I thought it was decided that PSI was really magic based. Not really psychic.
Ah…no it wasn’t…where did you get that from this?
http://www.youtube.com/watch?v=igDF_LaLSls&feature=related
You are aware of what he was talking about when he was referencing that right? He was talking about psychic powers…
Besides…the mother series isn’t using magic at all…one of the things they have a slight mockery towards was old RPGs and their roles/magic…
Since when did I say it made her invincible?
It’s more or less how you think it is a perfect defense really…when all it happens to be is just a parry like how Link guards things with his shield in some Zelda games…
That isn’t the point…they are normal grunt troops…and many of them show 2 emotions at various points…
Still…why does it matter that they only show one emotion? That emotion is seen as having the same idea that Peach has…
I'm aware of her parasol, but she didn't guard that good.
I’m aware that she “didn’t guard that good” ^_^
My point it…the only reason she guards so well in SPM is because of game mechs. as in that they wanted her to have it…
Perry=Parasol and that is all that matters…Peach’s parasol in SPM isn’t really shown to be more than a normal parasol you know…
But Perry=Parasol and then some…to bad her breaks the rules dealing with back up…because he is the reason for Peach’s vibe powers in the 1st place (because of his “powerful magic”)
How is that going to help again?
I said/meant Bowser's inside story.
You said M&L: RPG…that is a direct reference to this:
http://www.youtube.com/watch?v=QduJJR-JlnY
And even then looking at Peach’s powers in the 3rd RPG I still don’t see any mentioning of her “weakening foes”
All I see is that she can combine her powers with star spirits (nothing new), and she is once again the sole link to some magical power and its release (god…how many times now has she done that?)
This is completly not the point, just examples.
What is the point then if you don’t mind my asking?
Invincibility ≠ attacking.
It is in this case…don’t you remember the description that you guys keep hugging w/o getting the fact that they have changed it, there is after all a 5+ year difference in between Super Metroid and Metroid Fusion…and the only description that really took a big change with what it does is the speed booster…everything else pretty much sounds the same…but whatever…here it is again:
http://metroid-database.com/sm/smmanual.txt
These boots allow Samus to run at a super high speed and make her invincible as she runs through enemies.
The invincibility and such is linked together according to the description…
So? Kagos act as barriers. When Samus runs into a wall, she stops running. The same thing happens when she runs into Kagos. I trust that in reality, the force that Samus is running or flying at would rip the Kago right out of the ground.
Kago isn’t the only foe that isn’t affected by the normal speed booster stuff (did you think I would really only list one example)
And as for your real life thing…I suppose that it would work for this thing as well:
http://metroid.wikia.com/wiki/Work_robot
I wonder how many foes I’ll have to show that Samus is unable to harm with the speed booster before people figure out that it isn’t an “invincible dash”
It should also be noted that the way Kagos work seems like a game mechanic to me. From what I remember, they take damage based on the number of times they are hit, so the Power Beam is just as effective as Plasma+Wave+Ice.
Actually…they do have weak points…
It could be argued that the teleporting to specified places is a gameplay mechanic so that you couldn't just teleport everywhere and skip a key part of the game(sailing) completely.
Thank you…I’m glad I’m not the only one who gets it with things like this (it’s the same thing with Lucas’ modes of transportation like the Mr. Saturn PnB (which really is btw…an upgrade to the normal PnB according to the Mr. Saturn and was a gift for Lucas for him saving them), and Ness’ teleport as well…hell I’ve even pointed out that the in game rules are broken on the teleport right in front of the player)
God…even still though Tink’s teleport sort of breaks the rules of back up though if you look right…Yink doesn’t have that worry though (because Yink is the most powerful of the 3 Link’s here in this debate anyway besides that…how he lost some of his stuff is BS IMO still)
A single hit from the ice arrows will bring down the Halberd, and it's too big for him to miss. Then fighting MK is hilariously easy, as MK is tiny, and comparitively weak.
Tech. MK's sword is a "holy one" as well...and his skill with it is quoted as ‘mach speed’ from Sakurai himself...so I don't know for sure if he'll get beat easily...but oh well...
And single ice arrow cannot bring down the halberd. It flies without it's wings and unless you destroy the reactor found inside the ship, it won't sink.
This BS of w/o wings is being brought up again?
http://www.youtube.com/watch?v=DnoWbngQEQg&feature=related
1:45=Loss of balance without one wing...tell me...what do you think will happen w/o both wings?
Do you really think a ship will fly if it loses its means of "lift"
Who gives a **** if it loss power right away after…that only made it come down faster than what it would have done w/ only the wings gone…