Inui
Banned via Warnings
Japan's best player uses Pit, IIRC, so that's why he's so overrated over there...
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Rain secondaries Pit?Japan's best player uses Pit, IIRC, so that's why he's so overrated over there...
I know, that kinda clouds everything over there, but just because of that it doesn't mean Pit is the best. M2K being the best and playing MK is not the reason MK is the best.Japan's best player uses Pit, IIRC, so that's why he's so overrated over there...
It's not overcentralizing, it's having faith that Meta Knight can beat another character over your main.. If choosing MK as soon as your main gets beaten so that you can win the rest of the match isn't overcentalization around one character, I don't know what is.
Ah, thanks for the clarification.MK's disjointed attacks have a weird transcendent property except for his glide attack so he can't actually cancel Pit's arrows, but he can go through them with the tornado.
If this becomes the sole aim and focus of players' decisions in choosing their character then yes, it constitutes overcentralizing. It's putting a detrimental emphasis on one character over all others.It's not overcentralizing, it's having faith that Meta Knight can beat another character over your main.
Odd how some people here think that MK doesn't fit the overcentralization criteria. If choosing MK as soon as your main gets beaten so that you can win the rest of the match isn't overcentalization around one character, I don't know what is.
Think about it. Items are banned because they overcentralize. The emphasis becomes placed on getting to the items before your opponent does. It's a completely different game than no-item Smash. The same logic applies to Meta Knight. Take him out of the equation and you have a completely different game with very different pick mechanics. Taking him out basically frees up all of the other characters that aren't played due to people just picking him instead of risking getting soft or hard countered.
And if tournament results don't already reflect that, they probably will in the future as Brawl's metagame becomes more advanced.
Yeah, I'm just gonna drop it now.If this becomes the sole aim and focus of players' decisions in choosing their character then yes, it constitutes overcentralizing. It's putting a detrimental emphasis on one character over all others.
Oddly enough the anti-ban people have been saying the right thing all along, but they don't realize that it actually hurts their argument. Why play anyone else if you get an all-around advantage with Meta Knight? The risk of being soft or hard countered is too great, so if you're playing to win the logical choice is Meta Knight.
Tournament results are not a good standard for obvious reasons. Player bias and situational considerations have many effects. I could hold 20 tournaments where Captain Falcon won every single one of them. Would you take that as objective evidence of Captain Falcon being a good character?mk does not fit the overcentralization criteria as he is not completely overcentralizing the game to the point where he is the only viable option.If people decide to switch to him after their main character loses its probably because they belive it will give them a better opportunity to win. As for tournament results go he wins about ~25% of tourneys,which is obviously not overcentralization to the point where he needs to be banned.
Once again, nobody gives a hoot about random guys. What you should be concerned with is two players playing at the top of the metagame. And the reality is that Meta Knight has (arguably) virtually no disadvantageous matchups.The only thing that matters is whether MK has at least one even matchup (on multiple stages).
If Ally can at least continue to go close to M2K consistently in tourney + other top Snakes going back and forth with top MKs, then that's fine enough for me to not ban him. ADHD's doing a good job keeping the Diddy/MK matchup close too.
It doesn't matter if some random guy is gonna pick MK in the middle of a set as a crutch because if you're good and know how to fight MK, he's going to get beaten anyway.
HahahahahaThat was because I was adressing the roster size being brought up. I didn't read the whole posting history because it's late here and I'm still a bit pissed off by PikaPika.
Such as? I don't see a **** thing wrong with him. MK is fine where he is.Tournament results are not a good standard for obvious reasons. Player bias and situational considerations have many effects. I could hold 20 tournaments where Captain Falcon won every single one of them. Would you take that as objective evidence of Captain Falcon being a good character?
We should be instead looking at the theoretical side of it, since overcentralization hasn't happened in an actual tournament setting yet (which is my point). Meta Knight has characteristics that should obviously categorize him as valid for a ban.
Not EVERYBODY plays to win mind you.Botnik said:Once again, nobody gives a hoot about random guys. What you should be concerned with is two players playing at the top of the metagame. And the reality is that Meta Knight has (arguably) virtually no disadvantageous matchups.
So the question remains: if you're playing to win, why are you not playing Meta Knight?
Ally beat M2K 3-1 at Apex. Both players are at the top of the current game with their respective characters. It's possible that Ally is adapting to M2K's style (since they've only played about what, 2-3 times in tourney prior?). Since the best Snake beat the best MK, it's evidence (not proof yet) that Snake may go even with MK, and even if MK technically doesn't have disadvantageous matchups, going even is good enough because it's a matchup that can truly go to the better player, not the one playing MK.Once again, nobody gives a hoot about random guys. What you should be concerned with is two players playing at the top of the metagame. And the reality is that Meta Knight has (arguably) virtually no disadvantageous matchups.
