more skill = more wins
There's really nothing more to it. Even if someone doesn't know how to grab, as long as they win the match, they are more skilled.
That's an interesting take on it.
Whoever finds the best way to win and pulls it off has more skill, apparently.
I feel like it sort of breaks down when it comes to trying to play against a horrible matchup, like with any character that can be caught in a standing infinite. If you get caught, the person doesn't necessarily have to be more 'skilled' than you to win the stock.
But on the other hand, to win the fight, you apparently should have enough skill to avoid getting grabbed.
`.`; feels somewhat circular to me, and I don't personally agree with that definition, but I guess it works.
This thread doesn't really accomplish anything yet. Of course this game will never be as technical as melee, but there are universal techs within the game and I'm sure more will be discovered with time. Brawl is just heavily based on the mental aspect as of now.
Just give it time. It's only what, september? The game came out in march. I can dig out posts from melee's release and make the comparisons of the progress of both metagames. I'd say we're heading in the right direction right now.
Already some universal AT's have been found an are being put to good use. Like Glide Tossing and Boost Smashing. There are a TON of character specific AT's as well. Just look at how many Pit has. Peach has quite a few as well, including the turnip free pull by dphanna, OoS Footstool floating dair by me, and d-tilt cancel glide by ninjalink.
Just give it time. That's all that can be said.
I'm not really sure why you're talking about AT's and metagame progress, unless I misquoted/ took this out of context, but I'll go with it lol.
So yeah, I found and, AFAIK, was the first to publish a bunch of information on Sonic's down-B, including cancelling and multi-hit combos with it. I'm currently working on developing Sonic's foxtrot/reversal move combinations (since it's the most versatile of all of them) to the level of being a slightly limited version of Yoshi's Draconic Reverse. Right now, I'm still kinda sloppy with it, but hopefully I'll get it working to a much faster level and with more practical usage some time soon lol.
I really don't feel like the metagame is at a halt, and even if we discovered moves, there still lies the problem of actually throwing it into games.
Oh no, not another one of these threads where the OP is passively implying Melee > Brawl, and everyone knows it so they make an argument out of it.
Please lock. Edit: What's ironic is directly above this thread is one saying not to make threads comparing Melee and Brawl.
Unfortunately, no, that's not even what I intended. However... it seems like GBD suffers some horrible bias and unwanted attraction.
I don't frequent GBD enough to have realized how stupid people can be here.