F1ZZ
Smash Lord
WHAT! Wow I can't believe I missed that.It's pretty new, and I think Lee is getting NEO syndrome lol
Oh, and we did the Olimar rediscussion already
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WHAT! Wow I can't believe I missed that.It's pretty new, and I think Lee is getting NEO syndrome lol
Oh, and we did the Olimar rediscussion already
lol, the replays are too good.Uploading the vids now.
Good stuff, RJ. Your Lucario is just quick good strategy with FThrow and damage racking via Aura Sphere camping when he tries to get back onto the stage. Man, he sure got a lot of Gordos first game.Vids.
Oh, which reminds me, I found a combo against d3 a while ago that should be garenteed from 0. Tested it with pierce. The combo is:The thing that always gives me hope in this MU is DDD's size. He's so susceptible to combos.
I would suggest maybe using fullhop fairs or Dairing behind him because they aren't as easy to sheild grab.
Jab mixups and FP combos work well in this matchup (if I recall correctly). I might be playing some D3's today in a tourny, so I'll share my thoughts when I get back.
Ruined said:DDD:
ftilt:39(15)
dtilt:79(19)
utilt:104(21)
bair:117(22)
fair:142(24)
if d3 is over 15% I wouldn't attempt the combo. As for lucario's percent it can be started at any, but the ending combos, will be cut off if you are too high, since knockback plays a factor.Up until around what percent would you say it works for Lucario, RJ?
Utilt is amazing. I nearly forgot to mention at some points of those games you could've Utilted him for a kill, but you FSmashed him shortly after, so its kinda moot.
Also in regards to the D3 match-up here's some delicious Aura Sphere prioritization info. Since we're taking these more seriously we gotta throw some definite numbers around, yes?
<<Rainbow Cruise, Yoshi's Island, Lylat I guess...
I would ban FD or Smashville.
Tbh, It's one of D3's worse stages. Bad mobility, horrible recovery, and about 2/3's of the stage where the chaingrab will do minimal damage. You would be amazed how much of a bad stage rainbow is for d3. if you get caught against a wall, that is about 90% a player fault.<<
DDD mains would rejoice if you pick Rainbow Cruise on them, btw.
It's quite possibly the stupidest choice you could possibly make. Small-steps, walk-offs, and infinites everywhere, combined with very small blastzones... Why the hell would you possibly want to take DDD here? >>
On the top part of the stage DDD can infinite us without a wall I believe.Tbh, It's one of D3's worse stages. Bad mobility, horrible recovery, and about 2/3's of the stage where the chaingrab will do minimal damage. You would be amazed how much of a bad stage rainbow is for d3. if you get caught against a wall, that is about 90% a player fault.
Ya but we can curve our recovery to avoid the attack and remember there is a whole lot of wall to cling to.Ben yoshi island may not be the best choice. Because DDD dair and dtilt can mess up recoveriny from a wall cling. I would go with BF or norfair(if possilble).
I would never make the assumption that we live in a senario like this. We have to assume the worse and the best. We need to be prepared for both situations.Well, if he were to dair us while clinging and we live, then he puts himself at a severe disadvantage since we can up-B to ledge faster than he can, then we edgeguard the pengi
Iunno, seems a lot of Lucario Players hate Brinstar for some reasonLol @ Rainbow Cruise being a "bad Dedede stage." That's just straight up false.
I would recommend Brinstar to a Lucario player fighting a Dedede. Most people don't really know why because of the low boundaries and whatnot, but it's a phenomenal Lucario stage.
False. Killing Lucario from wall clinging is very doable, and possible. Footstooling the Wall jump will get you killed, Period. Not to mention its very easy to do.Frankly for the wallcling factor, I wouldn't be afraid of dtilt/dair, since dtilt you would need to be really close to get knocked, and dair is very easy to see coming, and is very risky. I would be afraid of bairing our wallcling, on the other hand, in fact, I think bair is the worst part of fighting against D3 as Lucario, CG is very doable, but a fast long ranged sex kick that can put lucario's recovery on ice? Pretty nasty. You have to be extra careful with it, and DI it properly, or it will spell the end of a stock very easily.
Oh and if we are assuming highest levels of play, killing a lucario from wallcling on highest levels is technically impossible, at least if the lucario could tech consistently (unless it's MK, then you're screwed because his aerials don't have much abusable end lag to let you recover safely). It's a very possible option when getting attacked, and it's humanly possible to tech consistently, but most don't :\
Also false. The close boundries might be in our benifit, but the close quarters of the stage is the issue. A character with decent kill power, and the ability to move faster will **** him here. Lucario as a character needs space, that's something Brinstar denies him of.Lol @ Rainbow Cruise being a "bad Dedede stage." That's just straight up false.
I would recommend Brinstar to a Lucario player fighting a Dedede. Most people don't really know why because of the low boundaries and whatnot, but it's a phenomenal Lucario stage.
Gives lucario's camping a boost, for one. All that platform chasing isn't good for D3, especially on the second part.Go ahead, name a lot of abusable mechanics. Ones that Lucario doesn't get abused by much worse.