MangosFanyboyFanboy
Smash Rookie
- Joined
- Apr 30, 2009
- Messages
- 11
First of all im not mango im his fanboy fanboy and mango said wow who cares its just a man man-go up and yes mango sucks at posting he said
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I don't mean to start any arguments against you, just a heads up.I do see the metagame stagnating as "what can we do to make our character beat MK?" While this is definitely not true across the board, it is true enough to cause worry.
rofl, raaaaaapeand tarmacker if he came back mango would be there to **** him =D
True enough. I don't know though. I'd hate to see the game degenerate into "Beat MK!" Maybe you're right though. We'll see soon enough I suppose.I don't mean to start any arguments against you, just a heads up.
The metagame stagnating on "having our characters learn how to take down MK" is not a bad thing AT ALL. Once we find anything that might help us beat him, his reign will end. It could be anything, really: A weird infinite, a change in approaches, character-specific ATs that revolve around MK's defeat and ONLY MK's defeat... The success of finding ANYTHING that works only against MK on ANY character that isn't MK would lead to MK's downfall when faced with those characters... Meaning, less MKs and more of THOSE characters.
And if nothing is discovered... At the very least, the LOTS of experience against MK will make it so people don't have as hard a time as they do now against him, in the future. More experience = smarter decision-making, and this situation is no exception.
Yup yup this i agree with...>_> Nice going, genius. Why would you be near Mango? Admit it and follow my suggestions. If you can't be a good troll then don't be a troll at all.
I spit out my juice on the keyboard ROFL! A fanboy to a fanboy why mango why.....Mango said they can ip ban him he doesnt care.. now he might actually go outside instead of being on smashboards for most of the day
<333 mango
why in the world would anyone ignore him lolor you can continue trolling and have everyone add you to their ignore list...
play wario. You have several other characters that are hard to grab.Obviously, MK stops this by being a character who is not easily grabbed, therefore people choose him isntead of other easily-grabbed characters to avoid being CG'd. Plus, DDD's cg doesn't work on him, that's ONE way of regulating DDDs in tourneys: people tend to look for a better option against MK, rather than risk their luck with ******** grab games... Cuz that's practically what makes DDD "broken" in the right sense of the word.
hey lets bring in player dependent behavior on something revolving around the characters capabiities.MK doesn't stop other matches who don't have MK from NOT cg'ing people. But the option of being able to choose him, makes the DDD player NOT just jump in as DDD, but consider usign someone else if they know their opponent might be an MK user. You suck horribly at understanding the reactions a person might undergo upon a critical situation.
How are the tactics broken?stuff
If MK (according to you) overcentralizes, then the metagame revolves around MK too much. If you want him banned, then you want him to stop overcentralizing. Therefore, according to you yourself, you want to change the current metagame into something different,
which will be loved by many more... Oh but wait, you said that what the metagame becomes isn't an issue. What redundancy is this of which you speak?
Let me explain better.Of course... Who's to say the outcome will bring more to the Brawl world? This is a risk being taken into consideration, depending on where the community lies... And as I can see, half the community is pro-ban, and half could be anti-ban.
You mentioned how players losing to Mk advocate for his ban. in essence, you are stating that players who are not capable of dealingw ith MK are the ones who advocate for the ban.When did I say "top players" suck because they lose to MK?
Which does not amtter at all either way because we discuss the character being too good, or not too good.stuff
No one is ever close to being near perfect.A perfect hypothetical player wouldn't lose against an imperfect REAL MK main, and people can get quite close to be considered 'near perfect', so they could beat MK in theory.
hey, my opponent was so much more skilled than me that he beat my obviously superior character.And this is obviously true, as we've seen countless people defeating MK mains every once in a while, PLUS we've seen people whose character skill is so amazing, we just have to give them a hand for taking the time to 'semi-perfect' their game.
Stop being stupid and putting words in my mouth.Stop overexaggerating everything, MK is not broken..
you keep making this fallacy.stuff
Again who cares about what the palyer is doing?other stuff
You cannot read.Once again, did I ever say they were bad at the game? Stop reading invisible sentences, you're delusional.
