Zeox
Smash Champion
Yeah, but having 12 more characters sounds great.Depends on if they keep the pattern up tbh.
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Yeah, but having 12 more characters sounds great.Depends on if they keep the pattern up tbh.
I'll give it a few more weeks to be 100% sure, but if they DO keep this up, you may definitely be onto something.Yeah, but having 12 more characters sounds great.
i'll take that over having everyone inmediately unlocked. that's boring as **** plus it would be dumb to shove 70+ characters in people's faces. would be way too overwhelming especially for newbs and casuals.All these people talking about how much they love that loud-*** siren noise gonna be singing a different story 30-40 characters in.
That's a great idea.Alternatively, you could make Tails an actual character and make his ferrying mechanic a part of his Up-B. More specifically, that Tails can grab and carry other characters if they're on the same team.
Not me, I love unlocking characters.All these people talking about how much they love that loud-*** siren noise gonna be singing a different story 30-40 characters in.
Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.i'll take that over having everyone inmediately unlocked. that's boring as **** plus it would be dumb to shove 70+ characters in people's faces. would be way too overwhelming especially for newbs and casuals.
They're also the ones least likely to try out everyone on a starting roster. At least making them unlock characters makes them curious to try out who they just unlocked.Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.
I know, right. Never mind Dixie and K. Rool, I'm worried about not that many people supporting Cranky, and the 64 trio (especially Chunky, who hasn't shown up in anything since that game).Hey now, DK has got jacked **** for the moment, so, wait a moment. Who knows, maybe Kamek is amongst the new characters and we will be thrown off the rocket? I know you are joking, but Pokémon have gotten a lot over the years, DK? I cri evertym. Metroid finally got what they deserved and I'm very happy for them.
In fairness, we're not exactly out of character options yet (assuming the series goes on after Sakurai retires), so the popular ones go first.Newcomer speculation. I didn't mean how they are represented in Smash right now
People won't even talk about Yoshi related stuff unless prodded by me or someone else
True that. Plus he and his gang have more going for them than the Tiki Taks, who are just good as punching bags outside of DKCR.As someone who just beat Tropical Freeze like two days ago. . .a walrus shooting out ice dragons out of a viking horn is indeed pretty damn cool
He would make a nice AT, at the very least
Hold the phone.Yeah, but having 12 more characters sounds great.
I fully disagree here. I pretty much only play casually. Or at least as casually as anyone invested enough to be on Smashboards can. And unlocking all of the things is generally what the game is in terms of solo play for me. That's why people want a story mode, break the targets, challenges, and all that jazz. I remember having a blast unlocking everything in melee as a kid. Of course there was the benefit of not actually knowing everything about the game beforehand, which we don't really have nowadays, but still I think the point stands. Casuals like having a reason to play when they are alone as well as when they are with friends, and unlocking hidden stuff, characters or otherwise, is a great way to do that. People like feeling like they've accomplished something.Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.
Agreed. Thé game isn't going anywhere, I can invest a few days unlocking the roster. I'd like if some newcomers and some characters like Pit or Marth are Starters though.I fully disagree here. I pretty much only play casually. Or at least as casually as anyone invested enough to be on Smashboards can. And unlocking all of the things is generally what the game is in terms of solo play for me. That's why people want a story mode, break the targets, challenges, and all that jazz. I remember having a blast unlocking everything in melee as a kid. Of course there was the benefit of not actually knowing everything about the game beforehand, which we don't really have nowadays, but still I think the point stands. Casuals like having a reason to play when they are alone as well as when they are with friends, and unlocking hidden stuff, characters or otherwise, is a great way to do that. People like feeling like they've accomplished something.
In fact I think it's the opposite. It seems to me, competitive players want to dive right in and don't want to have to deal with unlocking all of the things they want to play around with immediately. They will anyway of course, but they'll complain about it. Or ban them if it gets to be too much, as was the case with custom moves. The tedium of unlocking them was definitely a factor in people not wanting to have to deal with them at all on a competitive level. Obviously it was more than just that, but it was a factor. Granted that's an extreme example, but still.
For me: andSo who are you going to play the most from the original 12 at the start of Smash Ultimate?
As for me: , and .
Many probably will be like that, but not me. If we're starting with the full 64 Roster like I think we are, I legit have 5 characters () that I use the most often from the start. I don't have any problems with this personally. Though, It's definitely easy to see why some would find it quite tedious and time consuming. We're basically having to unlock over 53 characters.All these people talking about how much they love that loud-*** siren noise gonna be singing a different story 30-40 characters in.
That's why there were so little unlockable fighters in Smash 4, but some fans were also complained about this.Unlocking characters lost its novelty for me long ago lol.
Probably , and . Really though, I'm open to using anybody.So who are you going to play the most from the original 12 at the start of Smash Ultimate?
As for me: , and .
no they are not. throw a massive roster at a casual's face and they'll probably settle on one or two characters and never touch anyone else. at least by unlocking they'll maybe give the characters they are unlocking a shot. plus it would provide an incentive to play the other modes in the game that aren't classic mode.Casuals are the ones who care LEAST about unlocking things. They're gonna see 8 people be all ''Lame." and lose interest before they even unlock everyone.
So who are you going to play the most from the original 12 at the start of Smash Ultimate?
As for me: , and .
Sadly, Pak E. Derm is a forgettable character, since it only appeared in Yoshi's Story, and it wasn't even all that common to begin with; only three appeared in the whole game, all of which were in the very first course.y'all can't just ignore my boy, however.
Put 'im in, Sakurai
is all the variety I need...
With maybe and for the sake of variety.
Sadly, Pak E. Derm is a forgettable character, since it only appeared in Yoshi's Story, and it wasn't even all that common to begin with; only three appeared in the whole game, all of which were in the very first course.
I'm competitive in everything I do. I'm not gonna complain about unlocking characters unless its heavily RNG-based like customs are.In fact I think it's the opposite. It seems to me, competitive players want to dive right in and don't want to have to deal with unlocking all of the things they want to play around with immediately. They will anyway of course, but they'll complain about it. Or ban them if it gets to be too much, as was the case with custom moves. The tedium of unlocking them was definitely a factor in people not wanting to have to deal with them at all on a competitive level. Obviously it was more than just that, but it was a factor. Granted that's an extreme example, but still.
My worst nightmare.Maybe it takes a couple of days to unlock everyone.
It wouldn't make sense to unlock certain characters before others, though, such as Palutena before Pit.- Having an unlock match against a character chosen randomly every 5 fights in Vs. mode
I disagree in the sense that most casual Smash players play in groups and just do free for all matches for hours, so yea in that sense the more characters available the better. If a friend were to bring both smash Wii u and smash ultimate to a party with just the starting roster, I'd defintely say let's do Smash Wii u for now.no they are not. throw a massive roster at a casual's face and they'll probably settle on one or two characters and never touch anyone else. at least by unlocking they'll maybe give the characters they are unlocking a shot. plus it would provide an incentive to play the other modes in the game that aren't classic mode.
EDIT: also why hasn't the greninja flair been fixed? it is an outrage and an insult to my person that i can't rep ninja kermit. (seriously someone fix this)
I think that would be unlocking 1 character per week, or month.My worst nightmare.
Omg that would be so terrible, could you Imagine a timed roster that unlocks based on how long after you purchased the game it's been and each one is set to a week. Yikes. Darkest timeline.I think that would be unlocking 1 character per week, or month.
It's not just me, right? Ike is looking insanely good?
We have more footage, and finally some plays from (I guess in a way too)!