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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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I'm expecting several and simple unlock condition, like to name a few ideas:
- Having an unlock match against a character chosen randomly every 5 fights in Vs. mode
- Doing a certain amount of fights in a specific stage to unlock a character from the same series (like you fight :ultshulk: after fighting 3 times in Gaur Plain).
- Having an unlock match against a certain character once you got a certain amount of trophies (like you fight :ultinkling: once you get 3 Splatoon trophies.)
- Having an unlock match against a certain character following the number of enemies you beat in Smash Run (like you fight :ultridley: if you beat Metroid enemies mostly).
 
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Polan

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All these people talking about how much they love that loud-*** siren noise gonna be singing a different story 30-40 characters in.
i'll take that over having everyone inmediately unlocked. that's boring as **** plus it would be dumb to shove 70+ characters in people's faces. would be way too overwhelming especially for newbs and casuals.
 

Spinosaurus

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I am definitely rocking :ultdk: first even if everyone else was unlocked from the start. The kong's only second to Wario for me as a character, but I never liked using him or how he looked before. He finally looks like the DK I love though, and the changes are exciting.
 

True Blue Warrior

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Alternatively, you could make Tails an actual character and make his ferrying mechanic a part of his Up-B. More specifically, that Tails can grab and carry other characters if they're on the same team.
That's a great idea.

All these people talking about how much they love that loud-*** siren noise gonna be singing a different story 30-40 characters in.
Not me, I love unlocking characters.
 

Tree Gelbman

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i'll take that over having everyone inmediately unlocked. that's boring as **** plus it would be dumb to shove 70+ characters in people's faces. would be way too overwhelming especially for newbs and casuals.
Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.
 

PLATINUM7

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Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.
They're also the ones least likely to try out everyone on a starting roster. At least making them unlock characters makes them curious to try out who they just unlocked.

When I played Tekken 5 back in the day I tried out the characters I unlocked before trying out the entire default roster.

Smash also has the luxury of being a crossover, so people can go for characters they're familiar with. That will get people to unlock other characters just using the ones they already know.
 

KirbyWorshipper2465

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I don't mind unlocking things, it can be fun to try and figure out how to get characters (except when it involves playing Vs. Mode for X amount of hours, thanks Melee). Now for some stuff I'm late on:

Hey now, DK has got jacked **** for the moment, so, wait a moment. Who knows, maybe Kamek is amongst the new characters and we will be thrown off the rocket? I know you are joking, but Pokémon have gotten a lot over the years, DK? I cri evertym. Metroid finally got what they deserved and I'm very happy for them.
I know, right. Never mind Dixie and K. Rool, I'm worried about not that many people supporting Cranky, and the 64 trio (especially Chunky, who hasn't shown up in anything since that game).

Newcomer speculation. I didn't mean how they are represented in Smash right now

People won't even talk about Yoshi related stuff unless prodded by me or someone else
In fairness, we're not exactly out of character options yet (assuming the series goes on after Sakurai retires), so the popular ones go first.

As someone who just beat Tropical Freeze like two days ago. . .a walrus shooting out ice dragons out of a viking horn is indeed pretty damn cool
He would make a nice AT, at the very least
:061:
True that. Plus he and his gang have more going for them than the Tiki Taks, who are just good as punching bags outside of DKCR.
 

Swamp Sensei

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Yeah, but having 12 more characters sounds great.
Hold the phone.

Can you list the dates for all character of the day posts?

So far we have had Inkling, Ridley, Daisy, Mario and Link.
 

SirCamp

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Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.
I fully disagree here. I pretty much only play casually. Or at least as casually as anyone invested enough to be on Smashboards can. And unlocking all of the things is generally what the game is in terms of solo play for me. That's why people want a story mode, break the targets, challenges, and all that jazz. I remember having a blast unlocking everything in melee as a kid. Of course there was the benefit of not actually knowing everything about the game beforehand, which we don't really have nowadays, but still I think the point stands. Casuals like having a reason to play when they are alone as well as when they are with friends, and unlocking hidden stuff, characters or otherwise, is a great way to do that. People like feeling like they've accomplished something.

In fact I think it's the opposite. It seems to me, competitive players want to dive right in and don't want to have to deal with unlocking all of the things they want to play around with immediately. They will anyway of course, but they'll complain about it. Or ban them if it gets to be too much, as was the case with custom moves. The tedium of unlocking them was definitely a factor in people not wanting to have to deal with them at all on a competitive level. Obviously it was more than just that, but it was a factor. Granted that's an extreme example, but still.
 

osby

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I fully disagree here. I pretty much only play casually. Or at least as casually as anyone invested enough to be on Smashboards can. And unlocking all of the things is generally what the game is in terms of solo play for me. That's why people want a story mode, break the targets, challenges, and all that jazz. I remember having a blast unlocking everything in melee as a kid. Of course there was the benefit of not actually knowing everything about the game beforehand, which we don't really have nowadays, but still I think the point stands. Casuals like having a reason to play when they are alone as well as when they are with friends, and unlocking hidden stuff, characters or otherwise, is a great way to do that. People like feeling like they've accomplished something.

