Melomaniacal
Smash Champion
We all know that the developers intentions don't mean jack anyway.
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Ok
I am saying that I would be aiming for the greatest advantage i could take.
60/40 still means that if your opponent knows the machup more than you do, than i imagine that it is common that...well... you still lose.
You must not recognize the speed of this thread. while I was making that post they must have posted.You really don't read posts do you?
I said it must have been someone else then melo said intentions don't matter.
Once again, you're missing the entire point: if you throw MK, Snake, and the other top / high tiers into the mix, you get a very odd arrangement. It throws the entire game mechanic off. Snake puts MK into light submission, while MK has little to no disadvantageous matchups. So in essence the other tiers soft and hard countering each other don't even matter.Many very balanced games - mainly Guilty Gear and Japan-only indie games like Monster or Immaterial and Missing Power - have a similar situation with the soft counters (hard counters less so since they're really balanced, lol) being all over the place of the roster. It doesn't make Brawl's roster less varied if it has hard counters for High Tier characters somewhere in Low Tier. If I remember correctly, Donkey Kong, a Low Tier character in Melee, was a counter to the Spacies.
Making two characters inviable is not valid ban criteria. Try ~50% of the cast.Like Sasuke said, we're discussing the competitive aspects of Brawl, and I don't see the point of anyone entering a tourney without playing to win, that doesn't make sense.
Meta does damage the metagame, because he makes some characters COMPLETELY inviable.
So what? So does Akuma in SFII. So does Sagat in SFIV. Some of you need to brush up on your competitive fighter history.And you know who your opponent is going to chose every time?
Go MK and you don't go wrong. You don't need to pick your opponents WORST match up to beat him. If you pick MK, he won't have an advantage on you. Thats it.
Even if it was an infinite, it still doesn't warrant a ban. Do you really wanna dredge up the D3 ban argument?Bowser's pivot grab thing on MK isn't an infinite, so nobody will ban it.
Doesn't matter. We're playing it as a competitive game. Again: why the hell are you even in this discussion if you aren't concerned with the competitive aspect of it? I thought we cleared this up pages ago.Uhhh, no? He believes the exact opposite >_>
SF4 was actually designed for competitive play. Smash wasn't.
Still not half the cast. Character variety does not matter; unless he drastically damages the metagame to the point where it's "Play MK or lose!", he doesn't warrant a ban. This is nothing new, people.How about we consider the tournament win percentages after we cut out the characters that Meta Knight supposedly makes unviable?
The red are the supposed negated characters, while the blue are soft-counters. And this isn't even the entire roster; this is just the viable section.
Soft counter does not mean unviable.I propose that for all intents and purposes, a large enough portion of the cast is rendered virtually unviable just by MK's existence in the metagame. Nobody has yet to answer my question: if you are playing to win, why are you not playing Meta Knight?
If you want to play with MK the entire tournament and no one else out of fear of getting soft and hard countered, be my guest. But to say that everyone should be doing it or they're not playing to win is cosmologically ********. Anyone who's not a ****** can see that your entire argument stems from a false premises.Unless your opponent is playing a non-MK character and you have the option to pick with a hard counter, there's no reason not to. And neither you nor your opponent would be in that situation if you had both picked Meta Knight. In order to maximize your chances of winning, you need to realize that the least risk involves playing with him from the very start, since you don't know who your opponent is going to pick in double blinds. The chances of getting soft or hard countered are vast in Brawl compared to Melee due to the nature of the characters, so the logical choice is to stick with Meta Knight. Trying to set up makeshift disadvantageous matchups using stages along with characters that are merely less disadvantaged against him is a waste of time and energy.
A lot of people already thought it was even, and previously the earlier m2k vs ally sets had been used to say "no, at the highest level MK ***** snake". But that's ok when pro ban does it.It was ONE set and you're saying Snake vs MK is probably even?
Doesn't matter. We're playing it as a competitive game. Again: why the hell are you even in this discussion if you aren't concerned with the competitive aspect of it? I thought we cleared this up pages ago.
My bad then; I thought you were using MK's disadvantageousness (not a word, but whatever) as an argument for pro-ban.I like how RDK assumes I'm pro ban, and not just correcting someone else's post.
Really? Are you seriously going to make such a wquestion after i have posted twice concerning it?...so now the reason MK sometimes gets 2nd and 3rd and 4th is because of those almost-top players.
.........and? What's you point?
Wait what?Is is somehow okay that a character is allowed to consistently get just first, but the moment some additional people start placing lower with him, that is somehow different?
What are you trying ti imply with this statement?Are winners supposed to have their character ignored, but no one else?
