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Official Smash for Switch 2 - Speculation & Discussion Thread

Gengar84

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The times we argued "Smash is always out within the first two years of a console's life" are looking very stupid now that I've been reminded that this was objectively, factually incorrect.

Thanks, Nintendo 3DS, for giving us precedence of Smash not always being as early as we thought. Makes the idea of a 2028 Switch 2 Smash more plausible.
Well, Smash 64 already breaks that hard rule anyways. It’s more of a general trend than a hard rule. Smash 3DS and 64 are the exceptions but Smash does generally release early. It makes sense to so it can have a lengthy DLC cycle and be a big driver in early console sales and hype but it doesn’t absolutely have to release early. Smash 3DS is a weird case because Smash had never gotten a handheld entry prior to that so there was no expectation for Smash until it happened.
 
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Hadokeyblade

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While not a fighting game, a 1/2 example of this was Pikachu in Generation 5.

It was still advertised as the mascot and still appeared in the anime but it was unobtainable in both BW1/2 outside of events and transfer.

While it made sense in BW1, they could have added Pikachu in BW2 if they wanted to since that game focused on having a mix of old and new Pokemon. It apparently also wasn’t in the discontinued Dream World outside of events.
Gen 5 was so real for that tbh
 

Will

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I do like the first Bravely Default (Both parts) as it has its unique story revolving around the player being the TRUE GOD of the world.
Me when the 3DS camera turns on during the final boss fight when the characters pray for God to help them



I know absolutely nothing about Bravely Default II tbh. I completely skipped it.
 
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Dukefire

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Me when the 3DS camera turns on during the final boss fight when the characters pray for God to help them



I know absolutely nothing about Bravely Default II tbh. I completely skipped it.
The sequel's story didn't fit with me as I was used to the First's story. It does indicate how special Bravely Default was in both titles. (First and Bravely Second: End Layer)
 

The Stoopid Unikorn

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Well, Smash 64 already breaks that hard rule anyways. It’s more of a general trend than a hard rule. Smash 3DS and 64 are the exceptions but Smash does generally release early. It makes sense to so it can have a lengthy DLC cycle and be a big driver in early console sales and hype but it doesn’t absolutely have to release early. Smash 3DS is a weird case because Smash had never gotten a handheld entry prior to that so there was no expectation for Smash until it happened.
I believe it was assumed 64 was always the exception due to being the literal first one.

But with that said, the point is we have precedence of a Smash game coming later than expected due to Sakurai being busy with another project as a launch title. This will be what happens for the Switch 2 too.
 
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Dukefire

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I believe it was assumed 64 was always the exception due to being the literal first one.

But with that said, the point is we have precedence of a Smash game coming later than expected due to Sakurai being busy with another project as a launch title. This will be what happens for this one too.
As of now, I'm interested on what Sakurai will showcase for Kirby Air Riders possibly this summer. His old project that was his last association with Kirby before leaving HAL Laboratory inc and develop other games.
 

Gengar84

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I believe it was assumed 64 was always the exception due to being the literal first one.

But with that said, the point is we have precedence of a Smash game coming later than expected due to Sakurai being busy with another project as a launch title. This will be what happens for the Switch 2 too.
True, but I do think Smash 3DS is a unique case that doesn’t exactly set a precedent. The 3DS was a handheld, which had never previously gotten a Smash game. It was also made alongside the Wii U version, which was in the first two years. I don’t think the 3DS version would exist without the Wii U version. There was no prior expectation of Smash on handhelds but the main home consoles had always gotten a Smash in the first two years beyond Smash 64.
 

The Stoopid Unikorn

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True, but I do think Smash 3DS is a unique case that doesn’t exactly set a precedent. The 3DS was a handheld, which had never previously gotten a Smash game. It was also made alongside the Wii U version, which was in the first two years. I don’t think the 3DS version would exist without the Wii U version. There was no prior expectation of Smash on handhelds but the main home consoles had always gotten a Smash in the first two years beyond Smash 64.
Yeah but also, it doesn't mean Sakurai had to spend an extra year figuring it out because he didn't. He was spending that "extra year" working on Uprising.
 

Gengar84

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Yeah but also, it doesn't mean Sakurai had to spend an extra year figuring it out because he didn't. He was spending that "extra year" working on Uprising.
Fair enough. Like I said, the first two years thing was always more of a general trend than a hard rule anyways. Logically it makes sense to release Smash early to have time for DKC and drive interest in the console but it isn’t mandatory.