It's not like MK is the first character in a fighting game to not have disadvantageous matchups. You might as well say **** you to the character roster in a game like Guilty Gear and go Eddie. >_>So the question remains: if you're playing to win, why are you not playing Meta Knight?
Like Sasuke said, we're discussing the competitive aspects of Brawl, and I don't see the point of anyone entering a tourney without playing to win, that doesn't make sense.Not EVERYBODY plays to win mind you.
Also, Sagat in SFIV has no match-ups and dominates the top spots in Japan. He is just like MK, very powerful, but not powerful enough to the extent that the metagame will be damaged.
Hmm, you must have forgot the whole spiel about having no disadvantageous matchups. Let me remind you.Such as? I don't see a **** thing wrong with him. MK is fine where he is.
If you're a competitive player, then you most certainly should be. If not, what are you doing discussing competitive Smash?Not EVERYBODY plays to win mind you.
I assume you mean no bad matchups in that first sentence. And even then your argument still doesn't make sense. You're not taking an important aspect of matchups into consideration: space.Also, Sagat in SFIV has no match-ups and dominates the top spots in Japan. He is just like MK, very powerful, but not powerful enough to the extent that the metagame will be damaged.
AA killed of my entire argument. Then again, what wouldn't you expect from the only person aside from Yuna on the anti-ban side who actually shows a consistent level of intelligence in this thread, imo?I went back and compiled the more detailed statistics for the major tournaments. I should point out that claims that his level of dominance were at any point unknown are silly since the data is publicly available. Predicably, he didn't do so well if you define "well" as demonstrating himself to be broken in any way whatsoever.
To be clear, I considered major tournaments only which I defined as tournaments with at least 90 entrees that occurred in 2009. Here are the results...
Of the 11 major tournaments that were won by someone using only a single character, Meta Knight won FOUR. Snake won two, and five other characters each won one (Diddy Kong, Mr. Game & Watch, King Dedede, Zero Suit Samus, Lucario). Of the number of characters placings total among tournaments won by multiple characters, Meta Knight only gains one placing out of the six (to be more clear, there were actually three tournaments that were won by people using two characters, and the combinations were Marth/Snake, Wario/Ice Climbers, and Meta Knight/Snake). At absolute best, Meta Knight wins 4.5/14 tournaments of this size; in other words, he wins about 32%. Discounting splits moves him all the way up to about 36%. Snake, including splits, is worth about 21% and "other" is worth about 46% (rounding error accounts for the other 1%).
Let's do a similar analysis of 2nd. Meta Knight again has 4 2nd places by himself while Snake has 2, but this time six other characters have a single 2nd place (Diddy Kong, Mr. Game & Watch, Falco, Wario, Pikachu, Luigi). The splits this time were Meta Knight/King Dedede and Wario/King Dedede. Meta Knight is again worth 32% with Snake taking 14% and "other" taking 54%.
I'll cut to the chase and post the full stats.
21 characters are represented among those who placed by themselves, and 27 are represented among characters represented at all. Given that there are only 36 characters, that's not bad. As you might notice, while Meta Knight does the clear best, it's REALLY spread out after 2nd place. Those who are just impressed by a big margin might think it's representative of poor balance (look at how much higher that one place is than any single one of the others!), but an actually rational view of it shows that's not the case at all (would it be better if only 2-3 characters took all of the placings from the lowest 24?). Also remember that these are MAJOR TOURNAMENTS. Even one single placing means a lot. It's easy to look at Kirby and go "only one 7th means Kirby sucks", but consider that that Kirby player had to beat at least 82 other people performance wise with only Kirby to go that far. Any character who can enable someone to do that can't be that bad.Code:Meta Knight: (1st: 4, 2nd: 4, 3rd: 2, 4th: 2, 5th: 3, 7th: 5, 1st*: 1, 2nd*: 1, 3rd*: 4, 4th*: 4, 5th*: 2, 7th*: 2) Snake: (1st: 2, 2nd: 2, 4th: 1, 5th: 2, 7th: 2, 1st*: 2, 3rd*: 2, 4th*: 1) Diddy Kong: (1st: 1, 2nd: 1, 3rd: 1, 5th: 2, 7th: 2, 4th*: 1, 5th*: 1, 7th*: 1) Mr. Game & Watch: (1st: 1, 2nd: 1, 4th: 1, 5th: 1, 7th: 1) King Dedede: (1st: 1, 4th: 1, 5th: 3, 7th: 1, 2nd*: 2, 3rd*: 2, 7th*: 1) Zero Suit Samus: (1st: 1, 5th: 1, 7th: 2, 3rd*: 1, 5th: 1) Lucario: (1st: 1, 5th: 1, 3rd*: 1, 4th*: 1, 5th*: 2) Falco: (2nd: 1, 5th: 2, 3rd*: 1 4th*: 1, 5th*: 1, 7th*: 1) Wario: (2nd: 1, 5th: 1, 7th: 1, 1st*: 1, 2nd*: 1, 3rd*: 2, 4th*: 1, 7th*: 1) Pikachu: (2nd: 1, 7th: 1, 4th*: 1) Luigi: (2nd: 1, 7th: 1) R.O.B.: (3rd: 1, 4th*: 1, 5th*: 1, 7th*: 1) Sonic: (4th: 1, 7th: 2, 7th*: 1) Lucas: (4th: 1, 3rd*: 1) Donkey Kong: (4th: 1, 7th*: 1) Samus: (4th: 1) Marth: (5th: 2, 7th: 1, 1st*: 1, 3rd*: 2) Pit: (5th: 1, 4th*: 1) Toon Link: (5th: 1) Ness: (5th: 1) Kirby: (7th: 1) Ice Climbers: (1st*: 1, 3rd*: 1, 4th*: 1, 7th*: 3) Zelda & Sheik: (3rd*: 1) Pokemon Trainer: (3rd*: 1) Peach: (3rd*: 1) Wolf: (5th*: 1) Fox: (7th*: 1)
If you still don't believe me about how this isn't that bad at all, look at the data from the 2007 MLG events for melee put into this format.