In fact I think it's the opposite. It seems to me, competitive players want to dive right in and don't want to have to deal with unlocking all of the things they want to play around with immediately. They will anyway of course, but they'll complain about it. Or ban them if it gets to be too much, as was the case with custom moves. The tedium of unlocking them was definitely a factor in people not wanting to have to deal with them at all on a competitive level. Obviously it was more than just that, but it was a factor. Granted that's an extreme example, but still.
Agreed. Thé game isn't going anywhere, I can invest a few days unlocking the roster. I'd like if some newcomers and some characters like Pit or Marth are Starters though.
 

MysticKnives

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All these people talking about how much they love that loud-*** siren noise gonna be singing a different story 30-40 characters in.
Many probably will be like that, but not me. If we're starting with the full 64 Roster like I think we are, I legit have 5 characters (:ultness::ultfalcon::ultluigi::ultjigglypuff::ultmario:) that I use the most often from the start. I don't have any problems with this personally. Though, It's definitely easy to see why some would find it quite tedious and time consuming. We're basically having to unlock over 53 characters.
 

osby

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Unlocking characters lost its novelty for me long ago lol.
That's why there were so little unlockable fighters in Smash 4, but some fans were also complained about this.
I think this game might be a good compromise if and only if the unlocking method is really strreamlined. Maybe you can unlockable multiple fighters at once?
 

Polan

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Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.
no they are not. throw a massive roster at a casual's face and they'll probably settle on one or two characters and never touch anyone else. at least by unlocking they'll maybe give the characters they are unlocking a shot. plus it would provide an incentive to play the other modes in the game that aren't classic mode.

EDIT: also why hasn't the greninja flair been fixed? it is an outrage and an insult to my person that i can't rep ninja kermit. (seriously someone fix this)
 
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Iridium

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We have more footage, and finally some plays from :ultmegaman: (I guess :ultbowser:in a way too)!
 

vaanrose

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Unlocking characters is a chore you have to do before you get to actually play the game. It takes the actual game, the complete multiplayer experience, and makes it the prize you get for playing a bastardized single player version of itself. There's a reason almost every other fighting game out there has abandoned the concept.

Tekken 6 had the best compromise. Most the roster was locked in the single player mode, but the entire roster was unlocked from the beginning in the multiplayer mode. By all means, lock the entire cast away in the Classic and All-Star modes. Let the people who need an incentive to keep playing have their arbitrary sense of progression. But let the rest of us play the game right when we pop in the disc.
 

Mario & Sonic Guy

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y'all can't just ignore my boy, however.



Put 'im in, Sakurai
Sadly, Pak E. Derm is a forgettable character, since it only appeared in Yoshi's Story, and it wasn't even all that common to begin with; only three appeared in the whole game, all of which were in the very first course.
 

MasterOfKnees

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I hope they find some cool new way of unlocking characters, something that lets us pick and choose a bit, because if they make us unlock characters in order of which they appeared in Smash it's going to be a long grind until we get to the newcomers, and if it's randomized it's just going to be a mess. I'm a big fan of the Great Maze idea, it'd let us pick and choose a bit while making it far more interactive, and if they make it 2-player compatible then it could be great fun to do on day 1. It would however be a bit of a wasted mode once you've unlocked everything, so I don't think that's how it's going to happen.

I'm okay with us having to unlock so much though, but mostly because I already play :ultjigglypuff::ultfalcon::ultsamus::ultmario: quite a bit as is, and as long as I can pick and choose who I unlock then I'll have all of my favorites in no time to see out the grind.
 

Murlough

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In fact I think it's the opposite. It seems to me, competitive players want to dive right in and don't want to have to deal with unlocking all of the things they want to play around with immediately. They will anyway of course, but they'll complain about it. Or ban them if it gets to be too much, as was the case with custom moves. The tedium of unlocking them was definitely a factor in people not wanting to have to deal with them at all on a competitive level. Obviously it was more than just that, but it was a factor. Granted that's an extreme example, but still.
I'm competitive in everything I do. I'm not gonna complain about unlocking characters unless its heavily RNG-based like customs are.

Thats one of the reasons customs were banned. They were a ***** to completely unlock because you can keep getting the same customs you already unlocked.

I really hope you aren't saying you think the competitive side eill ban full on characters just because unlocking them takes a few hours. Theres a difference between failing a mission and potentially not being able to unlock all customs after 1000s of hours.