Anyways, I’ve been thinking about LoL in Smash again recently and I’m curious about which direction they’ll go if Smash does get a character. The simplest solution is to just get a solo fighter. Whether that be Jinx, Yasuo, Ahri, or someone else. Another idea I think could be fun is a tag duo fighter to reference both LoL and 2XKO’s team based gameplay. It would be twice the work so I don’t think it’s as likely but I think it could be fun if they went for it. They could even bring in some of 2XKO’s tag mechanics. No other current transform character does much with the idea beyond a simple transformation. Some cool options for teams could be Jinx/Vi, Jinx/Ekko, or Yasuo/Ahri. All those pairings have lore reasons to team up and fun contrasting gameplay styles.
 

Swamp Sensei

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I really wish Nintendo and Capcom had a merger.

So many new 1st Party possibilities...
You are viewing the world in a Smash Bros only lens.

Like.. this is a bad thing in every lens except specifically Smash Bros.
 
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SMAASH! Puppy

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The boxarts are weird for Killer Instinct. Gargos is the main one on the N64 game itself.
I remembered reading that there was no N64 version, and looking it up I only found a boxart for Killer Instinct Gold with Fulgore and...Tusk?

looks some more

Oh Gargos is on the cartridge. I forgot they used to make things like that separate images instead of just reusing the boxart.
 

SMAASH! Puppy

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If a character from Killer Instinct was selected, who would be the best candidate to represent the series?
Well tabling the hypothetical where Nintendo owned it so KI 2013 doesn't exist, the answer here is unambiguously Fulgore, as he (and maybe Sabrewolf) are probably the only characters non KI players would recognize.
 

Gengar84

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If a character from Killer Instinct was selected, who would be the best candidate to represent the series?
I like pretty much every character in the game but I’d go with Fulgore. He’s basically the mascot of the series and is really unique compared to other Smash characters. My main in the SNES game was Orchid and my main in 2013 is Hisako so either of those would be awesome too. I think Glacius is my favorite overall because I have an affinity towards ice elemental characters but Fulgore is awesome too.
 

CosmicEternity44

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As of now, I'm interested on what Sakurai will showcase for Kirby Air Riders possibly this summer. His old project that was his last association with Kirby before leaving HAL Laboratory inc and develop other games.
Speaking of that game, but kinda unrelated, I do hope that they make a commercial like this for that game, as unlikely as it is.

 

Gengar84

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If they went with Rash, they could potentially use him as a dual Battletoads and Killer Instinct rep, bringing in music from each series (kind of like how Terry brought over a bunch of SNK music). Ideally, I’d love both but I’d settle for just Rash if I could only pick one.
 

Dukefire

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I like pretty much every character in the game but I’d go with Fulgore. He’s basically the mascot of the series and is really unique compared to other Smash characters. My main in the SNES game was Orchid and my main in 2013 is Hisako so either of those would be awesome too. I think Glacius is my favorite overall because I have an affinity towards ice elemental characters but Fulgore is awesome too.
Glacius: A ranged fighter that utilize Ice for trickery and traps. However, he isn't strong in close combat, so his weight could be more mid to light weight as to reflect his style and him trying to keep fighters away from his ice shell body.
Orchid: A rushdown Fighter that utilize Tonfa for quick strikes with summoning firecats and turning into one to close the gap. Lightweight as she's fast, but lacks options against range.
Hisako: An all ranged fighter that a ghost and seems inspired by The Grudge movie. Mid weight with extend range thanks to wielding a spear and has options for range and close combat.
Fulgore: Heavy Weight as a combat machine. Its mechanic is based off the nuclear reactor that acts as a resource and a buff should the meter be full. If full, Fulgore gains speed and increase attack speed until used. Has options for close and long range, but can be combo if not careful and not utilizing the meter properly.
 

Verde Coeden Scalesworth

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Which is also weird since Wikipedia said it was arcade only.
Gold added a lot of stuff and is partially its own thing, but it is odd Wikipedia didn’t mention it anywhere on the page? I know it has a distinct name, but it’s still an updated port of Killer Instinct 2.
 