They don't.Apparently whoever is in charge, does. Otherwise, they'd take the opinions of only REAL pros, and change the rules to however they desire, rather than post a public poll for the whole community, newbie and pro alike, to decide whether it is best to ban, or not...
^^^other stuff that automatically assumes my stance concerning MK being ban worthy and NEEDS TO STOP.
good pointwhy in the world would anyone ignore him lol
Uh-huh. I'm just trying to help you perfect your technique. Otherwise you'll get IP banned. Simple as that. A good troll makes people laugh.After reading most of this thread everyone seemed to loved mangos trolling and what are you gonna do ?
Tell on me? what u gonna cry ? u want a wamburger with some french cries maybe we should get you a weineken
and im talking to mango on aim
I agree with the multiplayer requirement and I added it to the argument. I disagree with the part about having winners or losers being part of "competitive" as I think that the concept of a "game" implies a winner and loser; however, it is a minor quibble and is irrelevant to the overall argument, so as a courtesy I conceded the point and added the winner/loser clause to the argument.Point 1 is a bit flawed. Solitaire's outcome is determined by meaningful decisions by the players to a large extent, but it's obviously non-competitive. The definition needs reworked to factor in that competitive games necessarily are multiplayer games in which there are winners and losers.
There were indeed some issues. My revision of the argument takes care of them, I believe.I agree with options 2-10 for the most part. There are some subtle issues, but those get addressed further down more easily.
Indeed. A "distinct options" clause was needed, even before reaching (11.), and I have added it in and revised the argument as necessary. I mulled over numerous possible methods of defining "distinct options", and while I feel that I settled on the most satisfactory one, if you have any issues with the new definition let me know. As such, the "MK triplets" and other such problematic scenarios no longer plague the argument.Point 11 has quite a few problems. One big issue is that it doesn't consider how different the options are from each other. You could have three versions of Meta Knight in which each one has one tilt on which he does 1% more than the others. All three would be viable options, but a game consisting of just those three characters wouldn't be as diverse as a game in which there was just Meta Knight and Snake. Another issue is that it doesn't consider that some options will eliminate other options further down the line. For instance, if you pick Marth, you are eliminating Ness's PSI Magnet from the game (for most practical reasons). Even if Ness's PSI Magnet is highly viable in the game tree in which you pick Pit, it's pretty bad in the game tree in which you pick Marth. Even more, you could have moves like Samus's tether attack that would be a viable option in a game tree resulting from a choice that is inviable (in this case, picking Samus). Arguments centering around the number of viable options are fatally flawed since diversity is simply far more complex than that.
This illustrated an important flaw my definition of "diversity" that I should have seen myself; namely, that it essentially claimed that diversity is "the viable options within a game which serve as the basis for choosing between the viable options within a game", which obviously makes no sense. I have reworked the argument and the definition in such a way that this is no longer a problem.Point 12 is also flawed. Let's say we have three games with 14 viable options. Obviously you don't make them all at once. Now, let's say you make two choices as such:
Game A:
7 choices followed by 7 choices (two decisions).
Game B:
10 choices followed by 4 choices (two decisions).
Game C:
5 choices followed by 7 choices followed by 2 choices (three decisions).
All three games have 14 viable options, but Game A and Game B intuitively are not the same diversity wise, and Game C has more meaningful decisions which makes this point fall apart. It's even worse if you look at the following Game D:
3 choices followed by 2 choices followed by 2 choices followed by 2 choices followed by 2 choices followed by 2 choices (6 decisions)
Game D has the most decisions of all, but it has only 13 viable options. Also, no matter how you correct the definition of diversity, point 12 retains a lot of these fatal flaws.