Of the 9 events, Marth won 7 with Falco and Ice Climbers each snagging one. Those three are also the only characters to ever get 2nd. Of the remaining places left for the rest of the characters, Fox gobbles up a pretty massive number of them. This isn't a statement that melee is a bad game or is horribly balanced or anything; it's just a statement that at the highest levels you tend to see extreme disparity in character performance. It's really true in any fighting game; even if the best is only a little better than the others, the best will come out on top in the long run with all else being equal (when in reality cultural factors are likely to draw the best players to the best characters which further skews results in favor of the best characters). The fact that you see so many random characters still getting top 8 in major tournaments in Brawl is indicative of extremely healthy character diversity.Code:Marth: (1st: 7, 2nd: 2, 4th: 1, 5th: 2, 7th: 1) Falco: (1st: 1, 2nd: 4, 3rd: 1, 5th: 2, 7th: 5) Ice Climbers: (1st: 1, 2nd: 3, 3rd: 4, 5th: 2) Fox: (3rd: 2, 4th: 3, 5th: 7, 7th: 5) Captain Falcon: (3rd: 1, 4th: 2, 5th: 2, 7th: 2) Jigglypuff: (3rd: 1, 5th: 1) Sheik: (4th: 1, 5th: 1, 7th: 1) Peach: 4th: 1, 5th: 1) Samus: (7th: 3)
To be blunt, if you think Meta Knight needs to be banned, major tournament results are not a helpful factor. They are a factor you need to explain away.
Thank you for the clarification, its much appreciated.
I brought it up because it isn't fair to ask M2K to post here knowing full well what will happen. I'm sorry if I came of as rude for saying it, it wasn't intentional.
One, MK dominating is not strange. MK dominating to that much more of an extent than the other Top tiers, considering the gap in ability between MK and the top tier was much smaller than the gap in tournament success between the characters in question, was what I was inquiring on.It isn't debatable whether Metakight is the best character in the game or not, so why does this line of questioning have relevance to the discussion at hand? Who is arguing that there are characters that are near the same tier as Metaknight? Also, if it is a recent thing, how can you use old tourney data as evidence against something that was recently discovered?
Because the word has a VERY SPECIFIC definition in competitive gaming.Odd how some people here think that MK doesn't fit the overcentralization criteria. If choosing MK as soon as your main gets beaten so that you can win the rest of the match isn't overcentalization around one character, I don't know what is.
Think about it. Items are banned because they overcentralize. The emphasis becomes placed on getting to the items before your opponent does. It's a completely different game than no-item Smash. The same logic applies to Meta Knight. Take him out of the equation and you have a completely different game with very different pick mechanics. Taking him out basically frees up all of the other characters that aren't played due to people just picking him instead of risking getting soft or hard countered.
And if tournament results don't already reflect that, they probably will in the future as Brawl's metagame becomes more advanced.
Hey, you're mean!AA killed of my entire argument. Then again, what wouldn't you expect from the only person aside from Yuna on the anti-ban side who actually shows a consistent level of intelligence in this thread, imo?
Umm..., Metaknight does not always have the best advantage against a character? For example:why are you not playing Meta Knight?
I support the pro ban argument, but im gunna play devil's advocate for a moment and say that D3 and arguably G&W make more characters COMPLETELY inviableLike Sasuke said, we're discussing the competitive aspects of Brawl, and I don't see the point of anyone entering a tourney without playing to win, that doesn't make sense.
Meta does damage the metagame, because he makes some characters COMPLETELY inviable.
