starters would you guys like to see?
I would love to see Gens 2 & 3 make it in as Pokemon Trainers.
Gen 2
- Cyndaquil
- Bayleef
- Feraligatr
Gen 3
- Mudkip
- Combusken
- Sceptile
Hmm...Don't know if this showed up in the thread already, but I thought it was kind of interesting.
https://twitter.com/NWPlayer123/status/1017608037282926592
Basically, Smash has been in development for so long that it was actually the second Switch game in development!
I went through and pulled some of the serials for the notable games, and here are my thoughts (we're all concerned about game development times, so this might be interesting).
BOTW: AAA
SmashU: AAB
Odyssey: AAC
...
There are no more AA games, so moving to AB. This has MK8D (ABP), ARMS (ABQ), Splatoon 2 (AB6) and 1-2-Switch (ACC). There is a massive gap, going to C, which has Mario + Rabbids (C2G). Then we have D, which has lots: Xenoblade 2 (DEN), Pokemon Lets Go (DW2/DW3), Fire Emblem Warriors (DXH), Mario Party (DFJ) and, surprisingly, Labo (DFU/DFV). E has Snipperclips (EXY). DKC is in F (FWT). Kirby is in H (H26). And Captain Toad sits in J (JH9).
The 'A' games all have one commonality, aside from Smash: being first-party totally developed by Nintendo EAD, which suggests they were planned as early Switch titles from the beginning of the console's conceptualization (especially for ARMS and 1-2 Switch which are designed to use the console's mechanics). Mario + Rabbids is really surprising, but that was talked about in leaks for forever before launch so it makes sense. We know Xenoblade 2 started development in 2014, so I'm assuming that being developed by an external studio (Monolith vs Nintendo EAD) is why it wasn't listed earlier, as it cooked for almost as long as BOTW! PLG couldn't have been in development any earlier than 2016 as the mobile game launched in 2016, so the commonality between the 'D' games has to be external developers (Monolith, Koei and ND Cube; I have no idea how Labo fits into this).
Knowing this now, from a development angle, any of the EAD-developed games could stand a decent chance of representation in the game, even ARMS which a lot of people are on the fence with (ARMS was actually the main reason for making this post). If 1-2-Switch, a game that literally only makes sense with the Switch being totally finalized, was developed after ARMS started its own development, ARMS should have been in development longer than most of us thought.
This certainly could potentially boost Arms content if so.Hmm...
If ARMS was one of the first games designed for the Switch... Do you think Sakurai knew of it before the roster was decided?
He very well could've.Hmm...
If ARMS was one of the first games designed for the Switch... Do you think Sakurai knew of it before the roster was decided?
Well Switch development probably sprang around 2016 and Sakurai did decide the roster around 2016....Hmm...
If ARMS was one of the first games designed for the Switch... Do you think Sakurai knew of it before the roster was decided?
Honestly, if Rayman was added in Smash Ultimate, I'd be beyond satisfied. This roster is already incredible and newcomers such as Ridley and Inkling are fantastic choices. I don't need much more, but Rayman in Smash would be a childhood dream come true.Topic: What single newcomer would make you 100% satisfied of Super Smash Bros. Ultimate? For me, if one of these characters became playable:
1. Professor Layton
2. Tom Nook (Which is not happening as of this game)
3. Prince Sable
4. Lip
...I would be content with the roster. The former two I personally believe belong in Smash as playable fighters for what they represent within their franchise and their history with Nintendo. The latter two I would love to see in for a potential retro revival. For the Frog the Bell Tolls and Panel de Pon are the only dormant Nintendo franchises I immensely care about returning more than any other, I do not want them to stay Japan-only forever.
I'd like to see another Pokemon Trainer type character as well. Personally, give me the Team Rocket duo, male and female, to acknowledge the anime as well as the games. Meowth + 2 other popular Rocket Pokemon. Alt colors for the other villain teams, and even some Jessie and James alt colors. That'd be cool.Would be awesome to see a new Pokemon Trainer. Which Trainer with only 3 Pokemon starters would you guys like to see?
I would love to see Gens 2 & 3 make it in as Pokemon Trainers.
Gen 2
- Cyndaquil
- Bayleef
- Feraligatr
Gen 3
- Mudkip
- Combusken
- Sceptile
I think Blaziken would be the final stage for gen 3 considering how popular grovyle was in mystery dungeon and how popular blaziken is as a pokemon.Would be awesome to see a new Pokemon Trainer. Which Trainer with only 3 Pokemon starters would you guys like to see?
I would love to see Gens 2 & 3 make it in as Pokemon Trainers.
Gen 2
- Cyndaquil
- Bayleef
- Feraligatr
Gen 3
- Mudkip
- Combusken
- Sceptile
I’m going to buy the game no matter what. This is already shaping up to be an incredible entry in the series in terms of content.Topic: What single newcomer would make you 100% satisfied of Super Smash Bros. Ultimate? For me, if one of these characters became playable:
1. Professor Layton
2. Tom Nook (Which is not happening as of this game)
3. Prince Sable
4. Lip
...I would be content with the roster. The former two I personally believe belong in Smash as playable fighters for what they represent within their franchise and their history with Nintendo. The latter two I would love to see in for a potential retro revival. For the Frog the Bell Tolls and Panel de Pon are the only dormant Nintendo franchises I immensely care about returning more than any other, I do not want them to stay Japan-only forever.
It could jab with it's horn.Actually, there is one other dark horse Pokemon that I'd be pretty happy to see. And it's another literal horse, in this case.
Dunno how they'd make it work, but if they could, it'd be awesome.