This was a symptom of numerous other problems in the argument. The revision alleviates this issue.As per points 13 and 14 (essentially the same point), they neglect that not all decisions will be equal in difficulty to make. Let's say we have two viable decisions to make in two different games at two different points in time. Let's say in Game A seven factors of game state are relevant to deciding which viable option is superior. Let's say in Game B twenty-two factors of game state are relevant to deciding which viable option is superior. Obviously the decision making ability (i.e. skill) is more tested in Game B, but by points 13 and 14 they should be equal. It's reasonable, by this method, to assume that a game in which there are fewer viable options could, in fact, demonstrate more skill if there are more relevant game state factors to weigh. The opportunities for deception are another possibly complicating factor, but I think these points are dead enough.
Perhaps this stemmed from problems in my earlier argument, please read the revision.Point 15 is a truism. Point 16 is likewise easy to agree with.
For point 17, we might ask how much skill is applied to each decision, as I addressed earlier. We could also simply ask how good the players are. Expert checkers players are probably displaying a higher level of competition than novice chess players even if chess is a clearly deeper game. We could even ask how popular a game is. A Game B in which there are 30% fewer decisions than a Game A (assuming each decision is equal to all the others, for the sake of the example) but the Game B has some element in it that causes it to be 600% more popular is going to foster more competition than the Game A. This is critical to Meta Knight by the way. If the game is less popular without Meta Knight, we could argue it hurts competition by your definition of competition.
Sounds good.Given the previous objections, points 18-20 are hard to address.
Point 21 is easy to agree with.
True. In fact, after reviewing the argument over the last day or so, I agree. As such, that clause, which wasn't even necessary to the argument, has been removed.Point 22 is incomplete since I could ask "less diversity than what?". Do you mean to say less diverse than any game that is not overcentralized? That may be dubious. Do you mean than the same game that is somehow changed to not be overcentralized? That may be tricky to model since overcentralized is a possibly core value of the game.
I agree with the fact there are some aspects of games with very complex amounts of viable options; however, the inclusion of a "distinct" clause alleviates this problem to a great degree. The numerous other objections I have to the football example notwithstanding, the simplest refutation is that it doesn't really constitute an infinite amount of distinct viable options. Assuming that the objective behind throwing the ball is for the ball to be caught, then only throwing the ball in such a way that it will be caught can be considered viable. If throwing the football during that 2 second time frame is the only way for it to result in the ball being caught, then the option "throw the football during this 2 second time frame" is the only viable option, and it is only one single option. Your argument that there are an infinite number of moments where the decision could be made to throw the ball (and that there are therefore an infinite number of viable options) is rendered false by a "distinct options" clause, because the end result of all of those infinite options is the same, and they are therefore essentially one option.It's really hard to continue at this point, but this should be enough to constitute a refutation. Here is what I have to say about the general idea of diversity and competition.
You are right to say that increased diversity is good in general, but diversity is very complex and difficult to measure (do remember that there are some choices, such as choosing a spacing, that may have hundreds or even thousands of viable options, and in some games, there may even be certain choices that have an infinite number of viable options, such as deciding exactly when in a 2 second window to throw a football). Given how complex it is, it's very difficult to say what changes to a game will increase it unless the game is very mature or the option is is so powerful as to shut out all other options (i.e. the option is broken). Brawl is not mature, and Meta Knight is not broken.