Correct and, what does this exactly have to do with my statement concerning MK being a more dominating character than Marth? Who actually won tournaments where as Fox hardly won as many.MK makes up about ~25% of all results on a national scale. No more, no less.
OH and if ONLY you had actually learned to deal with your dyslexia you wouldn't look like a total *** for that epic piece of text. (which I must say was interesting to read but a waste of time.)And if you actually looked at the data rather than making assumptions, you wouldn't have just embarrassed yourself.
You seem to be misunderstanding.How about we consider the tournament win percentages after we cut out the characters that Meta Knight supposedly makes unviable?
The red are the supposed negated characters, while the blue are soft-counters. And this isn't even the entire roster; this is just the viable section.
I propose that for all intents and purposes, a large enough portion of the cast is rendered virtually unviable just by MK's existence in the metagame. Nobody has yet to answer my question: if you are playing to win, why are you not playing Meta Knight?
Unless your opponent is playing a non-MK character and you have the option to pick with a hard counter, there's no reason not to. And neither you nor your opponent would be in that situation if you had both picked Meta Knight. In order to maximize your chances of winning, you need to realize that the least risk involves playing with him from the very start, since you don't know who your opponent is going to pick in double blinds. The chances of getting soft or hard countered are vast in Brawl compared to Melee due to the nature of the characters, so the logical choice is to stick with Meta Knight. Trying to set up makeshift disadvantageous matchups using stages along with characters that are merely less disadvantaged against him is a waste of time and energy.
I tend to have trouble with my computer so I just gave up at that point and figured it would be good enough.You had me confused since you only said melee at the end of your RDK like statement lol@red
didnt they ban akuma immediately? like right after the game was released?I think people are putting too much emphasis on whether or not MK dominates tournaments.
HD Akuma wasn't dominating ****, yet they banned him. They had no real evidence of his tournament dominance, it was out of fear because they looked at his tools and knew exactly what to expect. This logic is widely lacking in the Smash community.
People need to go and look back at the basics, not just meta's crazy stuff.
NEO defeated Seibrik and Dojo in MMs with his Marth and didn't lose to MK at all at Apex.I think people are putting too much emphasis on whether or not MK dominates tournaments.
HD Akuma wasn't dominating ****, yet they banned him. They had no real evidence of his tournament dominance, it was out of fear because they looked at his tools and knew exactly what to expect. This logic is widely lacking in the Smash community.
People need to go and look back at the basics, not just meta's crazy stuff.
Look at his range compared to execution speed. He outranges characters such as Marth, but has the attack speed of someone who would lack a weapon. That's an imbalance right there. You shouldn't be attacking within 3 frames while still outranging the majority of the cast. That's just dumb.
His sword can't clash, thus having REAL priority. You can't just stick something out against this guy because he can hit your hand/leg etc if you do. The concept of zoning him kinda goes out the window right there.
The list goes on. He has too many options in many scenarios. Some character's just aren't meant to be competitive. I don't see how some people in this community can't realize this.
may i ask what that ismissing the point.
You're actually comparing Meta Knight to Akuma?missing the point.
HD Akuma can do that?Doesnt matter akuma was a boss character. you had to put in a code to play him. The developers knew he wasnt suited for competitive play. As well as every one else.
Heck he could use the the red fireball repeately to keep someone locked in block stun until time ran out or their health was chipped to 0
(I don't play street fighter) is this guy (Akuma) really being compared to metaknight?Doesnt matter akuma was a boss character. you had to put in a code to play him. The developers knew he wasnt suited for competitive play. As well as every one else.
Heck he could use the the red fireball repeately to keep someone locked in block stun until time ran out or their health was chipped to 0
Akuma had about 5% to due with my post. This is the second time you've completely misread my posts.You're actually comparing Meta Knight to Akuma?
Just when I thought pro-ban couldn't get any more illogical.
what was his reasoning?On top of that, Pierce7d recently switched to anti-ban.
You know....I never thought about that. I can't remember the last time I "clanked" with one of Meta Knights moves. I was talking with Dark Pch last night and he lost to a Meta Knight that he felt he should not have lost to (a tourney in CT....bi weekly.) He was playing Unknown Force (A great player nonetheless) but I personally, think and know hes just a better overall player than Unknown. Now, I'm not saying Unknown did not earn his victory or anything of the sort but i'd stake my life on it had he used any other character, he would have been *****. Dark Pch was actually WINNING the match but went off stage and mk did some typical dair crap and killed him. The point is this: Meta Knight is not a PERFECT character but the fact is that all it takes is a simple gimp...and you die. F that.I think people are putting too much emphasis on whether or not MK dominates tournaments.
