Timbers
check me out
I would feel weird grouping ZSS with Wario and DK in the "small disadvantages" group.
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we need to mm, friendly, or play in tourney alot more so we can both analyze this matchup XDI can see it at even, although it looks more like a very slight advantage for ZSS. But, not much at all, and since we're both arguing about it a bit here you should just have it as even for now. That's what the average person seems to think about it anyway.
if you shield lucarios fsmash, you cant punish it unless you frame-perfect drop shield to avoid the lingering hitbox and dash attack. perfect shielding it is irrelevant, you can PS-> punish everything in this game. its a very safe move in general, unless you predict it an SH side b or something you wont punish it. however again, that cant be considered since lucario can predict that move and use AS instead. mindgames arent considered in matchups...She can punish the fsmash easily. A smart ZSS won't just run into one, knowing about it's power and reac (not to mention your current aura strength)...
"Remember that her uair is immensely fast, and she can combo you with it while you're hitstunned from a previous one (if she does it fast enough), making it incredibly hard landing a dair/fair/nair to shake her off when attempting to momentum cancel."Dair is on the same boat, too. A smart ZSS will be more than willing to stay away from under you while you're in an offensive approach, or defensive retreat...
Yep... Remember that we're good at stringing hits, but approaching you while you're aerial is not a smart choice. That's what I meant."Remember that her uair is immensely fast, and she can combo you with it while you're hitstunned from a previous one (if she does it fast enough), making it incredibly hard landing a dair/fair/nair to shake her off when attempting to momentum cancel."
lol some of your examples are MUCH more situational than others, it's like saying Kirby Ninja spike is a matchup factor worth changing the number. That's also pretty much like me saying that "DT is something to consider" in a matchup, if it happens once and awhile and has a way out, it's only worth going briefly into, not often.Yep... Remember that we're good at stringing hits, but approaching you while you're aerial is not a smart choice. That's what I meant.
And why stop saying the offstage dsmash? Even if people know it's there, it doesn't stop them from falling into one every once in a while... Like DK's Cargo Spike, Snake's dthrow>reverse fsmash, IC's grabs, Kirby's combo... All I'm doing is reminding that it's there, and is barely situational (we can do it when we want to, and it's easy to do).
Even is still good for me.
... Or, do like I'm doing, and remind them that they should return from offstage in a safe manner, or else they'll get punished... Except that I'm mentioning the nastiest punishment at low %s: flipkick spikes... Which, if we DO stun you offstage, all we have to do is drop off, reverse downB, and press any button and it's "Helloooo, spike". So, I'm still emphasizing that (even though they already do, it's important they should know how risky it is for them) Lucarios should be wary of how they return to the stage. One wrong move, and it's a dsmash>dropoff>spike.lol some of your examples are MUCH more situational than others, it's like saying Kirby Ninja spike is a matchup factor worth changing the number. That's also pretty much like me saying that "DT is something to consider" in a matchup, if it happens once and awhile and has a way out, it's only worth going briefly into, not often.
The same thing's also said about IC's grabs. If you get grabbed, you deserve to lose the stock, I guess, right? Plus, matchup discussions aren't about player skills, they're about CHARACTER skills... One of the things people have been saying (and telling ME) over and over again. If it WERE about player skill, every player would be arguing for a change in the MU's, on the count of we all have an opponent with more experience than other people (like me vs falco)... The fact that you can evade something 100% of the time (not saying you're able to, because you're not perfect) doesn't mean other people can't.If you're stupid enough to get hit with a dsmash offstage you deserve losing that stock.
If you're at all competent you're not going to anywhere close to often enough to where it would be considered a factor in a matchup discussion.