I will say that, in general, I agree. While your point doesn't strictly have anything to do with the validity of my argument, I agree that, in principle, a ban-criteria should result in as few bans as possible, otherwise it is probably too damaging to the fabric of a competitive community. However, my argument and system inherently resists banning anything, so I don't believe this is a flaw that can be attributed to it. An option must be shown to cause immense amounts of damage to diversity in order to be banned under my system due to the balancing effect that banning anything inherently results in a big loss of diversity. As such, I don't believe it is damaging to community competitiveness; on the contrary, I believe it is the only justifiable standard of "competitiveness" that we can judge things by, given the nature of how intertwined diversity and competitiveness are.You also have to consider the cultural effects and how it can affect competition. As I alluded to earlier, cultural effects do have a real effect on competition. Now, I think we can agree with the assertion that part of being skilled (adept at making meaningful decisions) is being able to recognize all viable options, even ones that are non-obvious, and then picking the one that is the best at leading toward a victory. We might say this is an extreme seeking thing, and we might even say that the skill (and maybe even the competition) is maximized by this extreme seeking. However, banning things provides an incentive NOT to extreme seek. All your investments into banned elements are ultimately a waste. Currently, players can assume that the time they invest in learning any character is "safe", and that they won't have to worry about their experiences being nullified by a ban. You could argue that people who main characters that are unviable because of Meta Knight have their skill nullified, but do they really? It was their own lack of decision making ability in the first place that led them to pick a bad character. Isn't giving up that main just a part of getting better? It's really fundamentally different when dealing with the ban; we're looking at an environment in which doing everything you can to win (in this case, on the character selection screen) is not necessarily the best plan since the rules could be changed. This is why I am reflexively opposed to almost any ban, by the way. Bans hurt competitive communities pretty deeply by default. The good has to be pretty major in order to justify them.
While I do not know if not banning MK is the correct, justified path, I strongly agree with you that this problem being resolved as soon as possible is in the best interest of community health.If you want to suggest that the current controversy is already causing damage, I actually agree. We need to come together and make it very firm that Meta Knight is not going to be banned and that you are not risking wasting your time in any way by using him. That would be what I see as the minimum damage path.
They are beatable, and I agree with you that there are many choices besides MK... But for some weird reason, everyone chooses MK... I wonder why? Might it be because, overall, he's better than the rest of the options? Does his "overall performance" ring a bell?play wario. You have several other characters that are hard to grab.
IT isnt that the game will revolve around CG's and camping. That is very beatable.
in fac, there are severals that are not MK thatbeat it out. Try grabbing Sonic, Wario, Pika or sevrla other characters. it is not easy.
Planking is strictly player-dependent behavior. How many planking MKs have you seen around in contrast to how many rushing MKs you've seen? Not everyone decides on playing dirty... And dirty tactics, like Planking, are strictly player-dependent behavior... Which tourneys are banning.hey lets bring in player dependent behavior on something revolving around the characters capabiities.
So, this only feeds my point. DDDs, when faced against MKs, decide to change characters more than half the time, in order to not have that same problem.If you , as a DDD user, run into a Olimar or IC user, that Olimar or IC user, you arent going to jump in for the grab. You end up choosing someone else, who they have probkems with, who most likely, does not CG.
I don't care about ravager, or Akuma... Although I understand what you said last time about choosing their examples as the 'control' group. I care about MK right now, since he's in the present, and presently being discussed. His only broken tactics that are player-dependent are IDC usage, and Planking... And both are banned in all the tourneys I've seen so far.How are the tactics broken?
If the tactic is broken and cannot be beaten it would be ban worthy. MK's inclusion in the game isnt going to be enough to stop it. That would mean ravager shouldnt be baned because of tooth and nail decks
A.K.A. player-dependent decisions. Not everyone decides on using MK when faced with MK, or using MK to win tourneys for that matter.Wrong. What you are describing is a case where the character is overcentralizing by the choices of the player.
Akuma's case was different in different aspects.You never ban to just make the metagame different.
You ban it to make sure the metagame does not revolve around one character.
Not to merely change it, but to increase the skill and choices, rather than it revolving around one character. Like Akuma
Instead of making it better for other communities to progres,, we should stick to the matter at hand and decide for ourselves whether it is worth it to ban MK or not. Status quo is nice and all, but what brings a player to the game is how fun the game is, and how promising its rewards is. If life was all about rewards and not fun, then we'd be seeing more scientists, lawyers and doctors, instead of garbagemen, factory workers and truckers, since those jobs don't have the most rewards... And although some people are stuck in those jobs for their wrong decisions in life, it still proves that if life was about "rewards" and not "fun", then the decisions they made before would be different. They wouldnt've gotten that woman pregnant for the "fun" of trying unprotected sex, nor would they have cut class for the "fun" of hanging out.Let me explain better.
IF we ban a character, the outcome that we worry about is the status quo.