I'd prefer a cross-gen trainer to one generation getting another 3 reps. Maybe Greninja could be repurposed as the fully revolved form and we could get a Gen 2/4/6 trainer with Chikorita, Monferno and Greninja?Would be awesome to see a new Pokemon Trainer. Which Trainer with only 3 Pokemon starters would you guys like to see?
With it's mouth, of course.It could jab with it's horn.
Neutral special is flamethrower of course.
Side special could be a flare blitz like dash.
It could work, don't know how it'd pick up and use items though.
Well, if I have a few minutes, I would say any of the following choices, in descending order:Topic: What single newcomer would make you 100% satisfied of Super Smash Bros. Ultimate? For me, if one of these characters became playable:
1. Professor Layton
2. Tom Nook (Which is not happening as of this game)
3. Prince Sable
4. Lip
...I would be content with the roster. The former two I personally believe belong in Smash as playable fighters for what they represent within their franchise and their history with Nintendo. The latter two I would love to see in for a potential retro revival. For the Frog the Bell Tolls and Panel de Pon are the only dormant Nintendo franchises I immensely care about returning more than any other, I do not want them to stay Japan-only forever.
I always thought it was likely he knew of Arms and that Arms content is possible, but it still wouldn't help an Arms character get into the base game; as stated by Sakurai Greninja was explicitly an exception made because it's Pokemon, and also from Sakurai's own words Robin probably wouldn't have been in Smash 4 if Awakening released just six months later (when the game's Japanese release was just a month before Smash 4's roster was decided), a new unproven IP really shouldn't be expected to get the same treatment as Pokemon.Hmm...
If ARMS was one of the first games designed for the Switch... Do you think Sakurai knew of it before the roster was decided?
That's what I'm insinuating.Hmm...
If ARMS was one of the first games designed for the Switch... Do you think Sakurai knew of it before the roster was decided?
Earthworm jim? that's a throwback. Has anyone even put 'im up before?If were doing full, unrestricted character wish lists, no matter the insanity, here is mine:
Banjo-Kazooie
King K. Rool
Rayman
Balloon Fighter
Chibi-Robo
Ray (Custom Robo)
Simon Belmont
Toad(In any form)
Earthworm Jim
You know people joke about Tapu Koko or Buzzwole being playable.....but if Pokemon is getting a new rep I don't think there's any particular Alolan pokemon that has it in the bag.It'll be Buzzwole so people can spam me with JoJo reference jokes
Oh damn, what if Decidueye got pinned into a Final Smash?You know people joke about Tapu Koko or Buzzwole being playable.....but if Pokemon is getting a new rep I don't think there's any particular Alolan pokemon that has it in the bag.
It wouldn't surprise me at all if Sakurai went for an island guardian or an ultra beast. (if you think about it, they represent Alolan really well)
Decidueye feels a bit like a Chrom situation if you ask me, people are getting carried away thinking he's the main possibility.
"You'll taste the bitterness of defeat! ...right after Primarina gets the Smash Ball."Oh damn, what if Decidueye got pinned into a Final Smash?
Wow.Plus it's a ****ing squid! Physiologically, it would be so distinct from the rest of the roster on account of its weird as hell body shape. Forget quadruped, we've got an... octoped? now.
Yes but Inkling is largely bipedal.Wow.
I'm offended and I don't even play Splatoon
Does it ever touch the ground? Wondering how plausible it is when pitfalls and banana peels exist.Yes but Inkling is largely bipedal.
This is literally a levitating squid with no distinct 'feet' or 'arms'.
Rosalina...Does it ever touch the ground? Wondering how plausible it is when pitfalls and banana peels exist.
Now that you point it out, I would honestly be super hyped for that. And the fact that it's completely within the realm of possibilities is even better.Clearly Tapu Koko will be playable to shatter everyone in this thread.
That would be so awesome. But too bad there's no way that'll ever happen.You're all sleeping on my boy Noivern.
It would probably walk on some of its tentacles (or rotating between all of them in its animations to just be extra weird), and then 'float' like Rosalina or Mewtwo in a run.Does it ever touch the ground? Wondering how plausible it is when pitfalls and banana peels exist.
Honestly, I think Silvally's much more of a likely pick than Type: Null.I can't believe no one ever talks about this guy when discussing Alolan candidates;
Yeah, sure, making a moveset for a quadruped is probably going to be difficult, but I can't see this guy being any harder to implement than Mimikyu. And he's got such crazy awesome design and backstory. Easily one of Alola's most iconic monsters. Now that you point it out, I would honestly be super hyped for that. And the fact that it's completely within the realm of possibilities is even better.
That would be so awesome. But too bad there's no way that'll ever happen.
At least I have Ridley now to get my lanky dragon fill from.
Quadruped characters are only difficult in the sense of "how do they grab characters and items?". For Ivysaur, the vines work as arm replacements well enough that you don't really notice.I can't believe no one ever talks about this guy when discussing Alolan candidates;
Yeah, sure, making a moveset for a quadruped is probably going to be difficult, but I can't see this guy being any harder to implement than Mimikyu. And he's got such crazy awesome design and backstory. Easily one of Alola's most iconic monsters.
At least I have Ridley now to get my lanky dragon fill from.
I really could see it go either way. Although I guess Silvally has a wider movepool to pull from. Not that I actually think either is the most likely pick by a long shot, but they both have a decent-ish chance.Honestly, I think Silvally's much more of a likely pick than Type: Null.
Ooh, I didn't actually think of that. I guess if they used Silvally they could make him pick up items with his mouth, but I'm not sure about heavy items like barrels.Quadruped characters are only difficult in the sense of "how do they grab characters and items?". For Ivysaur, the vines work as arm replacements well enough that you don't really notice.