SMAASH! Puppy

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Gold added a lot of stuff and is partially its own thing, but it is odd Wikipedia didn’t mention it anywhere on the page? I know it has a distinct name, but it’s still an updated port of Killer Instinct 2.
Maybe it not being named "Killer Instinct 2" and not being a 1:1 port (IE: Real-time rendered backgrounds) makes them think KIG=/=KI2.
I checked it again and uh...It actually does mention it, I was just skimming so I didn't read far enough down or register that the section was technically talking about 2 games.

Oops...
 
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Wario Wario Wario

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You make good points but I feel there’s still a case to be made for Smash in wanting to celebrate their past in addition to promoting what’s current. Whether they’re dormant or not, those games were still a big part of Nintendo’s past. I’d say that warrants consideration for Smash. I still think there’s a legit argument to be made for them even being owned by Microsoft. They’re not really relevant today but they have stronger ties to Nintendo than almost any other third party characters. I’d say that counts for something.
I don't think I mind Rare content in Smash on paper, but I don't like Rare being being held on a higher pedistal than other long-gone partner devs. It doesn't really make sense to me that Rare content is seen as a priority but - say - pre-GTA DMA Design content isn't, you know? I think in my mind Rare's connection to Nintendo is essentially the same as any other member of the Ultra 64 Dream Team, lasted a bit longer; strongly effected DK; left a moderately-sized mark on Star Fox, but ultimately a fun footnote. I would be a lot more welcoming to Rare content (and stuff like Mega Man by proxy) if we had major rep for games like, I dunno, Gimmick; Plok; Billy Hatcher; Drawn to Life, that kinda thing.

I've had a lot of thoughts about Rare in Smash really, and they do end up changing every few months (yes, I'm unemployed), I dunno. The thing that always bugs me really is the concept that a corporation can be a "home". Mr. Pants would be good though, and I guess Rare is the only real way you could trojan-horse ZX Spectrum content, which I've wanted for a while.
 
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Gengar84

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I don't think I mind Rare content in Smash on paper, but I don't like Rare being being held on a higher pedistal than other long-gone partner devs. It doesn't really make sense to me that Rare content is seen as a priority but - say - pre-GTA DMA Design content isn't, you know? I think in my mind Rare's connection to Nintendo is essentially the same as any other member of the Ultra 64 Dream Team, lasted a bit longer; strongly effected DK; left a moderately-sized mark on Star Fox, but ultimately a fun footnote. I would be a lot more welcoming to Rare content (and stuff like Mega Man by proxy) if we had major rep for games like, I dunno, Gimmick; Plok; Billy Hatcher; Drawn to Life, that kinda thing.

I've had a lot of thoughts about Rare in Smash really, and they do end up changing every few months (yes, I'm unemployed), I dunno. The thing that always bugs me really is the concept that a corporation can be a "home".
I think the difference for me is that many of my favorite games on the SNES and N64 were made by RARE. The DKC trilogy, Battletoads, Killer Instinct, Banjo-Kazooie, Diddy Kong Racing, GoldenEye, and Perfect Dark are still among my favorite games. Nintendo actually owned 49% of RARE back in the day so they were basically second party devs. They were also one of the few outside developers to provide so much support for the N64 when the console was struggling in that department. Personally, no other developer has as strong of ties to my memories of Nintendo than RARE does.
 

Þe 1 → Way

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Hisako: An all ranged fighter that a ghost and seems inspired by The Grudge movie. Mid weight with extend range thanks to wielding a spear and has options for range and close combat.
Kinda off topic but isn't Hisako based off the Ring/Ringu? I always figured that she was referencing that with all the static/glitch imagery.
 

Gengar84

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The alternate universe where Rare is still under Nintendo has some funny implications

"Ridley is simply too big to be included in Super Smash Bros. Instead we will be adding another character whose name starts with the letter R, is an evil reptilian creature, and is capable of breathing fire."

Riptor would be awesome too. Not the most likely by a long shot but you basically can’t go wrong with any KI character. I’d say it has my favorite overall roster of any fighting game. There aren’t any characters I dislike.
 