As in, if we make the ban and it is not justified, then the status quo is lowered.
Even though the brawl game might be more enjoyable, this ban that we have performed has lowered the status quo on what we can or cannot ban.
We changed the reasoning for the ban.
That is the outcome that is important. Not what the metagame becomes, but what justifies a banning.
If the ban is justified, it doesnt matter if the metagame becomes nmore enjoyable or not or if its fun.
Al that amttersis that elements that create overcentralizing by nature are removed.
Like Akuma.
Understand better?
I'm trying to explain how MK is not breaking the game, but just like I'm apparently not understanding your points, you're not understanding mine.You are trying to say that we should care about CG's and camping becoming a good tactic.
So what? That does not matter as long as it does not break the game.
Same for MK.
If MK is not breaking the game, you cannot ban him.
Then why are people arguing over the debate? Some people want MK in, others want MK out. Are we both wrong, perchance? Is there a third "good" option in this?What people do or do not want does not matter. people want many things, that does not mean they are good.
No player that has had a problem with MK before would want to advocate for the ban. Only people who find themselves in a check/checkmate position are the ones who wish the ban would come true. People have different ways of reacting towards MK's dominance: some change their mains to MK, others keep trying, and others give up and whine.You mentioned how players losing to Mk advocate for his ban. in essence, you are stating that players who are not capable of dealingw ith MK are the ones who advocate for the ban.
Which does not amtter at all either way because we discuss the character being too good, or not too good.
Obviously the game revolves around skill. If Balrog beat less-skilled Akuma players, it's because he knew what he had to do in order to win. If he PERFECT MATCH'd them, it means he knows exceptionally well what he had to watch out for, PLUS he could predict them, since they were so much less skilled than him.No one is ever close to being near perfect.
Look at SDM's perfect control. Show when someone plays that well and I will show you a perfect Fox main.
hardware, software, mental and physical capabilities prevent perfection.
In theory you can beat Akuma with Ryu.
I have also seen Balrogs perfect Akuma users much less skilled with him.
Does this mean we should not have banned Akuma? Of course not.
Just because theoretically he is beatable, does not mean he should be unbanned.
It is only if being theoretically beatable, is within reason.
If a character had an impossible-to-do, frame-precise, infinite combo on the whole cast that no player could recreate because of lack of skill YET the character still have the option of doing it... ould it make him bannable? You tell me.Let alone that skill should never be used as a reason to justify or not justify a ban. We look at character traits, not player traits.
Even if diddy isn't a counter, people agree that he can be considered a neutral matchup against MK under circumstances. For a character to be a counter on another, they have to have an advantage... Diddy has no advantage, just an equal chance of winning vs. MK under said circumstances. So, I agree that he isn't a counter (of course, I never said he was a counter).When Ninjalink beats metaknight you think he agrees with people saying diddy is a counter to MK or is even with MK? No.
he says that he himself as a player, was good enough to out perform his player.
Not that his character's capabilities made him superior in that matchup.
Are YOU planning on continuing nitpicking my points? I'm also ANTI-BAN, and i've known you're anti-ban for the longest time, but your critiques towards me invoke defense on my part, so why would you expect me to keep quiet?Stop being stupid and putting words in my mouth.
I never claimed him broken.
Let alone I already designated my stance concerning the debate.
Seriously, spadefox did this earlier as well and I have yet to see an apology from him). You planning to continue this trend?
Sounds to me like they were persuaded into believing he wa broken. With no personal experience, they're also part of the "newbs" you couldn't care less about. Why would you even listen to them? Oh, and I have played several SF games, including SF2.I myself have beaten several Metaknights.
How long are you going to continue holding onto a flawed argument?
Let alone its really friggin obvious to people who have not played SF2 that akuma is broken when you say things like.
Chips opponent to death.
invincible legs.
breaks the game with his air fierball which no one can deal with.
Its far from telling a blindman what color is like.
Planking. Player-dependent decision. Care to explain how no one cares about planking?Again who cares about what the palyer is doing?
