Does double team have to be done on a read or can we really just do it when we see MK is waving his nado at us?
Can't metaknight just stop the nado short/move back?
just wondering and asking for supplementary data, I know that it works but I'm too scared to DT most of the time lol.
little bit of both. but tornado is always predictable. at least to me.
he wont stop the nado short unless he knows dt is coming which = lol since they will expect to hit you or shield pressure you. think like an mk.
depending on when you activate it, he wont have enough time to see it, go back and punish.
I imagine that if MK triggers a grounded DT, he can just rise above the resulting attack and then punish Lucario after the invincibility wears off. Or, at the very least, nado away from Lucario. And you can't really punish nado, so...yeah...and the MK could just plain stop right in front of you and not trigger the DT, but it would probably work at least once. Maybe save for kill? Hmm...
MK is like 40:60...maybe 45:55 at best. Offstage, MK wins hands down. But, if you can somehow stay onstage and like keep MK spaced and on the ground...then it becomes possible. And once you have Aura...things get really interesting because MK is light, so he dies pretty fast. It's just, when will you ever see a MK grounded for long periods of time, lol. His aerial game is godly and his ground game is still pretty ridiculous. But it's a pretty fun matchup, at least compared to some other matchups *coughSnakecough*.
And definitely learn how to DI dair and dsmash. Once you do, you'll live slightly longer...but only slightly, lol.
You can't really punish nado? so lets say were both at low percent and double team succeeds but doesnt break through the nado. ill just shield as soon as the animations done and grab or dash attack nado after its done. is that not a punish? better than being tornado-shield tricked by mk imo and getting hit
so the mk wants to be smart and next time tornado just enough to get in front of you? then alternate between shielding and double teaming. it will lead to him feeling stupid/messing up, and getting even more punished. off stage is very hard. but on stage is more of a guessing game and winnable.
just remember something. a metaknight who dair camps to nado on stage(mew2king) DOES NOT KNOW THE MATCHUP
the matchup requires insane ground game by the mk and lucario can easily beat dair camping with up air and beat nado with many tools
Or if a MK comes barreling down on you with Nado you could just... Roll away?
How do you guys DI out of the Nado? Also what do you guys do after? Do you footstool -> DAir, Fastfall UAir, etc.?
Also, all of our Air attacks can beat Nado lol. Jab, FTilt, FSmash, USmash, probably DSmash too, 10+% AS can as well. How many characters have that much versatility when it comes to dealing with the Nado? I really think we need to reevaluate our options against MK.
The most bothersome moves to me seem to be his DAir (aerial is down, then press the B button like I don't give a ****), FTilt, and his Dash Grab. Each of these lead to some nice setups for MK, but if we find a reasonable way to punish we eliminate a lot of his options.
Roll away? depends. if he continues to chase you youll probly still eat shield damage. not necessarily a bad thing but if hes able to retreat with it, id be tight. i always love to punish.
i mash my controller while heavily pressing jump. most of the time i jump out unless the guy is a god at using tornado like me.
bothersome is dair? yes maybe off stage. its useless when lucario is in on the stage running around unless you forgot lucario has up air or sometimes fair which you can put one in between dairs lag every single time.
i will agree with you on ftilt and dash grab. his ground game is amazing in the matchup and what it means to win with mk. other than that, when i see an mk dair camp for for the first minute of the match, i get happy becuz looks like someone doesnt know the matchup.
Stauffy traded hits with Nado with JAB, so there's another option for us.
i never heard this. mustve been the startup of nado, whcih is very weak and most moves in the game would break.
other than that lolwut