How many people here are old enough to have experienced the wonders of arcades in their heyday? If so, you might remember furiously entering quarters for this game:
http://www.youtube.com/watch?v=HEY1pTqEz7g
Why do I bring this up, it has nothing to do with Smash. But it has plenty to do with accessibility VS depth. This game only uses a stick and two buttons, simple right? You'd think a game that simple would be easy.
NO
In the 6 different parts of my run, I explain various things about the game in annotations and why it's so unreasonably hard. Even then, I don't explain everything about the game's depth because there would be annotations up the wazoo. I have a second run uploaded as well, which you can see here:
http://www.youtube.com/watch?v=lBR-4gRIqUQ
This one is an actual serious attempt to 1C the game. Those of you who understand the sheer amount of knowledge and skill it takes to 1C an arcade game can understand what it means to beat a game like Ghosts 'n Goblins, for which you can find videos.
Notice that games like these all have something in common: they are
dirt easy to pick up and start playing! Tell me that you fools did not have fun playing Ninja Turtles, The Simpsons, Gradius, Strider, R-Type, Rygar, GNG, Metal Slug, Pac-Man, and other such arcade games with simple controls. Hell, everyone loses at Pac-Man and all you use is a single stick! You don't even push buttons! Only 1 or 2 people in the world have ever "beaten" it.
Anyway, why do I bring all this up? It's because accessibility and depth are not enemies. Every game I mentioned is easy to get into, everyone played them as kids and loved them. But deep down, they're so hard to get good at and actually beat legitimately. Melee is like this. Brawl is not like this.
Brawl uses more buttons than the games I mentioned and yet has less depth than they do and is so much easier. Eliminating all traces of difficulty does not make a well-designed game that people enjoy more. Good decisions make a well-designed game that people enjoy more. Accessibility is just an added layer on top of that.
Another reason why many people dislike Brawl is because it's not challenging. I've seen the words "slow, bland, boring" tossed around a lot. It's because these people are not having their minds stimulated. What induces stimulation?
Difficulty, challenge, hardship. Having to put the effort to overcome a difficult task using skill and knowledge is where the enjoyment comes from.
Think back to when you played your favorite retro game, and you were almost down for the count. You had 1 life, nearly 0 health, and the enemy was coming fast and furious. All of a sudden you transform and go super saiyan, you start dodging ALL their attacks. You strike at all the right moments, and in the end you blast them to smithereens and feel that rush in your hands, that thrill of having succeeded in the face of overwhelming odds.
For those of you who weren't fully aware of why you think Melee is more hype than Brawl, you now have your answer.
The arcade games mentioned are so old and yet they got the formula of accessibility + depth right from the get-go. Why, then, do we still have certain developers floundering around trying to impose their own faulty philosophies as "the right way to design games"? The first known electronic "video game" to be made came out in 1947. Atari and arcade games followed in the 70s. Count the years, and then come back to the current generation. You'd think by now they'd get it.
Maybe I sound like a disgruntled old man, but I grew up in an era where challenging, skill-based hobbies were fostered. Nowadays you have these companies spoon feeding their user base. This is evident in dumb things like Xbox achievements in which no consistency is needed, just complete something once and feel like you did something special. Pretty soon we're going to have games where you watch stuff on the screen but don't need to control anything that happens! Talk about convenient!
To sum this up, Sakurai's design philosophy is terrible and it's the main reason why Kirby games are never even close to considered for titles like "best game of the year" and such.
Lastly, allow me to give you all this parting gift:
http://insomnia.ac/commentary/arcade_culture/
tl;dr: If you thought this was too long, you probably play Brawl.