We care about the capabilities of the character.
When you ignore the fact that the community has revolved itself around him for close to a year ow, you obviously think people suck if they are still having problems with him.
Here is an idea, stop bringing up player skill when it has ABSOLUTELY NOTHING TO DO WITH THE CRITERIA CONCERNING A BAN!
You obviously are telling people to stop sucking if you are constantly assuming that they are losing to MK's.
Welcome to the "Should Metaknight be banned?" thread! It even has its own poll, for EVERYONE to use and help decide on the outcome! Remember that we don't care about 75% of you people here, so after the voting, we'll look for the people who matter's votes, and ACTUALLY use those for reference! Thanks for your help, SWF community!They don't.
We do not care for the uneducated arguments provided by 75% of the peple here.
They lack the knowledge to back up their claims.
How can this be, when AA made a post a couple of pages back (thanks a lot, spammers, yet again) dating the results of NATIONAL tourneys, where we could see MK NOT being the only character taking tourneys?Metaknight is within the criteria of a ban because of his overcentralizing by nature. hhe hinders the metagame by becoming the only character capable of winning tournaments.
I know you're antiban. I'm defending my points, which YOU are coming OUT OF NOWHERE and choosing ME to TROLL AT... And if it's not me, it's other anti-banners. I'm defending the anti-ban side, and you are countering my points, rather than making them better. Why would I want to sit back and watch you destroy my arguments when we are in the same side?^^^
Cut it out its annoying. Otherwise I'll just report you as trolling simple because I cannot see as to how you are discerning my position on the ban.
it makes him a microwaveA sonic. I beat all the others.
I'm also better than you'll ever be.
What does that make you?
Oh hey overall performance applies to other forms of gameplay outside of the camping and CG.They are beatable, and I agree with you that there are many choices besides MK... But for some weird reason, everyone chooses MK... I wonder why? Might it be because, overall, he's better than the rest of the options? Does his "overall performance" ring a bell?
oh, so its not Metaknights capability that allows him to plank so well?Planking is strictly player-dependent behavior. How many planking MKs have you seen around in contrast to how many rushing MKs you've seen? Not everyone decides on playing dirty... And dirty tactics, like Planking, are strictly player-dependent behavior... Which tourneys are banning.
DDD's will switch out when they face an Ice climber of an Olimar.So, this only feeds my point. DDDs, when faced against MKs, decide to change characters more than half the time, in order to not have that same problem.
*facepalm.I don't care about ravager, or Akuma...
How are those player dependant when they are the result of his capabilities.Although I understand what you said last time about choosing their examples as the 'control' group. I care about MK right now, since he's in the present, and presently being discussed. His only broken tactics that are player-dependent are IDC usage, and Planking... And both are banned in all the tourneys I've seen so far.
Which has no place. As I have been saying earlier.A.K.A. player-dependent decisions. Not everyone decides on using MK when faced with MK, or using MK to win tourneys for that matter.
Oh there was a vote? There was a vote wher epeople asi, hey peepz, we got a character with invincible legs, game breaking fireball, and nasty combos that **** the entire cast. You wanna vote?Akuma's case was different in different aspects.
1) His banning was due to an overwhelming amount of votes in agreement. MK has what, 50% more or less?
That is part of overcentralizing. Why are you enforcing something I have said?stuff
big deal everynoe wants him gone.stuff
No one is arguing about Akuma, we are discussing the criteria of a ban.These are just some points I'm emphasizing. I'm sure there must be others, but I don't really want to argue about Akuma...
*facedesk*Instead of making it better for other communities to progress,, we should stick to the matter at hand and decide for ourselves whether it is worth it to ban MK or not.
This is the competitive community. Fun has no place.Status quo is nice and all, but what brings a player to the game is how fun the game is,
I am sorry, I cannot see as to how any of that relates to the criteria of banning.stuff
No I understand full wel what you are saying the tihng is that your arguments have no place in the criteria for a ban. At least, not the way you are saying it.I'm trying to explain how MK is not breaking the game, but just like I'm apparently not understanding your points, you're not understanding mine.
oh hey, lets debate the why behind the debate even though it serves no purpose.Then why are people arguing over the debate? Some people want MK in, others want MK out. Are we both wrong, perchance? Is there a third "good" option in this?