I actually have completed everything except 9.0 in Smash 4, because endlessly trashing my friends gets boring after four years, and I have less than half the customs unlocked. Like wtf is that?
 

T-Hell

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I'm fine with unlocking most of the roster, that way I'm not too overwhelmed trying characters and I'll get excited when I encounter my faves. Also, we still don't know how the unlocking proccess will be, Sakurai said it will be streamlined. Maybe it just takes a couple of days to unlock everyone, let's just wait.
 

Radical Bones

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12 new/echo characters in total sounds awesome for the ultimate version considering we got 12 in the first ever Smash. And seeing as numbers and callbacks seem to be the theme...
 

Makai Wars

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I really hope there's a simple way to unlock all the characters in a short period of time. As fun as [CHALLENGER APPROACHING] was for me as a 9 year old, at this point I'd just like to go through all the characters I'm interested in as soon as possible.
I just KNOW one of the characters I really want to play is going to be stuck behind some nonsensical arbitrary wall like 'leave the game running for 35 hours straight' or something.
 

Yoshisaurus Rex

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As much as I love unlocking characters, I think 50+ unlockable fighters would be a bit too much. Don’t get me wrong, I enjoy feeling the rush of the siren blaring every time I unlock someone but hearing it over and over is bound to get old at least for me. Maybe my thoughts might change when I finally have the game. Who knows?

As for the characters from the original 8/12 I’m gonna use, :ultyoshi: and :ultpikachu: will be my go-tos. I’ve mained them in 64 and still have a soft spot for them to this day.


Might try Classic on hard mode with:ultsamus: in hopes it will unlock :ultridley: but might end up unlocking ZSS instead -shrugs-
 

92MilesPrower

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- Having an unlock match against a character chosen randomly every 5 fights in Vs. mode
It wouldn't make sense to unlock certain characters before others, though, such as Palutena before Pit.

That aside, I'm hoping for some classic unlock criteria for some characters, such as beating 100 Man Smash for Falco, beating Break the Targets with the original 8 for Luigi, etc.
 

Arcadenik

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I was thinking maybe Smash Ultimate is probably perfect for young kids. They play as Nintendo characters they like or are familiar with... and they get to unlock 50+ more characters just by playing. They will also learn about Nintendo's history as they play. The kids are in for a treat!

As for most of us older Smash fans, yeah, it probably might be tedious having to unlock 50+ characters. We don't have as much free time as we used to 20 years ago. We want to play as our favorite veterans ASAP. Kinda wish I was a kid again... or at least have no clue about Nintendo's history like I used to be when I played Melee for the first time. I miss having that sense of discovery and wonder.
 

Imadethistoseealeak

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no they are not. throw a massive roster at a casual's face and they'll probably settle on one or two characters and never touch anyone else. at least by unlocking they'll maybe give the characters they are unlocking a shot. plus it would provide an incentive to play the other modes in the game that aren't classic mode.

EDIT: also why hasn't the greninja flair been fixed? it is an outrage and an insult to my person that i can't rep ninja kermit. (seriously someone fix this)
I disagree in the sense that most casual Smash players play in groups and just do free for all matches for hours, so yea in that sense the more characters available the better. If a friend were to bring both smash Wii u and smash ultimate to a party with just the starting roster, I'd defintely say let's do Smash Wii u for now.

But I've argued this multiple times that it comes from a place of how you play. I get from the perspective of someone who plays mostly by themselves or with a couple friends wouldn't mind unlocks (and I might be closer to that type of person this time) but for a person who normally plays for fun with 8+ friends 8 player smash with a huge roster was great.

Also kinda mute to argue this anymore since we know how big the starting roster will be, better to start talking about how we will unlock everything. Hopefully easy, fun, and well telegraphed as in I'll know how to unlock who I want to unlock.
 
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Ashuree

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I think that would be unlocking 1 character per week, or month.
Omg that would be so terrible, could you Imagine a timed roster that unlocks based on how long after you purchased the game it's been and each one is set to a week. Yikes. Darkest timeline.
 

92MilesPrower

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*AUX CALL PUSH SELECT*

Snake: Hey Otacon, isn't that Ryu, that Japanese guy known all over the world for winning all of those World Warrior martial arts tournaments?

Otacon: Yeah, that's him! I can't believe you're actually getting to fight him!

Snake: He looks as tough as we've heard, and seems ready to take anyone on.

Otacon: You know, there's also that one thing I always really wanted to do with you if you ever met Ryu in battle... ...can we do it?

Snake: Oh yeah, that thing. Let's do it. aaahhh... HADOUKEN!

Otacon: SHORYUKEN!

Snake: ...Please don't tell Colonel and Mei Ling we do these things.
 

Metal Shop X

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If I can unlock Ridley early, then I be a happy boy.

If not, I just see I guess.:ultrob:
 
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