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Official Smash for Switch 2 - Speculation & Discussion Thread

Will

apustaja
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Yeah, and even Falcon has more of Samus’ attacks, plus whatever they had left of King of Dragons. Ness is easily the least clone-y of the 64 cast. I wonder if this indicates he was planned from the start
Ironically Ness may have been the last character added to the game given the order on the Debug Menu.
:mario64: :fox64: :dk64: :samus64: :luigi64: :link64: :yoshi64: :falcon64: :kirby64: :pikachu64: :jigglypuff64: :ness64:
Well, in a universe where the 64 Disk Drive was successful and Mother 64 was released as intended, this would’ve been Lucas. :4lucas:

I don’t recall exactly when Mother 64 was officially cancelled, or if they just left it in the dark until Mother 3 was revealed. However, it could explain the sudden appearance of Ness. I don’t know for sure, I’m just throwing ideas.
 
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SharkLord

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I think long term Sakurai's general philosophy towards character representation and the general execution of such was a benefit in getting third parties to come to the table for Smash beyond just the money. Especially for SE characters and the likes of Sora, Sakurai and company could be trusted to get fighters right, which likely helped negotiate the use of them circa Smash 4/Ultimate.
It's especially wild to think that Squeeniz has had a self-imposed ban on depicting the Heroes in spinoffs, let alone together, and they just gave Sakurai the go-ahead to have four in one place.

It's also hilarious that Disney was actually chill with Sora all along and it was Nomura who was worried about the lore
 

Thegameandwatch

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Well, in a universe where the 64 Disk Drive was successful and Mother 64 was released as intended, this would’ve been Lucas. :4lucas:

I don’t recall exactly when Mother 64 was officially cancelled, or if they just left it in the dark until Mother 3 was revealed. However, it could explain the sudden appearance of Ness. I don’t know for sure, I’m just throwing ideas.
Also applies to Melee where it was planned briefly for Lucas to replace Ness. Same with Brawl if Mother 3 released in the west.
 

GoldenYuiitusin

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It's especially wild to think that Squeeniz has had a self-imposed ban on depicting the Heroes in spinoffs, let alone together, and they just gave Sakurai the go-ahead to have four in one place.
It kind of helps that they were being less restrictive about it in general by the time he asked, which even Yuji Horii mentioned when both he and Sakurai were on the launch livestream for DQXIS, pointing out Dragon Quest Rivals as one of the examples where they went against their reluctance to feature Heroes.
 

DarthEnderX

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All games have to be lower-budget and more rushed to statisfy the limited time that a smaller group of executives has; the more wide-spread budget pool; and the expectation of a preserved game frequency, cancelling out the 200-character dream
It seems you're also looking at it with the lens of someone who foolishly thinks devs have infinite time and infinite resources.

If Smash has yet to do 100 characters in over 25 years, do you really think a single game can add 111?
All other games are cancelled. Only Smash.

I’m 99% sure he’s just trolling and doesn’t actually believe any of that.
Just because something is impossible, doesn't mean I don't want it.

I think he does believe, though, that Everyone is Here forever, which, of course, isn’t going to happen.
This IS possible though. Because other companies, with less resources than Nintendo, have done it.

It's especially wild to think that Squeeniz has had a self-imposed ban on depicting the Heroes in spinoffs, let alone together, and they just gave Sakurai the go-ahead to have four in one place.
I was about to argue with Dragon Quest Heroes, but then I checked the playable characters in that and, hilariously, none of the DQ Heroes are playable in DQ Heroes.
 
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SharkLord

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Well, in a universe where the 64 Disk Drive was successful and Mother 64 was released as intended, this would’ve been Lucas. :4lucas:

I don’t recall exactly when Mother 64 was officially cancelled, or if they just left it in the dark until Mother 3 was revealed. However, it could explain the sudden appearance of Ness. I don’t know for sure, I’m just throwing ideas.
From a quick swing by the wiki, it was originally planned for a 1999 release, but shifted from the 64DD to a regular 64 Game Pak in 1998, then was fully cancelled in 2000 as Nintendo shifted gears to the GameCube. Smash 64 was released in 1999, so by that time Mother 64 was already delayed. That said, I could imagine Sakurai at least waiting to see how Mother 64 was doing, and seeing if Lucas would be reasonable or if it was safer to just stick with Ness.

It kind of helps that they were being less restrictive about it in general by the time he asked, which even Yuji Horii mentioned when both he and Sakurai were on the launch livestream for DQXIS, pointing out Dragon Quest Rivals as one of the examples where they went against their reluctance to feature Heroes.
Huh, didn't know that. Guess Hero was just a situation where everything lined up for it to work. except sugiyama only giving them the crappy midis
 

Hadokeyblade

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I was about to argue with Dragon Quest Heroes, but then I checked the playable characters in that and, hilariously, none of the DQ Heroes are playable in DQ Heroes.
I think it's really cool that those games involve the side casts of different games going on an adventure together, gives it a different vibe than other crossover games.
 