Ninjalink.No player that has had a problem with MK before would want to advocate for the ban. Only people who find themselves in a check/checkmate position are the ones who wish the ban would come true.
People have different ways of reacting towards MK's dominance: some change their mains to MK, others keep trying, and others give up and whine.[/quoet]
Irrelevant.
If you are too good that means you are ban worthy. Because you are too good. Hence the too preceding good.MK is too good, but not at the level of being beyond everyone else.
MK is just a good character.
have you ever in your life played SF2?Obviously the game revolves around skill. If Balrog beat less-skilled Akuma players, it's because he knew what he had to do in order to win. If he PERFECT MATCH'd them, it means he knows exceptionally well what he had to watch out for, PLUS he could predict them, since they were so much less skilled than him.
You would know that Akuma vs Balrog=death for Balrog in the hand of a COMPETENT player.
In other words, for Balrog to win, his opponent nees to have very, very little skill.
Thats how good Akuma is.
The issue is whether the skill required is reasonable.
As in, your opponent does not need to be mentally ******** in order for them to lose while using Akuma.
The best Balrog will ALWAYS lose the a decent Akuma.
Thats how broken Akuma is.
THat is completely unreasonable.
Just beause he is theoretically beatable does not justify the character remaining legal.Every character in every game is beatable, starting with the completely stupid example of "Connect two controllers, choose a character AND the broken character, don't use the broken character and punch him with the normal character until it says KO. Voila! He is beatable!". So we can start our theories based on him being beaten. If he can't even lose half a bar, even when you're doing this, then he is theoretically unbeatable. Why even try against a character like THAT? .... MK is beatable, theoretically speaking... AND Practically speaking. Proof is in the tourney results.
Again Akuma.
Theoretically beatable.
By your logic, just because he is theoretically beatable, he cannot be banned.
MK is MUCH more beatable than someone like AKuma.
That is the difference.
he is within reasonable bounds.
Your opponent can play his best and beat the opponent.
He isnt like Akuma who no matter how hard you try, you will lose unless your opponent cannot press the button.
Ice Climbers in melee. You tell me.If a character had an impossible-to-do, frame-precise, infinite combo on the whole cast that no player could recreate because of lack of skill YET the character still have the option of doing it... ould it make him bannable? You tell me.
Even if diddy isn't a counter, people agree that he can be considered a neutral matchup against MK under circumstances. For a character to be a counter on another, they have to have an advantage... Diddy has no advantage, just an equal chance of winning vs. MK under said circumstances. So, I agree that he isn't a counter (of course, I never said he was a counter).[/quoet] he isnt even. Sooo...whats your point?
Stop making inae argument such as assuming the source is a bad player or cant deal with MK.Are YOU planning on continuing nitpicking my points?
Stop using inane arguments that do not relate to ban criteria.
you cant say, he is beatable, therefore not ban worthy.
its the degree of being beatable.
Otherwise, we should not ban it because we ALWAYS have a possibility of beating it.
Cause your arguments do nothing!I'm also ANTI-BAN, and i've known you're anti-ban for the longest time, but your critiques towards me invoke defense on my part, so why would you expect me to keep quiet?
What does assuming the opposing side cannot beat MK do?
Nothing.
it doesnt change hard core data.
Being beatable doesnt change anything.
you are presenting arguments that do not aid in proving MK not ban worthy.
Bringing up player dependant behavior does nothing. its not part of ban criteria.
You do not need to persuade them.Sounds to me like they were persuaded into believing he was broken. With no personal experience, they're also part of the "newbs" you couldn't care less about. Why would you even listen to them? Oh, and I have played several SF games, including SF2.
All you need to do is lay the facts on them.
If I showed you the character A-bomb from Mugen, I would not need to say anything to you for you to go "BAN!".