No it doesn'tI'm sorry for not bothering to read this thread (I could swear I'm getting lazier). From my experience, this matchup is to Lucario's advantage. ZSS always want's her opponents above her for the U-air juggle, but our
D-air outrages it!
because if you make a single mistake or get too predictable up-close, we'll counter you with either out-of-shield options, or space your fairs with our sideB's (which has more range than your fair)... Imagine the scenario, you're approaching with a fair, and we're retreating with a sideB. The sideB will hit you, the fair won't hit us.I've just been wondering, but is camping really the best way to approach the ZSS matchup? From what I've heard/seen, it seems as though ZSS has a problem with pressure, and SideB can harass us if we spam AS predictably, but it seems as though our Fair pretty much ***** her approaches, her defenses, and just plain makes her life hell in general, so why isn't there more talk of pressuring her rather than camping her? Because it doesn't seem like camping does too well due to Lucario's options usually being grounded, as well as having a bit of commitment time in which he's stuck in one place, meaning that she probably would be able to short hop over and SideB/Bair Luc in the face...
Are ZSS's oos options that great? I thought her utilt was too short-ranged, her uair doesn't hit anyone (cept maybe Ganon), her grab is lol, and her jabs are meh? She can't use any aerials oos because of her high short hop, and thus I'd imagine would have to "suffer" the extra 7 or so frames of shield-drop time? Also, her sideB is rather slow, isn't it? It also has that dead zone, and absolutely no coverage below her? I was sorta thinking we could just short hop fair her as she tries that, as it is rather slow to perform a retreating SideB? Can she even retreat it that well? I honestly have not played a ZSS in awhile, but I still can't really think of any answer she would have to it other than predicting it and doing a retreating SideB early, which would be punishable in its own right, and I'm honestly not sure if that would even work...because if you make a single mistake or get too predictable up-close, we'll counter you with either out-of-shield options, or space your fairs with our sideB's (which has more range than your fair)... Imagine the scenario, you're approaching with a fair, and we're retreating with a sideB. The sideB will hit you, the fair won't hit us.
OoS utilts are great when ZSS shields (preferably powershields) almost any aerial, since you're still lagging and we're free to do as we please for a couple of frames. And her sideB isn't the only option she has against things like offensive games, it's just the BEST spacing option, the one that gives her the less risks.Are ZSS's oos options that great? I thought her utilt was too short-ranged, her uair doesn't hit anyone (cept maybe Ganon), her grab is lol, and her jabs are meh? She can't use any aerials oos because of her high short hop, and thus I'd imagine would have to "suffer" the extra 7 or so frames of shield-drop time? Also, her sideB is rather slow, isn't it? It also has that dead zone, and absolutely no coverage below her? I was sorta thinking we could just short hop fair her as she tries that, or simply airdodge to dair her in her commitment time of SideB? Can she even retreat it that well? I honestly have not played a ZSS in awhile, but I still can't really think of any answer she would have to it other than predicting it and doing a retreating SideB early, which would be punishable in its own right, and I'm honestly not sure if that would even work...
Yeah, the vids are oooold. Now we do a buttload better than before, and Hyper started hanging out with us in order to start doing better at tourneys (we plus a couple of other people always took the top spots). My kirby is way more evil than in those videos now, and I don't rush as much now. And, his Lucario has come a long way too, he's now not as easily predictable as before (although he keeps rolling from the ledge onto the stage... yeahhh). Don't take those vids as examples of our current playability, please, they're 4 months old, at least!lolwut? Jan. is still relatively new, but it doesn't matter the char, it matters what impressions a person gets because of it. It's like how marios thought the matchup vs. marth was 50:50 because they watched Kadaj vs. a good mario (can't remember whether it was Boss or not), but even Kadaj (and most of the marths) said that he didn't play the match right, and left himself open. Are you S@nT? Just out of curiosity.
That's what some marths like to call "Reno DI" lolYou're doing something wrong on an epic level if you're dying to bairs and uairs in the 85-100 range...
sounds like it could be referring to Reno from Advent Children because in the fight scenes he gets knocked back very far away.what the eff is reno di.