Except that MK makes some characters (yes less than D3 and GnW) inviable AND is the best character.I support the pro ban argument, but im gunna play devil's advocate for a moment and say that D3 and arguably G&W make more characters COMPLETELY inviable
And this means what?I support the pro ban argument, but im gunna play devil's advocate for a moment and say that D3 and arguably G&W make more characters COMPLETELY inviable
also the bowser matchup is changing since the infinite grab release was discovered. Granted it is quite difficult to do (i think you have an 8 frame window or so to do everything) but if people can master this it will change the matchup in bowser's favor. (it is possible it is now escapable somehow i haven't checked in a while)
However infinites are banned in a lot of places, so if you ban all infinites you'll also have to ban this one. And I am also in the ban infinites camp, (Houston uses the 5 grab rule, which i think is fine).
But yeah if you also ban infinites then he does have entirely positive matchups, which is bad. Some people say that the ban is only worthwhile because he completely centralizes the tournament scene, which is false. However, I believe one of the main reasons he has not taken over the tournament scene is because quite frankly, he's a douche. People don't like to play against him, and some people (I'm not saying they are correct) will view you as less of a man if you use metaknight. This causes several top level players to not use him.
Also citing one tourney result of the best snake winning over the best metaknight isn't really valid since there are ton of factors that affect ONE match, which was the only difference between them. Just yesterday one of the two best diddy kongs in houston lost to a link (granted it was a friendly, but a competitive one). Does this mean the tier list is all upside down?
Hint: No
And you know who your opponent is going to chose every time?Umm..., Metaknight does not always have the best advantage against a character? For example:
Why pick MK vs diddy when you can pick olimar vs diddy? It is little things like this. I am sure that there are plenty of other reasons, but I think this is a important factor.
Did that Diddy have any good Link exp? And Ally vs M2K was not just one match, it was a 3/5 set, with Ally losing only one game, and M2K has LOTS of Snake exp.Also citing one tourney result of the best snake winning over the best metaknight isn't really valid since there are ton of factors that affect ONE match, which was the only difference between them. Just yesterday one of the two best diddy kongs in houston lost to a link (granted it was a friendly, but a competitive one). Does this mean the tier list is all upside down?
Hint: No
It was ONE set and you're saying Snake vs MK is probably even?Did that Diddy have any good Link exp? And Ally vs M2K was not just one match, it was a 3/5 set, with Ally losing only one game, and M2K has LOTS of Snake exp.
Better than saying it absolutely is.It was ONE set and you're saying Snake vs MK is probably even?
-_-
wait...you are not aiming for a guaranteed win?And you know who your opponent is going to chose every time?
Go MK and you don't go wrong. You don't need to pick your opponents WORST match up to beat him. If you pick MK, he won't have an advantage on you. Thats it.
Do you even know what you're saying?wait...you are not aiming for a guaranteed win?
Do you even know what you're saying?
he makes some chars unviable? who?Except that MK makes some characters (yes less than D3 and GnW) inviable AND is the best character.
Just FYI for everyone, I'm anti-ban I just argue pro-ban because it's more fun.
How about we consider the tournament win percentages after we cut out the characters that Meta Knight supposedly makes unviable?Because the word has a VERY SPECIFIC definition in competitive gaming.
Basically, it is Sirlin's section "warranted" in "what should be banned", part of his book, Play to Win. Note that the crucial section extends into the next page in this format, which is "cheating".
Overcentralizing basically means that section, or has come to mean it, in other words reducing the game to the point where it's "play this character or lose" or "use this tactic or lose" or very near that point. The end-point of this, in other words the least influence the character can have an still be banworthy (after the metagame is extremely mature) is described by the old sagat standard.
So ultimately, he has to render at least half the cast non-viable, does he do that? I highly doubt that, based on the information we have, there are a couple of notable characters that he renders non-viable, such as ROB. He also completely negates Marth's existence, but only the most virulent pro-ban personality would say that he renders half the cast non-viable.
The red are the supposed negated characters, while the blue are soft-counters. And this isn't even the entire roster; this is just the viable section.MK: 25%
Snake: 11% (35%)
Diddy: 8% (43%)
DDD: 8% (51%)
Wario: 5% (56%)
G&W: 5% (61%)
ZSS: 5% (65%)
Falco: 5% (70%)
Marth: 3% (74%)
Sonic: 3% (77%)
ICs: 3% (80%)
Lucario: 3% (83%)
Luigi: 3% (85%)
ROB: 2% (88%)
Pikachu: 2% (90%)
Lucas: 1% (91%)
DK: 1% (93%)
Pit: 1% (94%)
NINE OTHERS: 6% (100%)
Didn't emblem lord say SFVI wasn't meant for competitive play?
Uhhh, no? He believes the exact opposite >_>Didn't emblem lord say SFVI wasn't meant for competitive play?