HD Akuma wasn't dominating ****, yet they banned him. They had no real evidence of his tournament dominance, it was out of fear because they looked at his tools and knew exactly what to expect. This logic is widely lacking in the Smash community.
People need to go and look back at the basics, not just meta's crazy stuff.
Look at his range compared to execution speed. He outranges characters such as Marth, but has the attack speed of someone who would lack a weapon. That's an imbalance right there. You shouldn't be attacking within 3 frames while still outranging the majority of the cast. That's just dumb.
His sword can't clash, thus having REAL priority. You can't just stick something out against this guy because he can hit your hand/leg etc if you do. The concept of zoning him kinda goes out the window right there.
The list goes on. He has too many options in many scenarios. Some character's just aren't meant to be competitive. I don't see how some people in this community can't realize this.
(I don't play street fighter) is this guy (Akuma) really being compared to metaknight?
......
i hate smashboards
"I **** MK again"what was his reasoning?
My bad... When some body mentions akuma in the thread My brain goes to sf2 akuma lol.HD Akuma can do that?
I thought it was only SF2 Akuma.
Hmm, you must have forgot the whole spiel about having no disadvantageous matchups. Let me remind you.
He has no disadvantageous matchups. At least not in any quantifiable way that matters.
If you're a competitive player, then you most certainly should be. If not, what are you doing discussing competitive Smash?[/b]
I dunno...maybe for casuals or something? You can have fun while winning too.
Old Sagat is miles ahead of the cast too and is on MK's level by himself.Botnik said:I assume you mean no bad matchups in that first sentence. And even then your argument still doesn't make sense. You're not taking an important aspect of matchups into consideration: space.
It all depends on the space between characters and their respective tiers. If Sagat were as far away from the next character in the SFIV tier list (which happens to be Ryu) as Meta Knight is to the rest of the cast in Brawl, you might have a point. But he's not. Sagat is only about 1 point ahead of Ryu in some of his matchups; 2 at the most, and only for a few. The rest of the matchups are like that, only in a descending order.
http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/
People have found ways to beat Sagat in that community because no one cries as much as Brawl players do about MK. Seriously, some Brawl players whine until they get what they want. They don't want to find ways around him, they want him banned so they can cry about something else.
Thats nice. I don't take that into consideration though. Why? It's just a tool for pro ban to use when they are losing. For real. Brawl's CP system is no different from most games anyways. The only difference is stage picking. Thats it and with Brawl's broken stages, your better off playing only neutrals with about 2 CP stages.Botnik said:Brawl has a very different counterpick system, which needs to be taken into consideration when discussing things like overcentralization. Which Meta Knight clearly does. On top of that, you ban him and that frees up character variety by a surprising amount. None of the other characters have the same level of advantage in all matchups that Meta Knight has.
Falco shuts down two tier levels and almost half of mid tier by himself. MK doesn't even do that, as most match-ups are somewhat winnable by even low tiers and maybe two bottom tiers. Hell Falco even has 90-10 match ups. MK has no 90-10s.
The last part is hilarious, how he falls to fireball walling XDMy bad... When some body mentions akuma in the thread My brain goes to sf2 akuma lol.
By the way the video you linked was hilarious lol.
Which is the number one reason to point out that tournament results are are supplimentary, and also that sample size one =/= an argument.A lot of people already thought it was even, and previously the earlier m2k vs ally sets had been used to say "no, at the highest level MK ***** snake". But that's ok when pro ban does it.
Yes, hello.Are there any Marth players that anti-ban?
Akuma was banned because on a technical level he was dominant enough that it was unnecessary. This is actually precisely the reason why I harp on our community for being over-dependent on tournament results except as a supplement.I think people are putting too much emphasis on whether or not MK dominates tournaments.
HD Akuma wasn't dominating ****, yet they banned him. They had no real evidence of his tournament dominance, it was out of fear because they looked at his tools and knew exactly what to expect. This logic is widely lacking in the Smash community.
People need to go and look back at the basics, not just meta's crazy stuff.
Look at his range compared to execution speed. He outranges characters such as Marth, but has the attack speed of someone who would lack a weapon. That's an imbalance right there. You shouldn't be attacking within 3 frames while still outranging the majority of the cast. That's just dumb.
His sword can't clash, thus having REAL priority. You can't just stick something out against this guy because he can hit your hand/leg etc if you do. The concept of zoning him kinda goes out the window right there.
The list goes on. He has too many options in many scenarios. Some character's just aren't meant to be competitive. I don't see how some people in this community can't realize this.