manhunter098
Smash Lord
You can also try to insert your aura sphere under his reflector for ultimate lulz. I think you can also punish his reflector with aura sphere if you bait it while you are airborne, but don't quote me on that one.
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Well if your ariborne and not to close if you use AS in the air and fast fall you should be safe. Just watch how you land on the stage because the reflectorn is not that laggy and falco may be able to run and grab.You can also try to insert your aura sphere under his reflector for ultimate lulz. I think you can also punish his reflector with aura sphere if you bait it while you are airborne, but don't quote me on that one.
You can also try to insert your aura sphere under his reflector for ultimate lulz. I think you can also punish his reflector with aura sphere if you bait it while you are airborne, but don't quote me on that one.
I am agreeing with the following statement above, because saying this MU is a 60:40 in Lucario's favor is bogus.??
no no no. if you guys say this is 60:40 luc, ill be 100% sure this MU is chocked with more-than-acceptable bias.
and im already 99.999% sure :/
If you're playing a good Falco that knows how to cancel the phantasm at the end of it near the ground, therefore having 0 landing lag, then no, you cannot punish him.if you keep a close eye and bait the phantasm and psheild, lucario can definitly punish. i did this a whole lot back when i used lucario to punish falco. as long as you condition him to use phantasm, just psheild his lasers while approaching, then start running back the other way, pshield the phantasm, and grab or fair
Finally Sergio >_>. Just post your thoughts about the MU, and the number of the MU. Also, for the love of god be detailed in your explanation LOL.Falco?
What about him?
Then again, Falco does have a 0 to death on Ness. Bleachego didn't know about it though LOL. Past is past however. I just want this MU done with some good information.Use Ness to beat Falco, that is all.
Best falco on the East Coast! tell us your knowledge of the matchup!
I agree with this.I am agreeing with the following statement above, because saying this MU is a 60:40 in Lucario's favor is bogus.
His jab is better than Lucario's, his Fsmash is faster than Lucs, Lucario's outrages his it's slight but he has that advantage. Up close we still have a notable advantage on the ground, in the air it's a joke for Falco. Falco has Nair and Bair which are good in the air, but otherwise Lucario can handle the rest of his air moveset. Don't fall for his frame traps with lasers, if he's short hopping close when I'm at kill % I'm 90% sure he's going to try and set up, SHL->DACUS. I've learned this while playing against Falco's and as him, it is a kill set-up if you fall for it. IF not he leaves himself open for a bit. Otherwise Falco is just hoping your going to run into his Fsmash or not avoid normal Usmash for kills. Bair works in the air as a killer for Falco, but honestly Lucario can space correctly to avoid this one. Because of this Lucario can take adtange of his Aura buff better and can kill Falco at a much earlier percentage.Falco has a jab that is flat out better then ours, Lasers that make's him top 2 best campers in the game, and not to mention that his lasers if hit at close range combo's into decent killing moves, and a Fantasm that has a **** ton of invincibility frames and on our part only having 2 viable ways of stopping it. One of the ways (d tilt) can be easily avoided because all he has to do is aim above it, and Usmash he can see coming before it comes out and cancel on the distance. If people honestly think our close range game is 100% better then his their thinking wrong. We do have the advantage up close, but it's not by a huge margin, and to get that close to a smart Falco all the time to BEGIN with take's 1/2 the match to do since he has the ability to camp the balls off of you.
I'm expecting people should know Falco isn't going to approach unless he has to or he wants to go for a kill. I can't really see Falco trying to approach a whole lot unless we can somehow get an FU answer to his Lasers.I am not a player on theory, so I hate it when people say "What if the Falco approaches you?" or "What if the Falco does this or that". Because I can easily turn it around and say "What if the doesn't approach you until you are in kill percents?" (Which the Falco should be doing anyway) and also "What if the Falco DIDN'T do this and that?" Time to talk about facts and weed out the make believe non-sense. Falco has the capability to camp the **** out of you the whole game, hands down.