Wario Wario Wario

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Personally, no other developer has as strong of ties to my memories of Nintendo than RARE does.
I think that's really the key difference in mentalities here. I like to look at history - including the type I was there for - in a bystander's objectives, (I don't even view my own personal childhood milestones with that much reverance), and with the Nintendo-Rare fan experience, I simply cannot have that context even if I wanted it. Looking at the Facts™, corporations cannot be friends or enemies, and Rare and Nintendo's partnership was nothing special whatsoever once the curtain is pulled and comparisons are made, but if you were the sort of person immersed in the 90s console wars and Nintendo Power hype cycles, yeah... they were the trump card that made owning an N64 worthwhile to most. I can understand how that mentality develops, I moreso disagree with holding onto it now all that dust is settled, as well as some of the ways it's manifested over the years (again, the whole "come home" thing)
 
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Gengar84

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I think that's really the key difference in mentalities here. I like to look at history - including the type I was there for - in objectives, and with the Nintendo-Rare fan experience, I simply cannot have that context even if I wanted it. Looking at the Facts™, corporations cannot be friends or enemies, and Rare and Nintendo's partnership was nothing special whatsoever once the curtain is pulled, but if you were the sort of person immersed in the 90s console wars and Nintendo Power hype cycles, yeah... they were the trump card that made owning an N64 worthwhile to most. I can understand how that mentality develops, I moreso disagree with holding onto it now all that dust is settled, as well as some of the ways it's manifested over the years (again, the whole "come home" thing)
Yeah, I’m just speaking as a fan. Those characters are nostalgic to me as they were my favorite games growing up. I’ve always linked them with Nintendo because Nintendo’s were the only consoles I had as a kid. The majority of my favorite gaming memories on Nintendo were RARE. My gaming library was very largely just Nintendo and RARE with a few others here and there.
 

The Stoopid Unikorn

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If a character from Killer Instinct was selected, who would be the best candidate to represent the series?
Fulgore.

While Jago is the main protagonist which would make it seem like he'd be the clear shot, I think Fulgore just brings so much cool factor and he's definitely one of if not the most iconic design from the series.

It's very much a Mortal Kombat situation where even though there's a clear main character (Liu Kang), there's someone who just feels more right to bring as a representative of the series (either Scorpion or Sub-Zero).
 
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Gengar84

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Fulgore.

While Jago is the main protagonist which would make it seem like he'd be the clear shot, I think Fulgore just brings so much cool factor and he's definitely one of if not the most iconic design from the series.

It's very much a Mortal Kombat situation where even though there's a clear main character (Liu Kang), there's someone who just feels more right to bring as a representative of the series (either Scorpion or Sub-Zero).
Ideally, we get Scorpion as the base character and Sub-Zero as the semiclone with unique specials, Final Smash, and taunts. If they base the movesets off the classic 2D games, that’s how they basically played anyways so it would still be faithful.
 

SMAASH! Puppy

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My guess would be:
  • Melee: Banjo & Kazooie would be considered, though since his competition is :peachmelee::bowsermelee::zeldamelee::sheikmelee::mewtwomelee::icsmelee::marthmelee:&:gawmelee:, I dunno if he'd be selected.
  • Brawl: If not in Melee, Banjo & Kazooie would probably join here since he was still fairly popular. If added here, their inclusion would likely come at the cost of :ike::zerosuitsamus::pit:or maybe but probably not:metaknight:. Pit is most likely replacement, who would then be a newcomer in SSB4
    • If they were added in Melee, I wouldn't put past an inclusion of a KI character here.
  • As for SSB4, I dunno.
  • In Ultimate :ultbanjokazooie:'s DLC slot would go to someone else because he's already in the game.
 

Gengar84

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My guess would be:
  • Melee: Banjo & Kazooie would be considered, though since his competition is :peachmelee::bowsermelee::zeldamelee::sheikmelee::mewtwomelee::icsmelee::marthmelee:&:gawmelee:, I dunno if he'd be selected.
  • Brawl: If not in Melee, Banjo & Kazooie would probably join here since he was still fairly popular. If added here, their inclusion would likely come at the cost of :ike::zerosuitsamus::pit:or maybe but probably not:metaknight:. Pit is most likely replacement, who would then be a newcomer in SSB4
    • If they were added in Melee, I wouldn't put past an inclusion of a KI character here.
  • As for SSB4, I dunno.
  • In Ultimate :ultbanjokazooie:'s DLC slot would go to someone else because he's already in the game.
I feel like Banjo would have had higher priority than Game & Watch and the Ice Climbers for Melee. I think we’d have had Rash in Smash 4 and Fulgore in Ultimate. Maybe Joanna at some point too. I don’t think we’d have anyone else. Conker’s game is too adult oriented and sold poorly so I doubt he’d be prioritized over these three.
 
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