Or I could describe a character to you.
GOD.
When you use anyone other than God, as soon as you start the round you lose.
If you are also using God, the first person who shouts "YATZE!'" while flapping their hands wins.
Ban worthy character?
PLanking, the result of a characters capabilities.Planking. Player-dependent decision. Care to explain how no one cares about planking?
infinite dimensional cape, result of character capability
Or are you saying the player wishes these things into existence?
Couldn't put it better myself.Welcome to the "Should Metaknight be banned?" thread! It even has its own poll, for EVERYONE to use and help decide on the outcome! Remember that we don't care about 75% of you people here, so after the voting, we'll look for the people who matter's votes, and ACTUALLY use those for reference! Thanks for your help, SWF community!
=)
Its here more for the debate where I believe they will look at the arguments rather than the vote.
Wooooow. I can't believe you YOU JUST TOOK MY POST AND COMPLETELY REMOVED EVERYTHING ELSE!How can this be, when AA made a post a couple of pages back (thanks a lot, spammers, yet again) dating the results of NATIONAL tourneys, where we could see MK NOT being the only character taking tourneys?
Now for anyone reading here is the part kewkky did not include.
You know, I like the part where you removed, EVERYTHING else from that quote you used.So the opinion is heard, obviously, the opinion being cared for comes not from someone saying "MK IS BROKEN CAUSE HE CAN RECOVER SOOOOO GOOD."
The opinion cared for is the one that says.
Metaknight is within the criteria of a ban because of his overcentralizing by nature. He hinders the metagame by becoming the only character capable of winning tournaments.
See the difference?
Same agreement different reason.
Good stuff.
We care for people who have knowledge, not those who do not.
I am trolling you?I know you're antiban. I'm defending my points, which YOU are coming OUT OF NOWHERE and choosing ME to TROLL AT... And if it's not me, it's other anti-banners. I'm defending the anti-ban side, and you are countering my points, rather than making them better. Why would I want to sit back and watch you destroy my arguments when we are in the same side?
So I am basically pulling a mango/dmbrandon?
I will rip up BOTH the pro ban and anti ban when they say something stupid.
Me being anti ban isn't going to stop me from pointing out flawed arguments.
Stop using flawed arguments and I will not jump on your case.
Edit: Forget it im bored.
Banning Seth from "Street Fighter IV" tournament play would be acceptable in Justin Wong's eyes.
Wong, the famed New York player who won the Gamestop "Street Fighter IV" national championship last weekend, voiced his opinions while a guest on Live On Three earlier Thursday afternoon.
Tournament organizers are still debating whether to ban Seth and Gouken from tournament play. Many tournaments to this point have disallowed the characters, but the tide has turned a little bit.
"If you think about Seth, he's not really a 'Street Fighter IV' character," Wong said. "If you play against him, you really just have to hope for the best, especially if you play a really good Seth."
Wong described an example where a Seth player virtually wins a round if he or she has an ultra ready and their opponent is down to less than 5 percent health. There's little chance to avoid it.
"You're basically forced to eat the ultra," Wong said.
Ryan "Gootecks" Gutierrez, another guest on the show, agreed with Wong.
"It's just something that's not consistent with 'Street Fighter,'" Gutierrez said.
As far as why some tournaments allow Seth, it's probably because players are still learning the character and haven't exposed the character's true strengths.
"No one really knows about Seth's true potential," Wong said. "Further down the line, the more perfect people play him, the harder it is to beat him. He has seven options on a wake up and he can stun you in two combos."
Stages in Street Fighter matter?Not true, I hear Yun gets absolutely beasted in Mexico.
MK isn't even in Street Fighter IV.You can practically replace "Seth" with "Metaknight" and this article is a fluid read.
If I meet Mango at Genesis I'm going to buy him a drink for the same thing.If I meet Mango at Genesis, I'm going to smack him as hard as I can, because he deserves it for being a tool. But that doesn't change the fact that he's by far the most efficient troll I've ever seen.