I disagree, I think our approach is barely weaker or on par with his get away options. Dtilt if he does it low, Usmash if we can predict even if he cancels it, it stopped him from running away, grab or pivot grab I've seen players learn the spacing and timing to do this, it's certainingly humanly possible to do this.As much as I am a believer on our approach game, our approaches =/= his get away options. They are in fact too great for this MU.
He is faster, has a camp game that is one of the best in the game, and we can slight troubles with his exacpe tactics. We still have decent approach options, he can kill him eariler, and we beat him upclose.The only TRUE things we have on Falco is we can live for a while due to our weight class vs. his killing power, and us getting stronger so when he is trying to go for the kill, we can punish him hard if he messes up. But Falco's kill moves are decently hard to punish to begin with, and he has faster options to punish if we are the ones missing. Sounds like a 60:40 to me in Falco's favor you can say 55:45 as well, but it's not even, and it's sure not in our favor.
You sure it's that many moves? o_oI think a lot of people underestimate their tools for hitting phantasm. Granted, Falco will try to make it as hard to punish as possible while he's moving, but nair, DA, usmash, fsmash (this will never happen against a good falco), dtilt, ftilt, AS, and utilt (I think) can be used, and the reason why dtilt is pretty good for the most part is that the hitbox actually extends to an area about Lucario's head level (it's a very odd hitbox), so if Falco plans to have a canceled phantasm, he will get hit by a well-timed dtilt.
well just bout anything CAN take falco out of the phantasm but the easyest one that u can actually do on reaction IMO is up tilt but u have to have ur back facing falco otherwise it prob wont work.. i still need to try Dtilt thoI think a lot of people underestimate their tools for hitting phantasm. Granted, Falco will try to make it as hard to punish as possible while he's moving, but nair, DA, usmash, fsmash (this will never happen against a good falco), dtilt, ftilt, AS, and utilt (I think) can be used, and the reason why dtilt is pretty good for the most part is that the hitbox actually extends to an area about Lucario's head level (it's a very odd hitbox), so if Falco plans to have a canceled phantasm, he will get hit by a well-timed dtilt.
this is so true in this situation i belive u shoud just either try aproching from above or be ready to spot dodge and try punishing afterwardsThe problem with those "fast movement" specials is that the hitbox is actually behind their hurtbox, so if you have a move that isn't a weak damage move, unless you're in his invincible part, most moves will knock it, it's just the combination of the laser + phantasm produces lots of confusion and it makes it far harder to punish.
False, actually. lasers have enough hitstun to combo into other things, the best noted one is a Usmash.To fight falco you really need to be able to react quickly.
The worse your reaction speed is the easier it will be for falco to **** you.
He has no guranteed kill set-ups and if you don't mess up its hard for him to kill you.
however, if you have slow reactions....
Dthrow to Dacus/Running Upsmash can possibly hurt you.
Dash Attack to UpAir can get you
SHL to Upsmash can get you
and of course Phantasm will be easier to abuse.
It is absolutely required for you to have good reaction speed or falco will simply eat you alive.
really? I've ussually been able to shield itFalse, actually. lasers have enough hitstun to combo into other things, the best noted one is a Usmash.
Yes I am going to say it here since its obvious, you need to Perfect shield his lasers, but like i said, that's obvious. Perfect shielding is one of the most important things in the game, so you should be doing it anyway. However, It still doesn't change the fact he has massive stage control.
its true they can set up a upsmash with a lasser, but i think they have to hit it wile ur in the air that gives enough hitstun to get hit...really? I've ussually been able to shield it
perhaps they're not spacing it right.
I'm pretty sure that you still need good reaction speed to react to phantasm and such though <<
that definitely cannot be false.
If you are falling, or in the air in any way, and you get hit by a laser, you will get upsmashedFalse, actually. lasers have enough hitstun to combo into other things, the best noted one is a Usmash.
its true they can set up a upsmash with a lasser, but i think they have to hit it wile ur in the air that gives enough hitstun to get hit...
That, actually sounds right. ^^ this.If you are falling, or in the air in any way, and you get hit by a laser, you will get upsmashed
If you are on the ground, and get hit by a laser, upsmash will connect with your shield.