Thegameandwatch

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I was about to argue with Dragon Quest Heroes, but then I checked the playable characters in that and, hilariously, none of the DQ Heroes are playable in DQ Heroes.
One of the few cases was Itadaki Street Special but weren’t the case in later games such as Fortune Street on the Wii.


except sugiyama only giving them the crappy midis
What’s worse is that this was also the case even in the mainline Dragon Quest games where he is inconsistent like how DQ11 didn’t have orchestrated music until 11-S. DQ8 had orchestrated music in the west but not in Japan. The opposite in the 3DS version.
 

Kirbeh

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Smersh spec is srs bsns
This is just false.

How can you say when they haven't added Business Casual Man yet?

Edit: Actually, I want to make that a topic. You can add 1 character from any/every (original/game crossover) platfighter. So, Slap City, Rivals of Aether, etc, etc. Who do you add?

Edit 2: I do mean 1 character from any platfighter you can think of but you can pick multiple games. Just 1 character from any you can think of.
 
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Guynamednelson

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The thing is... he's not trolling, it's just a bit. If people don't find it funny that's one thing but everyone insists on taking it way too seriously.
Even still, you can't use the same joke over and over and have it still be fresh.
 

Nabbitfan730

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As of now, I'm interested on what Sakurai will showcase for Kirby Air Riders possibly this summer. His old project that was his last association with Kirby before leaving HAL Laboratory inc and develop other games.
Air Riders' announcement and discussion has made me realize that Masahiro Sakurai's journey as game developer is basically Gaming's Hideaki Anno. A relatively young guy who is a fan of medium most famous for creating series that deconstructed current trends to only now working with established properties and respecting them

Sakurai is basically is "playing with his toys" with Smash the same way Anno does.


Smash's wrongly celebrated marketing
Wrongly?
 

HyperSomari64

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I don't really care about BN. They actually only have a few important 3P properties.
You just think Namco is just Pac-Man, Tekken, Soul Calibur and Dark Souls.
  • What is Tales of?
  • What is Katamari Damancy?
  • What is Valkyrie and the Babylonian Castle Saga?
  • What is dotHack?
  • What is Klonoa?
  • What is Taiko no Tatsujin?
  • What is The Idolm@ster?
  • What is Tamagotchi and Digimon? (even if those are just electronic toys)
  • What is Ridge Racer?
  • What is Ace Combat?
  • What is Time Crisis?
  • What is Xenosaga?
  • What is Summon Night?
  • What is Splatterhouse?
Yeah, they don't have to many well-known franchises, but they are all important to their fans.
 
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Otoad64

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Edit: Actually, I want to make that a topic. You can add 1 character from any/every (original/game crossover) platfighter. So, Slap City, Rivals of Aether, etc, etc. Who do you add?

Edit 2: I do mean 1 character from any platfighter you can think of but you can pick multiple games. Just 1 character from any you can think of.
Can I just say Garfield?
 

GoldenYuiitusin

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Edit: Actually, I want to make that a topic. You can add 1 character from any/every (original/game crossover) platfighter. So, Slap City, Rivals of Aether, etc, etc. Who do you add?

Edit 2: I do mean 1 character from any platfighter you can think of but you can pick multiple games. Just 1 character from any you can think of.
I think my answer is obvious.


Complete with Slap City mechanics like the clutch button, midair Strong Attack (the dumbbell) and all of Fish's personal gimmicks like the forward throw and down special. And the muti-flex. Can't leave that out.

Alternatively.....
__mario_and_diablomon_pokemon_and_4_more_drawn_by_taragraphika__sample-81d523e31d728723113800b...jpg
 
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HyperSomari64

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I miss being optimistic whenever I see people putting Soul Calibur along the lines of Pac-Man, Tekken and Dark Souls. I don't think you could have a series have it any more bad than a company's higher-ups being so open about not caring about it. :drsad:
Is Pac-Man even part of the Namco trifecta these days?
 

Thegameandwatch

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Is Pac-Man even part of the Namco trifecta these days?
I feel like Pac-Man is an example where it's their most well known character but not their biggest franchise like how most people generally only talk about the arcades games. Same with Mega Man to a lesser extent.
 

Ivander

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Is Pac-Man even part of the Namco trifecta these days?
I mean, Pac-Man's had a game in 2020, 2021, two in 2022(Re-Pac and Pac Man Museum+), 2024 and is getting one this year, even if Shadow Labyrinth is more "Alternate-Take Pac-Man" rather than Pac-Man directly. And Shadow Labyrinth is being done by Bandai Namco Studios(which is technically not Bandai Namco the company, but is still in-house similar to Nintendo's EPD teams).
 

HyperSomari64

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I feel like Pac-Man is an example where it's their most well known character but not their biggest franchise like how most people generally only talk about the arcades games. Same with Mega Man to a lesser extent.
Mega Man is the wrong example, since is more of a nostalgic franchise between gamers from Generation X and Early Millennials.
Meanwhile, even great-grandparents and three year olds know who Pac-Man is.
 
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HyperSomari64

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It helps that the original puzzle like nature really allows Pac-Man to stay active in many variations and still be approachable to a vast swath of the audience. In mascot terms he's Mega Man, but in terms of activity and general ease of new games, he's Namco's Tetris.
Pac-Man is a Maze game, not puzzle. :pimp: (yes, the Maze video game genre exists)
 
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